Five additional reference docs covering common TD use cases that were not yet documented in any reference (operators.md lists the ops, but no usage patterns). - external-data.md: webDAT, webclientDAT, webserverDAT, websocketDAT, mqttClientDAT, serialDAT, tcpipDAT — auth, polling, push, JSON parsing - panel-ui.md: custom parameter pages, button/slider/field/list COMPs, containerCOMP layouts, panelExecuteDAT callbacks - replicator.md: replicatorCOMP for data-driven cloning, per-row overrides, recreatemissing pattern, replicator vs Python loop - dat-scripting.md: full Execute DAT family — chopExecuteDAT, datExecuteDAT, parameterExecuteDAT, panelExecuteDAT, opExecuteDAT, executeDAT lifecycle - 3d-scene.md: light types, three-point rigs, shadows, IBL/cubemaps, PBR materials with idiom table, multi-camera, DOF Same conventions as existing refs: code-first, verify param names with td_get_par_info, no token-budget impact (load on demand).
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Panel & UI Reference
Interactive control surfaces inside TouchDesigner — buttons, sliders, fields, custom parameter pages, panel callbacks. For HUD overlays (rendered text on visuals) see layout-compositor.md.
Use cases:
- VJ control rack (master fader, scene buttons, FX toggles)
- Installation operator console
- Self-contained TOX components with their own parameter UIs
- Phone-style touch interfaces displayed on a tablet
Two Layers of UI
| Layer | What it is | Use for |
|---|---|---|
| Custom Parameters | Params on any COMP, edited like built-in TD params | Configurable components, presets, "settings" panels |
| Panel COMPs | Visible widgets (button, slider, field) inside a containerCOMP | Interactive control surfaces, real-time UIs |
Combine both: build a containerCOMP with panel widgets that read/write custom parameters on a parent component.
Custom Parameters
Add user-editable params to any COMP. Params persist with the COMP, drive expressions, and survive save/reload.
# Add a custom page to a baseCOMP
comp = op('/project1/my_component')
page = comp.appendCustomPage('Controls')
# Add typed params
page.appendFloat('Intensity', label='Intensity')[0] # returns a Par
page.appendInt('Count', label='Count')[0]
page.appendToggle('Enabled', label='Enabled')[0]
page.appendMenu('Mode', menuNames=['off', 'soft', 'hard'], menuLabels=['Off', 'Soft', 'Hard'])[0]
page.appendStr('Title', label='Title')[0]
page.appendRGB('Color', label='Color') # returns 3 pars
page.appendXY('Offset', label='Offset') # returns 2 pars
page.appendPulse('Reset', label='Reset')[0]
page.appendFile('TextureFile', label='Texture')[0]
Read/write from anywhere:
val = op('/project1/my_component').par.Intensity.eval()
op('/project1/my_component').par.Intensity = 0.7
Drive other params via expression:
op('bloom1').par.threshold.mode = ParMode.EXPRESSION
op('bloom1').par.threshold.expr = "op('/project1/my_component').par.Intensity"
Pulse handler (Reset button):
Use a parameterExecuteDAT watching the COMP's pulse params. See dat-scripting.md.
Panel COMPs — The Widgets
Each is a COMP that renders as a clickable/draggable widget inside a containerCOMP.
| Type | Type Name | Use |
|---|---|---|
| Button | buttonCOMP |
Click action — momentary or toggle |
| Slider | sliderCOMP |
Drag to set 0-1 value (1D or 2D) |
| Field | fieldCOMP |
Text input |
| Container | containerCOMP |
Layout + visual styling, holds children |
| Select | selectCOMP |
Reference and display content from another COMP |
| List | listCOMP |
Scrollable list with row callbacks |
Button
btn = root.create(buttonCOMP, 'play_btn')
btn.par.w = 120; btn.par.h = 40
btn.par.buttontype = 'momentary' # 'momentary' | 'toggleup' | 'togglepress' | 'radio'
btn.par.bgcolorr = 0.1; btn.par.bgcolorg = 0.1; btn.par.bgcolorb = 0.1
btn.par.text = 'Play'
# Read state
state = btn.panel.state # 1 when active
Slider
sld = root.create(sliderCOMP, 'master_fader')
sld.par.w = 60; sld.par.h = 300
sld.par.style = 'vertical' # 'vertical' | 'horizontal' | 'xy'
sld.par.value0min = 0.0
sld.par.value0max = 1.0
# Drive a parameter via expression (always-on, no callback needed)
op('/project1/master_level').par.opacity.mode = ParMode.EXPRESSION
op('/project1/master_level').par.opacity.expr = "op('master_fader').panel.u"
panel.u and panel.v give the 0-1 normalized values. For 2D sliders both are populated.
Field (Text Input)
fld = root.create(fieldCOMP, 'scene_name')
fld.par.w = 200; fld.par.h = 30
fld.par.fieldtype = 'string' # 'string' | 'integer' | 'float'
# Read current text
text = fld.panel.field # the text content
List
For scrollable lists with selectable rows, use the docked list1_callbacks DAT to handle row interactions. Set up cells via the list_definition table DAT.
Container COMP — Layout & Styling
containerCOMP is the primary parent for grouping widgets and arranging layouts.
panel = root.create(containerCOMP, 'control_panel')
panel.par.w = 400; panel.par.h = 600
panel.par.bgcolorr = 0.05
panel.par.bgcolorg = 0.05
panel.par.bgcolorb = 0.05
panel.par.bgalpha = 1.0
# Layout child panels in vertical stack
panel.par.align = 'lefttoright' # 'lefttoright' | 'toptobottom' | etc.
Children are positioned automatically based on par.align. For absolute positioning use par.align = 'fillresize' and set each child's par.x / par.y.
Layout Strategies
par.align |
Behavior |
|---|---|
lefttoright |
Children stacked horizontally |
toptobottom |
Children stacked vertically |
righttoleft / bottomtotop |
Reversed stacks |
fillresize |
Children sized to fill, manual positioning |
top / bottom / left / right |
Fixed positioning |
For complex grids: nest containers — vertical container holding horizontal containers.
Panel Callbacks — Reacting to Events
panelExecuteDAT watches a panel and fires Python callbacks on user interaction.
pe = root.create(panelExecuteDAT, 'btn_handler')
pe.par.panel = '/project1/play_btn'
pe.par.click = True # respond to clicks
pe.par.value = True # respond to value changes
In its docked DAT:
def onOffToOn(panelValue):
# Click pressed
op('/project1/scene_timer').par.start.pulse()
return
def onOnToOff(panelValue):
# Click released
return
def onValueChange(panelValue):
# Slider drag, field change, etc.
new_val = panelValue.eval()
op('/project1/master').par.opacity = new_val
return
For pulse params on custom-parameter pages, use a parameterExecuteDAT instead.
Building a Complete VJ Control Panel
End-to-end pattern:
# 1. Top-level container
panel = root.create(containerCOMP, 'vj_control')
panel.par.w = 800; panel.par.h = 200
panel.par.align = 'lefttoright'
# 2. Master fader column
master_col = panel.create(containerCOMP, 'master')
master_col.par.w = 120; master_col.par.h = 200
master_col.par.align = 'toptobottom'
master_label = master_col.create(textTOP, 'lbl')
master_label.par.text = 'MASTER'
master_sld = master_col.create(sliderCOMP, 'fader')
master_sld.par.w = 60; master_sld.par.h = 150
master_sld.par.style = 'vertical'
# 3. Scene buttons row
scene_col = panel.create(containerCOMP, 'scenes')
scene_col.par.w = 400; scene_col.par.h = 200
scene_col.par.align = 'lefttoright'
for i in range(8):
b = scene_col.create(buttonCOMP, f'scene_{i+1}')
b.par.w = 50; b.par.h = 50
b.par.text = str(i+1)
b.par.buttontype = 'radio' # only one active at a time
# 4. FX toggle column
fx_col = panel.create(containerCOMP, 'fx')
fx_col.par.w = 280; fx_col.par.h = 200
fx_col.par.align = 'toptobottom'
for fx in ['Bloom', 'CRT', 'Glitch', 'Strobe']:
t = fx_col.create(buttonCOMP, fx.lower())
t.par.w = 220; t.par.h = 35
t.par.text = fx
t.par.buttontype = 'toggleup'
# 5. Display in a window
win = root.create(windowCOMP, 'control_win')
win.par.winop = panel.path
win.par.winw = 800; win.par.winh = 200
win.par.borders = True
win.par.winopen.pulse()
Then wire panel values to ops via expressions or panelExecuteDATs.
Showing the Panel — Window or Embedded
| Approach | When |
|---|---|
windowCOMP pointing at panel |
Standalone control surface, separate display |
Render the containerCOMP via renderTOP |
Composite UI over visuals (HUD-style) |
Use a panelCOMP directly inside a network editor pane |
Designer/dev preview only — panel is fully interactive |
For a touch-screen tablet, use a windowCOMP on a second display routed to the tablet's HDMI input.
Pitfalls
- Panel won't respond to clicks — likely
par.disabled = Trueor the parent container haspar.disableinputs = True. Check the panel hierarchy. - Slider value not updating —
panel.u/vreads the visual position. If you setpar.value0directly, the visual lags. Usepar.value0AS the source of truth and let the slider follow. - Custom param won't appear — must call
appendCustomPagefirst, then append params. Pages with no params don't show. - Custom param disappears on reload — params added via Python at runtime persist only if the COMP is saved AFTER. Use a
toxsave (comp.save('mycomp.tox')) or commit viatd_execute_pythonthen save the project. - Event callback fires twice — both
onOffToOnandonValueChangemay fire on a single button press. Pick one to handle the action; don't double-trigger. - Pulse params need
.pulse()— settingpar.X = Trueon a pulse param does nothing. Always use.pulse(). - Field text doesn't commit until Tab/Enter — fields don't fire callbacks while typing. Use
par.committemode = 'all'to fire on every keystroke (heavy). par.textvs panel content —buttonCOMP.par.textis the LABEL on the button. The button's STATE ispanel.state(0/1). Don't confuse them.- Touch input on macOS — multi-touch via direct touch panels works but TD's gesture handling is rudimentary. For complex multi-touch (pinch/rotate), use TouchOSC on a tablet instead.
- Layout doesn't update — changing
par.alignrequires the container to re-cook. Touch a child or pulse the container to trigger.
Quick Recipes
| Goal | Setup |
|---|---|
| Master fader | sliderCOMP (vertical) → expression on level.par.opacity |
| Scene picker | 8 buttonCOMP (radio) → selectCHOP on their state → drive switchTOP.par.index |
| FX toggle | buttonCOMP (toggleup) → expression on bypass of an FX op |
| Numeric input | fieldCOMP (float) → expression on target par |
| Component settings | Custom params on the component COMP, panel widgets inside drive them |
| Touch tablet UI | containerCOMP with widgets → windowCOMP to second display |
| Status display | textTOP rendered into the panel via selectCOMP |