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The optional-skills copy was still the v1.0.0 constraint-dispatch skill (SKILL.md + full-prompt-library.md only). This brings it up to the current tool: a situation-routed library of 22 named ideation methods drawn from working artists, scientists, designers, and writers. SKILL.md becomes a 4-step router (extract PHASE/DOMAIN/SPECIFICITY signals → apply overrides → route phase-then-domain → resolve ambiguity), with anti-slop operating rules and an anti-default check. Adds: - 22 method files under references/methods/ — oblique-strategies (Eno/Schmidt), oulipo, scamper, lateral-provocations (de Bono), triz (Altshuller), leverage-points (Meadows), pattern-languages (Alexander), compression-progress (Schmidhuber), analogy-and-blending, pataphysics, first-principles, polya, biomimicry, volume-generation, creative-discipline, premortem-and-inversion, defamiliarization, derive-and-mapping, affinity-diagrams, jobs-to-be-done, story-skeletons, chance-and-remix. Each: when/when-not, the actual cards/principles/operators, a procedure, a worked example, anti-slop notes. - references/method-catalog.md (index + when-to-use), heuristics.md (extended decision tree), anti-slop.md (rules applied to every output), exercises.md (time-boxed exercises). - full-prompt-library.md restructured into domain-affinity sections (general / software / physical / social / lists) so the no-direction default isn't developer-biased. Frontmatter: name aligned to directory slug (creative-ideation, folding in the fix from #18084); version 2.0.0→2.1.0; platforms field preserved. Original wttdotm-derived constraint dispatch is kept as the default path. Supersedes #19295 (which targeted the pre-move skills/ path). Co-authored-by: SHL0MS <SHL0MS@users.noreply.github.com>
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Method Catalog
One-line summary + when-to-use for every method. Cross-reference with heuristics.md and the routing table in SKILL.md.
Random-stimulus
| Method | Use when |
|---|---|
methods/oblique-strategies.md |
Stuck mid-project; have material, need to disrupt the loop. Native domain: music; works for anything. |
methods/lateral-provocations.md |
Idea too safe; need to break frame with PO operator or random word. |
methods/chance-and-remix.md |
Existing material feels exhausted; have media to remix (Cage chance ops, Burroughs cut-up, Surrealist exquisite corpse, Situationist détournement). |
Constraint-driven
| Method | Use when |
|---|---|
methods/oulipo.md |
Writing, especially poetry/fiction. Lipograms, S+7, snowballs, palindromes. |
methods/scamper.md |
Have a base idea, want 7 systematic variations cheaply. |
full-prompt-library.md |
Blank-page default. wttdotm-style project constraints. Sectioned by domain (General / Software / Physical / Social / Lists) — pick from the matching section, not the whole library. |
Theoretical
| Method | Use when |
|---|---|
methods/compression-progress.md |
Picking research questions or selecting between projects. Schmidhuber: a worthwhile project compresses your model of the world. |
methods/analogy-and-blending.md |
Stuck inside one frame; need to import structure from a remote domain (Synectics, bisociation, conceptual blending). |
methods/pataphysics.md |
Push past plausibility; specify the impossible thing in detail. |
Engineering / systems
| Method | Use when |
|---|---|
methods/triz-principles.md |
Technical contradiction (improving X degrades Y). Altshuller's 40 principles + contradiction matrix. |
methods/leverage-points.md |
Civic / org / institutional change. Meadows' 12 places to intervene. |
methods/pattern-languages.md |
Design with established practice (architecture, UX, product). Christopher Alexander. |
methods/first-principles.md |
Suspect accumulated practice carries forward assumptions that no longer apply. |
methods/polya.md |
Math, physics, algorithms, debugging, formal problems. |
methods/biomimicry.md |
Physical design problem with likely natural-system analog. |
Generation / discipline
| Method | Use when |
|---|---|
methods/volume-generation.md |
Need many ideas fast (Crazy 8s, brainwriting, James Webb Young). |
methods/creative-discipline.md |
Long-term practice (Tharp, LeWitt, Cleese, Cameron). Not single-session. |
Selection / refinement
| Method | Use when |
|---|---|
methods/premortem-and-inversion.md |
Pressure-test a plan; choose between candidates (Klein + Munger). |
methods/defamiliarization.md |
Subject is so familiar you've stopped seeing it (Shklovsky, Brecht). |
Mapping / drift
| Method | Use when |
|---|---|
methods/derive-and-mapping.md |
Entering unfamiliar territory; life decision; site-specific work (Debord, Lynch, Bachelard). |
methods/affinity-diagrams.md |
Pile of qualitative items needs structure (Kawakita KJ method). |
Domain-specific
| Method | Use when |
|---|---|
methods/story-skeletons.md |
Narrative writing. Coats's Pixar 22, Saunders's escalation, Le Guin's carrier bag. Deliberately not Hero's Journey. |
methods/jobs-to-be-done.md |
Product / service / business design. Christensen. |
Choosing between similar methods
| Tempted to use | Consider also | Why |
|---|---|---|
| Oblique Strategies | Lateral provocations | Strategies = poetic random; provocations = procedural |
| OuLiPo | Chance and remix | OuLiPo = rule-based; chance = rule-free |
| TRIZ | First principles | TRIZ uses pattern library; first principles refuses pattern |
| Leverage points | Pattern languages | Meadows = where to intervene; Alexander = what to design |
| Compression progress | Pólya | Schmidhuber = which question; Pólya = how to attack it |
| Defamiliarization | Synectics | Defamiliarization destroys the familiar; Synectics constructs from it |
| Premortem | Pataphysics | Premortem mitigates extremes; pataphysics celebrates them |
| Crazy 8s | SCAMPER | Crazy 8s = from blank page; SCAMPER = from existing base |
| Dérive | Affinity diagrams | Dérive explores; KJ synthesizes after exploration |
Deliberately not in the catalog
- Hero's Journey / Save the Cat / 3-Act / Story Circle. Story formulas, not ideation methods. They flatten work into tired shapes.
methods/story-skeletons.mdincludes alternatives. - Design Thinking as franchise. The underlying methods (interviews, affinity mapping, ideation, prototyping) are here under their actual names.
- Mind maps, Six Hats, fishbone. Containers for ideation, not generators. The methods here generate.
- Disrupt-X / blue-ocean / lean-startup. Positioning frameworks, not generative ones.
- Generic LLM brainstorming. Exactly what this skill exists to displace.