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Extends the Windows-gating work to the optional-skills/ tree. Every
SKILL.md that previously omitted the platforms: field now carries an
explicit declaration, which Hermes's loader (agent.skill_utils.
skill_matches_platform) honors to skip-load on incompatible OSes.
58 skills declared cross-platform (platforms: [linux, macos, windows]):
autonomous-ai-agents/blackbox, autonomous-ai-agents/honcho
blockchain/base, blockchain/solana
communication/one-three-one-rule
creative/blender-mcp, creative/concept-diagrams, creative/hyperframes,
creative/kanban-video-orchestrator, creative/meme-generation
devops/cli (inference-sh-cli), devops/docker-management
dogfood/adversarial-ux-test
email/agentmail
finance/3-statement-model, finance/comps-analysis, finance/dcf-model,
finance/excel-author, finance/lbo-model, finance/merger-model,
finance/pptx-author
health/fitness-nutrition, health/neuroskill-bci
mcp/fastmcp, mcp/mcporter
migration/openclaw-migration
mlops/accelerate, mlops/chroma, mlops/clip, mlops/guidance,
mlops/hermes-atropos-environments, mlops/huggingface-tokenizers,
mlops/instructor, mlops/lambda-labs, mlops/llava, mlops/modal,
mlops/peft, mlops/pinecone, mlops/pytorch-lightning, mlops/qdrant,
mlops/saelens, mlops/simpo, mlops/stable-diffusion
productivity/canvas, productivity/shop-app, productivity/shopify,
productivity/siyuan, productivity/telephony
research/domain-intel, research/drug-discovery, research/duckduckgo-search,
research/gitnexus-explorer, research/parallel-cli, research/scrapling
security/1password, security/oss-forensics, security/sherlock
web-development/page-agent
5 skills gated from Windows (platforms: [linux, macos]):
mlops/flash-attention - Flash Attention wheels are Linux-first; Windows
install requires building from source with CUDA
mlops/faiss - faiss-gpu has no Windows wheel; gate rather than
leak partial (faiss-cpu) support
mlops/nemo-curator - NVIDIA NeMo ecosystem has no first-class Windows path
mlops/slime - Megatron+SGLang RL stack is Linux-only in practice
mlops/whisper - openai-whisper + ffmpeg setup on Windows is
non-trivial; gate until Windows install stanza lands
Methodology: scanned every SKILL.md for Windows-hostile signals
(apt-get, brew, systemd, osascript, ptrace, X11 binaries, POSIX-only
Python APIs, Docker POSIX $(pwd) bind-mounts, explicit 'linux-only' /
'macos-only' text). 3 skills flagged as having hard signals on review:
docker-management and qdrant only had POSIX $(pwd) docker examples and
the tools themselves (Docker Desktop, Qdrant) run fine on Windows —
declared ALL. whisper had an apt/brew ffmpeg install path and nothing
else but the openai-whisper Windows install story is rough enough to
warrant gating.
Strict-over-lenient policy: when in doubt, gate. Easier to un-gate after
verified Windows support lands than to leak partial support that
manifests as mid-task failures for Windows users.
4 KiB
4 KiB
| name | description | version | requires | author | tags | platforms | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| blender-mcp | Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to create or modify anything in Blender. | 1.0.0 | Blender 4.3+ (desktop instance required, headless not supported) | alireza78a |
|
|
Blender MCP
Control a running Blender instance from Hermes via socket on TCP port 9876.
Setup (one-time)
1. Install the Blender addon
curl -sL https://raw.githubusercontent.com/ahujasid/blender-mcp/main/addon.py -o ~/Desktop/blender_mcp_addon.py
In Blender: Edit > Preferences > Add-ons > Install > select blender_mcp_addon.py Enable "Interface: Blender MCP"
2. Start the socket server in Blender
Press N in Blender viewport to open sidebar. Find "BlenderMCP" tab and click "Start Server".
3. Verify connection
nc -z -w2 localhost 9876 && echo "OPEN" || echo "CLOSED"
Protocol
Plain UTF-8 JSON over TCP -- no length prefix.
Send: {"type": "", "params": {}} Receive: {"status": "success", "result": } {"status": "error", "message": ""}
Available Commands
| type | params | description |
|---|---|---|
| execute_code | code (str) | Run arbitrary bpy Python code |
| get_scene_info | (none) | List all objects in scene |
| get_object_info | object_name (str) | Details on a specific object |
| get_viewport_screenshot | (none) | Screenshot of current viewport |
Python Helper
Use this inside execute_code tool calls:
import socket, json
def blender_exec(code: str, host="localhost", port=9876, timeout=15):
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host, port))
s.settimeout(timeout)
payload = json.dumps({"type": "execute_code", "params": {"code": code}})
s.sendall(payload.encode("utf-8"))
buf = b""
while True:
try:
chunk = s.recv(4096)
if not chunk:
break
buf += chunk
try:
json.loads(buf.decode("utf-8"))
break
except json.JSONDecodeError:
continue
except socket.timeout:
break
s.close()
return json.loads(buf.decode("utf-8"))
Common bpy Patterns
Clear scene
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
Add mesh objects
bpy.ops.mesh.primitive_uv_sphere_add(radius=1, location=(0, 0, 0))
bpy.ops.mesh.primitive_cube_add(size=2, location=(3, 0, 0))
bpy.ops.mesh.primitive_cylinder_add(radius=0.5, depth=2, location=(-3, 0, 0))
Create and assign material
mat = bpy.data.materials.new(name="MyMat")
mat.use_nodes = True
bsdf = mat.node_tree.nodes.get("Principled BSDF")
bsdf.inputs["Base Color"].default_value = (R, G, B, 1.0)
bsdf.inputs["Roughness"].default_value = 0.3
bsdf.inputs["Metallic"].default_value = 0.0
obj.data.materials.append(mat)
Keyframe animation
obj.location = (0, 0, 0)
obj.keyframe_insert(data_path="location", frame=1)
obj.location = (0, 0, 3)
obj.keyframe_insert(data_path="location", frame=60)
Render to file
bpy.context.scene.render.filepath = "/tmp/render.png"
bpy.context.scene.render.engine = 'CYCLES'
bpy.ops.render.render(write_still=True)
Pitfalls
- Must check socket is open before running (nc -z localhost 9876)
- Addon server must be started inside Blender each session (N-panel > BlenderMCP > Connect)
- Break complex scenes into multiple smaller execute_code calls to avoid timeouts
- Render output path must be absolute (/tmp/...) not relative
- shade_smooth() requires object to be selected and in object mode