13 KiB
Input Sources
Audio Analysis
Loading
tmp = tempfile.mktemp(suffix=".wav")
subprocess.run(["ffmpeg", "-y", "-i", input_path, "-ac", "1", "-ar", "22050",
"-sample_fmt", "s16", tmp], capture_output=True, check=True)
with wave.open(tmp) as wf:
sr = wf.getframerate()
raw = wf.readframes(wf.getnframes())
samples = np.frombuffer(raw, dtype=np.int16).astype(np.float32) / 32768.0
Per-Frame FFT
hop = sr // fps # samples per frame
win = hop * 2 # analysis window (2x hop for overlap)
window = np.hanning(win)
freqs = rfftfreq(win, 1.0 / sr)
bands = {
"sub": (freqs >= 20) & (freqs < 80),
"bass": (freqs >= 80) & (freqs < 250),
"lomid": (freqs >= 250) & (freqs < 500),
"mid": (freqs >= 500) & (freqs < 2000),
"himid": (freqs >= 2000)& (freqs < 6000),
"hi": (freqs >= 6000),
}
For each frame: extract chunk, apply window, FFT, compute band energies.
Feature Set
| Feature | Formula | Controls |
|---|---|---|
rms |
sqrt(mean(chunk²)) |
Overall loudness/energy |
sub..hi |
sqrt(mean(band_magnitudes²)) |
Per-band energy |
centroid |
sum(freq*mag) / sum(mag) |
Brightness/timbre |
flatness |
geomean(mag) / mean(mag) |
Noise vs tone |
flux |
sum(max(0, mag - prev_mag)) |
Transient strength |
sub_r..hi_r |
band / sum(all_bands) |
Spectral shape (volume-independent) |
cent_d |
abs(gradient(centroid)) |
Timbral change rate |
beat |
Flux peak detection | Binary beat onset |
bdecay |
Exponential decay from beats | Smooth beat pulse (0→1→0) |
Band ratios are critical — they decouple spectral shape from volume, so a quiet bass section and a loud bass section both read as "bassy" rather than just "loud" vs "quiet".
Smoothing
EMA prevents visual jitter:
def ema(arr, alpha):
out = np.empty_like(arr); out[0] = arr[0]
for i in range(1, len(arr)):
out[i] = alpha * arr[i] + (1 - alpha) * out[i-1]
return out
# Slow-moving features (alpha=0.12): centroid, flatness, band ratios, cent_d
# Fast-moving features (alpha=0.3): rms, flux, raw bands
Beat Detection
flux_smooth = np.convolve(flux, np.ones(5)/5, mode="same")
peaks, _ = signal.find_peaks(flux_smooth, height=0.15, distance=fps//5, prominence=0.05)
beat = np.zeros(n_frames)
bdecay = np.zeros(n_frames, dtype=np.float32)
for p in peaks:
beat[p] = 1.0
for d in range(fps // 2):
if p + d < n_frames:
bdecay[p + d] = max(bdecay[p + d], math.exp(-d * 2.5 / (fps // 2)))
bdecay gives smooth 0→1→0 pulse per beat, decaying over ~0.5s. Use for flash/glitch/mirror triggers.
Normalization
After computing all frames, normalize each feature to 0-1:
for k in features:
a = features[k]
lo, hi = a.min(), a.max()
features[k] = (a - lo) / (hi - lo + 1e-10)
Video Sampling
Frame Extraction
# Method 1: ffmpeg pipe (memory efficient)
cmd = ["ffmpeg", "-i", input_video, "-f", "rawvideo", "-pix_fmt", "rgb24",
"-s", f"{target_w}x{target_h}", "-r", str(fps), "-"]
pipe = subprocess.Popen(cmd, stdout=subprocess.PIPE, stderr=subprocess.DEVNULL)
frame_size = target_w * target_h * 3
for fi in range(n_frames):
raw = pipe.stdout.read(frame_size)
if len(raw) < frame_size: break
frame = np.frombuffer(raw, dtype=np.uint8).reshape(target_h, target_w, 3)
# process frame...
# Method 2: OpenCV (if available)
cap = cv2.VideoCapture(input_video)
Luminance-to-Character Mapping
Convert video pixels to ASCII characters based on brightness:
def frame_to_ascii(frame_rgb, grid, pal=PAL_DEFAULT):
"""Convert video frame to character + color arrays."""
rows, cols = grid.rows, grid.cols
# Resize frame to grid dimensions
small = np.array(Image.fromarray(frame_rgb).resize((cols, rows), Image.LANCZOS))
# Luminance
lum = (0.299 * small[:,:,0] + 0.587 * small[:,:,1] + 0.114 * small[:,:,2]) / 255.0
# Map to chars
chars = val2char(lum, lum > 0.02, pal)
# Colors: use source pixel colors, scaled by luminance for visibility
colors = np.clip(small * np.clip(lum[:,:,None] * 1.5 + 0.3, 0.3, 1), 0, 255).astype(np.uint8)
return chars, colors
Edge-Weighted Character Mapping
Use edge detection for more detail in contour regions:
def frame_to_ascii_edges(frame_rgb, grid, pal=PAL_DEFAULT, edge_pal=PAL_BOX):
gray = np.mean(frame_rgb, axis=2)
small_gray = resize(gray, (grid.rows, grid.cols))
lum = small_gray / 255.0
# Sobel edge detection
gx = np.abs(small_gray[:, 2:] - small_gray[:, :-2])
gy = np.abs(small_gray[2:, :] - small_gray[:-2, :])
edge = np.zeros_like(small_gray)
edge[:, 1:-1] += gx; edge[1:-1, :] += gy
edge = np.clip(edge / edge.max(), 0, 1)
# Edge regions get box drawing chars, flat regions get brightness chars
is_edge = edge > 0.15
chars = val2char(lum, lum > 0.02, pal)
edge_chars = val2char(edge, is_edge, edge_pal)
chars[is_edge] = edge_chars[is_edge]
return chars, colors
Motion Detection
Detect pixel changes between frames for motion-reactive effects:
prev_frame = None
def compute_motion(frame):
global prev_frame
if prev_frame is None:
prev_frame = frame.astype(np.float32)
return np.zeros(frame.shape[:2])
diff = np.abs(frame.astype(np.float32) - prev_frame).mean(axis=2)
prev_frame = frame.astype(np.float32) * 0.7 + prev_frame * 0.3 # smoothed
return np.clip(diff / 30.0, 0, 1) # normalized motion map
Use motion map to drive particle emission, glitch intensity, or character density.
Video Feature Extraction
Per-frame features analogous to audio features, for driving effects:
def analyze_video_frame(frame_rgb):
gray = np.mean(frame_rgb, axis=2)
return {
"brightness": gray.mean() / 255.0,
"contrast": gray.std() / 128.0,
"edge_density": compute_edge_density(gray),
"motion": compute_motion(frame_rgb).mean(),
"dominant_hue": compute_dominant_hue(frame_rgb),
"color_variance": compute_color_variance(frame_rgb),
}
Image Sequence
Static Image to ASCII
Same as single video frame conversion. For animated sequences:
import glob
frames = sorted(glob.glob("frames/*.png"))
for fi, path in enumerate(frames):
img = np.array(Image.open(path).resize((VW, VH)))
chars, colors = frame_to_ascii(img, grid, pal)
Image as Texture Source
Use an image as a background texture that effects modulate:
def load_texture(path, grid):
img = np.array(Image.open(path).resize((grid.cols, grid.rows)))
lum = np.mean(img, axis=2) / 255.0
return lum, img # luminance for char mapping, RGB for colors
Text / Lyrics
SRT Parsing
import re
def parse_srt(path):
"""Returns [(start_sec, end_sec, text), ...]"""
entries = []
with open(path) as f:
content = f.read()
blocks = content.strip().split("\n\n")
for block in blocks:
lines = block.strip().split("\n")
if len(lines) >= 3:
times = lines[1]
m = re.match(r"(\d+):(\d+):(\d+),(\d+) --> (\d+):(\d+):(\d+),(\d+)", times)
if m:
g = [int(x) for x in m.groups()]
start = g[0]*3600 + g[1]*60 + g[2] + g[3]/1000
end = g[4]*3600 + g[5]*60 + g[6] + g[7]/1000
text = " ".join(lines[2:])
entries.append((start, end, text))
return entries
Lyrics Display Modes
- Typewriter: characters appear left-to-right over the time window
- Fade-in: whole line fades from dark to bright
- Flash: appear instantly on beat, fade out
- Scatter: characters start at random positions, converge to final position
- Wave: text follows a sine wave path
def lyrics_typewriter(ch, co, text, row, col, t, t_start, t_end, color):
"""Reveal characters progressively over time window."""
progress = np.clip((t - t_start) / (t_end - t_start), 0, 1)
n_visible = int(len(text) * progress)
stamp(ch, co, text[:n_visible], row, col, color)
Generative (No Input)
For pure generative ASCII art, the "features" dict is synthesized from time:
def synthetic_features(t, bpm=120):
"""Generate audio-like features from time alone."""
beat_period = 60.0 / bpm
beat_phase = (t % beat_period) / beat_period
return {
"rms": 0.5 + 0.3 * math.sin(t * 0.5),
"bass": 0.5 + 0.4 * math.sin(t * 2 * math.pi / beat_period),
"sub": 0.3 + 0.3 * math.sin(t * 0.8),
"mid": 0.4 + 0.3 * math.sin(t * 1.3),
"hi": 0.3 + 0.2 * math.sin(t * 2.1),
"cent": 0.5 + 0.2 * math.sin(t * 0.3),
"flat": 0.4,
"flux": 0.3 + 0.2 * math.sin(t * 3),
"beat": 1.0 if beat_phase < 0.05 else 0.0,
"bdecay": max(0, 1.0 - beat_phase * 4),
# ratios
"sub_r": 0.2, "bass_r": 0.25, "lomid_r": 0.15,
"mid_r": 0.2, "himid_r": 0.12, "hi_r": 0.08,
"cent_d": 0.1,
}
TTS Integration
For narrated videos (testimonials, quotes, storytelling), generate speech audio per segment and mix with background music.
ElevenLabs Voice Generation
import requests
def generate_tts(text, voice_id, api_key, output_path, model="eleven_multilingual_v2"):
"""Generate TTS audio via ElevenLabs API."""
url = f"https://api.elevenlabs.io/v1/text-to-speech/{voice_id}"
headers = {"xi-api-key": api_key, "Content-Type": "application/json"}
data = {"text": text, "model_id": model,
"voice_settings": {"stability": 0.5, "similarity_boost": 0.75}}
resp = requests.post(url, json=data, headers=headers, timeout=30)
resp.raise_for_status()
with open(output_path, "wb") as f:
f.write(resp.content)
Voice Assignment
Use multiple voices for variety. Shuffle deterministically so re-runs are consistent:
import random as _rng
def assign_voices(n_quotes, voice_pool, seed=42):
"""Assign a different voice to each quote, cycling if needed."""
r = _rng.Random(seed)
shuffled = list(voice_pool)
r.shuffle(shuffled)
return [shuffled[i % len(shuffled)] for i in range(n_quotes)]
Pronunciation Control
TTS text should be separate from display text. Common fixes:
- Brand names: spell phonetically ("Nous" -> "Noose", "nginx" -> "engine-x")
- Abbreviations: expand ("API" -> "A P I", "CLI" -> "C L I")
- Technical terms: add phonetic hints
QUOTES = [("Display text here", "Author")]
QUOTES_TTS = ["TTS text with phonetic spelling here"]
# Keep both arrays in sync -- same indices
Audio Pipeline
- Generate individual TTS clips (MP3/WAV per quote)
- Get duration of each clip
- Calculate timing: speech start/end per quote with gaps
- Concatenate into single TTS track with silence padding
- Mix with background music
def build_tts_track(tts_clips, target_duration, gap_seconds=2.0):
"""Concatenate TTS clips with gaps, pad to target duration."""
# Get durations
durations = []
for clip in tts_clips:
result = subprocess.run(
["ffprobe", "-v", "error", "-show_entries", "format=duration",
"-of", "csv=p=0", clip],
capture_output=True, text=True)
durations.append(float(result.stdout.strip()))
# Calculate timing
total_speech = sum(durations)
total_gaps = target_duration - total_speech
gap = max(0.5, total_gaps / (len(tts_clips) + 1))
timing = [] # (start, end, quote_index)
t = gap # start after initial gap
for i, dur in enumerate(durations):
timing.append((t, t + dur, i))
t += dur + gap
# Concatenate with ffmpeg
# ... silence padding + concat filter
return timing
Audio Mixing
Mix TTS (center) with background music (wide stereo, low volume):
def mix_audio(tts_path, bgm_path, output_path, bgm_volume=0.15):
"""Mix TTS centered with BGM panned wide stereo."""
cmd = [
"ffmpeg", "-y",
"-i", tts_path, # mono TTS
"-i", bgm_path, # stereo BGM
"-filter_complex",
f"[0:a]aformat=sample_fmts=fltp:sample_rates=44100:channel_layouts=mono,"
f"pan=stereo|c0=c0|c1=c0[tts];" # TTS center
f"[1:a]loudnorm=I=-16:TP=-1.5:LRA=11,"
f"volume={bgm_volume},"
f"extrastereo=2.5[bgm];" # BGM wide stereo
f"[tts][bgm]amix=inputs=2:duration=longest[out]",
"-map", "[out]", "-c:a", "pcm_s16le", output_path
]
subprocess.run(cmd, capture_output=True, check=True)
Feature Analysis on Mixed Audio
Run the standard audio analysis (FFT, beat detection) on the final mixed track so visual effects react to both TTS and music:
# Analyze mixed_final.wav (not individual tracks)
features = analyze_audio("mixed_final.wav", fps=24)
This means visuals will pulse with both the music beats and the speech energy -- creating natural synchronization.