hermes-agent/website/docs/user-guide/skills/bundled/creative/creative-pixel-art.md
Teknium 289cc47631
docs: resync reference, user-guide, developer-guide, and messaging pages against code (#17738)
Broad drift audit against origin/main (b52b63396).

Reference pages (most user-visible drift):
- slash-commands: add /busy, /curator, /footer, /indicator, /redraw, /steer
  that were missing; drop non-existent /terminal-setup; fix /q footnote
  (resolves to /queue, not /quit); extend CLI-only list with all 24
  CLI-only commands in the registry
- cli-commands: add dedicated sections for hermes curator / fallback /
  hooks (new subcommands not previously documented); remove stale
  hermes honcho standalone section (the plugin registers dynamically
  via hermes memory); list curator/fallback/hooks in top-level table;
  fix completion to include fish
- toolsets-reference: document the real 52-toolset count; split browser
  vs browser-cdp; add discord / discord_admin / spotify / yuanbao;
  correct hermes-cli tool count from 36 to 38; fix misleading claim
  that hermes-homeassistant adds tools (it's identical to hermes-cli)
- tools-reference: bump tool count 55 -> 68; add 7 Spotify, 5 Yuanbao,
  2 Discord toolsets; move browser_cdp/browser_dialog to their own
  browser-cdp toolset section
- environment-variables: add 40+ user-facing HERMES_* vars that were
  undocumented (--yolo, --accept-hooks, --ignore-*, inference model
  override, agent/stream/checkpoint timeouts, OAuth trace, per-platform
  batch tuning for Telegram/Discord/Matrix/Feishu/WeCom, cron knobs,
  gateway restart/connect timeouts); dedupe the Cron Scheduler section;
  replace stale QQ_SANDBOX with QQ_PORTAL_HOST

User-guide (top level):
- cli.md: compression preserves last 20 turns, not 4 (protect_last_n: 20)
- configuration.md: display.platforms is the canonical per-platform
  override key; tool_progress_overrides is deprecated and auto-migrated
- profiles.md: model.default is the config key, not model.model
- sessions.md: CLI/TUI session IDs use 6-char hex, gateway uses 8
- checkpoints-and-rollback.md: destructive-command list now matches
  _DESTRUCTIVE_PATTERNS (adds rmdir, cp, install, dd)
- docker.md: the container runs as non-root hermes (UID 10000) via
  gosu; fix install command (uv pip); add missing --insecure on the
  dashboard compose example (required for non-loopback bind)
- security.md: systemctl danger pattern also matches 'restart'
- index.md: built-in tool count 47 -> 68
- integrations/index.md: 6 STT providers, 8 memory providers
- integrations/providers.md: drop fictional dashscope/qwen aliases

Features:
- overview.md: 9 image models (not 8), 9 TTS providers (not 5),
  8 memory providers (Supermemory was missing)
- tool-gateway.md: 9 image models
- tools.md: extend common-toolsets list with search / messaging /
  spotify / discord / debugging / safe
- fallback-providers.md: add 6 real providers from PROVIDER_REGISTRY
  (lmstudio, kimi-coding-cn, stepfun, alibaba-coding-plan,
  tencent-tokenhub, azure-foundry)
- plugins.md: Available Hooks table now includes on_session_finalize,
  on_session_reset, subagent_stop
- built-in-plugins.md: add the 7 bundled plugins the page didn't
  mention (spotify, google_meet, three image_gen providers, two
  dashboard examples)
- web-dashboard.md: add --insecure and --tui flags
- cron.md: hermes cron create takes positional schedule/prompt, not
  flags

Messaging:
- telegram.md: TELEGRAM_WEBHOOK_SECRET is now REQUIRED when
  TELEGRAM_WEBHOOK_URL is set (gateway refuses to start without it
  per GHSA-3vpc-7q5r-276h). Biggest user-visible drift in the batch.
- discord.md: HERMES_DISCORD_TEXT_BATCH_SPLIT_DELAY_SECONDS default
  is 2.0, not 0.1
- dingtalk.md: document DINGTALK_REQUIRE_MENTION /
  FREE_RESPONSE_CHATS / MENTION_PATTERNS / HOME_CHANNEL /
  ALLOW_ALL_USERS that the adapter supports
- bluebubbles.md: drop fictional BLUEBUBBLES_SEND_READ_RECEIPTS env
  var; the setting lives in platforms.bluebubbles.extra only
- qqbot.md: drop dead QQ_SANDBOX; add real QQ_PORTAL_HOST and
  QQ_GROUP_ALLOWED_USERS
- wecom-callback.md: replace 'hermes gateway start' (service-only)
  with 'hermes gateway' for first-time setup

Developer-guide:
- architecture.md: refresh tool/toolset counts (61/52), terminal
  backend count (7), line counts for run_agent.py (~13.7k), cli.py
  (~11.5k), main.py (~10.4k), setup.py (~3.5k), gateway/run.py
  (~12.2k), mcp_tool.py (~3.1k); add yuanbao adapter, bump platform
  adapter count 18 -> 20
- agent-loop.md: run_agent.py line count 10.7k -> 13.7k
- tools-runtime.md: add vercel_sandbox backend
- adding-tools.md: remove stale 'Discovery import added to
  model_tools.py' checklist item (registry auto-discovery)
- adding-platform-adapters.md: mark send_typing / get_chat_info as
  concrete base methods; only connect/disconnect/send are abstract
- acp-internals.md: ACP sessions now persist to SessionDB
  (~/.hermes/state.db); acp.run_agent call uses
  use_unstable_protocol=True
- cron-internals.md: gateway runs scheduler in a dedicated background
  thread via _start_cron_ticker, not on a maintenance cycle; locking
  is cross-process via fcntl.flock (Unix) / msvcrt.locking (Windows)
- gateway-internals.md: gateway/run.py ~12k lines
- provider-runtime.md: cron DOES support fallback (run_job reads
  fallback_providers from config)
- session-storage.md: SCHEMA_VERSION = 11 (not 9); add migrations
  10 and 11 (trigram FTS, inline-mode FTS5 re-index); add
  api_call_count column to Sessions DDL; document messages_fts_trigram
  and state_meta in the architecture tree
- context-compression-and-caching.md: remove the obsolete 'context
  pressure warnings' section (warnings were removed for causing
  models to give up early)
- context-engine-plugin.md: compress() signature now includes
  focus_topic param
- extending-the-cli.md: _build_tui_layout_children signature now
  includes model_picker_widget; add to default layout

Also fixed three pre-existing broken links/anchors the build warned
about (docker.md -> api-server.md, yuanbao.md -> cron-jobs.md and
tips#background-tasks, nix-setup.md -> #container-aware-cli).

Regenerated per-skill pages via website/scripts/generate-skill-docs.py
so catalog tables and sidebar are consistent with current SKILL.md
frontmatter.

docusaurus build: clean, no broken links or anchors.
2026-04-29 20:55:59 -07:00

7.8 KiB

title sidebar_label description
Pixel Art — Pixel art w/ era palettes (NES, Game Boy, PICO-8) Pixel Art Pixel art w/ era palettes (NES, Game Boy, PICO-8)

{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}

Pixel Art

Pixel art w/ era palettes (NES, Game Boy, PICO-8).

Skill metadata

Source Bundled (installed by default)
Path skills/creative/pixel-art
Version 2.0.0
Author dodo-reach
License MIT
Tags creative, pixel-art, arcade, snes, nes, gameboy, retro, image, video

Reference: full SKILL.md

:::info The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active. :::

Pixel Art

Convert any image into retro pixel art, then optionally animate it into a short MP4 or GIF with era-appropriate effects (rain, fireflies, snow, embers).

Two scripts ship with this skill:

  • scripts/pixel_art.py — photo → pixel-art PNG (Floyd-Steinberg dithering)
  • scripts/pixel_art_video.py — pixel-art PNG → animated MP4 (+ optional GIF)

Each is importable or runnable directly. Presets snap to hardware palettes when you want era-accurate colors (NES, Game Boy, PICO-8, etc.), or use adaptive N-color quantization for arcade/SNES-style looks.

When to Use

  • User wants retro pixel art from a source image
  • User asks for NES / Game Boy / PICO-8 / C64 / arcade / SNES styling
  • User wants a short looping animation (rain scene, night sky, snow, etc.)
  • Posters, album covers, social posts, sprites, characters, avatars

Workflow

Before generating, confirm the style with the user. Different presets produce very different outputs and regenerating is costly.

Step 1 — Offer a style

Call clarify with 4 representative presets. Pick the set based on what the user asked for — don't just dump all 14.

Default menu when the user's intent is unclear:

clarify(
    question="Which pixel-art style do you want?",
    choices=[
        "arcade — bold, chunky 80s cabinet feel (16 colors, 8px)",
        "nes — Nintendo 8-bit hardware palette (54 colors, 8px)",
        "gameboy — 4-shade green Game Boy DMG",
        "snes — cleaner 16-bit look (32 colors, 4px)",
    ],
)

When the user already named an era (e.g. "80s arcade", "Gameboy"), skip clarify and use the matching preset directly.

Step 2 — Offer animation (optional)

If the user asked for a video/GIF, or the output might benefit from motion, ask which scene:

clarify(
    question="Want to animate it? Pick a scene or skip.",
    choices=[
        "night — stars + fireflies + leaves",
        "urban — rain + neon pulse",
        "snow — falling snowflakes",
        "skip — just the image",
    ],
)

Do NOT call clarify more than twice in a row. One for style, one for scene if animation is on the table. If the user explicitly asked for a specific style and scene in their message, skip clarify entirely.

Step 3 — Generate

Run pixel_art() first; if animation was requested, chain into pixel_art_video() on the result.

Preset Catalog

Preset Era Palette Block Best for
arcade 80s arcade adaptive 16 8px Bold posters, hero art
snes 16-bit adaptive 32 4px Characters, detailed scenes
nes 8-bit NES (54) 8px True NES look
gameboy DMG handheld 4 green shades 8px Monochrome Game Boy
gameboy_pocket Pocket handheld 4 grey shades 8px Mono GB Pocket
pico8 PICO-8 16 fixed 6px Fantasy-console look
c64 Commodore 64 16 fixed 8px 8-bit home computer
apple2 Apple II hi-res 6 fixed 10px Extreme retro, 6 colors
teletext BBC Teletext 8 pure 10px Chunky primary colors
mspaint Windows MS Paint 24 fixed 8px Nostalgic desktop
mono_green CRT phosphor 2 green 6px Terminal/CRT aesthetic
mono_amber CRT amber 2 amber 6px Amber monitor look
neon Cyberpunk 10 neons 6px Vaporwave/cyber
pastel Soft pastel 10 pastels 6px Kawaii / gentle

Named palettes live in scripts/palettes.py (see references/palettes.md for the complete list — 28 named palettes total). Any preset can be overridden:

pixel_art("in.png", "out.png", preset="snes", palette="PICO_8", block=6)

Scene Catalog (for video)

Scene Effects
night Twinkling stars + fireflies + drifting leaves
dusk Fireflies + sparkles
tavern Dust motes + warm sparkles
indoor Dust motes
urban Rain + neon pulse
nature Leaves + fireflies
magic Sparkles + fireflies
storm Rain + lightning
underwater Bubbles + light sparkles
fire Embers + sparkles
snow Snowflakes + sparkles
desert Heat shimmer + dust

Invocation Patterns

Python (import)

import sys
sys.path.insert(0, "/home/teknium/.hermes/skills/creative/pixel-art/scripts")
from pixel_art import pixel_art
from pixel_art_video import pixel_art_video

# 1. Convert to pixel art
pixel_art("/path/to/photo.jpg", "/tmp/pixel.png", preset="nes")

# 2. Animate (optional)
pixel_art_video(
    "/tmp/pixel.png",
    "/tmp/pixel.mp4",
    scene="night",
    duration=6,
    fps=15,
    seed=42,
    export_gif=True,
)

CLI

cd /home/teknium/.hermes/skills/creative/pixel-art/scripts

python pixel_art.py in.jpg out.png --preset gameboy
python pixel_art.py in.jpg out.png --preset snes --palette PICO_8 --block 6

python pixel_art_video.py out.png out.mp4 --scene night --duration 6 --gif

Pipeline Rationale

Pixel conversion:

  1. Boost contrast/color/sharpness (stronger for smaller palettes)
  2. Posterize to simplify tonal regions before quantization
  3. Downscale by block with Image.NEAREST (hard pixels, no interpolation)
  4. Quantize with Floyd-Steinberg dithering — against either an adaptive N-color palette OR a named hardware palette
  5. Upscale back with Image.NEAREST

Quantizing AFTER downscale keeps dithering aligned with the final pixel grid. Quantizing before would waste error-diffusion on detail that disappears.

Video overlay:

  • Copies the base frame each tick (static background)
  • Overlays stateless-per-frame particle draws (one function per effect)
  • Encodes via ffmpeg libx264 -pix_fmt yuv420p -crf 18
  • Optional GIF via palettegen + paletteuse

Dependencies

  • Python 3.9+
  • Pillow (pip install Pillow)
  • ffmpeg on PATH (only needed for video — Hermes installs package this)

Pitfalls

  • Pallet keys are case-sensitive ("NES", "PICO_8", "GAMEBOY_ORIGINAL").
  • Very small sources (<100px wide) collapse under 8-10px blocks. Upscale the source first if it's tiny.
  • Fractional block or palette will break quantization — keep them positive ints.
  • Animation particle counts are tuned for ~640x480 canvases. On very large images you may want a second pass with a different seed for density.
  • mono_green / mono_amber force color=0.0 (desaturate). If you override and keep chroma, the 2-color palette can produce stripes on smooth regions.
  • clarify loop: call it at most twice per turn (style, then scene). Don't pepper the user with more picks.

Verification

  • PNG is created at the output path
  • Clear square pixel blocks visible at the preset's block size
  • Color count matches preset (eyeball the image or run Image.open(p).getcolors())
  • Video is a valid MP4 (ffprobe can open it) with non-zero size

Attribution

Named hardware palettes and the procedural animation loops in pixel_art_video.py are ported from pixel-art-studio (MIT). See ATTRIBUTION.md in this skill directory for details.