hermes-agent/optional-skills/creative/creative-ideation/references/methods/leverage-points.md
SHL0MS d799284b15
feat(optional-skills/creative-ideation): expand to v2.1.0 method library (#42402)
The optional-skills copy was still the v1.0.0 constraint-dispatch skill
(SKILL.md + full-prompt-library.md only). This brings it up to the current
tool: a situation-routed library of 22 named ideation methods drawn from
working artists, scientists, designers, and writers.

SKILL.md becomes a 4-step router (extract PHASE/DOMAIN/SPECIFICITY signals
→ apply overrides → route phase-then-domain → resolve ambiguity), with
anti-slop operating rules and an anti-default check.

Adds:
- 22 method files under references/methods/ — oblique-strategies (Eno/Schmidt),
  oulipo, scamper, lateral-provocations (de Bono), triz (Altshuller),
  leverage-points (Meadows), pattern-languages (Alexander), compression-progress
  (Schmidhuber), analogy-and-blending, pataphysics, first-principles, polya,
  biomimicry, volume-generation, creative-discipline, premortem-and-inversion,
  defamiliarization, derive-and-mapping, affinity-diagrams, jobs-to-be-done,
  story-skeletons, chance-and-remix. Each: when/when-not, the actual
  cards/principles/operators, a procedure, a worked example, anti-slop notes.
- references/method-catalog.md (index + when-to-use), heuristics.md (extended
  decision tree), anti-slop.md (rules applied to every output), exercises.md
  (time-boxed exercises).
- full-prompt-library.md restructured into domain-affinity sections (general /
  software / physical / social / lists) so the no-direction default isn't
  developer-biased.

Frontmatter: name aligned to directory slug (creative-ideation, folding in
the fix from #18084); version 2.0.0→2.1.0; platforms field preserved.

Original wttdotm-derived constraint dispatch is kept as the default path.
Supersedes #19295 (which targeted the pre-move skills/ path).

Co-authored-by: SHL0MS <SHL0MS@users.noreply.github.com>
2026-06-19 15:40:02 -07:00

4.6 KiB
Raw Blame History

Leverage Points

Donella Meadows, 1997/1999. 12 places to intervene in a system, in increasing order of effectiveness. Most policy interventions happen at the bottom of the list (parameters); the actually transformative ones happen at the top (paradigms) — and are the most resisted.

When to use

  • Civic / org / institutional change
  • Diagnosing why interventions fail (almost always at lower level than problem)
  • Strategic critique of policy proposals
  • "Where in this system should I push?"

Don't use when

  • Single-creator creative work (framework needs multi-actor systems with feedback loops)
  • Short-term tactical decisions
  • Team of <5 (use simpler tools)

The 12 levels (least → most powerful)

12. Constants, parameters, numbers — subsidies, taxes, standards, prices. Most policy fights happen here. Rarely change behavior.

11. Sizes of buffers — stabilizing stocks relative to flows. Big buffer = stable but inflexible.

10. Structure of stocks and flows — transport networks, supply chains, age structures. Hard to change once built; high leverage in original design.

9. Lengths of delays — relative to rate of system change. Delays usually can't be shortened; the leverage is in slowing the system to match the delays.

8. Strength of negative feedback loops — relative to disturbance corrected against. Strengthen with: preventive medicine, pollution taxes, FOIA, whistleblower protection.

7. Gain around positive feedback loopsReducing gain on a positive loop is more leveraged than strengthening the negative loop counter-acting it. Progressive tax weakens "success-to-the-successful" loops directly.

6. Information flows — who has access to what. Adding a feedback loop where one didn't exist. (Toxic Release Inventory: pure disclosure dropped emissions 40%.)

5. Rules — incentives, punishments, constraints. Constitutions, laws, terms of service. "If you want to understand the deepest malfunctions of systems, pay attention to the rules, and to who has power over them."

4. Power to add, change, evolve, or self-organize — biological evolution, technical advance, social revolution. Suppressing variety to maintain control is a system crime.

3. Goals of the system — what is it for? Shareholder return vs employee welfare = different systems with same physical structure. "Everything further down the list will be twisted to conform to that goal."

2. Mindset / paradigm — unstated assumptions that generate the goals. "Growth is good", "markets are efficient". Hard to change in cultures (generations); change in individuals all at once (a click).

1. Power to transcend paradigms — hold any paradigm lightly. The capacity to switch. Personal practice, not policy.

Procedure

  1. Map the system. Stocks, flows, feedback loops, rules, goals, paradigm.
  2. Locate the problem at a level. A symptom at level 12 (rising costs) often originates at level 5 (rules permit cost externalization), level 3 (short-term return goal), or level 2 (paradigm assumes infinite resource).
  3. List candidate interventions at 3+ levels. Be honest about which you can act on.
  4. Order by leverage and feasibility. The most leveraged intervention is rarely the most feasible.
  5. Note direction risk. A high-leverage intervention pushed wrong is worse than a low-leverage one pushed right. "Time after time I've ... discovered that there's already a lot of attention to that point. Everyone is trying very hard to push it IN THE WRONG DIRECTION."

Worked example

System: 50-person tech company with chronic burnout despite generous benefits.

  • Level 12 (PTO): fine, no help.
  • Level 8 (negative feedback): weak — burnout invisible until people quit.
  • Level 6 (info flows): obscured — managers don't see workload signals.
  • Level 5 (rules): implicitly reward overwork.
  • Level 3 (goal): "ship features fast."
  • Level 2 (paradigm): "engineering output is linearly proportional to hours worked."

Recommendation: combine level-8 (mandatory monthly burnout-explicit 1:1s — feasible) + level-3 (explicit goal change to "build sustainable engineering org" — slow but high-leverage). Skip level 12.

Anti-slop notes

  • Don't list all 12 levels every time. Identify the relevant 23 for this problem.
  • Don't claim every problem has a paradigm-level solution. Most have rule-level or parameter-level.
  • Don't recommend "change the paradigm" as if it were actionable. It usually isn't, on its own.

Source: Meadows, Places to Intervene in a System (1997/1999); Thinking in Systems (Chelsea Green, 2008). donellameadows.org.