hermes-agent/website/docs/user-guide/skills/bundled/gaming/gaming-minecraft-modpack-server.md
Teknium 252d68fd45
docs: deep audit — fix stale config keys, missing commands, and registry drift (#22784)
* docs: deep audit — fix stale config keys, missing commands, and registry drift

Cross-checked ~80 high-impact docs pages (getting-started, reference, top-level
user-guide, user-guide/features) against the live registries:

  hermes_cli/commands.py    COMMAND_REGISTRY (slash commands)
  hermes_cli/auth.py        PROVIDER_REGISTRY (providers)
  hermes_cli/config.py      DEFAULT_CONFIG (config keys)
  toolsets.py               TOOLSETS (toolsets)
  tools/registry.py         get_all_tool_names() (tools)
  python -m hermes_cli.main <subcmd> --help (CLI args)

reference/
- cli-commands.md: drop duplicate hermes fallback row + duplicate section,
  add stepfun/lmstudio to --provider enum, expand auth/mcp/curator subcommand
  lists to match --help output (status/logout/spotify, login, archive/prune/
  list-archived).
- slash-commands.md: add missing /sessions and /reload-skills entries +
  correct the cross-platform Notes line.
- tools-reference.md: drop bogus '68 tools' headline, drop fictional
  'browser-cdp toolset' (these tools live in 'browser' and are runtime-gated),
  add missing 'kanban' and 'video' toolset sections, fix MCP example to use
  the real mcp_<server>_<tool> prefix.
- toolsets-reference.md: list browser_cdp/browser_dialog inside the 'browser'
  row, add missing 'kanban' and 'video' toolset rows, drop the stale
  '38 tools' count for hermes-cli.
- profile-commands.md: add missing install/update/info subcommands, document
  fish completion.
- environment-variables.md: dedupe GMI_API_KEY/GMI_BASE_URL rows (kept the
  one with the correct gmi-serving.com default).
- faq.md: Anthropic/Google/OpenAI examples — direct providers exist (not just
  via OpenRouter), refresh the OpenAI model list.

getting-started/
- installation.md: PortableGit (not MinGit) is what the Windows installer
  fetches; document the 32-bit MinGit fallback.
- installation.md / termux.md: installer prefers .[termux-all] then falls
  back to .[termux].
- nix-setup.md: Python 3.12 (not 3.11), Node.js 22 (not 20); fix invalid
  'nix flake update --flake' invocation.
- updating.md: 'hermes backup restore --state pre-update' doesn't exist —
  point at the snapshot/quick-snapshot flow; correct config key
  'updates.pre_update_backup' (was 'update.backup').

user-guide/
- configuration.md: api_max_retries default 3 (not 2); display.runtime_footer
  is the real key (not display.runtime_metadata_footer); checkpoints defaults
  enabled=false / max_snapshots=20 (not true / 50).
- configuring-models.md: 'hermes model list' / 'hermes model set ...' don't
  exist — hermes model is interactive only.
- tui.md: busy_indicator -> tui_status_indicator with values
  kaomoji|emoji|unicode|ascii (not kawaii|minimal|dots|wings|none).
- security.md: SSH backend keys (TERMINAL_SSH_HOST/USER/KEY) live in .env,
  not config.yaml.
- windows-wsl-quickstart.md: there is no 'hermes api' subcommand — the
  OpenAI-compatible API server runs inside hermes gateway.

user-guide/features/
- computer-use.md: approvals.mode (not security.approval_level); fix broken
  ./browser-use.md link to ./browser.md.
- fallback-providers.md: top-level fallback_providers (not
  model.fallback_providers); the picker is subcommand-based, not modal.
- api-server.md: API_SERVER_* are env vars — write to per-profile .env,
  not 'hermes config set' which targets YAML.
- web-search.md: drop web_crawl as a registered tool (it isn't); deep-crawl
  modes are exposed through web_extract.
- kanban.md: failure_limit default is 2, not '~5'.
- plugins.md: drop hard-coded '33 providers' count.
- honcho.md: fix unclosed quote in echo HONCHO_API_KEY snippet; document
  that 'hermes honcho' subcommand is gated on memory.provider=honcho;
  reconcile subcommand list with actual --help output.
- memory-providers.md: legacy 'hermes honcho setup' redirect documented.

Verified via 'npm run build' — site builds cleanly; broken-link count went
from 149 to 146 (no regressions, fixed a few in passing).

* docs: round 2 audit fixes + regenerate skill catalogs

Follow-up to the previous commit on this branch:

Round 2 manual fixes:
- quickstart.md: KIMI_CODING_API_KEY mentioned alongside KIMI_API_KEY;
  voice-mode and ACP install commands rewritten — bare 'pip install ...'
  doesn't work for curl-installed setups (no pip on PATH, not in repo
  dir); replaced with 'cd ~/.hermes/hermes-agent && uv pip install -e
  ".[voice]"'. ACP already ships in [all] so the curl install includes it.
- cli.md / configuration.md: 'auxiliary.compression.model' shown as
  'google/gemini-3-flash-preview' (the doc's own claimed default);
  actual default is empty (= use main model). Reworded as 'leave empty
  (default) or pin a cheap model'.
- built-in-plugins.md: added the bundled 'kanban/dashboard' plugin row
  that was missing from the table.

Regenerated skill catalogs:
- ran website/scripts/generate-skill-docs.py to refresh all 163 per-skill
  pages and both reference catalogs (skills-catalog.md,
  optional-skills-catalog.md). This adds the entries that were genuinely
  missing — productivity/teams-meeting-pipeline (bundled),
  optional/finance/* (entire category — 7 skills:
  3-statement-model, comps-analysis, dcf-model, excel-author, lbo-model,
  merger-model, pptx-author), creative/hyperframes,
  creative/kanban-video-orchestrator, devops/watchers,
  productivity/shop-app, research/searxng-search,
  apple/macos-computer-use — and rewrites every other per-skill page from
  the current SKILL.md. Most diffs are tiny (one line of refreshed
  metadata).

Validation:
- 'npm run build' succeeded.
- Broken-link count moved 146 -> 155 — the +9 are zh-Hans translation
  shells that lag every newly-added skill page (pre-existing pattern).
  No regressions on any en/ page.
2026-05-09 13:19:51 -07:00

7 KiB

title sidebar_label description
Minecraft Modpack Server — Host modded Minecraft servers (CurseForge, Modrinth) Minecraft Modpack Server Host modded Minecraft servers (CurseForge, Modrinth)

{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}

Minecraft Modpack Server

Host modded Minecraft servers (CurseForge, Modrinth).

Skill metadata

Source Bundled (installed by default)
Path skills/gaming/minecraft-modpack-server
Platforms linux, macos

Reference: full SKILL.md

:::info The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active. :::

Minecraft Modpack Server Setup

When to use

  • User wants to set up a modded Minecraft server from a server pack zip
  • User needs help with NeoForge/Forge server configuration
  • User asks about Minecraft server performance tuning or backups

Gather User Preferences First

Before starting setup, ask the user for:

  • Server name / MOTD — what should it say in the server list?
  • Seed — specific seed or random?
  • Difficulty — peaceful / easy / normal / hard?
  • Gamemode — survival / creative / adventure?
  • Online mode — true (Mojang auth, legit accounts) or false (LAN/cracked friendly)?
  • Player count — how many players expected? (affects RAM & view distance tuning)
  • RAM allocation — or let agent decide based on mod count & available RAM?
  • View distance / simulation distance — or let agent pick based on player count & hardware?
  • PvP — on or off?
  • Whitelist — open server or whitelist only?
  • Backups — want automated backups? How often?

Use sensible defaults if the user doesn't care, but always ask before generating the config.

Steps

1. Download & Inspect the Pack

mkdir -p ~/minecraft-server
cd ~/minecraft-server
wget -O serverpack.zip "<URL>"
unzip -o serverpack.zip -d server
ls server/

Look for: startserver.sh, installer jar (neoforge/forge), user_jvm_args.txt, mods/ folder. Check the script to determine: mod loader type, version, and required Java version.

2. Install Java

  • Minecraft 1.21+ → Java 21: sudo apt install openjdk-21-jre-headless
  • Minecraft 1.18-1.20 → Java 17: sudo apt install openjdk-17-jre-headless
  • Minecraft 1.16 and below → Java 8: sudo apt install openjdk-8-jre-headless
  • Verify: java -version

3. Install the Mod Loader

Most server packs include an install script. Use the INSTALL_ONLY env var to install without launching:

cd ~/minecraft-server/server
ATM10_INSTALL_ONLY=true bash startserver.sh
# Or for generic Forge packs:
# java -jar forge-*-installer.jar --installServer

This downloads libraries, patches the server jar, etc.

4. Accept EULA

echo "eula=true" > ~/minecraft-server/server/eula.txt

5. Configure server.properties

Key settings for modded/LAN:

motd=\u00a7b\u00a7lServer Name \u00a7r\u00a78| \u00a7aModpack Name
server-port=25565
online-mode=true          # false for LAN without Mojang auth
enforce-secure-profile=true  # match online-mode
difficulty=hard            # most modpacks balance around hard
allow-flight=true          # REQUIRED for modded (flying mounts/items)
spawn-protection=0         # let everyone build at spawn
max-tick-time=180000       # modded needs longer tick timeout
enable-command-block=true

Performance settings (scale to hardware):

# 2 players, beefy machine:
view-distance=16
simulation-distance=10

# 4-6 players, moderate machine:
view-distance=10
simulation-distance=6

# 8+ players or weaker hardware:
view-distance=8
simulation-distance=4

6. Tune JVM Args (user_jvm_args.txt)

Scale RAM to player count and mod count. Rule of thumb for modded:

  • 100-200 mods: 6-12GB
  • 200-350+ mods: 12-24GB
  • Leave at least 8GB free for the OS/other tasks
-Xms12G
-Xmx24G
-XX:+UseG1GC
-XX:+ParallelRefProcEnabled
-XX:MaxGCPauseMillis=200
-XX:+UnlockExperimentalVMOptions
-XX:+DisableExplicitGC
-XX:+AlwaysPreTouch
-XX:G1NewSizePercent=30
-XX:G1MaxNewSizePercent=40
-XX:G1HeapRegionSize=8M
-XX:G1ReservePercent=20
-XX:G1HeapWastePercent=5
-XX:G1MixedGCCountTarget=4
-XX:InitiatingHeapOccupancyPercent=15
-XX:G1MixedGCLiveThresholdPercent=90
-XX:G1RSetUpdatingPauseTimePercent=5
-XX:SurvivorRatio=32
-XX:+PerfDisableSharedMem
-XX:MaxTenuringThreshold=1

7. Open Firewall

sudo ufw allow 25565/tcp comment "Minecraft Server"

Check with: sudo ufw status | grep 25565

8. Create Launch Script

cat > ~/start-minecraft.sh << 'EOF'
#!/bin/bash
cd ~/minecraft-server/server
java @user_jvm_args.txt @libraries/net/neoforged/neoforge/<VERSION>/unix_args.txt nogui
EOF
chmod +x ~/start-minecraft.sh

Note: For Forge (not NeoForge), the args file path differs. Check startserver.sh for the exact path.

9. Set Up Automated Backups

Create backup script:

cat > ~/minecraft-server/backup.sh << 'SCRIPT'
#!/bin/bash
SERVER_DIR="$HOME/minecraft-server/server"
BACKUP_DIR="$HOME/minecraft-server/backups"
WORLD_DIR="$SERVER_DIR/world"
MAX_BACKUPS=24
mkdir -p "$BACKUP_DIR"
[ ! -d "$WORLD_DIR" ] && echo "[BACKUP] No world folder" && exit 0
TIMESTAMP=$(date +%Y-%m-%d_%H-%M-%S)
BACKUP_FILE="$BACKUP_DIR/world_${TIMESTAMP}.tar.gz"
echo "[BACKUP] Starting at $(date)"
tar -czf "$BACKUP_FILE" -C "$SERVER_DIR" world
SIZE=$(du -h "$BACKUP_FILE" | cut -f1)
echo "[BACKUP] Saved: $BACKUP_FILE ($SIZE)"
BACKUP_COUNT=$(ls -1t "$BACKUP_DIR"/world_*.tar.gz 2>/dev/null | wc -l)
if [ "$BACKUP_COUNT" -gt "$MAX_BACKUPS" ]; then
    REMOVE=$((BACKUP_COUNT - MAX_BACKUPS))
    ls -1t "$BACKUP_DIR"/world_*.tar.gz | tail -n "$REMOVE" | xargs rm -f
    echo "[BACKUP] Pruned $REMOVE old backup(s)"
fi
echo "[BACKUP] Done at $(date)"
SCRIPT
chmod +x ~/minecraft-server/backup.sh

Add hourly cron:

(crontab -l 2>/dev/null | grep -v "minecraft/backup.sh"; echo "0 * * * * $HOME/minecraft-server/backup.sh >> $HOME/minecraft-server/backups/backup.log 2>&1") | crontab -

Pitfalls

  • ALWAYS set allow-flight=true for modded — mods with jetpacks/flight will kick players otherwise
  • max-tick-time=180000 or higher — modded servers often have long ticks during worldgen
  • First startup is SLOW (several minutes for big packs) — don't panic
  • "Can't keep up!" warnings on first launch are normal, settles after initial chunk gen
  • If online-mode=false, set enforce-secure-profile=false too or clients get rejected
  • The pack's startserver.sh often has an auto-restart loop — make a clean launch script without it
  • Delete the world/ folder to regenerate with a new seed
  • Some packs have env vars to control behavior (e.g., ATM10 uses ATM10_JAVA, ATM10_RESTART, ATM10_INSTALL_ONLY)

Verification

  • pgrep -fa neoforge or pgrep -fa minecraft to check if running
  • Check logs: tail -f ~/minecraft-server/server/logs/latest.log
  • Look for "Done (Xs)!" in the log = server is ready
  • Test connection: player adds server IP in Multiplayer