hermes-agent/optional-skills/creative/creative-ideation/references/method-catalog.md
SHL0MS d799284b15
feat(optional-skills/creative-ideation): expand to v2.1.0 method library (#42402)
The optional-skills copy was still the v1.0.0 constraint-dispatch skill
(SKILL.md + full-prompt-library.md only). This brings it up to the current
tool: a situation-routed library of 22 named ideation methods drawn from
working artists, scientists, designers, and writers.

SKILL.md becomes a 4-step router (extract PHASE/DOMAIN/SPECIFICITY signals
→ apply overrides → route phase-then-domain → resolve ambiguity), with
anti-slop operating rules and an anti-default check.

Adds:
- 22 method files under references/methods/ — oblique-strategies (Eno/Schmidt),
  oulipo, scamper, lateral-provocations (de Bono), triz (Altshuller),
  leverage-points (Meadows), pattern-languages (Alexander), compression-progress
  (Schmidhuber), analogy-and-blending, pataphysics, first-principles, polya,
  biomimicry, volume-generation, creative-discipline, premortem-and-inversion,
  defamiliarization, derive-and-mapping, affinity-diagrams, jobs-to-be-done,
  story-skeletons, chance-and-remix. Each: when/when-not, the actual
  cards/principles/operators, a procedure, a worked example, anti-slop notes.
- references/method-catalog.md (index + when-to-use), heuristics.md (extended
  decision tree), anti-slop.md (rules applied to every output), exercises.md
  (time-boxed exercises).
- full-prompt-library.md restructured into domain-affinity sections (general /
  software / physical / social / lists) so the no-direction default isn't
  developer-biased.

Frontmatter: name aligned to directory slug (creative-ideation, folding in
the fix from #18084); version 2.0.0→2.1.0; platforms field preserved.

Original wttdotm-derived constraint dispatch is kept as the default path.
Supersedes #19295 (which targeted the pre-move skills/ path).

Co-authored-by: SHL0MS <SHL0MS@users.noreply.github.com>
2026-06-19 15:40:02 -07:00

4.8 KiB

Method Catalog

One-line summary + when-to-use for every method. Cross-reference with heuristics.md and the routing table in SKILL.md.

Random-stimulus

Method Use when
methods/oblique-strategies.md Stuck mid-project; have material, need to disrupt the loop. Native domain: music; works for anything.
methods/lateral-provocations.md Idea too safe; need to break frame with PO operator or random word.
methods/chance-and-remix.md Existing material feels exhausted; have media to remix (Cage chance ops, Burroughs cut-up, Surrealist exquisite corpse, Situationist détournement).

Constraint-driven

Method Use when
methods/oulipo.md Writing, especially poetry/fiction. Lipograms, S+7, snowballs, palindromes.
methods/scamper.md Have a base idea, want 7 systematic variations cheaply.
full-prompt-library.md Blank-page default. wttdotm-style project constraints. Sectioned by domain (General / Software / Physical / Social / Lists) — pick from the matching section, not the whole library.

Theoretical

Method Use when
methods/compression-progress.md Picking research questions or selecting between projects. Schmidhuber: a worthwhile project compresses your model of the world.
methods/analogy-and-blending.md Stuck inside one frame; need to import structure from a remote domain (Synectics, bisociation, conceptual blending).
methods/pataphysics.md Push past plausibility; specify the impossible thing in detail.

Engineering / systems

Method Use when
methods/triz-principles.md Technical contradiction (improving X degrades Y). Altshuller's 40 principles + contradiction matrix.
methods/leverage-points.md Civic / org / institutional change. Meadows' 12 places to intervene.
methods/pattern-languages.md Design with established practice (architecture, UX, product). Christopher Alexander.
methods/first-principles.md Suspect accumulated practice carries forward assumptions that no longer apply.
methods/polya.md Math, physics, algorithms, debugging, formal problems.
methods/biomimicry.md Physical design problem with likely natural-system analog.

Generation / discipline

Method Use when
methods/volume-generation.md Need many ideas fast (Crazy 8s, brainwriting, James Webb Young).
methods/creative-discipline.md Long-term practice (Tharp, LeWitt, Cleese, Cameron). Not single-session.

Selection / refinement

Method Use when
methods/premortem-and-inversion.md Pressure-test a plan; choose between candidates (Klein + Munger).
methods/defamiliarization.md Subject is so familiar you've stopped seeing it (Shklovsky, Brecht).

Mapping / drift

Method Use when
methods/derive-and-mapping.md Entering unfamiliar territory; life decision; site-specific work (Debord, Lynch, Bachelard).
methods/affinity-diagrams.md Pile of qualitative items needs structure (Kawakita KJ method).

Domain-specific

Method Use when
methods/story-skeletons.md Narrative writing. Coats's Pixar 22, Saunders's escalation, Le Guin's carrier bag. Deliberately not Hero's Journey.
methods/jobs-to-be-done.md Product / service / business design. Christensen.

Choosing between similar methods

Tempted to use Consider also Why
Oblique Strategies Lateral provocations Strategies = poetic random; provocations = procedural
OuLiPo Chance and remix OuLiPo = rule-based; chance = rule-free
TRIZ First principles TRIZ uses pattern library; first principles refuses pattern
Leverage points Pattern languages Meadows = where to intervene; Alexander = what to design
Compression progress Pólya Schmidhuber = which question; Pólya = how to attack it
Defamiliarization Synectics Defamiliarization destroys the familiar; Synectics constructs from it
Premortem Pataphysics Premortem mitigates extremes; pataphysics celebrates them
Crazy 8s SCAMPER Crazy 8s = from blank page; SCAMPER = from existing base
Dérive Affinity diagrams Dérive explores; KJ synthesizes after exploration

Deliberately not in the catalog

  • Hero's Journey / Save the Cat / 3-Act / Story Circle. Story formulas, not ideation methods. They flatten work into tired shapes. methods/story-skeletons.md includes alternatives.
  • Design Thinking as franchise. The underlying methods (interviews, affinity mapping, ideation, prototyping) are here under their actual names.
  • Mind maps, Six Hats, fishbone. Containers for ideation, not generators. The methods here generate.
  • Disrupt-X / blue-ocean / lean-startup. Positioning frameworks, not generative ones.
  • Generic LLM brainstorming. Exactly what this skill exists to displace.