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New skill: creative/touchdesigner — control a running TouchDesigner
instance via REST API. Build real-time visual networks programmatically.
Architecture:
Hermes Agent -> HTTP REST (curl) -> TD WebServer DAT -> TD Python env
Key features:
- Custom API handler (scripts/custom_api_handler.py) that creates a
self-contained WebServer DAT + callback in TD. More reliable than the
official mcp_webserver_base.tox which frequently fails module imports.
- Discovery-first workflow: never hardcode TD parameter names. Always
probe the running instance first since names change across versions.
- Persistent setup: save the TD project once with the API handler baked
in. TD auto-opens the last project on launch, so port 9981 is live
with zero manual steps after first-time setup.
- Works via curl in execute_code (no MCP dependency required).
- Optional MCP server config for touchdesigner-mcp-server npm package.
Skill structure (2823 lines total):
SKILL.md (209 lines) — setup, workflow, key rules, operator reference
references/pitfalls.md (276 lines) — 24 hard-won lessons
references/operators.md (239 lines) — all 6 operator families
references/network-patterns.md (589 lines) — audio-reactive, generative,
video processing, GLSL, instancing, live performance recipes
references/mcp-tools.md (501 lines) — 13 MCP tool schemas
references/python-api.md (443 lines) — TD Python scripting patterns
references/troubleshooting.md (274 lines) — connection diagnostics
scripts/custom_api_handler.py (140 lines) — REST API handler for TD
scripts/setup.sh (152 lines) — prerequisite checker
Tested on TouchDesigner 099 Non-Commercial (macOS/darwin).
12 KiB
12 KiB
TouchDesigner Python API Reference
The td Module
TouchDesigner's Python environment auto-imports the td module. All TD-specific classes, functions, and constants live here. Scripts inside TD (Script DATs, CHOP/DAT Execute callbacks, Extensions) have full access.
When using the MCP execute_python_script tool, these globals are pre-loaded:
op— shortcut fortd.op(), finds operators by pathops— shortcut fortd.ops(), finds multiple operators by patternme— the operator running the script (not meaningful via MCP — will be the WebServer DAT)parent— shortcut forme.parent()project— the root project componenttd— the full td module
Finding Operators: op() and ops()
op(path) — Find a single operator
# Absolute path (always works from MCP)
node = op('/project1/noise1')
# Relative path (relative to current operator — only in Script DATs)
node = op('noise1') # sibling
node = op('../noise1') # parent's sibling
# Returns None if not found (does NOT raise)
node = op('/project1/nonexistent') # None
ops(pattern) — Find multiple operators
# Glob patterns
nodes = ops('/project1/noise*') # all nodes starting with "noise"
nodes = ops('/project1/*') # all direct children
nodes = ops('/project1/container1/*') # all children of container1
# Returns a tuple of operators (may be empty)
for n in ops('/project1/*'):
print(n.name, n.OPType)
Navigation from a node
node = op('/project1/noise1')
node.name # 'noise1'
node.path # '/project1/noise1'
node.OPType # 'noiseTop'
node.type # <class 'noiseTop'>
node.family # 'TOP'
# Parent / children
node.parent() # the parent COMP
node.parent().children # all siblings + self
node.parent().findChildren(name='noise*') # filtered
# Type checking
node.isTOP # True
node.isCHOP # False
node.isSOP # False
node.isDAT # False
node.isMAT # False
node.isCOMP # False
Parameters
Every operator has parameters accessed via the .par attribute.
Reading parameters
node = op('/project1/noise1')
# Direct access
node.par.seed.val # current evaluated value (may be an expression result)
node.par.seed.eval() # same as .val
node.par.seed.default # default value
node.par.monochrome.val # boolean parameters: True/False
# List all parameters
for p in node.pars():
print(f"{p.name}: {p.val} (default: {p.default})")
# Filter by page (parameter group)
for p in node.pars('Noise'): # page name
print(f"{p.name}: {p.val}")
Setting parameters
# Direct value setting
node.par.seed.val = 42
node.par.monochrome.val = True
node.par.resolutionw.val = 1920
node.par.resolutionh.val = 1080
# String parameters
op('/project1/text1').par.text.val = 'Hello World'
# File paths
op('/project1/moviefilein1').par.file.val = '/path/to/video.mp4'
# Reference another operator (for "dat", "chop", "top" type parameters)
op('/project1/glsl1').par.dat.val = '/project1/shader_code'
Parameter expressions
# Python expressions that evaluate dynamically
node.par.seed.expr = "me.time.frame"
node.par.tx.expr = "math.sin(me.time.seconds * 2)"
# Reference another parameter
node.par.brightness1.expr = "op('/project1/constant1').par.value0.val"
# Export (one-way binding from CHOP to parameter)
# This makes the parameter follow a CHOP channel value
op('/project1/noise1').par.seed.val # can also be driven by exports
Parameter types
| Type | Python Type | Example |
|---|---|---|
| Float | float |
node.par.brightness1.val = 0.5 |
| Int | int |
node.par.seed.val = 42 |
| Toggle | bool |
node.par.monochrome.val = True |
| String | str |
node.par.text.val = 'hello' |
| Menu | int (index) or str (label) |
node.par.type.val = 'sine' |
| File | str (path) |
node.par.file.val = '/path/to/file' |
| OP reference | str (path) |
node.par.dat.val = '/project1/text1' |
| Color | separate r/g/b/a floats | node.par.colorr.val = 1.0 |
| XY/XYZ | separate x/y/z floats | node.par.tx.val = 0.5 |
Creating and Deleting Operators
# Create via parent component
parent = op('/project1')
new_node = parent.create(noiseTop) # using class reference
new_node = parent.create(noiseTop, 'my_noise') # with custom name
# The MCP create_td_node tool handles this automatically:
# create_td_node(parentPath="/project1", nodeType="noiseTop", nodeName="my_noise")
# Delete
node = op('/project1/my_noise')
node.destroy()
# Copy
original = op('/project1/noise1')
copy = parent.copy(original, name='noise1_copy')
Connections (Wiring Operators)
Output to Input connections
# Connect noise1's output to level1's input
op('/project1/noise1').outputConnectors[0].connect(op('/project1/level1'))
# Connect to specific input index (for multi-input operators like Composite)
op('/project1/noise1').outputConnectors[0].connect(op('/project1/composite1').inputConnectors[0])
op('/project1/text1').outputConnectors[0].connect(op('/project1/composite1').inputConnectors[1])
# Disconnect all outputs
op('/project1/noise1').outputConnectors[0].disconnect()
# Query connections
node = op('/project1/level1')
inputs = node.inputs # list of connected input operators
outputs = node.outputs # list of connected output operators
Connection patterns for common setups
# Linear chain: A -> B -> C -> D
ops_list = [op(f'/project1/{name}') for name in ['noise1', 'level1', 'blur1', 'null1']]
for i in range(len(ops_list) - 1):
ops_list[i].outputConnectors[0].connect(ops_list[i+1])
# Fan-out: A -> B, A -> C, A -> D
source = op('/project1/noise1')
for target_name in ['level1', 'composite1', 'transform1']:
source.outputConnectors[0].connect(op(f'/project1/{target_name}'))
# Merge: A + B + C -> Composite
comp = op('/project1/composite1')
for i, source_name in enumerate(['noise1', 'text1', 'ramp1']):
op(f'/project1/{source_name}').outputConnectors[0].connect(comp.inputConnectors[i])
DAT Content Manipulation
Text DATs
dat = op('/project1/text1')
# Read
content = dat.text # full text as string
# Write
dat.text = "new content"
dat.text = '''multi
line
content'''
# Append
dat.text += "\nnew line"
Table DATs
dat = op('/project1/table1')
# Read cell
val = dat[0, 0] # row 0, col 0
val = dat[0, 'name'] # row 0, column named 'name'
val = dat['key', 1] # row named 'key', col 1
# Write cell
dat[0, 0] = 'value'
# Read row/col
row = dat.row(0) # list of Cell objects
col = dat.col('name') # list of Cell objects
# Dimensions
rows = dat.numRows
cols = dat.numCols
# Append row
dat.appendRow(['col1_val', 'col2_val', 'col3_val'])
# Clear
dat.clear()
# Set entire table
dat.clear()
dat.appendRow(['name', 'value', 'type'])
dat.appendRow(['frequency', '440', 'float'])
dat.appendRow(['amplitude', '0.8', 'float'])
Time and Animation
# Global time
td.absTime.frame # absolute frame number (never resets)
td.absTime.seconds # absolute seconds
# Timeline time (affected by play/pause/loop)
me.time.frame # current frame on timeline
me.time.seconds # current seconds on timeline
me.time.rate # FPS setting
# Timeline control (via execute_python_script)
project.play = True
project.play = False
project.frameRange = (1, 300) # set timeline range
# Cook frame (when operator was last computed)
node.cookFrame
node.cookTime
Extensions (Custom Python Classes on Components)
Extensions add custom Python methods and attributes to COMPs.
# Create extension on a Base COMP
base = op('/project1/myBase')
# The extension class is defined in a Text DAT inside the COMP
# Typically named 'ExtClass' with the extension code:
extension_code = '''
class MyExtension:
def __init__(self, ownerComp):
self.ownerComp = ownerComp
self.counter = 0
def Reset(self):
self.counter = 0
def Increment(self):
self.counter += 1
return self.counter
@property
def Count(self):
return self.counter
'''
# Write extension code to DAT inside the COMP
op('/project1/myBase/extClass').text = extension_code
# Configure the extension on the COMP
base.par.extension1 = 'extClass' # name of the DAT
base.par.promoteextension1 = True # promote methods to parent
# Call extension methods
base.Increment() # calls MyExtension.Increment()
count = base.Count # accesses MyExtension.Count property
base.Reset()
Useful Built-in Modules
tdu — TouchDesigner Utilities
import tdu
# Dependency tracking (reactive values)
dep = tdu.Dependency(initial_value)
dep.val = new_value # triggers dependents to recook
# File path utilities
tdu.expandPath('$HOME/Desktop/output.mov')
# Math
tdu.clamp(value, min, max)
tdu.remap(value, from_min, from_max, to_min, to_max)
TDFunctions
from TDFunctions import *
# Commonly used utilities
clamp(value, low, high)
remap(value, inLow, inHigh, outLow, outHigh)
interp(value1, value2, t) # linear interpolation
TDStoreTools — Persistent Storage
from TDStoreTools import StorageManager
# Store data that survives project reload
me.store('myKey', 'myValue')
val = me.fetch('myKey', default='fallback')
# Storage dict
me.storage['key'] = value
Common Patterns via execute_python_script
Build a complete chain
# Create a complete audio-reactive noise chain
parent = op('/project1')
# Create operators
audio_in = parent.create(audiofileinChop, 'audio_in')
spectrum = parent.create(audiospectrumChop, 'spectrum')
chop_to_top = parent.create(choptopTop, 'chop_to_top')
noise = parent.create(noiseTop, 'noise1')
level = parent.create(levelTop, 'level1')
null_out = parent.create(nullTop, 'out')
# Wire the chain
audio_in.outputConnectors[0].connect(spectrum)
spectrum.outputConnectors[0].connect(chop_to_top)
noise.outputConnectors[0].connect(level)
level.outputConnectors[0].connect(null_out)
# Set parameters
audio_in.par.file = '/path/to/music.wav'
audio_in.par.play = True
spectrum.par.size = 512
noise.par.type = 1 # Sparse
noise.par.monochrome = False
noise.par.resolutionw = 1920
noise.par.resolutionh = 1080
level.par.opacity = 0.8
level.par.gamma1 = 0.7
Query network state
# Get all TOPs in the project
tops = [c for c in op('/project1').findChildren(type=TOP)]
for t in tops:
print(f"{t.path}: {t.OPType} {'ERROR' if t.errors() else 'OK'}")
# Find all operators with errors
def find_errors(parent_path='/project1'):
parent = op(parent_path)
errors = []
for child in parent.findChildren(depth=-1):
if child.errors():
errors.append((child.path, child.errors()))
return errors
result = find_errors()
Batch parameter changes
# Set parameters on multiple nodes at once
settings = {
'/project1/noise1': {'seed': 42, 'monochrome': False, 'resolutionw': 1920},
'/project1/level1': {'brightness1': 1.2, 'gamma1': 0.8},
'/project1/blur1': {'sizex': 5, 'sizey': 5},
}
for path, params in settings.items():
node = op(path)
if node:
for key, val in params.items():
setattr(node.par, key, val)
Python Version and Packages
TouchDesigner bundles Python 3.11+ (as of TD 2024) with these pre-installed:
- numpy — array operations, fast math
- scipy — signal processing, FFT
- OpenCV (cv2) — computer vision
- PIL/Pillow — image processing
- requests — HTTP client
- json, re, os, sys — standard library
Custom packages can be installed to TD's Python site-packages directory. See TD documentation for the exact path per platform.