Adds four new reference docs covering common TD use cases not previously documented in the skill: - animation.md: LFOs, timers, keyframes, easing, time references - midi-osc.md: MIDI controllers, OSC routing, TouchOSC, multi-machine sync - particles.md: POPs and particleSOP — emission, forces, collisions, render - projection-mapping.md: windowCOMP, corner pin, mesh warp, edge blending Also clarifies the SKILL.md tool quick reference: adds td_screen_point_to_global and notes that 4 admin/dev-mode tools (td_project_quit, td_test_session, td_dev_log, td_clear_dev_log) live only in mcp-tools.md to keep the main reference focused on creative workflows. No SKILL.md workflow or critical-rules changes. References load on demand so no token-budget impact at session start.
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Animation Reference
Patterns for time-based motion — keyframes, LFOs, timers, easing, expression-driven animation.
Always call td_get_par_info for the op type before setting params. Param names below reflect TD 2025.32 but verify if errors fire.
Time Sources
TD has three time references — pick the right one.
| Expression | Behavior | Use for |
|---|---|---|
absTime.seconds |
Wall-clock seconds since TD started. Never resets. | Continuous motion, GLSL uTime, infinite loops |
absTime.frame |
Wall-clock frame count. | Frame-accurate triggers |
me.time.frame |
Local component frame count (resets on play/stop). | Per-COMP animation timeline |
me.time.seconds |
Local component seconds. | Same, in seconds |
Rule: for shaders and continuous motion use absTime.seconds. For triggered/looping animations inside a COMP use me.time.*.
LFO CHOP — Cyclic Motion
The simplest periodic driver. Fast, GPU-cheap, expression-friendly.
lfo = root.create(lfoCHOP, 'rot_driver')
lfo.par.type = 'sin' # 'sin' | 'cos' | 'ramp' | 'square' | 'triangle' | 'pulse'
lfo.par.frequency = 0.25 # cycles per second
lfo.par.amplitude = 1.0
lfo.par.offset = 0.0
lfo.par.phase = 0.0 # 0-1, useful for offsetting parallel LFOs
Drive a parameter via export:
op('/project1/geo1').par.rx.mode = ParMode.EXPRESSION
op('/project1/geo1').par.rx.expr = "op('rot_driver')['chan1'] * 360"
Multiple synced LFOs (X/Y/Z rotation with phase offsets):
Create one LFO with three channels and phase-offset each, or use three LFOs and offset their phase params (0.0, 0.33, 0.66).
Timer CHOP — Triggered Sequences
For run-once animations, beat-locked sequences, or stage-based logic.
timer = root.create(timerCHOP, 'fade_timer')
timer.par.length = 4.0 # cycle length in seconds
timer.par.cycle = False # run once vs. loop
timer.par.outputseconds = True
Output channels: timer_fraction (0→1 across the cycle), running, done, cycles.
Start the timer:
timer.par.start.pulse()
Drive a fade:
op('/project1/level1').par.opacity.mode = ParMode.EXPRESSION
op('/project1/level1').par.opacity.expr = "op('fade_timer')['timer_fraction']"
Easing on the timer fraction — apply in the expression itself:
# Smoothstep: ease in/out
expr = "smoothstep(0, 1, op('fade_timer')['timer_fraction'])"
# Cubic ease-out: 1 - (1-t)^3
expr = "1 - pow(1 - op('fade_timer')['timer_fraction'], 3)"
Pattern CHOP — Custom Curves
For arbitrary waveforms (saw ramps, easing curves, custom envelopes).
pat = root.create(patternCHOP, 'envelope')
pat.par.type = 'gaussian' # 'gaussian' | 'ramp' | 'square' | 'sin' | etc.
pat.par.length = 60 # samples
pat.par.cyclelength = 1.0 # seconds at TD framerate
Combine with lookupCHOP to remap a 0-1 driver through a custom curve.
Animation COMP — Keyframe-Based
For multi-keyframe motion graphics. Each animationCOMP holds channels with keyframes editable in the Animation Editor.
anim = root.create(animationCOMP, 'intro_anim')
# By default has channels chan1..chanN; access via:
# op('intro_anim').par.length, .par.play, .par.cue, etc.
# Drive a parameter from a channel
op('/project1/text1').par.tx.mode = ParMode.EXPRESSION
op('/project1/text1').par.tx.expr = "op('intro_anim/out1')['chan1']"
Keyframes are typically edited in the UI (Animation Editor), but can be set via keyframes table internally. For programmatic keyframe creation, use td_execute_python:
# Get the channel CHOP inside an animationCOMP
ch = op('/project1/intro_anim/chans')
# Insert a key (advanced API — verify with td_get_par_info(op_type='animationCOMP'))
ch.appendKey('chan1', frame=0, value=0.0, expression=None)
ch.appendKey('chan1', frame=120, value=1.0)
For most use cases, drive params with LFO/Timer/Pattern CHOPs instead — simpler and scriptable.
Easing in Expressions
TD's expression evaluator supports Python math. Common easing forms:
# Linear
"t"
# Smoothstep (classic ease-in-out)
"smoothstep(0, 1, t)"
# Ease-out cubic
"1 - pow(1 - t, 3)"
# Ease-in cubic
"pow(t, 3)"
# Ease-in-out cubic
"3*t*t - 2*t*t*t"
# Bounce (manual, simplified)
"abs(sin(t * 6.28 * 3) * (1 - t))"
Where t is op('fade_timer')['timer_fraction'] or any 0-1 driver.
Filter CHOP — Smoothing Existing Channels
Smooth out jittery values (e.g., audio analysis, sensor data) before driving visuals.
filt = root.create(filterCHOP, 'smooth')
filt.par.filter = 'gaussian' # or 'lowpass'
filt.par.width = 0.5 # smoothing window in seconds
filt.inputConnectors[0].connect(op('raw_signal'))
WARNING: Do NOT use Filter CHOP on AudioSpectrum output in timeslice mode — it expands the sample count and averages bins to near-zero. See audio-reactive.md.
Lag CHOP — Asymmetric Attack/Release
Different speeds for rising vs. falling values. Standard for visualizing audio envelopes.
lag = root.create(lagCHOP, 'env_smooth')
lag.par.lag1 = 0.02 # attack (rise time, seconds)
lag.par.lag2 = 0.30 # release (fall time, seconds)
lag.inputConnectors[0].connect(op('raw_envelope'))
Fast attack, slow release = classic VU-meter feel.
Per-Frame Driving via Script DAT
For complex per-frame logic that doesn't fit expressions, use a executeDAT (onFrameStart callback) or a chopExecuteDAT.
# In an executeDAT (frameStart):
def onFrameStart(frame):
t = absTime.seconds
op('/project1/circle').par.tx = math.sin(t * 2.0) * 3.0
op('/project1/circle').par.ty = math.cos(t * 2.0) * 3.0
return
Heavy logic should still be in CHOPs (CPU-cheap, deterministic). Reserve scripts for one-shots or non-realtime branching.
Pitfalls
- Frame rate dependency —
me.time.frameis in TD project frames (default 60). If your project rate changes, motion speed changes. Usesecondsfor rate-independent timing. - Cooking budget — every CHOP that drives a parameter cooks every frame. Consolidate drivers (one big mathCHOP > many small ones).
- Expression mode — params default to
CONSTANT.par.X.expr = ...is ignored unlesspar.X.mode = ParMode.EXPRESSION. - Animation editor edits — keyframes set via UI live in the animationCOMP's internal keyframe table. They survive save/reopen. Programmatic keys via
appendKey()work but verify the API withtd_get_docs(topic='animation')first. - Looping animations — for seamless loops,
lengthmust equalcyclelengthand the start/end values must match. Otherwise expect a visible jump.
Quick Recipes
| Goal | Simplest path |
|---|---|
| Continuous rotation | LFO CHOP type='ramp', expr → geo.par.rx |
| Fade in over 2s | Timer CHOP length=2, smoothstep expr → level.par.opacity |
| Pulse on every beat | triggerCHOP from audio → drive scale via expression |
| 3D Lissajous orbit | Two LFOs with different freq, drive tx/ty/tz |
| Random jitter | noiseCHOP (low-freq) added to position |
| Timed scene switch | Timer CHOP → switchTOP/CHOP index |