hermes-agent/skills/creative/baoyu-comic/references/presets/wuxia.md
Jim Liu 宝玉 a8beba82d0 refactor(skills): adapt baoyu-comic for Hermes
Port the upstream baoyu-comic skill to Hermes' tool ecosystem, matching
the earlier baoyu-infographic adaptation:

- metadata namespace openclaw -> hermes (+ tags, homepage)
- drop EXTEND.md preferences system (references/config/ removed,
  workflow Step 1.1 removed)
- user prompts via clarify (one question at a time) instead of
  AskUserQuestion batches
- image generation via image_generate instead of baoyu-imagine, with
  aspect-ratio mapping to landscape/portrait/square
- Windows/PowerShell/WSL shell snippets dropped
- file I/O referenced via Hermes write_file/read_file tools
- CLI-style --flags converted to natural-language options and
  user-intent cues (skill matching has no slash command trigger)

Add PORT_NOTES.md documenting the adaptations and a sync procedure.
Art-style/tone/layout reference files are preserved verbatim from
upstream v1.56.1.
2026-04-21 17:50:04 -07:00

2.9 KiB

wuxia

武侠预设 - Hong Kong martial arts comic style

Base Configuration

Dimension Value
Art Style ink-brush
Tone action
Layout splash (default)

Equivalent to: art=ink-brush, tone=action

Unique Rules

This preset includes special rules beyond the art+tone combination. When the wuxia preset is selected, ALL rules below must be applied.

Qi/Energy Effects (Required)

Martial arts power must be visible through qi effects:

Effect Type Visual Treatment
Internal qi Glowing aura around character
External qi Visible energy projection
Qi clash Radiating impact waves
Qi absorption Flowing particles toward character
Hidden power Subtle glow in eyes/fists

Energy Colors

Qi Type Color
Righteous Blue (#4299E1), Gold (#FFD700)
Fierce Red (#DC2626), Orange (#EA580C)
Evil Purple (#7C3AED), Green (#16A34A)
Pure White, Silver
Ancient Gold with particles

Combat Visual Language

Impact moments must include:

  1. Speed lines radiating from impact point
  2. Flying debris (stone, wood, cloth)
  3. Shockwave rings
  4. Dust/energy clouds
  5. Hair and clothing blown back

Movement Depiction

Speed Level Visual Treatment
Normal Standard pose
Fast Motion blur, speed lines
Lightning Afterimages, multiple positions
Teleport Fade effect, particle trail

Environmental Integration

Backgrounds must support action:

Environment Combat Enhancement
Mountains Crumbling peaks from impacts
Forest Exploding trees, flying leaves
Water Dramatic splashes, walking on water
Temple Breaking pillars, flying tiles
Cliff Dramatic falls, wind effects

Character Pose Guidelines

  • Dynamic warrior stances with weight distribution
  • Flowing robes and hair showing movement
  • Muscle tension visible in action
  • Feet planted or in dynamic motion
  • Traditional martial arts postures

Weapon Effects

Weapon Visual Treatment
Sword Trailing light arc, blade glow
Palm Qi projection, wind effect
Staff Spinning blur, impact ripples
Whip Flowing energy trail

Atmospheric Elements

Always include:

  • Floating particles (leaves, petals, dust)
  • Ink wash mist for depth
  • Wind direction indicators
  • Dramatic sky/weather when appropriate

Quality Markers

  • ✓ Dynamic action poses with sense of motion
  • ✓ Ink brush aesthetic in line work
  • ✓ Visible qi/energy effects
  • ✓ High contrast dramatic lighting
  • ✓ Atmospheric backgrounds with Chinese elements
  • ✓ Flowing fabric and hair movement
  • ✓ Impactful combat moments
  • ✓ Speed lines and impact effects

Best For

Martial arts stories, Chinese historical fiction, wuxia/xianxia adaptations, action-heavy narratives