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Production pipeline for creating 3Blue1Brown-style animated videos using Manim Community Edition. The agent handles the full workflow: creative planning, Python code generation, rendering, scene stitching, audio muxing, and iterative refinement. Modes: concept explainers, equation derivations, algorithm visualizations, data stories, architecture diagrams, paper explainers, 3D visualizations. 9 reference files, setup verification script, README. All API references verified against ManimCommunity/manim source.
3.5 KiB
3.5 KiB
Animations Reference
Core Concept
An animation is a Python object that computes intermediate visual states of a mobject over time. Animations are objects passed to self.play(), not functions.
run_time controls seconds (default: 1). Always specify it explicitly for important animations.
Creation Animations
self.play(Create(circle)) # traces outline
self.play(Write(equation)) # simulates handwriting (for Text/MathTex)
self.play(FadeIn(group)) # opacity 0 -> 1
self.play(GrowFromCenter(dot)) # scale 0 -> 1 from center
self.play(DrawBorderThenFill(sq)) # outline first, then fill
Removal Animations
self.play(FadeOut(mobject)) # opacity 1 -> 0
self.play(Uncreate(circle)) # reverse of Create
self.play(ShrinkToCenter(group)) # scale 1 -> 0
Transform Animations
# Transform -- modifies the original in place
self.play(Transform(circle, square))
# After: circle IS the square (same object, new appearance)
# ReplacementTransform -- replaces old with new
self.play(ReplacementTransform(circle, square))
# After: circle removed, square on screen
# TransformMatchingTex -- smart equation morphing
eq1 = MathTex(r"a^2 + b^2")
eq2 = MathTex(r"a^2 + b^2 = c^2")
self.play(TransformMatchingTex(eq1, eq2))
Critical: After Transform(A, B), variable A references the on-screen mobject. Variable B is NOT on screen. Use ReplacementTransform when you want to work with B afterwards.
The .animate Syntax
self.play(circle.animate.set_color(RED))
self.play(circle.animate.shift(RIGHT * 2).scale(0.5)) # chain multiple
Emphasis Animations
self.play(Indicate(mobject)) # brief yellow flash + scale
self.play(Circumscribe(mobject)) # draw rectangle around it
self.play(Flash(point)) # radial flash
self.play(Wiggle(mobject)) # shake side to side
Rate Functions
self.play(FadeIn(mob), rate_func=smooth) # default: ease in/out
self.play(FadeIn(mob), rate_func=linear) # constant speed
self.play(FadeIn(mob), rate_func=rush_into) # start slow, end fast
self.play(FadeIn(mob), rate_func=rush_from) # start fast, end slow
self.play(FadeIn(mob), rate_func=there_and_back) # animate then reverse
Composition
# Simultaneous
self.play(FadeIn(title), Create(circle), run_time=2)
# AnimationGroup with lag
self.play(AnimationGroup(*[FadeIn(i) for i in items], lag_ratio=0.2))
# LaggedStart
self.play(LaggedStart(*[Write(l) for l in lines], lag_ratio=0.3, run_time=3))
# Succession (sequential in one play call)
self.play(Succession(FadeIn(title), Wait(0.5), Write(subtitle)))
Updaters
tracker = ValueTracker(0)
dot = Dot().add_updater(lambda m: m.move_to(axes.c2p(tracker.get_value(), 0)))
self.play(tracker.animate.set_value(5), run_time=3)
Subtitles
# Method 1: standalone
self.add_subcaption("Key insight", duration=2)
self.play(Write(equation), run_time=2.0)
# Method 2: inline
self.play(Write(equation), subcaption="Key insight", subcaption_duration=2)
Manim auto-generates .srt subtitle files. Always add subcaptions for accessibility.
Timing Patterns
# Pause-after-reveal
self.play(Write(key_equation), run_time=2.0)
self.wait(2.0)
# Dim-and-focus
self.play(old_content.animate.set_opacity(0.3), FadeIn(new_content))
# Clean exit
self.play(FadeOut(Group(*self.mobjects)), run_time=0.5)
self.wait(0.3)