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Port the upstream baoyu-comic skill to Hermes' tool ecosystem, matching the earlier baoyu-infographic adaptation: - metadata namespace openclaw -> hermes (+ tags, homepage) - drop EXTEND.md preferences system (references/config/ removed, workflow Step 1.1 removed) - user prompts via clarify (one question at a time) instead of AskUserQuestion batches - image generation via image_generate instead of baoyu-imagine, with aspect-ratio mapping to landscape/portrait/square - Windows/PowerShell/WSL shell snippets dropped - file I/O referenced via Hermes write_file/read_file tools - CLI-style --flags converted to natural-language options and user-intent cues (skill matching has no slash command trigger) Add PORT_NOTES.md documenting the adaptations and a sync procedure. Art-style/tone/layout reference files are preserved verbatim from upstream v1.56.1.
110 lines
2.9 KiB
Markdown
110 lines
2.9 KiB
Markdown
# wuxia
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武侠预设 - Hong Kong martial arts comic style
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## Base Configuration
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| Dimension | Value |
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|-----------|-------|
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| Art Style | ink-brush |
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| Tone | action |
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| Layout | splash (default) |
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Equivalent to: art=ink-brush, tone=action
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## Unique Rules
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This preset includes special rules beyond the art+tone combination. When the `wuxia` preset is selected, ALL rules below must be applied.
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### Qi/Energy Effects (Required)
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Martial arts power must be visible through qi effects:
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| Effect Type | Visual Treatment |
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|-------------|-----------------|
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| Internal qi | Glowing aura around character |
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| External qi | Visible energy projection |
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| Qi clash | Radiating impact waves |
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| Qi absorption | Flowing particles toward character |
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| Hidden power | Subtle glow in eyes/fists |
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### Energy Colors
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| Qi Type | Color |
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|---------|-------|
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| Righteous | Blue (#4299E1), Gold (#FFD700) |
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| Fierce | Red (#DC2626), Orange (#EA580C) |
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| Evil | Purple (#7C3AED), Green (#16A34A) |
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| Pure | White, Silver |
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| Ancient | Gold with particles |
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### Combat Visual Language
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**Impact moments** must include:
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1. Speed lines radiating from impact point
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2. Flying debris (stone, wood, cloth)
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3. Shockwave rings
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4. Dust/energy clouds
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5. Hair and clothing blown back
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### Movement Depiction
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| Speed Level | Visual Treatment |
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|-------------|-----------------|
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| Normal | Standard pose |
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| Fast | Motion blur, speed lines |
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| Lightning | Afterimages, multiple positions |
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| Teleport | Fade effect, particle trail |
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### Environmental Integration
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Backgrounds must support action:
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| Environment | Combat Enhancement |
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|-------------|-------------------|
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| Mountains | Crumbling peaks from impacts |
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| Forest | Exploding trees, flying leaves |
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| Water | Dramatic splashes, walking on water |
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| Temple | Breaking pillars, flying tiles |
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| Cliff | Dramatic falls, wind effects |
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### Character Pose Guidelines
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- Dynamic warrior stances with weight distribution
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- Flowing robes and hair showing movement
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- Muscle tension visible in action
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- Feet planted or in dynamic motion
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- Traditional martial arts postures
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### Weapon Effects
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| Weapon | Visual Treatment |
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|--------|-----------------|
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| Sword | Trailing light arc, blade glow |
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| Palm | Qi projection, wind effect |
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| Staff | Spinning blur, impact ripples |
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| Whip | Flowing energy trail |
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### Atmospheric Elements
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Always include:
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- Floating particles (leaves, petals, dust)
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- Ink wash mist for depth
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- Wind direction indicators
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- Dramatic sky/weather when appropriate
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## Quality Markers
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- ✓ Dynamic action poses with sense of motion
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- ✓ Ink brush aesthetic in line work
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- ✓ Visible qi/energy effects
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- ✓ High contrast dramatic lighting
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- ✓ Atmospheric backgrounds with Chinese elements
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- ✓ Flowing fabric and hair movement
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- ✓ Impactful combat moments
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- ✓ Speed lines and impact effects
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## Best For
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Martial arts stories, Chinese historical fiction, wuxia/xianxia adaptations, action-heavy narratives
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