hermes-agent/skills/creative/touchdesigner-mcp/references/animation.md
SHL0MS 02df438316 feat(skills): expand touchdesigner-mcp with animation, MIDI/OSC, particles, projection refs
Adds four new reference docs covering common TD use cases not previously
documented in the skill:

- animation.md: LFOs, timers, keyframes, easing, time references
- midi-osc.md: MIDI controllers, OSC routing, TouchOSC, multi-machine sync
- particles.md: POPs and particleSOP — emission, forces, collisions, render
- projection-mapping.md: windowCOMP, corner pin, mesh warp, edge blending

Also clarifies the SKILL.md tool quick reference: adds td_screen_point_to_global
and notes that 4 admin/dev-mode tools (td_project_quit, td_test_session,
td_dev_log, td_clear_dev_log) live only in mcp-tools.md to keep the main
reference focused on creative workflows.

No SKILL.md workflow or critical-rules changes. References load on demand
so no token-budget impact at session start.
2026-04-27 19:35:18 -07:00

7.1 KiB

Animation Reference

Patterns for time-based motion — keyframes, LFOs, timers, easing, expression-driven animation.

Always call td_get_par_info for the op type before setting params. Param names below reflect TD 2025.32 but verify if errors fire.


Time Sources

TD has three time references — pick the right one.

Expression Behavior Use for
absTime.seconds Wall-clock seconds since TD started. Never resets. Continuous motion, GLSL uTime, infinite loops
absTime.frame Wall-clock frame count. Frame-accurate triggers
me.time.frame Local component frame count (resets on play/stop). Per-COMP animation timeline
me.time.seconds Local component seconds. Same, in seconds

Rule: for shaders and continuous motion use absTime.seconds. For triggered/looping animations inside a COMP use me.time.*.


LFO CHOP — Cyclic Motion

The simplest periodic driver. Fast, GPU-cheap, expression-friendly.

lfo = root.create(lfoCHOP, 'rot_driver')
lfo.par.type = 'sin'        # 'sin' | 'cos' | 'ramp' | 'square' | 'triangle' | 'pulse'
lfo.par.frequency = 0.25    # cycles per second
lfo.par.amplitude = 1.0
lfo.par.offset = 0.0
lfo.par.phase = 0.0         # 0-1, useful for offsetting parallel LFOs

Drive a parameter via export:

op('/project1/geo1').par.rx.mode = ParMode.EXPRESSION
op('/project1/geo1').par.rx.expr = "op('rot_driver')['chan1'] * 360"

Multiple synced LFOs (X/Y/Z rotation with phase offsets): Create one LFO with three channels and phase-offset each, or use three LFOs and offset their phase params (0.0, 0.33, 0.66).


Timer CHOP — Triggered Sequences

For run-once animations, beat-locked sequences, or stage-based logic.

timer = root.create(timerCHOP, 'fade_timer')
timer.par.length = 4.0       # cycle length in seconds
timer.par.cycle = False      # run once vs. loop
timer.par.outputseconds = True

Output channels: timer_fraction (0→1 across the cycle), running, done, cycles.

Start the timer:

timer.par.start.pulse()

Drive a fade:

op('/project1/level1').par.opacity.mode = ParMode.EXPRESSION
op('/project1/level1').par.opacity.expr = "op('fade_timer')['timer_fraction']"

Easing on the timer fraction — apply in the expression itself:

# Smoothstep: ease in/out
expr = "smoothstep(0, 1, op('fade_timer')['timer_fraction'])"
# Cubic ease-out: 1 - (1-t)^3
expr = "1 - pow(1 - op('fade_timer')['timer_fraction'], 3)"

Pattern CHOP — Custom Curves

For arbitrary waveforms (saw ramps, easing curves, custom envelopes).

pat = root.create(patternCHOP, 'envelope')
pat.par.type = 'gaussian'    # 'gaussian' | 'ramp' | 'square' | 'sin' | etc.
pat.par.length = 60          # samples
pat.par.cyclelength = 1.0    # seconds at TD framerate

Combine with lookupCHOP to remap a 0-1 driver through a custom curve.


Animation COMP — Keyframe-Based

For multi-keyframe motion graphics. Each animationCOMP holds channels with keyframes editable in the Animation Editor.

anim = root.create(animationCOMP, 'intro_anim')
# By default has channels chan1..chanN; access via:
# op('intro_anim').par.length, .par.play, .par.cue, etc.

# Drive a parameter from a channel
op('/project1/text1').par.tx.mode = ParMode.EXPRESSION
op('/project1/text1').par.tx.expr = "op('intro_anim/out1')['chan1']"

Keyframes are typically edited in the UI (Animation Editor), but can be set via keyframes table internally. For programmatic keyframe creation, use td_execute_python:

# Get the channel CHOP inside an animationCOMP
ch = op('/project1/intro_anim/chans')
# Insert a key (advanced API — verify with td_get_par_info(op_type='animationCOMP'))
ch.appendKey('chan1', frame=0, value=0.0, expression=None)
ch.appendKey('chan1', frame=120, value=1.0)

For most use cases, drive params with LFO/Timer/Pattern CHOPs instead — simpler and scriptable.


Easing in Expressions

TD's expression evaluator supports Python math. Common easing forms:

# Linear
"t"

# Smoothstep (classic ease-in-out)
"smoothstep(0, 1, t)"

# Ease-out cubic
"1 - pow(1 - t, 3)"

# Ease-in cubic
"pow(t, 3)"

# Ease-in-out cubic
"3*t*t - 2*t*t*t"

# Bounce (manual, simplified)
"abs(sin(t * 6.28 * 3) * (1 - t))"

Where t is op('fade_timer')['timer_fraction'] or any 0-1 driver.


Filter CHOP — Smoothing Existing Channels

Smooth out jittery values (e.g., audio analysis, sensor data) before driving visuals.

filt = root.create(filterCHOP, 'smooth')
filt.par.filter = 'gaussian'   # or 'lowpass'
filt.par.width = 0.5            # smoothing window in seconds
filt.inputConnectors[0].connect(op('raw_signal'))

WARNING: Do NOT use Filter CHOP on AudioSpectrum output in timeslice mode — it expands the sample count and averages bins to near-zero. See audio-reactive.md.


Lag CHOP — Asymmetric Attack/Release

Different speeds for rising vs. falling values. Standard for visualizing audio envelopes.

lag = root.create(lagCHOP, 'env_smooth')
lag.par.lag1 = 0.02   # attack (rise time, seconds)
lag.par.lag2 = 0.30   # release (fall time, seconds)
lag.inputConnectors[0].connect(op('raw_envelope'))

Fast attack, slow release = classic VU-meter feel.


Per-Frame Driving via Script DAT

For complex per-frame logic that doesn't fit expressions, use a executeDAT (onFrameStart callback) or a chopExecuteDAT.

# In an executeDAT (frameStart):
def onFrameStart(frame):
    t = absTime.seconds
    op('/project1/circle').par.tx = math.sin(t * 2.0) * 3.0
    op('/project1/circle').par.ty = math.cos(t * 2.0) * 3.0
    return

Heavy logic should still be in CHOPs (CPU-cheap, deterministic). Reserve scripts for one-shots or non-realtime branching.


Pitfalls

  1. Frame rate dependencyme.time.frame is in TD project frames (default 60). If your project rate changes, motion speed changes. Use seconds for rate-independent timing.
  2. Cooking budget — every CHOP that drives a parameter cooks every frame. Consolidate drivers (one big mathCHOP > many small ones).
  3. Expression mode — params default to CONSTANT. par.X.expr = ... is ignored unless par.X.mode = ParMode.EXPRESSION.
  4. Animation editor edits — keyframes set via UI live in the animationCOMP's internal keyframe table. They survive save/reopen. Programmatic keys via appendKey() work but verify the API with td_get_docs(topic='animation') first.
  5. Looping animations — for seamless loops, length must equal cyclelength and the start/end values must match. Otherwise expect a visible jump.

Quick Recipes

Goal Simplest path
Continuous rotation LFO CHOP type='ramp', expr → geo.par.rx
Fade in over 2s Timer CHOP length=2, smoothstep expr → level.par.opacity
Pulse on every beat triggerCHOP from audio → drive scale via expression
3D Lissajous orbit Two LFOs with different freq, drive tx/ty/tz
Random jitter noiseCHOP (low-freq) added to position
Timed scene switch Timer CHOP → switchTOP/CHOP index