Right-click → Color flashed open then closed: on dismiss the context menu
refocuses its trigger, which doubles as the popover anchor, so the picker
read it as a focus-outside event and closed itself. Suppress the menu's
close auto-focus so the picker survives. Long-press already worked since
it bypasses the menu lifecycle.
A prompt typed mid-turn ("ghost bubble") could stick forever and never
send when the backend restarted/reconnected during the turn. Two fragile
assumptions in the composer queue drain caused it:
1. Drain fired ONLY on an observed busy true→false edge. A remount/
reconnect resets `previousBusyRef` to the current busy value, so the
settle edge is swallowed and the queue never drains. Replace
`shouldAutoDrainOnSettle` with the edge-independent `shouldAutoDrain`
(idle + non-empty), driven on the settle edge, on mount/reconnect, and
after a re-key. The drain lock still serializes sends.
2. The queue is keyed by `queueSessionKey || sessionId`. When a backend
resume mints a new runtime session id for the same conversation, the
entry strands under the dead key. Pass the *stable* stored id as
`queueSessionKey` so the composer can tell runtime churn from a real
session switch, and `migrateQueuedPrompts` re-keys pending entries on a
runtime-id change only (never on a deliberate switch).
Also make the drain resilient to a thrown/rejected onSubmit (e.g. a stale-
session 404): the entry stays queued and is retried on the next idle, with
a per-entry attempt cap (MAX_AUTO_DRAIN_ATTEMPTS) to avoid spin-loops and a
quiet toast once it gives up. A manual send clears the backoff.
Tests: composer-queue covers edge-free drain + re-key migration;
use-prompt-actions covers rejected-drain-keeps-entry + idle retry sends.
During a token stream $messages is replaced ~30x/s. Subscribing the whole
chat view to it re-rendered the composer, runtime boundary, and every
message on every delta.
- Derive coarse facts (empty thread? tail is user?) via nanostores
`computed` atoms so per-token flushes don't re-render their consumers.
- Move the $messages subscription + runtime wiring into a dedicated
ChatRuntimeBoundary; the composer reads $messages imperatively.
- Drive message rows off stable useAuiState selectors and a lazy
getMessageText getter instead of eagerly materialized text.
- Feed ResizeObserver entry sizes into measureClamp / FadeText and dedupe
the style writes, killing the read-write-read reflow cascade.
Every reorderable surface (repos, worktrees, sessions, pins) now drops in a
single ReorderableList that owns its own DndContext, so a drag only ever
collides with that list's own items — nesting "just works" without leaking
into the lists around or inside it. This replaces the shared DndContext +
id-prefix dispatch (parent:/group:) whose closestCenter collisions resolved
to a different-typed droppable and silently no-op'd worktree/repo drags.
- Delete groupDndId/parentDndId/parse* helpers and the monolithic
handleAgentDragEnd/handlePinnedDragEnd; each list persists its new id order
via a direct typed write (reorderParents/reorderWorktree/reorderSessions/
reorderPinned).
- Sessions inside repos/worktrees are date-ordered and static (no drag),
matching the "never reorder on new messages" rule.
- Add setPinnedSessionOrder; drop now-unused reorderPinnedSession.
The repo and worktree header rows were ~identical after the handle move.
Fold them into one WorkspaceHeader (emphasis flag for the repo level) plus
a small WorkspaceAddButton, so the toggle/handle/count/+ wiring lives in
one place.
Mirror the session row: the repo/worktree header's leading glyph (repo
mark, or a new git-branch mark for worktrees) swaps to a grabber on
hover/drag instead of carrying a separate handle on the right — freeing
header width for the label and + button.
Group recents as parent-repo → worktree → sessions using local git
metadata (probed over IPC, with a path-name heuristic fallback for
remote backends). Single-worktree repos collapse to one level. Sessions
order by creation time and never reshuffle on new messages.
Also: fuse the status stack to the composer border, restore icon actions
in the queue panel, fix sidebar label truncation and drag styling, hide
sticky-message attachments while pinned, and bump the terminal font.
Strict sticky-bottom autoscroll for the chat thread: while the viewport is
parked at the bottom, the tail follows content growth (streaming tokens, late
measurement, Shiki re-highlight) via a useLayoutEffect keyed on the
virtualizer's own size signal, pinned in the same pre-paint pass as its
scrollToFn so the two never rubber-band. The gate is a single boolean — one
upward pixel (scroll/wheel/touch) disarms follow until the user returns to the
bottom.
Adds a floating jump-to-bottom control that appears once scrolled ~10px away
(above the dim threshold so a sub-pixel settle never flashes it), positioned
above the composer with respect to the status stack, with a subtle
scale + slide in/out animation that honours prefers-reduced-motion. The button
bridges to the virtualizer's re-arm + pin path through a small nanostore
emitter.
Supersedes #43624.
* feat(desktop): session-scoped status stack + kill new-window theme flash
Stack subagents, background tasks, and the queue into one collapsible
"sink" above the composer, reusing the queue's chrome so every status
reads as one piece. Extracts shared StatusSection / StatusRow /
TerminalOutput primitives and a unified $statusItemsBySession store
(subagents mirrored, background owned here, merged + grouped for render).
Renames BrailleSpinner → GlyphSpinner now that it drives more than braille.
Separately, fix the white flash on every new/cmd-clicked window: macOS
`vibrancy` paints an NSVisualEffectView that follows the OS appearance and
ignores `backgroundColor`, so a dark app on a light-mode Mac flashed white
until the renderer painted over it. Pin `nativeTheme.themeSource` to the
app theme (persisted to userData so cold launches paint right before the
renderer loads), hold windows with `show:false` until `ready-to-show`, and
pre-paint the themed background via an inline script before the bundle runs.
* feat(desktop): dock the slash popover to the composer via one shared fill var
The slash·@ popover (and ? help) now docks onto the composer's edge with the
same chrome as the queue/status stack — rounded outer corners, fused borderless
edge, no shadow — but keeps its own narrow width.
Surface + drawer paint a single --composer-fill var; the state ladder
(rest / scrolled / focused / drawer-open) lives once in styles.css on
[data-slot='composer-root']. The :has() drawer-open rule is last and forces an
opaque fill, since translucent glass sampling different backdrops (thread vs
fade gradient) can never match. This replaces the focus-within !important
override that repainted the surface behind every previous matching attempt.
Also drop the chevron column from the project file tree — the folder open/closed
icon already carries the expand state.
* feat(desktop): base inset for file tree rows (post-chevron alignment)
* feat(desktop): wire the status stack's background tasks to the real process registry
The background group was UI-only (dev-mock seeded). Now it's live e2e:
- tui_gateway: new session-scoped `process.list` (registry snapshot filtered
by the session's session_key, plus a 4KB output tail for the inline
terminal viewer) and `process.kill` (single process, ownership-checked —
unlike process.stop's kill_all).
- Renderer: `reconcileBackgroundProcesses` syncs snapshots into the store
layout-stably — rows keep their position when state flips (never re-sort),
new processes append, unchanged rows keep object identity so memoised rows
skip re-rendering, and a dismissed-set stops the registry's retained
finished procs from resurrecting X-ed rows.
- Refresh triggers: session open, terminal/process tool.complete,
status.update(kind=process) from the gateway's notification poller, and a
5s poll armed only while a running row is visible (catches silent exits).
- Stop = real `process.kill` + optimistic dismiss; Dismiss = client-side
with resurrection guard.
- Re-keyed the stack to the RUNTIME session id: it was keyed by the stored
session id, where neither subagent events nor process.list would ever land.
- Deleted dev-status-mocks.ts (__hermesStatusMocks) — no more seed shit.
Reconcile invariants covered in store/composer-status.test.ts.
* feat(desktop): todos + openable subagents in the status stack, self-healing file tree
- todo lists move out of the inline chat panel into the composer status stack
(checklist icon, dashed ring = pending, spinner = in progress, check = done),
fed live from todo tool events and seeded from history on session open
- subagent rows carry the child's real session id end-to-end
(delegate_tool → gateway → renderer) so clicking one opens ITS session window
- status stack publishes its measured height so the thread's bottom clearance
grows with it; card paints the shared --composer-fill so focused/scrolled
states match the composer exactly
- file tree self-heals: ENOENT roots retry on a 3s cadence + Try again button,
and the main process expands ~ in IPC paths (gateway cwds arrive as ~/...)
- composer drag-drop of tree entries inserts inline refs instead of attachments
* fix(desktop): file tree falls back to the workspace dir when a session's cwd is gone
Sessions record their launch cwd; deleted worktrees leave that path dead,
so opening such a session swapped the tree from the default workspace to a
directory that ENOENTs forever — the 3s retry just spun on it. On a root
read error the tree now asks main to sanitize the cwd (prefers the
configured default project dir), displays that fallback, and quietly
re-probes the original path so it switches back if the dir reappears.
* feat(desktop): working restore-checkpoint button on past user prompts
The discard icon on hover of a past user bubble was decorative — clicking
did nothing. It's now a real control: a confirmation dialog explains that
everything after the prompt is removed, then the session rewinds to that
turn and reruns the same prompt (prompt.submit with
truncate_before_user_ordinal, the same mechanism the edit composer uses).
Failures rethrow into the dialog's inline error instead of toasting.
* fix(desktop): show the restore-checkpoint button on the latest user prompt too
Restoring the most recent prompt is just 'retry this turn' — no reason to
exclude it. Stop still takes the slot while the turn is running.
* fix(desktop): finished todo lists clear themselves out of the status stack
A list whose every item is completed/cancelled lingers ~4s so the final
checkmark is visible, then the todo group drops out of the stack. A fresh
active list arriving within the linger cancels the scheduled clear.
* chore(desktop): drop dead editableCheckpoint copy, terser restore confirm
* fix(desktop): rewind clears the abandoned timeline's todos + background
Restoring to (or editing) an earlier prompt rewinds the conversation, but
the todos and background processes spawned by the now-discarded turns kept
showing in the status stack — and the real background processes kept
running. Both rewind paths now clear the session's todo rows and kill +
drop its background processes before the fresh run repopulates them. Also
drops the click-to-edit clamp transition, which flashed a half-expanded
bubble on the way into the edit composer.
* feat(desktop): user messages are always editable; edit/restore revert mid-stream
The bubble is now always click-to-edit — even while a turn streams — instead
of going inert during a run. Sending an edit acts like restore: it rewinds to
that prompt and re-runs with the new text. Both edit and restore can fire
mid-stream now; the gateway refuses prompt.submit while a turn runs (4009
"session busy"), so they interrupt the live turn first and retry the submit
until the cooperative interrupt winds it down. Restore (re-run as-is) shows on
every prompt except the latest running one, which keeps the Stop button.
* fix(desktop): label preview-pane ⌘L selections with the filename, not "zsh"
The terminal owns a global ⌘/Ctrl+L "send selection to composer" shortcut, so
selecting text in the file preview pane and hitting it fell through to the
terminal handler — which imported the right text but labelled the composer ref
"zsh:N lines" off the shell name. When the selection isn't an xterm selection,
label it with the previewed file instead.
* fix(desktop): ⌘L on a preview line selection inserts the @line ref, like dragging
The source preview lets you select lines in the gutter and drag them into the
composer as an @line:path:start-end ref. ⌘/Ctrl+L now does the same when a line
selection is active — it drops the identical ref instead of falling through to
the terminal's global handler (which grabbed the native text selection and sent
a bogus terminal block). Capture-phase + stopPropagation so it wins; with a line
selection there's no native selection, so the terminal handler stays out of it.
* chore: gitignore apps/desktop/demo/ scratch output
The desktop demo prompt writes demo/*.txt during recorded walkthroughs; it's
throwaway, never part of the app. Ignore it so it stops cluttering git status.
* feat(desktop): subagent watch windows, hard stop, sidebar hygiene
Child-session mirror for live subagent windows, delegate sessions tagged
and excluded from the sidebar, composer focus/stop polish, and WS stall
resilience on the gateway transport.
* refactor: DRY delegate SQL + trim status-stack noise
Extract shared listable-child and delegate-delete helpers in hermes_state,
collapse cancelRun busy release, and cut comment bloat in resume/status paths.
* fix(desktop): hide orphaned subagent sessions in sidebar
Cascade-delete all ephemeral children on parent delete (not just tagged rows),
run v16 backfill to tag legacy orphans, and record new delegates as source=subagent.
* fix: restore orphan contract for untagged children + lazy session eviction
Cascade-delete only _delegate_from-tagged rows (v16 backfill covers legacy),
walk marker chains recursively with FK-safe orphaning, gate lazy watch
sessions out of the still-starting eviction exemption via an explicit flag,
pass session_id to _make_agent only when resuming, and hide source=subagent
from session search.
* fix(gateway): gate child mirror off upgraded sessions + age out stale run entries
Review findings: the mirror could interleave synthetic events with a real
native stream once a watch window upgrades (prompt.submit builds an agent),
and a lost subagent.complete left _active_child_runs pinning running=true
forever. Mirror now stops when the live session owns an agent; liveness
reads ignore entries older than an hour.
* fix(gateway): reject prompt.submit into a watch session while its child runs
A lazy watch session's running flag is False (the run lives in the parent
turn), so typing mid-run sailed past the busy guard and built a second agent
racing the in-flight child on the same stored session. Busy error until the
run completes; afterwards the submit upgrades into a normal conversation.
* refactor(gateway): DRY watch-resume payload + compose listable-child SQL
Fold the duplicated child-run busy overlay into one _reuse_live_payload
helper across both resume reuse paths, collapse the twin mirror early-returns,
and build _LISTABLE_CHILD_SQL from _BRANCH_CHILD_SQL instead of restating it.
* fix(desktop): clip horizontal overflow on sidebar scroll areas
Add overflow-x-hidden alongside overflow-y-auto on session list scrollers
and the shared SidebarContent primitive — vertical scroll unchanged.
body sets user-select:none for native feel and opts text back in only via
[data-selectable-text='true']; the preview's source and rendered-markdown
panes never set it, so code couldn't be selected or copied. Tag the Shiki
code column and the markdown root. The attribute stays off the SourceView
grid root so the gutter keeps its select-none and line numbers don't bleed
into copied text.
A WSL2 user reported the top two left-sidebar items being unclickable
while the rest of the UI works. That symptom shape matches an
-webkit-app-region:drag hit-test band eating clicks, not GPU/compositing:
the shell's titlebar drag strips (app-shell.tsx) span the top 34px and
the nav group clears them by only 6px, and drag regions win hit-testing
over DOM regardless of pointer-events. Linux WCO (Electron >=32) is the
newest implementation and has known region quirks (electron#43030).
Apply the same no-drag carve-out the codebase already uses for sticky
user bubbles (USER_BUBBLE_BASE_CLASS in thread.tsx) to the sidebar nav
buttons. Harmless on every platform: the rows were never meant to be
draggable surface.
Turn off browser spellcheck, autocorrect, and autocomplete on the main chat composer and message-edit composer so code, paths, and slash commands are not flagged or altered.
Keyed draft stash (Map + localStorage mirror) behind the live composer:
switching threads stashes the departing draft and restores the entering
one; empty threads show an empty box. Session lifecycle never clears
composer state — the scope swap is the only coupling.
Co-authored-by: mollusk <roger@roger.local>
Co-authored-by: Teknium <127238744+teknium1@users.noreply.github.com>
- DRY the duplicated submit-restore blocks into dispatchSubmit()
- inline localStorage access (drop browserStorage indirection);
clearPersistedComposerDraft delegates to write('')
- drop stale per-scope-stash comment in use-session-actions
The composer is a single global surface that sits ABOVE the thread: its
contents follow the user across session switches and are never touched
by session lifecycle. Switching threads doesn't change the render.
Replaces the per-scope draft choreography (scoped storage keys, attachment
stash map, skip-sentinel, restore-on-scope-change effect) with:
- one global localStorage key so an unsent draft survives app reloads
- a one-shot restore on mount
- nothing else — session switches simply don't touch the composer
Verified E2E via CDP with real sidebar clicks + real keystrokes:
typed draft survives A->B->A switching and a full page reload.
Manual testing of the salvaged draft persistence showed none of it worked
end-to-end. Three distinct bugs, all invisible to the store-level unit
tests:
1. New-chat drafts were never written. The skip-one-persist sentinel was
reset to null after consuming, but null IS a real scope (the unsaved
new-session draft) — so in a new chat every persist run matched the
"consumed" sentinel and bailed. This silently killed the headline
#38498 fix. Use undefined as the no-skip sentinel, which can never
collide with a scope.
2. Cmd+R inside the debounce window dropped the trailing text. React does
not run effect cleanups on a page reload, so the flush-on-unmount
never fired; with the 400ms debounce that meant type-then-reload lost
the draft every time. Flush pending writes on pagehide.
3. Session switch/new/resume/branch paths in use-session-actions cleared
the composer stores synchronously with the session-id updates. React
batches those, so by the time ChatBar's scope-change cleanup ran to
stash the departing session's attachments, the store was already
empty — the stash recorded [] and the chips were lost anyway. The
composer's per-scope restore now owns composer contents wholesale on
scope change, so drop the upstream clears (clearComposerDraft only
touched the vestigial $composerDraft atom nothing reads).
Co-authored-by: mollusk <roger@roger.local>
Co-authored-by: Teknium <127238744+teknium1@users.noreply.github.com>
The salvaged draft persistence scoped text per session but reset the
composer's attachments to [] on every scope change, so a staged image or
file was silently dropped when you switched sessions and never restored on
return — inconsistent with the "drafts survive session switches" promise
and a real paper-cut given remote staging cost.
Retain attachments per scope in an in-memory map (keyed by the same scope
as the text draft) since blobs / object URLs / live upload state can't be
serialized to localStorage. Entering a scope restores its stashed chips;
leaving stashes the current ones; an accepted submit clears the scope.
This survives session switches (the case users hit) without pretending to
survive a full reload, which attachments fundamentally can't.
Also guard the debounced text write so browsing sent-message history or
editing a queued prompt (both swap the composer to recalled text via
loadIntoComposer) no longer clobbers the genuine in-progress draft in
storage.
Co-authored-by: mollusk <roger@roger.local>
Co-authored-by: Teknium <127238744+teknium1@users.noreply.github.com>
The salvaged draft-persistence effect wrote to localStorage on every
keystroke — the composer's per-keystroke path was deliberately slimmed
down previously, so debounce the write (400ms) and flush pending text on
scope change/unmount so a fast session switch can't drop trailing
keystrokes. Also add AUTHOR_MAP entry for the salvaged commit.
Save in-progress composer text to browser localStorage per chat session and restore it when the desktop composer remounts. Keep the draft when submit is rejected or throws, and clear it only after the prompt is accepted.
Follow-up to #42351. Slash command rows render the command label and
description with `truncate`, so skill commands and longer blurbs were
clipped with no way to read the full text. Rather than add a floating
tooltip (which overlaps the popover and only helps the mouse), the active
row — the one reached by keyboard arrows or hover, since onMouseEnter
already sets activeIndex — now drops truncation and wraps inline
(whitespace-normal break-words). Idle rows stay single-line/truncated so
the list reads compact.
* desktop: surface /tools, /save, /personality and fix /help skill count
Move /tools and /save out of TERMINAL_ONLY_COMMANDS and /personality out of
ADVANCED_COMMANDS so they appear in the desktop slash palette and execute via
the existing slash.exec → command.dispatch fallback. The backend gateway already
accepts these through slash.exec (none are in _PENDING_INPUT_COMMANDS or the
skill list), so no backend change is required.
Recompute skill_count in filterDesktopCommandsCatalog from the filtered pairs.
Previously the /help footer echoed the unfiltered backend total — e.g. "60
skill commands available" while only ~29 actually appeared in the rendered
list, because the desktop hides terminal-only, picker-owned, and advanced
commands.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* desktop: keep slash popover live while typing args
The trigger regex `(?:^|[\s])([@/])([^\s@/]*)$` stopped matching the moment
the user typed a space after a slash command, so the popover never showed arg
completions for `/personality`, `/tools`, etc. — even though the backend's
`complete.slash` already returns them with a `replace_from` indicator.
Split the trigger detection so `/` allows args (`/cmd arg1 arg2`) while `@`
keeps the strict no-space behavior. Restrict the slash command name to
`[a-zA-Z][\w-]*` so file paths like `src/foo/bar` don't accidentally trigger
the popover.
Rewrite arg-completion items in useSlashCompletions to insert the full
`/personality alice` token instead of stranding `/alice`: when `replace_from`
is past the command base, prepend the existing prefix to each item's text so
the chip serializer produces a coherent replacement.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* cli: complete toolset names after /tools enable|disable
SlashCommandCompleter previously only auto-derived the first subcommand level
from args_hint, so `/tools enable <tab>` yielded nothing — the user had to
remember every toolset key (web, file, spotify, …) and every MCP server prefix.
Add `_tools_completions` that handles both stages: subcommand (list|disable|enable)
and tool name. Filter by current enable state so `/tools enable <tab>` only
offers disabled toolsets and `/tools disable <tab>` only offers enabled ones —
no point suggesting a no-op. MCP server prefixes (server:) come from the
saved mcp_servers config; per-tool completion under a server would require
runtime MCP introspection and is left as follow-up.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* desktop: registry-driven slash commands with first-class pickers
Collapse the if/else slash dispatch into one DESKTOP_COMMAND_SPECS table
that drives popover suggestions, per-type composer pills, and execution.
- /resume, /sessions, /switch: inline session completions (like /skin) plus
a "Browse all sessions…" entry that opens a dedicated session picker overlay
- /handoff: inline platform completion + handoff.request/handoff.state
gateway bridge so desktop reaches CLI parity
- colored per-type pills (command/skill/theme) in the composer
- strip ANSI and fix width/alignment of slash output in the chat panel
* desktop: fold repeated slash session/output boilerplate into one helper
runExec, /title, /help and the unavailable case each re-derived the same
ensure-session → bail-with-notify → build-renderSlashOutput dance.
withSlashOutput() returns {sessionId, render} or null, so each handler is
a two-line resolve instead of an eight-line preamble.
* desktop: keep backend meta on slash arg completions
Arg suggestions (/personality <name>, /tools enable <toolset>, /handoff
<platform>) were having their meta overwritten with the parent command's
registry description: desktopSlashDescription("/personality none") canonicalizes
back to /personality and returns its blurb. Skip the lookup for arg rows so the
backend's own display_meta ("clear personality overlay", etc.) survives.
* cli: list real personalities in /personality completion
_personality_completions resolved load_config().agent.personalities — but that
schema has no agent.personalities key, so completion always returned just
`none` even though the runtime (load_cli_config().agent.personalities) ships a
dozen built-ins (helpful, kawaii, pirate, …). Read from the same source the
command actually applies, so `/personality ` surfaces the real options.
* desktop: expand bare arg-commands to their options on pick
Picking a command like /personality from the slash popover committed it
immediately instead of advancing to its argument list. Mark arg-taking
commands (/skin, /resume, /handoff, /personality, /tools) in the registry
and, when one is picked bare, insert "/cmd " as plain text and re-open the
popover on its inline options — mirroring typing "/cmd " by hand. Arg picks
(serialized text already contains a space) still commit a single pill.
Also realign trigger-popover loading test with the redesigned popover (the
/help empty-state hint shows when resolved, not while the spinner is up);
the merge from main reintroduced the pre-redesign expectation.
* tui_gateway: fold session-db close into a context manager
Both handoff RPCs repeated the same `db, close_db = _session_db_handle()`
+ `finally: if close_db: db.close()` dance. Turn the helper into a
`_session_db` contextmanager that owns the close, so callers just
`with _session_db(session) as db:`.
* desktop: unblock handoff retries and exact resume ids
Clear timed-out desktop handoffs through the gateway so retries are not stuck behind a pending row, and let typed /resume session ids bypass the loaded sidebar cache.
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* refactor(desktop): dock terminal under chat and simplify file rail
Keep the right rail focused on file browsing while moving the persistent terminal into the chat column bottom slot, and make terminal colors follow the active light/dark mode instead of a fixed Solarized palette.
* fix(desktop): make the terminal a resizable, themed side pane
- Move the terminal into a resizable pane (viewport-% widths) that shares
<main>'s stacking context, so its drag handle no longer sits under the
fixed terminal overlay; works on either rail side.
- Restore +x on node-pty's spawn-helper before the first spawn to fix
"posix_spawnp failed" on macOS prebuilds (real cause; drop the redundant
shell-candidate retry loop).
- Gate terminal open/fit/start on document.fonts.ready and strip leading
blank rows (re-armed before the resize Ctrl-L redraw) so the prompt sits
flush at the top with no starship add_newline gap.
- Inherit the app editor-surface color as the terminal background.
- Bind Ctrl+` (⌃` on macOS) to toggle the terminal; add a palette entry.
* feat(desktop): show platform hotkey hints in the command palette
- Render each palette item's live binding as a <KbdGroup> hint via a new
comboTokens() helper (mac shows ⌘/⌃/⌥/⇧, every other platform shows
Ctrl/Alt/Shift — never a ⌘ on PC).
- Default the terminal toggle to ⌘` / Ctrl+` (the ~ key) on both platforms.
- Drop the hardcoded (⌘⏎) baked into the composer steer tooltip; render it
platform-aware with formatCombo instead.
* fix(desktop): drop the active check on the command-palette terminal item
* fix(desktop): remove active/check states from the command palette
* fix(desktop): allow ⌥/Shift-drag selection over mouse-mode TUIs
Full-screen apps (hermes --tui, vim) enable mouse reporting, so a plain
drag can't select text and ⌘/Ctrl+L (add-selection-to-chat) had nothing
to send. Enable macOptionClickForcesSelection so ⌥-drag on macOS (Shift
elsewhere) forces a native selection over mouse-mode apps.
* feat(desktop): tell the in-pane agent it's embedded in the GUI
Set HERMES_DESKTOP_TERMINAL=1 on the terminal pane's shell env and surface
it in build_environment_hints, so a hermes/--tui launched inside the pane
knows it's next to the GUI chat and that ⌥/Shift-drag + ⌘/Ctrl+L sends a
selection to the composer. Distinct from HERMES_DESKTOP (agent backend).
* refactor(desktop): drop the redundant Ctrl+` terminal-toggle fallback
The toggle now ships as mod+` on both platforms, so the standard combo
index handles it — the bespoke fallback (and its stale 'old default'
comment) is dead weight.
* fix(desktop): read live terminal selection for ⌘/Ctrl+L
A redraw-heavy TUI (spinners/clocks) outruns onSelectionChange, leaving the
React selection state empty so the state-gated shortcut listener never
attached and ⌘L no-op'd. Always listen and read xterm's live selection (with
a native fallback) at press time; only swallow the key when there's text to
send. Drops the now-redundant custom key handler.
* feat(desktop): make any agent aware it's in the Hermes desktop GUI
Generalize the runtime-surface hint: fire for HERMES_DESKTOP (the backend
powering the GUI chat) as well as HERMES_DESKTOP_TERMINAL (a hermes in the
embedded terminal pane), so it's about being inside the desktop GUI, not
about being a TUI. The terminal-pane selection note stays pane-specific.
* feat(desktop): give the GUI agent a read_terminal tool
The in-app terminal buffer lives in the renderer (xterm), so expose it to the
chat agent over the same blocking bridge clarify uses: read_terminal emits
terminal.read.request, the renderer serializes the buffer (visible screen by
default, or a start_line/count range against total_lines) and answers
terminal.read.respond. Gated to the GUI via HERMES_DESKTOP.
Also restores the flipped-layout titlebar inset fix (app-shell +
desktop-controller) for terminal/preview rails at the window's left edge.
* chore(desktop): trim read_terminal comments
* feat(desktop): add a terminal toggle to the statusbar
The file rail lost its terminal icon, leaving ⌘` and the command palette
as the only ways in. Add a one-click toggle to the statusbar's left
cluster, mirroring the command-center item: it reads $terminalTakeover so
it lights up while the pane is open and stays in sync with the hotkey, and
is gated to chat view (the only place the pane can show).
* fix(desktop): relabel the terminal header button to what it does
The in-pane button claimed a focus/split fullscreen toggle ("Focus
terminal view" / "Return to split view", screen-full/normal icons), but
the terminal is just a resizable side pane — there's no fullscreen. The
button only mounts while the pane is open, so the focus branch was dead
and clicking it merely closed the terminal. Relabel to "Hide terminal"
with a close icon, drop the dead conditional and the now-unused takeover
read.
* fix(desktop): move the terminal toggle next to the version item
Relocate it from the left cluster to the right of the statusbar, just
left of the client version item.
* feat(desktop): default the terminal to PowerShell on Windows
Prefer pwsh (7+) then Windows PowerShell 5.1 over cmd.exe, falling back to
comspec only when neither is present. -NoLogo drops the startup banner so
the prompt sits flush like the POSIX shells.
* feat(desktop): show a persistent divider on the terminal pane
The resize sash only painted on hover, so the terminal/chat boundary was
invisible at rest. Add an opt-in `divider` prop to Pane that paints a thin
resting hairline on the resize edge (side-aware, so it tracks the rail when
the layout flips) and enable it on the terminal pane.
* refactor(desktop): resolve the terminal shell instead of hardcoding it
Make shell selection a real resolver: an explicit override wins
(HERMES_DESKTOP_SHELL on both platforms, $SHELL on POSIX), otherwise
auto-detect the best installed shell — pwsh > Windows PowerShell 5.1 > cmd
on Windows, zsh > bash > sh on POSIX. A shared shellSpecFor() picks the
interactive flags by family, so an overridden bash/pwsh/cmd all launch
correctly.
* fix(desktop): repaint the terminal on light/dark switch
Setting term.options.theme updated colors for the DOM renderer but not the
WebGL one, which caches glyph colors in a texture atlas — so already-drawn
cells kept their old palette after a mode switch. Hold the WebglAddon in a
ref and clear its atlas when the theme changes.
* fix(desktop): match the terminal palette to VS Code Light+/Dark+
Adopt VS Code's exact default ANSI palette (the terminalColorRegistry
defaults), enable minimumContrastRatio: 4.5 so foregrounds are clamped
against the background the way the integrated terminal does, and key the
light/dark choice off renderedMode (the painted surface) instead of
resolvedMode so it can't invert. The canvas + inset paint the live skin
surface (--ui-editor-surface-background) so the terminal blends with the
app and follows light/dark, while the contrast clamp keeps colors crisp.
* fix(desktop): tighten command palette search to substring matching
cmdk's default fuzzy scorer matched anything with the query letters
scattered across an item, so e.g. "color" never narrowed to color
entries. Add a substring filter: every typed word must literally appear
in an item's value/keywords, keeping results tight and predictable.
* fix(desktop): blend the terminal header into the skin surface
The persistent-terminal overlay painted the static palette background
(#1e1e1e/#ffffff), so the transparent header strip revealed a near-black
slab above the surface-colored body. Paint the overlay with the live
--ui-editor-surface-background so header and body read as one pane.
* fix(desktop): re-resolve the terminal surface on skin switch
The canvas surface only re-resolved on light/dark change, so switching
skins at the same mode left the WebGL canvas painted with the old tint
until reload. Key the resolve off themeName too. Also trim the palette
comments.
* chore(desktop): drop redundant terminal theming header comment
Pops a session into a standalone, focused window for side-by-side work.
A secondary window loads the renderer at the session route with a
?win=secondary flag (ahead of the HashRouter '#'); it drops the global
sidebar plus the install/onboarding overlays and renders a single chat,
sharing the one local gateway over WS (no backend duplication). The main
process keys windows by sessionId so re-opening focuses the existing one
and self-cleans on close.
Open it via:
- ⌘-click (mac) / ⌃-click (win/linux) a sidebar session — the universal
"open in new window" gesture. Archive moves to the ⋯ / right-click menus
only, off the easy-to-misfire modifier-click.
- "New window" in the session ⋯ and context menus (link-external icon,
i18n'd across en/ja/zh/zh-hant).
A standalone window has no left rail, so AppShell treats its edge as
uncovered and applies the titlebar inset — the chat title clears the
macOS traffic lights instead of hiding behind them.
Co-authored-by: tim404x <tim404x@users.noreply.github.com>
* fix(desktop): prevent sidebar section overlap
Use a shared sidebar section scroller only on short windows so sections do not overlap, while preserving per-section scrolling on taller layouts.
* fix(desktop): measure section stack for compact sidebar mode
Window-height media query kept big windows in compact mode whenever the OS chrome ate into 830px; observe the section stack element instead so compact only engages when the stack is actually short.
* refactor(desktop): drive sidebar compact mode with CSS, not JS
Replace the matchMedia hook with a `short` (max-height: 830px) Tailwind
variant so the per-section scrollers flatten into one shared scroll stack on
short windows purely in CSS. Taller windows keep their per-group scrollers and
recents virtualization unchanged.
* refactor(desktop): pure-CSS two-mode sidebar scroll + collapse/cap groups
Drop the JS-measured compaction in favour of a single `compact` height
variant (max-height: 768px):
- tall: every section is its own capped, independent scroller; Sessions
is the lone flex-1 scroller.
- short: sections flatten and the stack scrolls as one.
Every section is now `shrink-0`, so nothing is squeezed below its
content and bled onto a sibling — the root cause of the header overlap
(flexbox implied min-size). Sessions keeps its virtualized scroller in
short mode only when it's the long list.
Non-session groups (messaging, cron) collapse by default — expanded ids
persist per platform — and render 3 rows, revealing 10 more on demand.
Extract the shared SidebarLoadMoreRow. Stress harness seeds 50 recents
to mirror the real first page.
* chore(desktop): trim sidebar comments, unify "compact" naming
Self-review polish: condense the over-long mode comments, use "compact"
consistently (matching the variant) instead of mixing "short", and drop a
no-op useCallback around revealMoreMessaging.
* chore(desktop): drop dev sidebar stress harness from the PR
Remove stress-probe.ts and its main.tsx import — it was a throwaway
testing aid, not something to ship.
* fix(desktop): send on Enter from live editor text, not stale composer state
Pressing Enter often did nothing (~90% with IME / fast typing); adding a
trailing space "fixed" it. The composer's submit path read the draft from the
AUI composer state (`useAuiState(s => s.composer.text)`) and the derived
`hasComposerPayload`, both of which lag the contentEditable DOM by a render. On
fast typing or IME composition the final keystroke(s) weren't in state yet, so
`submitDraft()` saw an empty draft and dropped the message. A trailing space
only worked around it by forcing an extra input event that flushed the state.
submitDraft() now refreshes draftRef from the editor node and submits/queues
based on the live DOM text, and the Enter handler decides the queue-drain vs
submit branch from the DOM too. draftRef is already synced on every input
event, so this just closes the in-flight-keystroke gap.
Fixes#39630. Also addresses the "typing + Enter does nothing" reports in
#39623.
* test(desktop): cover Enter-submit from live editor text (#39630)
Pin the contract that the composer's Enter path reads the live DOM editor
text, not the render-lagged composer state: a just-typed message sends even
when state hasn't synced; while busy it queues (never drains the queue or
cancels); an empty Enter while busy is a no-op; and an empty idle Enter
drains the next queued prompt. Faithful DOM-event repro mirroring
handleEditorKeyDown + submitDraft.
The "..." overflow that opens the profile manager (the only UI to edit a
profile's SOUL.md) was gated behind profiles.length > 1, so a user with
only the default profile couldn't edit its persona without first creating
a throwaway second profile. Render it unconditionally.
Finder/OS drops became `@file:/Users/...` refs that only resolve when the
gateway shares the local disk, so on a remote gateway non-image files
(PDF/CSV/Markdown/...) never reached the agent. Route OS drops through the
file.attach / image.attach_bytes upload pipeline — in-app project-tree and
gutter drags stay inline workspace-relative refs — across every drop surface:
the conversation area, the composer form, the contenteditable input, and the
message-edit composer (which still reproduced the bug).
Also:
- upload dropped files eagerly when a session exists, so the card shows a
spinner instead of stalling the send (images stay submit-time to avoid
racing their thumbnail write);
- round the attachment card and drop the monospace detail;
- render image previews from the bytes we already hold, so a pasted/dropped
screenshot shows its thumbnail and previews even when its only on-disk copy
is a transient path (the data URL is not persisted to localStorage).
Supersedes #38615, #41203.
Co-authored-by: LeonSGP <154585401+LeonSGP43@users.noreply.github.com>
Co-authored-by: Teknium <127238744+teknium1@users.noreply.github.com>
* fix(desktop): keep chat recents focused and reset hotkey target
Exclude messaging platform threads from chat recents pagination so Load More returns chat sessions, and clear stale quick-create profile state before Ctrl+N starts a new session.
* fix(desktop): surface new sessions in sidebar + unstick new-chat Thinking
Two renderer regressions in the desktop chat app:
- Sidebar ordering: orderByIds/reconcileOrderIds appended ids missing from
the persisted order to the BOTTOM. Callers pass recency-sorted lists
(newest first), so a brand-new Ctrl+N session sank below the saved order
and read as "my latest session never showed up". Prepend fresh ids so new
activity surfaces at the top.
- New-chat stuck on "Thinking": terminal/attention state transitions
(turn finished, error, or agent now waiting on user) were RAF-batched.
Electron throttles requestAnimationFrame to ~0 while the window is
backgrounded, occluded, or unfocused, stranding the deferred flush. Flush
critical transitions (!busy || needsInput) synchronously; keep the busy
heartbeat RAF-batched to avoid scroll churn.
Does not touch the messaging-source exclusion in chat recents queries.
* fix(desktop): stop excluding messaging platforms from chat recents
The "keep chat recents focused" change excluded every messaging-platform
source (telegram, discord, slack, …) from the recents query. That silently
undid the messaging-source-folder feature already on main (ede4f5a4a): the
sidebar builds those folders purely from the loaded recents page, so once the
sources were filtered out the folders never rendered — telegram and friends
vanished from the left sidebar.
Only cron stays excluded (it has its own dedicated section). Messaging
sessions belong in the sidebar and render with their platform folder/icon.
Removes the now-unused MESSAGING_SESSION_SOURCE_IDS export.
* fix(desktop): give each messaging platform its own self-managed sidebar section
Recents are local-only again: cron and every messaging platform are excluded
from the chat-recents query, so "Load more" pages through interactive local
chats instead of interleaving gateway threads that bury them.
Each messaging platform (telegram, discord, ...) is now fetched as its own
slice (refreshMessagingSessions) and rendered as a self-managed sidebar
section with its platform icon, count, and per-platform "load more" — no
source-grouping magic inside recents.
Handed-off sessions (live source becomes local after a handoff) keep their
origin-platform badge on the row via handoff_platform, so a Telegram thread
continued in the desktop still reads as Telegram.
* fix(desktop): self-heal a stranded routed session in route-resume
An intermittent create/stream race can leave selected/active session ids
null while the route stays on /:sid — the transcript then sticks empty
even though the turn completed and persisted (the "second Ctrl+N shows no
response" symptom). The pathname didn't change, so route-resume's normal
gate skipped and the view stayed stuck.
Resume whenever the routed session isn't the loaded one, gated on
freshDraftReady so the /:sid -> /new transition (which also momentarily
nulls selected/active a render before the pathname flips) is NOT treated
as stranded. selectedStoredSessionIdRef is set synchronously at resume
entry, so this can't loop, and the resume cached fast-path restores the
already-streamed messages without a refetch.
* fix(desktop): bypass smooth reveal on primary markdown stream
Render main assistant text through deferred markdown directly instead of the smooth-reveal wrapper. This isolates the wrapper to reasoning surfaces and avoids the intermittent blank-response regression after consecutive new-session flows.
eslint --fix (import sort + padding-line-between-statements) on sidebar/index.tsx
after cherry-picking @dangelo352's commits; add release.py AUTHOR_MAP entry so
CI doesn't block on the unmapped author email.
* feat(desktop): hover-reveal collapsed chat sidebar as a fixed overlay
When the sessions sidebar is collapsed, hovering the left edge now floats
it back in as a fixed overlay over the main content instead of just being
hidden. The collapsed grid track stays at 0px so the panel never reserves
space — it slides over whatever's underneath and retracts on pointer-leave.
- PaneShell: new hoverReveal prop. When a pane is collapsed + hoverReveal,
render an edge hot-zone + a side-anchored floating panel (absolute, full
height, honors any persisted resize width) that slides in on hover/focus.
- ChatSidebar: force the (otherwise opacity-0 when collapsed) sidebar fully
visible + interactive while the overlay is revealed, via an
in-data-[pane-hover-reveal=open] variant.
- desktop-controller: opt the chat-sidebar pane into hoverReveal.
* feat(desktop): lower window minWidth 900→400
Lets the window shrink to a narrow rail (e.g. for the collapsed
hover-reveal sidebar) instead of being floored at 900px.
* fix(desktop): render full sidebar content in hover-reveal overlay
The hover-reveal overlay showed only the nav rail — session rows, search,
pinned/recents were gated behind `sidebarOpen` (false while collapsed), so
they never mounted in the floated panel.
Add a $sidebarRevealed store the PaneShell overlay drives via a new
onHoverRevealChange callback, and gate ChatSidebar's content on
`sidebarOpen || sidebarRevealed` (contentVisible) instead of raw open
state. The overlay now shows the complete sidebar.
* fix(desktop): drop shadow on hover-reveal sidebar overlay
* feat(desktop): hover-reveal the file-browser sidebar too
The reveal mechanism already lives in the shared Pane primitive — the
right rail just opts in with hoverReveal. Its content renders
unconditionally, so (unlike the chat sidebar) it needs no extra
content-visibility gating.
* clean(desktop): tighten hover-reveal pane code
KISS pass — flatten the translate ternary, derive a single `revealed`,
inline the edge style, drop the redundant set-guard, and trim comments to
the house one-liner style. No behavior change.
* fix(desktop): stop hiding sidebar nav labels on narrow windows
The nav labels (New session, Skills, …) and the ⌘N hint were gated on a
viewport breakpoint (max-[46.25rem]:hidden), so shrinking the window hid
them even when the sidebar itself was wide — including in the hover-reveal
overlay. Drop the gate; the label already truncates (min-w-0 flex-1) so it
ellipsizes gracefully in a narrow rail, and contentVisible already hides it
when collapsed to the icon rail.
* feat(desktop): auto-collapse both sidebars below 600px into hover-reveal
Add a Pane `forceCollapsed` prop — collapses the track without writing to
the store (so the saved open state restores when the window widens) while
keeping hoverReveal alive (unlike `disabled`, which suppresses it).
desktop-controller watches (max-width: 600px) and force-collapses the chat
sidebar + file browser, so on a narrow window both rails get out of the way
and the hover-reveal overlay becomes the way in.
* feat(desktop): hover-intent + refined easing for sidebar reveal
- Gate the reveal on pointer velocity: the full-height edge hot-zone now
only arms on a slow, deliberate pass (<=0.55 px/ms). Fast sweeps toward
the titlebar/statusbar — or off the window — blow past the threshold and
never trigger, so the wide hit area stops being a nuisance.
- Swap the slide easing to cubic-bezier(0.32,0.72,0,1) at 260ms (snappy-out,
soft-land) for a more serious-app feel.
* fix(desktop): don't reveal sidebar during window resize
Resizing the window parks the cursor on the screen edge and fires slow
pointermoves over the hot-zone, reading as deliberate intent. Guard the
reveal on (a) e.buttons !== 0 — any button-held drag, incl. edge-resize —
and (b) a 250ms cooldown after any window resize event.
* feat(desktop): hoverIntent-style poll gate + inert contents during slide
Replace the single-sample velocity check (too eager — fired on any one slow
move, incl. resize drift) with a port of Brian Cherne's hoverIntent: poll
the pointer every 90ms and only arm once it has *settled* (moved <5px between
two consecutive polls inside the edge zone). Fly-bys, pass-throughs, and
resize drift never produce two close samples in a row, so they don't trigger.
Also keep the revealed panel's CONTENTS pointer-events-none until the slide-in
transition finishes (onTransitionEnd → settled), so you can't misclick a
session row mid-animation. Resets on retract.
* fix(desktop): no cursor/hit-test leak before reveal settles
The edge hot-zone showed cursor:pointer the instant the pointer touched it —
before the panel was armed or in view. And contents were inert but the panel
itself still hit-tested, so the cursor could flip mid-slide. Fix: hot-zone is
cursor-default (it's invisible), and the whole panel is pointer-events-none
until revealed && settled, so the cursor never changes or lands on a row
before the slide-in finishes.
* fix(desktop): geometry-driven close so revealed panel always retracts
The revealed panel relied on its own onPointerLeave to close — but a panel
that slid in under a still cursor (or whose contents were inert during the
slide) never fires enter/leave, so it got stuck open (esp. the file browser).
onTransitionEnd also bubbled from the file-tree's own row transitions,
tripping the settled flag wrongly.
Replace with a document-level pointermove watcher that closes once the cursor
leaves the panel's bounding rect + a 24px grace — independent of pointer-events
state or what the contents do. Gate interactivity on a simple slide-duration
timer (interactive) instead of the fragile transitionEnd, so the cursor still
can't flip or land on a row before the panel is in view.
* feat(desktop): make sidebar toggle shortcuts reveal when force-collapsed
mod+b / mod+j were no-ops on a narrow (force-collapsed) window — they
flipped the store but the pane ignores it. Now the toggle handlers also
dispatch PANE_TOGGLE_REVEAL_EVENT; a force-collapsed Pane listens (only while
overlayActive) and flips its hover-reveal, so the shortcut floats the rail in
(and back out) at this responsive breakpoint.
* refactor(desktop): name the 600px sidebar collapse breakpoint
Hoist the inline '(max-width: 600px)' literal into
SIDEBAR_COLLAPSE_BREAKPOINT_PX + SIDEBAR_COLLAPSE_MEDIA_QUERY in
layout-constants, so the responsive collapse point is a single named source
of truth instead of a magic string in the controller.
* tweak(desktop): sidebar auto-collapse breakpoint 600px -> 768px
768 is the standard md breakpoint and a more honest 'no room to dock' point.
* tweak(desktop): halve sidebar reveal slide duration 260ms -> 130ms
* Revert "tweak(desktop): halve sidebar reveal slide duration 260ms -> 130ms"
This reverts commit 6009a13200.
* perf(desktop): pre-mount hover-reveal contents to kill slide-in stall
The reveal mounted the (heavy, virtualized) sidebar contents in the same
frame the slide started, so the browser stalled painting the transform until
the mount finished — a ~100-200ms beat before the panel moved, very visible
on the instant keyboard toggle (hover masked it via the 90ms intent poll).
Report overlayActive (collapsed-overlay mode) rather than the live reveal
state to the mount consumer, so contents stay mounted off-screen while
collapsed and reveal is a pure transform. Visibility is still driven
separately by the data-pane-hover-reveal attr + the slide transform.
* fix(desktop): make reveal hotkey spammable
Two throttles on the reveal toggle:
- The handler fired both the reveal event AND toggleSidebarOpen() per press;
the store write hits localStorage synchronously every keystroke + recomputes
the grid, janking rapid presses. When collapsed, only dispatch the reveal
event (the store toggle was a no-op anyway).
- The geometry close-watcher slammed a keyboard-opened panel shut on the first
stray pointermove (trackpad jitter), fighting hotkey spam. Keyboard reveals
now ignore geometry until the cursor actually enters the panel, then the
mouse takes over.
* fix(desktop): inset reveal hot-zone past the OS window-resize gutter
The hot-zone sat flush at the window edge (left-0/right-0), overlapping the
OS resize grab strip — reaching to drag-resize naturally slows the cursor
there, which hoverIntent reads as settled and reveals before the resize drag
even starts. Inset the hot-zone 8px so the outermost edge stays a pure
resize/drag region and only an intentful move just inside it arms a reveal.
* fix(desktop): keep reveal hot-zone at edge, gate arming past resize gutter
Insetting the hot-zone made it unreachable when moving fast. Instead, anchor
the zone flush at the edge (w-4, always captures the pointer) but only ARM the
reveal when the cursor settles >=8px in from the edge — so a resize-reach that
parks on the outermost OS grab strip never triggers, while a deliberate move
into the zone still does. Keeps polling while in the gutter so moving inward
still arms.
* refactor(desktop): rebuild hover-reveal as pure CSS, delete the JS state machine
The hand-rolled pointer state machine (hoverIntent poll, refs, timers, document
pointermove geometry-close, interactive gate, resize cooldowns, keyboard-held
suppression) was fragile and side/instance-specific — hover broke on the right
rail, keyboard toggles triggered phantom animations, resize popped it open.
Replace all of it with the native primitive: CSS group-hover drives the slide
transform; a transition-delay on enter (instant on leave) is the hover-intent
gate (a fast pass-by doesn't dwell long enough to open); a thin edge trigger
inset past the OS resize grab strip arms it; and a single `forced` bool
(data-forced, toggled by the keyboard event) pins it open. Side-agnostic by
construction — group-hover doesn't care which edge or which pane.
Net: ~200 lines of imperative pointer logic → ~40 lines of declarative CSS.
* fix(desktop): don't animate hover-reveal panel across viewport on side flip
Flipping panes changed the off-screen transform from -translateX (off the
left) to +translateX (off the right). transition-transform interpolated
between them, passing through translate-x-0 (fully on-screen) mid-way — so the
hidden panel visibly slid across the window to reach its new hiding spot.
Key the panel on side so it remounts off-screen on the new edge with no
transition to play.
* clean(desktop): tighten hover-reveal markup
KISS pass on the CSS-driven reveal: reuse the existing `side` instead of a
local `left`, move the static duration/ease to inline style (drop two
single-use CSS vars + their arbitrary-value classes, keep only the
state-dependent enter-delay var), and trim comments to the house one-liner
density. No behavior change.
* fix(desktop): inset titlebar past traffic lights when sidebar is force-collapsed
The titlebar content inset (clearing the macOS traffic lights) keyed off the
stored sidebarOpen/fileBrowserOpen, but below the collapse breakpoint both
rails are force-collapsed so the left edge is uncovered while the store still
says open — content (the intro wordmark) overflowed under the lights. Gate
leftEdgePaneOpen on !narrowViewport using the shared SIDEBAR_COLLAPSE_MEDIA_QUERY.
Also rename the now-misleading reveal plumbing to match what it actually does:
onHoverRevealChange -> onOverlayActiveChange, $sidebarRevealed ->
$sidebarOverlayMounted (+ setter/consumer). It reports/stores collapsed-overlay
mode (mount gate), not live reveal state.
* feat(desktop): small --nous-shadow lift on revealed hover-reveal panels
Add a --nous-shadow token (white-based on light, black-based on dark) and apply
it to the floating sidebar panel only while revealed (group-hover / data-forced)
so it reads as lifted off the surface. No shadow on the off-screen panel.
* feat(desktop): shadow-reveal lift on revealed hover-reveal panels
Mirror the --shadow-nous layered falloff into a new --shadow-reveal token whose
drop color flips per mode (white on light, black on dark) via --shadow-reveal-raw
set in :root / :root.dark. Apply the generated shadow-reveal utility to the
floated panel only while revealed (group-hover / data-forced). Leaves the shared
--shadow-nous untouched.
* feat(desktop): use tuned reveal shadow, drop per-mode token
Replace the --shadow-reveal token machinery with Brooklyn's tuned literal
(0 -18px 18px -5px #0000003b) inline per-panel via --reveal-shadow, y-offset
sign flipped for the right side. Same color both modes. Reverts styles.css to
pristine (token removed).
* fix(desktop): use the reveal shadow verbatim, don't invert it per side
Flipping the y-offset sign for the right side inverted the shadow's direction
(cast-up -> cast-down), making it read heavier — not a mirror. The mirror axis
for a left/right panel is offset-x, which is 0 here, so both sides take the
tuned value as-is: 0 -18px 18px -5px #0000003b.
* clean(desktop): hoist reveal shadow to a named const
Move the inline reveal-shadow literal to HOVER_REVEAL_SHADOW alongside the
other HOVER_REVEAL_* tuning consts; drop the now-stale per-side comment.
* fix(desktop): truncate titlebar title before the right tool cluster
The session title used a hardcoded max-w-[52vw] that's blind to where the
right-side tools start, so it ran under them at narrow widths / with pane
tools present. Bound the title container by the same vars the titlebar drag
region uses (--titlebar-content-inset + --titlebar-tools-right +
--titlebar-tools-width) so it truncates exactly at the cluster's left edge.
* fix(desktop): responsive markdown tables — floor width + nowrap headers
The wrapper had overflow-x-auto but the table was w-full with auto layout, so
instead of scrolling it crushed columns until even header words broke mid-word
(Tim/e, Nig/ht). Add a min-w-[18rem] floor so it scrolls horizontally when the
column is narrower than readable, and whitespace-nowrap on th so headers never
break mid-word. Above the floor it still wraps cells naturally.
* fix intro
* fix(desktop): unify dialog/overlay buttons on shared Button component
Replace raw <button> action/text controls across the modal layer (boot
failure, install, update, onboarding, clarify, model-visibility,
notifications, gateway menu) with the shared Button + its variants
(text / ghost / icon-xs). Drops the bespoke square-cornered styling so
every dialog matches the app's slightly-rounded button system, and
swaps clarify-tool's hardcoded "Skip" for the existing i18n string.
* feat(desktop): add dev-only dialog gallery for auditing overlays
A code-split, DEV-gated harness (toggle ⌘/Ctrl+Alt+Shift+D) that triggers
every dialog/overlay so their buttons can be eyeballed in one place:
store-driven overlays (boot failure, updates, notifications, sudo/secret)
plus in-place dialogs (confirm, profile create/rename, attach-url, model
picker/visibility, clarify, tool approval). Never ships to production.
* fix(desktop): use Ctrl+Shift+D for dialog gallery (mac-friendly)
The Cmd/Ctrl+Alt+Shift+D chord is impractical on macOS (Option mangles
the keypress). Ctrl+Shift+D is the same chord on every platform and uses
neither Cmd nor Option.
* fix(desktop): stop overriding button icon size to size-4
Action buttons hardcoded size-4 icons, overriding the Button component's
built-in size-3.5. That extra 2px is why boot-failure / onboarding / gateway
buttons looked chunkier than the settings "Apply" (size-3.5 spinner) despite
being the same component+size. Drop the overrides so icons inherit 3.5.
* feat(desktop): add BrandMark, use it in the updates overlay hero
New BrandMark renders the white logo.png on a hardcoded brand-blue tile
(#0000F2 light / #222 dark), replacing the generic Sparkles hero glyph in
the "update available" overlay. Trying it here first to iterate on the look.
NOTE: apps/desktop/public/logo.png is currently a 1x1 placeholder — the tile
renders now; the glyph appears once the real white logo art is dropped in.
* feat(desktop): add real logo.png asset, render it white in BrandMark
logo.png is blue line-art on transparent, so force it white via filter to
read on both the brand-blue (#0000F2) and near-black (#222) tiles. Bump the
glyph to 62% of the tile for the portrait aspect.
* fix(desktop): BrandMark renders logo as-is, no light bg/radius/padding
Drop the white filter, the hardcoded light-mode blue tile, the radius, and
the inner padding. Logo now fills the tile over a transparent surface in
light mode; dark keeps the #222 tile.
* fix(desktop): bump updates-overlay BrandMark to size-16
* feat(desktop): use downscaled karb.webp in BrandMark
Swap the BrandMark glyph to karb.webp, downscaled from 1129x1418/888KB to
254x320/81KB for the hero badge.
* feat(desktop): use nous-girl mark in BrandMark, invert in dark
Key the white background to transparent so only the black line-art remains
(384px/20KB webp). Light mode shows black art; dark mode flips it white via
dark:invert on the #222 tile. Drop the now-unused karb.webp and logo.png.
* fix(desktop): BrandMark uses nous-girl as-is (no transparent/invert)
The dark-mode invert read as a creepy negative. Use the opaque black-on-white
mark unchanged in both themes; drop the white-key, dark:invert, and #222 tile.
* fix(desktop): give BrandMark an explicit white bg tile
* fix(desktop): use nous-girl.jpg directly in BrandMark
* perf(desktop): downscale nous-girl.jpg to 256x256 (466KB -> 19KB)
* style(desktop): bump nous light --theme-secondary to 14% blue
* fix(desktop): outline button is transparent, not chrome-filled
The outline variant used bg-background (the chrome color), so on cards/overlays
with a different surface it rendered as an odd gray-blue fill (visible on the
boot overlay's Repair install / Use local gateway). Make it bg-transparent so
it inherits the surface like a real outline. Reverts the unrelated
--theme-secondary tweak.
* fix(desktop): clean outline button — thin border, no shadow/fill
Drop shadow-xs and the resting fills (light chrome bg, dark bg-input/30) so
outline is just a thin clean border with a subtle hover, in both themes.
* fix(desktop): stop forcing tertiary bg on outline buttons
A global [data-variant='outline'] rule set background: var(--ui-bg-tertiary),
which (attribute-selector specificity) overrode the cva bg-transparent — so
outline buttons always showed the pale tertiary fill on cards/overlays
regardless of the variant classes. Scope that fill to secondary only; outline
is now a true transparent border.
* style(desktop): unified overlay design system + restore #38631 flat-UI
Overlays/dialogs/toasts share a custom shadow-nous (downward-weighted) and
--stroke-nous hairline instead of hard borders: boot-failure, install,
notifications, model-picker, onboarding, prompt-overlays, updates, Dialog.
- button: outline is a 1px inset ring (no fill/shadow); chrome lives in Button
- BrandMark: 256px nous-girl mark replaces sparkle glyphs (updates/onboarding/about)
- onboarding: conditional header, lemniscate-bloom loaders, OTP device-code boxes,
NOUS CONNECTED hero (ascii decode) + cuneiform easter egg, "Begin" matrix exit
- shared LogView + ErrorState; math/ascii loaders over "Loading..." text
- appearance-settings flattened to SegmentedControl/ListRow; keybind-panel on
shadow-nous + text-variant reset
- restore flat-UI clobbered by #38631's stale-squash (4a1907bd1): command-center,
profiles, skills, messaging, cron de-boxed; shared SearchField + PAGE_INSET_X;
profiles back on OverlaySplitLayout; skills tabs+search one row, no row dividers
* refactor(desktop): clean pass — drop dead code, dedupe, fix stale docs
- log-view: drop unused `bare` prop + forwardRef (no caller uses ref)
- install-overlay: drop `stateOverride` (only the removed dev gallery used it)
- profiles: ProfilesViewProps down to { onClose } (drop vestigial section/titlebar)
- onboarding: hoist shared PROVIDER_ROW_CLASS (was duplicated 2x)
- brand-mark / error-state: tighten comments, fix stale AlertCircle reference
Sidebar and Cron page each carried a near-identical name→prompt→id
title fn. Collapse to a single jobTitle in cron/job-state.ts (the
page variant, which also falls back to script then 'Cron job').
Redesign the cron surface around jobs (not run sessions), following
power-user patterns (GitHub Actions / Airflow / Dagu): master → detail → output.
Sidebar "Cron jobs" section:
- jobs with a state pip + live next-run countdown
- click toggles an inline run-history peek; a run opens its chat (active run highlighted)
- hover: trigger-now + manage (open the Cron page)
- capped at 50 with a "50+" badge
Cron page: de-nested from a collapse-in-row accordion to master/detail —
job list + the selected job's schedule, actions, and run history.
Backend: GET /api/cron/jobs/{id}/runs lists a job's run sessions.
Share STATE_DOT/jobState across both surfaces; drop dead code/keys.
Scheduler sessions (source=cron) were listed in recents, where their
`[IMPORTANT: …]` first-message previews spammed the list — and because
cron runs are always newest, a burst of them consumed the whole recents
page budget and starved real conversations (sidebar showed 0 sessions).
Recents and cron jobs are now two independent lists:
- Backend: /api/sessions + /api/profiles/sessions accept source /
exclude_sources; session_count gains exclude_sources. Recents query
excludes cron; the cron section queries source=cron.
- Desktop: separate $cronSessions store + refreshCronSessions fetch, a
collapsed (persisted) "Cron jobs" section below Sessions that only
renders when cron sessions exist, with its own bounded scroller.
Add rebindable actions for the high-frequency gaps: focus composer, open
model picker, next/prev session, search sessions (⌘⇧F), show files/
terminal tab, and nav→artifacts. Reconcile the duplicate Shift+N new-
session listener into session.new's defaults, and surface the remaining
context-local shortcuts (⌘↵ steer, ⌘L terminal selection, ⌘W close
preview) as read-only rows so the panel is the honest source of truth.