hermes-agent/skills/creative/sketch/SKILL.md
Teknium 98db898c0b feat(skills): declare platforms frontmatter for all 79 undeclared built-in skills
Completes the Windows-gating coverage for the built-in skills/ tree. Every
bundled SKILL.md now carries an explicit platforms: declaration so the
loader (agent.skill_utils.skill_matches_platform) can skip-load skills
that don't fit the current OS.

74 skills declared cross-platform (platforms: [linux, macos, windows]):
  Creative (16): ascii-art, ascii-video, architecture-diagram, baoyu-comic,
    baoyu-infographic, claude-design, creative-ideation, design-md,
    excalidraw, humanizer, manim-video, p5js, pixel-art,
    popular-web-designs, pretext, sketch, songwriting-and-ai-music,
    touchdesigner-mcp
  Autonomous agents: claude-code, codex, hermes-agent, opencode
  Data/devops: jupyter-live-kernel, kanban-orchestrator, kanban-worker,
    webhook-subscriptions, dogfood, codebase-inspection
  GitHub: github-auth, github-code-review, github-issues,
    github-pr-workflow, github-repo-management
  Media: gif-search, heartmula, songsee, spotify, youtube-content
  MCP / email / gaming / notes / smart-home: native-mcp, himalaya,
    pokemon-player, obsidian, openhue
  mlops (non-broken): weights-and-biases, huggingface-hub, llama-cpp,
    outlines, segment-anything-model, dspy, trl-fine-tuning
  Productivity: airtable, google-workspace, linear, maps, nano-pdf,
    notion, ocr-and-documents, powerpoint
  Red-teaming / research: godmode, arxiv, blogwatcher, llm-wiki,
    polymarket
  Software-dev: debugging-hermes-tui-commands, hermes-agent-skill-authoring,
    node-inspect-debugger, plan, requesting-code-review, spike,
    subagent-driven-development, systematic-debugging,
    test-driven-development, writing-plans
  Misc: yuanbao

5 skills gated from Windows (platforms: [linux, macos]):
  mlops/inference/vllm (serving-llms-vllm)
    vLLM is officially Linux-only; Windows requires WSL.
  mlops/training/axolotl
    Axolotl's flash-attn + deepspeed + bitsandbytes stack is Linux-first.
  mlops/training/unsloth
    Requires Triton + xformers + flash-attn — Linux only in practice.
  mlops/models/audiocraft (audiocraft-audio-generation)
    torchaudio ffmpeg backend + encodec dependencies are Linux-first.
  mlops/inference/obliteratus
    Research abliteration workflow; relies on Linux-focused pytorch
    kernels and MLX — no first-class Windows path.

Same strict-over-lenient policy as the optional-skills sweep: when the
underlying tool's Windows support is rough, missing, or WSL-only, gate the
skill. Easier to un-gate after verified Windows support lands than to leak
partial support that manifests as mid-task failures.

Combined with prior commits in this branch, every bundled SKILL.md
(skills/ + optional-skills/) now has a platforms: declaration.
2026-05-08 14:27:40 -07:00

9.1 KiB

name description version author license platforms metadata
sketch Throwaway HTML mockups: 2-3 design variants to compare. 1.0.0 Hermes Agent (adapted from gsd-build/get-shit-done) MIT
linux
macos
windows
hermes
tags related_skills
sketch
mockup
design
ui
prototype
html
variants
exploration
wireframe
comparison
spike
claude-design
popular-web-designs
excalidraw

Sketch

Use this skill when the user wants to see a design direction before committing to one — exploring a UI/UX idea as disposable HTML mockups. The point is to generate 2-3 interactive variants so the user can compare visual directions side-by-side, not to produce shippable code.

Load this when the user says things like "sketch this screen", "show me what X could look like", "compare layout A vs B", "give me 2-3 takes on this UI", "let me see some variants", "mockup this before I build".

When NOT to use this

  • User wants a production component — use claude-design or build it properly
  • User wants a polished one-off HTML artifact (landing page, deck) — claude-design
  • User wants a diagram — excalidraw, architecture-diagram
  • The design is already locked — just build it

If the user has the full GSD system installed

If gsd-sketch shows up as a sibling skill (installed via npx get-shit-done-cc --hermes), prefer gsd-sketch for the full workflow: persistent .planning/sketches/ with MANIFEST, frontier mode analysis, consistency audits across past sketches, and integration with the rest of GSD. This skill is the lightweight standalone version — one-off sketching without the state machinery.

Core method

intake  →  variants  →  head-to-head  →  pick winner (or iterate)

1. Intake (skip if the user already gave you enough)

Before generating variants, get three things — one question at a time, not all at once:

  1. Feel. "What should this feel like? Adjectives, emotions, a vibe." — "calm, editorial, like Linear" tells you more than "minimal".
  2. References. "What apps, sites, or products capture the feel you're imagining?" — actual references beat abstract descriptions.
  3. Core action. "What's the single most important thing a user does on this screen?" — the variants should all serve this well; if they don't, they're just decoration.

Reflect each answer briefly before the next question. If the user already gave you all three upfront, skip straight to variants.

2. Variants (2-3, never 1, rarely 4+)

Produce 2-3 variants in one go. Each variant is a complete, standalone HTML file. Don't describe variants — build them. The point is comparison.

Each variant should take a different design stance, not different pixel values. Three good variant axes:

  • Density: compact / airy / ultra-dense (pick two contrasting poles)
  • Emphasis: content-first / action-first / tool-first
  • Aesthetic: editorial / utilitarian / playful
  • Layout: single-column / sidebar / split-pane
  • Grounding: card-based / bare-content / document-style

Pick one axis and pull apart from it. Two variants that differ only in accent color are wasted effort — the user can't distinguish them.

Variant naming: describe the stance, not the number.

sketches/
├── 001-calm-editorial/
│   ├── index.html
│   └── README.md
├── 001-utilitarian-dense/
│   ├── index.html
│   └── README.md
└── 001-playful-split/
    ├── index.html
    └── README.md

3. Make them real HTML

Each variant is a single self-contained HTML file:

  • Inline <style> — no build step, no external CSS
  • System fonts or one Google Font via <link>
  • Tailwind via CDN (<script src="https://cdn.tailwindcss.com"></script>) is fine
  • Realistic fake content — actual sentences, actual names, not "Lorem ipsum"
  • Interactive: links clickable, hovers real, at least one state transition (open/close, filter, toggle). A frozen static image is a worse spike than a sloppy animated one.

Open it in a browser. If it looks broken, fix it before showing the user.

Verify variants visually — use Hermes' browser tools. Don't just write HTML and hope it renders; load each variant and look at it:

browser_navigate(url="file:///absolute/path/to/sketches/001-calm-editorial/index.html")
browser_vision(question="Does this layout look clean and readable? Any visible bugs (overlapping text, unstyled elements, broken images)?")

browser_vision returns an AI description of what's actually on the page plus a screenshot path — catches layout bugs that pure source inspection misses (e.g. a font import that silently failed, a flex container that collapsed). Fix and re-navigate until each variant looks right.

Default CSS reset + system font stack for fast starts:

<style>
  * { box-sizing: border-box; margin: 0; padding: 0; }
  body {
    font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto,
                 "Helvetica Neue", Arial, sans-serif;
    -webkit-font-smoothing: antialiased;
    color: #1a1a1a;
    background: #fafafa;
    line-height: 1.5;
  }
</style>

4. Variant README

Each variant's README.md answers:

## Variant: {stance name}

### Design stance
One sentence on the principle driving this variant.

### Key choices
- Layout: ...
- Typography: ...
- Color: ...
- Interaction: ...

### Trade-offs
- Strong at: ...
- Weak at: ...

### Best for
- The kind of user or use case this variant actually serves

5. Head-to-head

After all variants are built, present them as a comparison. Don't just list — opinionate:

## Three takes on the home screen

| Dimension | Calm editorial | Utilitarian dense | Playful split |
|-----------|----------------|-------------------|---------------|
| Density   | Low            | High              | Medium        |
| Primary action visibility | Low | High | Medium |
| Scan-ability | High | Medium | Low |
| Feel | Calm, trusted | Sharp, tool-like | Inviting, energetic |

**My take:** Utilitarian dense for power users, calm editorial for content-forward audiences. Playful split is weakest — tries to do both and commits to neither.

Let the user pick a winner, or combine two into a hybrid, or ask for another round.

Theming (when the project has a visual identity)

If the user has an existing theme (colors, fonts, tokens), put shared tokens in sketches/themes/tokens.css and @import them in each variant. Keep tokens minimal:

/* sketches/themes/tokens.css */
:root {
  --color-bg: #fafafa;
  --color-fg: #1a1a1a;
  --color-accent: #0066ff;
  --color-muted: #666;
  --radius: 8px;
  --font-display: "Inter", sans-serif;
  --font-body: -apple-system, BlinkMacSystemFont, sans-serif;
}

Don't over-tokenize a throwaway sketch — three colors and one font is usually enough.

Interactivity bar

A sketch is interactive enough when the user can:

  1. Click a primary action and something visible happens (state change, modal, toast, navigation feint)
  2. See one meaningful state transition (filter a list, toggle a mode, open/close a panel)
  3. Hover recognizable affordances (buttons, rows, tabs)

More than that is over-engineering a throwaway. Less than that is a screenshot.

Frontier mode (picking what to sketch next)

If sketches already exist and the user says "what should I sketch next?":

  • Consistency gaps — two winning variants from different sketches made independent choices that haven't been composed together yet
  • Unsketched screens — referenced but never explored
  • State coverage — happy path sketched, but not empty / loading / error / 1000-items
  • Responsive gaps — validated at one viewport; does it hold at mobile / ultrawide?
  • Interaction patterns — static layouts exist; transitions, drag, scroll behavior don't

Propose 2-4 named candidates. Let the user pick.

Output

  • Create sketches/ (or .planning/sketches/ if the user is using GSD conventions) in the repo root
  • One subdir per variant: NNN-stance-name/index.html + README.md
  • Tell the user how to open them: open sketches/001-calm-editorial/index.html on macOS, xdg-open on Linux, start on Windows
  • Keep variants disposable — a sketch that you felt the need to preserve should be promoted into real project code, not curated as an asset

Typical tool sequence for one variant:

terminal("mkdir -p sketches/001-calm-editorial")
write_file("sketches/001-calm-editorial/index.html", "<!doctype html>...")
write_file("sketches/001-calm-editorial/README.md", "## Variant: Calm editorial\n...")
browser_navigate(url="file://$(pwd)/sketches/001-calm-editorial/index.html")
browser_vision(question="How does this look? Any obvious layout issues?")

Repeat for each variant, then present the comparison table.

Attribution

Adapted from the GSD (Get Shit Done) project's /gsd-sketch workflow — MIT © 2025 Lex Christopherson (gsd-build/get-shit-done). The full GSD system ships persistent sketch state, theme/variant pattern references, and consistency-audit workflows; install with npx get-shit-done-cc --hermes --global.