hermes-agent/website/docs/user-guide/skills/bundled/gaming/gaming-minecraft-modpack-server.md
Teknium 289cc47631
docs: resync reference, user-guide, developer-guide, and messaging pages against code (#17738)
Broad drift audit against origin/main (b52b63396).

Reference pages (most user-visible drift):
- slash-commands: add /busy, /curator, /footer, /indicator, /redraw, /steer
  that were missing; drop non-existent /terminal-setup; fix /q footnote
  (resolves to /queue, not /quit); extend CLI-only list with all 24
  CLI-only commands in the registry
- cli-commands: add dedicated sections for hermes curator / fallback /
  hooks (new subcommands not previously documented); remove stale
  hermes honcho standalone section (the plugin registers dynamically
  via hermes memory); list curator/fallback/hooks in top-level table;
  fix completion to include fish
- toolsets-reference: document the real 52-toolset count; split browser
  vs browser-cdp; add discord / discord_admin / spotify / yuanbao;
  correct hermes-cli tool count from 36 to 38; fix misleading claim
  that hermes-homeassistant adds tools (it's identical to hermes-cli)
- tools-reference: bump tool count 55 -> 68; add 7 Spotify, 5 Yuanbao,
  2 Discord toolsets; move browser_cdp/browser_dialog to their own
  browser-cdp toolset section
- environment-variables: add 40+ user-facing HERMES_* vars that were
  undocumented (--yolo, --accept-hooks, --ignore-*, inference model
  override, agent/stream/checkpoint timeouts, OAuth trace, per-platform
  batch tuning for Telegram/Discord/Matrix/Feishu/WeCom, cron knobs,
  gateway restart/connect timeouts); dedupe the Cron Scheduler section;
  replace stale QQ_SANDBOX with QQ_PORTAL_HOST

User-guide (top level):
- cli.md: compression preserves last 20 turns, not 4 (protect_last_n: 20)
- configuration.md: display.platforms is the canonical per-platform
  override key; tool_progress_overrides is deprecated and auto-migrated
- profiles.md: model.default is the config key, not model.model
- sessions.md: CLI/TUI session IDs use 6-char hex, gateway uses 8
- checkpoints-and-rollback.md: destructive-command list now matches
  _DESTRUCTIVE_PATTERNS (adds rmdir, cp, install, dd)
- docker.md: the container runs as non-root hermes (UID 10000) via
  gosu; fix install command (uv pip); add missing --insecure on the
  dashboard compose example (required for non-loopback bind)
- security.md: systemctl danger pattern also matches 'restart'
- index.md: built-in tool count 47 -> 68
- integrations/index.md: 6 STT providers, 8 memory providers
- integrations/providers.md: drop fictional dashscope/qwen aliases

Features:
- overview.md: 9 image models (not 8), 9 TTS providers (not 5),
  8 memory providers (Supermemory was missing)
- tool-gateway.md: 9 image models
- tools.md: extend common-toolsets list with search / messaging /
  spotify / discord / debugging / safe
- fallback-providers.md: add 6 real providers from PROVIDER_REGISTRY
  (lmstudio, kimi-coding-cn, stepfun, alibaba-coding-plan,
  tencent-tokenhub, azure-foundry)
- plugins.md: Available Hooks table now includes on_session_finalize,
  on_session_reset, subagent_stop
- built-in-plugins.md: add the 7 bundled plugins the page didn't
  mention (spotify, google_meet, three image_gen providers, two
  dashboard examples)
- web-dashboard.md: add --insecure and --tui flags
- cron.md: hermes cron create takes positional schedule/prompt, not
  flags

Messaging:
- telegram.md: TELEGRAM_WEBHOOK_SECRET is now REQUIRED when
  TELEGRAM_WEBHOOK_URL is set (gateway refuses to start without it
  per GHSA-3vpc-7q5r-276h). Biggest user-visible drift in the batch.
- discord.md: HERMES_DISCORD_TEXT_BATCH_SPLIT_DELAY_SECONDS default
  is 2.0, not 0.1
- dingtalk.md: document DINGTALK_REQUIRE_MENTION /
  FREE_RESPONSE_CHATS / MENTION_PATTERNS / HOME_CHANNEL /
  ALLOW_ALL_USERS that the adapter supports
- bluebubbles.md: drop fictional BLUEBUBBLES_SEND_READ_RECEIPTS env
  var; the setting lives in platforms.bluebubbles.extra only
- qqbot.md: drop dead QQ_SANDBOX; add real QQ_PORTAL_HOST and
  QQ_GROUP_ALLOWED_USERS
- wecom-callback.md: replace 'hermes gateway start' (service-only)
  with 'hermes gateway' for first-time setup

Developer-guide:
- architecture.md: refresh tool/toolset counts (61/52), terminal
  backend count (7), line counts for run_agent.py (~13.7k), cli.py
  (~11.5k), main.py (~10.4k), setup.py (~3.5k), gateway/run.py
  (~12.2k), mcp_tool.py (~3.1k); add yuanbao adapter, bump platform
  adapter count 18 -> 20
- agent-loop.md: run_agent.py line count 10.7k -> 13.7k
- tools-runtime.md: add vercel_sandbox backend
- adding-tools.md: remove stale 'Discovery import added to
  model_tools.py' checklist item (registry auto-discovery)
- adding-platform-adapters.md: mark send_typing / get_chat_info as
  concrete base methods; only connect/disconnect/send are abstract
- acp-internals.md: ACP sessions now persist to SessionDB
  (~/.hermes/state.db); acp.run_agent call uses
  use_unstable_protocol=True
- cron-internals.md: gateway runs scheduler in a dedicated background
  thread via _start_cron_ticker, not on a maintenance cycle; locking
  is cross-process via fcntl.flock (Unix) / msvcrt.locking (Windows)
- gateway-internals.md: gateway/run.py ~12k lines
- provider-runtime.md: cron DOES support fallback (run_job reads
  fallback_providers from config)
- session-storage.md: SCHEMA_VERSION = 11 (not 9); add migrations
  10 and 11 (trigram FTS, inline-mode FTS5 re-index); add
  api_call_count column to Sessions DDL; document messages_fts_trigram
  and state_meta in the architecture tree
- context-compression-and-caching.md: remove the obsolete 'context
  pressure warnings' section (warnings were removed for causing
  models to give up early)
- context-engine-plugin.md: compress() signature now includes
  focus_topic param
- extending-the-cli.md: _build_tui_layout_children signature now
  includes model_picker_widget; add to default layout

Also fixed three pre-existing broken links/anchors the build warned
about (docker.md -> api-server.md, yuanbao.md -> cron-jobs.md and
tips#background-tasks, nix-setup.md -> #container-aware-cli).

Regenerated per-skill pages via website/scripts/generate-skill-docs.py
so catalog tables and sidebar are consistent with current SKILL.md
frontmatter.

docusaurus build: clean, no broken links or anchors.
2026-04-29 20:55:59 -07:00

7 KiB

title sidebar_label description
Minecraft Modpack Server — Host modded Minecraft servers (CurseForge, Modrinth) Minecraft Modpack Server Host modded Minecraft servers (CurseForge, Modrinth)

{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}

Minecraft Modpack Server

Host modded Minecraft servers (CurseForge, Modrinth).

Skill metadata

Source Bundled (installed by default)
Path skills/gaming/minecraft-modpack-server

Reference: full SKILL.md

:::info The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active. :::

Minecraft Modpack Server Setup

When to use

  • User wants to set up a modded Minecraft server from a server pack zip
  • User needs help with NeoForge/Forge server configuration
  • User asks about Minecraft server performance tuning or backups

Gather User Preferences First

Before starting setup, ask the user for:

  • Server name / MOTD — what should it say in the server list?
  • Seed — specific seed or random?
  • Difficulty — peaceful / easy / normal / hard?
  • Gamemode — survival / creative / adventure?
  • Online mode — true (Mojang auth, legit accounts) or false (LAN/cracked friendly)?
  • Player count — how many players expected? (affects RAM & view distance tuning)
  • RAM allocation — or let agent decide based on mod count & available RAM?
  • View distance / simulation distance — or let agent pick based on player count & hardware?
  • PvP — on or off?
  • Whitelist — open server or whitelist only?
  • Backups — want automated backups? How often?

Use sensible defaults if the user doesn't care, but always ask before generating the config.

Steps

1. Download & Inspect the Pack

mkdir -p ~/minecraft-server
cd ~/minecraft-server
wget -O serverpack.zip "<URL>"
unzip -o serverpack.zip -d server
ls server/

Look for: startserver.sh, installer jar (neoforge/forge), user_jvm_args.txt, mods/ folder. Check the script to determine: mod loader type, version, and required Java version.

2. Install Java

  • Minecraft 1.21+ → Java 21: sudo apt install openjdk-21-jre-headless
  • Minecraft 1.18-1.20 → Java 17: sudo apt install openjdk-17-jre-headless
  • Minecraft 1.16 and below → Java 8: sudo apt install openjdk-8-jre-headless
  • Verify: java -version

3. Install the Mod Loader

Most server packs include an install script. Use the INSTALL_ONLY env var to install without launching:

cd ~/minecraft-server/server
ATM10_INSTALL_ONLY=true bash startserver.sh
# Or for generic Forge packs:
# java -jar forge-*-installer.jar --installServer

This downloads libraries, patches the server jar, etc.

4. Accept EULA

echo "eula=true" > ~/minecraft-server/server/eula.txt

5. Configure server.properties

Key settings for modded/LAN:

motd=\u00a7b\u00a7lServer Name \u00a7r\u00a78| \u00a7aModpack Name
server-port=25565
online-mode=true          # false for LAN without Mojang auth
enforce-secure-profile=true  # match online-mode
difficulty=hard            # most modpacks balance around hard
allow-flight=true          # REQUIRED for modded (flying mounts/items)
spawn-protection=0         # let everyone build at spawn
max-tick-time=180000       # modded needs longer tick timeout
enable-command-block=true

Performance settings (scale to hardware):

# 2 players, beefy machine:
view-distance=16
simulation-distance=10

# 4-6 players, moderate machine:
view-distance=10
simulation-distance=6

# 8+ players or weaker hardware:
view-distance=8
simulation-distance=4

6. Tune JVM Args (user_jvm_args.txt)

Scale RAM to player count and mod count. Rule of thumb for modded:

  • 100-200 mods: 6-12GB
  • 200-350+ mods: 12-24GB
  • Leave at least 8GB free for the OS/other tasks
-Xms12G
-Xmx24G
-XX:+UseG1GC
-XX:+ParallelRefProcEnabled
-XX:MaxGCPauseMillis=200
-XX:+UnlockExperimentalVMOptions
-XX:+DisableExplicitGC
-XX:+AlwaysPreTouch
-XX:G1NewSizePercent=30
-XX:G1MaxNewSizePercent=40
-XX:G1HeapRegionSize=8M
-XX:G1ReservePercent=20
-XX:G1HeapWastePercent=5
-XX:G1MixedGCCountTarget=4
-XX:InitiatingHeapOccupancyPercent=15
-XX:G1MixedGCLiveThresholdPercent=90
-XX:G1RSetUpdatingPauseTimePercent=5
-XX:SurvivorRatio=32
-XX:+PerfDisableSharedMem
-XX:MaxTenuringThreshold=1

7. Open Firewall

sudo ufw allow 25565/tcp comment "Minecraft Server"

Check with: sudo ufw status | grep 25565

8. Create Launch Script

cat > ~/start-minecraft.sh << 'EOF'
#!/bin/bash
cd ~/minecraft-server/server
java @user_jvm_args.txt @libraries/net/neoforged/neoforge/<VERSION>/unix_args.txt nogui
EOF
chmod +x ~/start-minecraft.sh

Note: For Forge (not NeoForge), the args file path differs. Check startserver.sh for the exact path.

9. Set Up Automated Backups

Create backup script:

cat > ~/minecraft-server/backup.sh << 'SCRIPT'
#!/bin/bash
SERVER_DIR="$HOME/minecraft-server/server"
BACKUP_DIR="$HOME/minecraft-server/backups"
WORLD_DIR="$SERVER_DIR/world"
MAX_BACKUPS=24
mkdir -p "$BACKUP_DIR"
[ ! -d "$WORLD_DIR" ] && echo "[BACKUP] No world folder" && exit 0
TIMESTAMP=$(date +%Y-%m-%d_%H-%M-%S)
BACKUP_FILE="$BACKUP_DIR/world_${TIMESTAMP}.tar.gz"
echo "[BACKUP] Starting at $(date)"
tar -czf "$BACKUP_FILE" -C "$SERVER_DIR" world
SIZE=$(du -h "$BACKUP_FILE" | cut -f1)
echo "[BACKUP] Saved: $BACKUP_FILE ($SIZE)"
BACKUP_COUNT=$(ls -1t "$BACKUP_DIR"/world_*.tar.gz 2>/dev/null | wc -l)
if [ "$BACKUP_COUNT" -gt "$MAX_BACKUPS" ]; then
    REMOVE=$((BACKUP_COUNT - MAX_BACKUPS))
    ls -1t "$BACKUP_DIR"/world_*.tar.gz | tail -n "$REMOVE" | xargs rm -f
    echo "[BACKUP] Pruned $REMOVE old backup(s)"
fi
echo "[BACKUP] Done at $(date)"
SCRIPT
chmod +x ~/minecraft-server/backup.sh

Add hourly cron:

(crontab -l 2>/dev/null | grep -v "minecraft/backup.sh"; echo "0 * * * * $HOME/minecraft-server/backup.sh >> $HOME/minecraft-server/backups/backup.log 2>&1") | crontab -

Pitfalls

  • ALWAYS set allow-flight=true for modded — mods with jetpacks/flight will kick players otherwise
  • max-tick-time=180000 or higher — modded servers often have long ticks during worldgen
  • First startup is SLOW (several minutes for big packs) — don't panic
  • "Can't keep up!" warnings on first launch are normal, settles after initial chunk gen
  • If online-mode=false, set enforce-secure-profile=false too or clients get rejected
  • The pack's startserver.sh often has an auto-restart loop — make a clean launch script without it
  • Delete the world/ folder to regenerate with a new seed
  • Some packs have env vars to control behavior (e.g., ATM10 uses ATM10_JAVA, ATM10_RESTART, ATM10_INSTALL_ONLY)

Verification

  • pgrep -fa neoforge or pgrep -fa minecraft to check if running
  • Check logs: tail -f ~/minecraft-server/server/logs/latest.log
  • Look for "Done (Xs)!" in the log = server is ready
  • Test connection: player adds server IP in Multiplayer