Within each ring band, split the time-ordered nodes into a few sub-bursts
(~5 nodes each) that share an ignite moment, with a touch of per-node jitter.
The build-up reads as clustered pops instead of a constant single-file trickle
(or an all-at-once flood).
The top-center floating HUDs (command palette + session switcher) pin at
top-3, overlapping the titlebar's `[-webkit-app-region:drag]` bands. Drag
regions win hit-testing over the DOM regardless of z-index, so the top of
each surface — the search input — swallowed clicks, leaving only a ~2px
strip focusable. Add `[-webkit-app-region:no-drag]` to the shared
HUD_SURFACE so the whole surface is interactive.
Extract the copy-pasted "re-resolve on theme repaint" MutationObserver into a
shared hooks/use-theme-epoch (useThemeEpoch + onThemeRepaint) and consume it
from the star map, image-gen placeholder, and useIsDark instead of each hand-
rolling its own root observer. Keeps the post-paint read the canvas probes need
(useTheme() would read stale CSS — child effects run before applyTheme).
Also: light-mode band depth (inner wash), travelling-glow core scramble, and
dark-only timeline bloom.
Finding 2 of the desktop UI-consistency pass. Several surfaces intentionally
make an entire row/cell the click target while hosting nested layout inside a
raw <button> (each re-justifying the pattern in a local comment). Introduce a
zero-style RowButton primitive (components/ui/row-button.tsx) that bakes in the
shared semantics — type="button" + a stable data-slot — without imposing any
styling, then migrate every genuine row-button onto it:
- app/overlays/panel.tsx
- app/artifacts/index.tsx
- app/chat/sidebar/chrome.tsx (SidebarRowBody, SidebarRowLink)
- app/settings/providers-settings.tsx
- components/desktop-onboarding-overlay.tsx (PROVIDER_ROW_CLASS rows)
Fully behavior-preserving: RowButton adds no classes, so each row keeps its
exact layout/look (verified by a unit test asserting className passthrough).
Left as-is (not row-buttons; converting would risk visual regressions): the
compact bespoke buttons in shell/statusbar-controls.tsx (STATUSBAR_ACTION_CLASS,
also a nested DropdownMenuTrigger asChild) and pet-generate/reference-chip.tsx.
Finding 1 of the desktop UI-consistency pass: SVG icon sizing had four
competing conventions with no source of truth. Introduce a named icon-size
scale (iconSize.xs/sm/md/lg/xl -> size-3/3.5/4/5/6) in lib/icons.ts and migrate
the genuine icon deviants onto it:
- desktop-install-overlay.tsx: Loader2/Check/AlertTriangle/Chevron* (h-4 w-4,
h-3.5 w-3.5 -> iconSize.md/sm)
- composer/controls.tsx, voice-activity.tsx, queue-panel.tsx: numeric size={N}
on Tabler icons -> iconSize classes
Sizes snap to the nearest scale step; the only rendered deltas are size={11}
-> 12px (queue/stop glyphs, +1px) and AudioLines size={15} -> 14px (-1px, now
matches its sibling toolbar icons). All other migrations are exact (12/14/16px).
Out of scope (different sizing mechanisms, left untouched): non-icon h-N w-N
layout (sliders, skeletons, swatches), sprite size props (PixelEggSprite), and
Codicon font-icon sizing. Broader size-N -> token adoption is follow-up.
Revert the helix coil to the constellation scatter, biased toward the
midline (triangular vertical), and stop a packed core ring from crushing
every quieter bucket into one invisible speck: sqrt-scale the per-bucket
star count, floor star size to 2px, and lift the dim baseline.
The usePromptActions hook is the textbook "god hook" AGENTS.md warns against.
As a first, safe slice, pull its module-level standalone helpers (no closure
over hook state) into a focused, testable use-prompt-actions-utils.ts sibling:
- error classifiers: isSessionNotFoundError, isSessionBusyError,
isProviderSetupError, inlineErrorMessage
- session-busy retry: withSessionBusyRetry (+ its constants)
- attachment IO: base64FromDataUrl, imageFilenameFromPath,
readImageForRemoteAttach, readFileDataUrlForAttach, friendlyRemoteAttachError
- misc: delay, isSessionIdCandidate, blobToDataUrl, renderCommandsCatalog,
slashStatusText, appendText, visibleUserOrdinal, visibleUserIndexAtOrdinal,
the _submitInFlight guard set, and the GatewayRequest type
Pure restructuring, no behavior change; the usePromptActions and
uploadComposerAttachment exports (and their import paths) are unchanged. Adds
unit tests for the pure helpers. use-prompt-actions.ts: 1,956 -> 1,772.
- Sprite-atlas the orbs: render each (ink, sheen, darken) appearance once,
blit it per node, instead of allocating a radial gradient every frame.
- Split paint into a cached static layer + a live core scramble; the heavy
scene only re-renders on real change, so an idle map costs a scramble +
one drawImage rather than a full redraw.
- Pause the render loop while the window is hidden/blurred; resume on focus.
- Make the scramble's glyph count data-independent (constant cells to the
rim, clamped size) so it's the same field on any graph; size tracks zoom.
- Size nodes against the rested fit (fitScale), held stable through
playback's spore-zoom — so t≈0 no longer balloons orbs into bubbles.
- Wind the timeline constellation along a helix for depth.
DesktopController is a route root that had grown a controller's worth of
session-list plumbing inline. Extract the cohesive fetch/paging cluster into
a focused hook and a tested pure helper, per AGENTS.md's "keep route roots
thin" guidance:
- use-session-list-actions.ts: refreshSessions / loadMoreSessions /
loadMoreSessionsForProfile / loadMoreMessagingForPlatform / refreshCronJobs
(plus the private cron/messaging refreshers, sessionsToKeep, and the
excluded-source constants)
- desktop-controller-utils.ts: pure sameCronSignature helper (+ unit tests)
Pure restructuring, no behavior change. desktop-controller.tsx: 1,441 -> 1,233.
Pull ChatBar's module-level pure helpers, constants, and the QueueEditState
type out of the 2.3k-line composer/index.tsx into a focused, testable
composer-utils.ts sibling:
- constants: COMPOSER_STACK_BREAKPOINT_PX, COMPOSER_SINGLE_LINE_MAX_PX,
COMPOSER_FADE_BACKGROUND, DRAFT_PERSIST_DEBOUNCE_MS
- helpers: pickPlaceholder, COMPLETION_ACTIONS, slashChipKindForItem,
slashArgStage, slashCommandToken, cloneAttachments
- type: QueueEditState
Pure restructuring, no behavior change; adds unit tests for the slash helpers.
(The ChatBar component itself is a single tightly-coupled megacomponent; a
deeper hook-based decomposition is left for a dedicated follow-up.)
Behavior-preserving extraction of the 1,942-line thread.tsx transcript
renderer into co-located sibling modules, matching the existing flat
assistant-ui/ convention:
- thread-content.ts / thread-timestamp.ts: pure helpers (+ unit tests)
- thread-types.ts: shared RestoreMessageTarget
- thread-status.tsx: loading / stall / background-resume indicators
- thread-message-parts.tsx: reasoning + tool part components
- assistant-message.tsx, system-message.tsx, user-message.tsx,
user-edit-composer.tsx: the message renderers
thread.tsx now holds only the Thread route component (1,942 -> 119 lines).
Also drops a dead readAloudAudio module variable (no references).
A top-down Memory Graph panel: memories and skills on a radial time axis
(core = oldest, outer rings = newer) with a playable / scrubbable timeline
that builds the map up over time.
- Reveal lives off the React tree (a ref drives the canvas, a nanostore atom
drives the timeline + legend), so a play-through or scrub never re-renders
the panel; paint is coalesced to one rAF and playback is abortable, so even
frantic scrubbing stays responsive.
- Adaptive dated rings: one equal-width ring per POPULATED calendar bucket,
a "nice-tick" count scaled to the span. Constant (orthographic) core/band
scale — more data grows the disk outward (more rings), never thinner.
- A bucket's nodes fill the band inside their ring and ignite staggered by
real timestamp across it (no end-dump), with an EVE-style warp-in; the
camera steps out band-by-band as rings are reached.
- ASCII "computing" core, theme-aware palette with a distinct memory hue,
shared trackpad-gesture primitives.
- Shareable WoW-style "loadout" codes on a generic, reusable codec
(@/lib/loadout: bitstream + DEFLATE + version/checksum frame + base64url).
- Opens from the statusbar and command palette; i18n across all locales.
Deps: d3-force, fflate (drops unused react-force-graph-2d).
The Cmd-K "Install theme…" palette listed Marketplace themes with no hint
that you already had them, and clicking one re-downloaded + re-installed a
theme you owned. The Appearance settings grid already detected this, but by
parsing theme descriptions inline on every render — plumbing that never made
it to the palette.
Lift it into one reactive source and reuse it everywhere:
- $marketplaceInstalls (computed over $userThemes): extensionId -> installed
theme, derived once via marketplaceIdOf and memoized, instead of rebuilding
a Set per render.
- Both install surfaces now mark owned rows installed and, on click,
re-activate the installed theme rather than re-fetching it.
- Drops the duplicated description-parsing in settings and the per-session
"installed here" state in both surfaces (the store is the source of truth,
so previously-installed themes show correctly too).
DRY: the roomier-side bias computed its probability two ways
(STROLL_TOWARD_ROOM and 1 - STROLL_TOWARD_ROOM). One draw XNOR'd against
the roomier side says the same thing more plainly.
The floating pet wandered almost constantly: every idle beat picked a new
walk and hops fired ~45% of the time, so it read as nervous rather than
alive. Make movement the exception, not the default, and split the
overgrown roam hook into focused modules.
Behavior (per ambient game-AI: GameAIPro ch.36 + idle/wander state
machines):
- Loaf, don't pace: most decision beats just keep resting (REST_CHANCE
0.62) instead of always re-walking.
- Memoryless dwell: pauses now draw from an exponential distribution
(mostly short rests, the occasional long loaf) instead of a uniform
1.8-5.2s window, so the cadence never reads as a metronome.
- Hops dialed back 0.45 -> 0.2 (the jumpiest, noisiest motion).
Structure (no god-file; a hook should own one narrow job):
- roam-behavior.ts - what to do & when (dwellMs, chooseMove,
pickStrollTarget) + tuning. Pure, rng-injectable.
- roam-geometry.ts - where it can stand (snapshotLedges, overlayLedge,
resolveLedge, overlapsX, groundTop). DOM measurement + pure ledge math.
- use-pet-roam.ts - the physics/RAF loop only.
Tests: deterministic, rng-seeded unit coverage for the decision + geometry
helpers (behavior contracts, not snapshots).
When a full-screen route overlay (settings/profiles/cron/agents/command-center) is up, the pet's walkable surface swaps to a single ledge at the overlay card's bottom edge — derived from OverlayView's shared inset, not measured — so it patrols there; closing the overlay restores the normal surfaces and it drops back down.
Walk speed is derived from the sprite's animation loop + on-screen size (one body-width per loop) instead of a fixed px/s, so it steps rather than glides; the pet also sinks a few px so its feet meet the surface instead of hovering.
usePetRoam re-measures ledges from the live DOM each beat and walks/hops/falls between them, driving DOM position imperatively (no per-frame re-render).
Opt-in $petRoam (localStorage), $petMotion (run/jump pose) and $petRoamDir (-1/0/1) feed the shared $petState only while the agent is at rest ($petAtRest), so a wander never overrides real activity.
The Gateway item is the only statusbar entry with variant === 'menu'.
Since da73223f4 wrapped every render branch in `Tip`, the menu branch
nested `<DropdownMenu>` (a Radix Root that renders no DOM node) inside
`Tip`'s `<TooltipTrigger asChild>`. With no element to attach to, Radix
could never wire hover listeners, so the tooltip silently never showed.
`Tip` also can't be moved inside `DropdownMenuTrigger asChild` (the shape
proposed in #54859): it's a plain component, not a Slot-forwarding one, so
the trigger's injected ref/handlers would land on `TooltipContent` instead
of the button and break the menu's click + popper anchoring.
Fix by composing both trigger Slots directly onto a single <button>
(`TooltipTrigger asChild` over `DropdownMenuTrigger asChild`), the pattern
already used in profile-switcher.tsx, and skip the tooltip wrapper entirely
when the item has no title.
Supersedes #54859.
Co-authored-by: wnuuee1 <wnuuee1@users.noreply.github.com>
Subagent session pop-outs (`watch=1`) spectate a run driven elsewhere, so
editing/steering the transcript from there makes no sense. Gate the composer
and the user-bubble mutations on `isWatchWindow()`:
- hide the composer (folds into `showChatBar`)
- user prompts become a read-only button that toggles the 2-line clamp so long
prompts stay fully readable, instead of opening the edit composer
- drop the stop/restore actions and the checkpoint branch-picker
Keyed off the narrow `isWatchWindow()` (not `isSecondaryWindow()`), so the
new-session and cmd-click pop-outs are unaffected.
Let users click the status bar context indicator to see how tokens are
split across system prompt, tools, rules, skills, MCP, and conversation.
Co-authored-by: Cursor <cursoragent@cursor.com>
The bootstrap-runner PowerShell spawn is formatted multiline (spawn(\n ps,\n fullArgs,...), so the literal substring 'spawn(ps, fullArgs' never matched and the assertion was failing on main independent of #54635. Convert it to a whitespace-tolerant regex like every other call-site assertion in this file.
The recurring Windows desktop console-flash bug (#54220) is governed by the
*parent's* console, not by each child spawn. The desktop backend was launched as
GUI-subsystem pythonw.exe, which has no console at all — so every
console-subsystem child it spawns (git, gh, cmd, wmic, powershell, ...) had to
allocate its own console, flashing a window. That is why the fix had become an
endless per-call-site sweep of CREATE_NO_WINDOW flags: each leaf spawn was
papering over a missing console on the root.
Launch the backend as the venv's console python.exe instead. Under the existing
hiddenWindowsChildOptions() wrapper (windowsHide: true -> CREATE_NO_WINDOW) the
backend owns a single *windowless* console, and every descendant spawn inherits
it instead of allocating a visible one. This makes "no flashing windows" a
property of the one backend launch rather than a flag that must be remembered at
every spawn site — including spawns inside third-party libraries that no
call-site sweep can reach.
Verified on Windows 11 25H2 (Windows Terminal default): with the per-site hide
flag forcibly neutered, the canonical culprits (git/gh/cmd/wmic/powershell)
spawned naively and none flashed, while the same naive spawn from the old
console-less pythonw parent did flash — isolating the parent console as the cause.
Two premises behind the old pythonw approach did not hold up on current Windows
and are dropped here:
- The venv Scripts\python.exe uv shim, under CREATE_NO_WINDOW, re-execs base
python *windowless* — it does not flash a conhost (the #52239 concern), so the
base-pythonw detour is unnecessary.
- Console python restores stdout, so the backend announces its port on the normal
HERMES_DASHBOARD_READY stdout line; the pythonw-only ready-file side channel is
no longer needed and the readyFile opt-in is removed.
Removes the now-dead pythonw machinery (getNoConsoleVenvPython, toNoConsolePython,
applyWindowsNoConsoleSpawnHints, readVenvHome) and updates the test to assert the
new invariant: backend command is never pythonw, both backend spawns still go
through hiddenWindowsChildOptions, and no backend opts into the ready-file path.
Scope: this fixes the high-frequency backend-descendant flash classes. The
updater/UAC handoff (#54543) and embedded-terminal PTY accumulation (#53555)
classes have separate root causes and are unaffected.
User terminal tabs and their recent scrollback now survive an app restart
(VS Code parity). Tabs, active selection, cwd, and a serialized scrollback
snapshot are written to localStorage on every change; on launch the tabs
reopen with their history replayed above a fresh shell. Processes are NOT
revived — a new shell starts one line below the restored block.
- Capture: SerializeAddon snapshots the buffer on a 750ms leading-edge
throttle, so a `cmd; quit` lands on disk before teardown; the snapshot is
trimmed of its trailing idle prompt (no "double prompt" on restore) and
capped (200 scrollback lines / 48k chars) to stay under the storage budget.
- Teardown guard: app quit/reload kills the PTYs from the main process,
firing onExit in the renderer, but React skips effect cleanups on teardown
so the per-instance `disposed` flag never flips. A pagehide/beforeunload
flag stops onExit from calling closeTerminal() and wiping the persisted
tabs right before relaunch restores them. A real `exit`/Ctrl-D still closes.
- Agent mirror tabs stay runtime-only — only user tabs persist.
`hermes serve` is newer than the desktop binary's release cadence, so a new
app launched against an un-upgraded managed install / PATH `hermes` would
crash on an unknown subcommand and brick the user mid-upgrade. Detect whether
the resolved runtime registers `serve` (fast source read of its dashboard.py,
with a one-time CLI probe fallback) and rewrite the backend argv to the legacy
`dashboard --no-open` only when it does not. Happy path (current runtimes)
pays nothing and still spawns `serve`.
- electron/backend-command.cjs: pure serve/dashboard argv helpers + serve-
source detection (unit-tested in backend-command.test.cjs)
- main.cjs: backendSupportsServe() cache + getBackendArgsForRuntime() guard at
both backend spawn sites; expose `root` from the Windows venv unwrap so the
fast source check covers Windows too
- docs: note the backward-compat fallback in README, desktop.md, AGENTS.md
The desktop app spawned `hermes dashboard --no-open` as its backend, which
made the dashboard look like a desktop prerequisite. Add a dedicated headless
`hermes serve` command that boots the same gateway (shared cmd_dashboard /
start_server) but never opens a browser, and point the desktop backend spawn
exclusively at it. dashboard and serve are now independent surfaces — neither
launches the other.
- subcommands/dashboard.py: factor shared server args; add `serve` parser
(always headless; accepts legacy --no-open as a no-op)
- main.py: register serve in _BUILTIN_SUBCOMMANDS + coalesce set + gui-log
detection; extend stale-backend reaper patterns to match `serve`
- desktop electron: spawn `serve`, rename dashboardArgs -> backendArgs,
update comments + windows-child-process test assertions
- docs: desktop README, desktop.md (incl. remote-backend), AGENTS.md, and
cli-commands.md now describe `hermes serve` as the desktop/headless backend
The desktop app spawns a headless `hermes dashboard --no-open` backend and
talks to it through the shared @hermes/shared WebSocket client — it never
runs or requires the browser dashboard UI. Spell this out in the desktop
README, the desktop docs page, and AGENTS.md so "dashboard" stops reading
as a desktop prerequisite.
Remove the prompt-gap cleanup that sent Ctrl-L into the user's shell; it could
render as literal ^L and create the exact top-line gap it was meant to hide.
Keep first-prompt cleanup renderer-side only, and parse short ESC charset
sequences so the initial newline stripper does not disarm early.
Also add a Close all action to the terminal tab context menu.
Revert the repo-wide prettier churn the earlier fmt pass pulled into files
unrelated to this work; run prettier/eslint scoped to the touched files only.
- Gateway status popout: flatten the header to stacked connection + inference
statuses with system-panel and restart actions (reusing the shared
runGatewayRestart helper). The recent-activity tail is now live while the
popout is open via the shared LogView (WS connection churn filtered), and the
icon / "View all logs" link dismiss the popover.
- Statusbar "menu" items accept a menuContent(close) render fn over a now
controlled DropdownMenu, so popover content can close itself.
- Drop the always-on gateway-log poll from useStatusSnapshot (logs are fetched
by the popout only while open).
- SearchField → text-xs to match Input/Select (controlVariants).
- Command center: remove the usage/system section dividers, swap the sessions
nav icon (Pin → MessageCircle), small padding tweaks.
The Electron desktop app and the web dashboard each carried their own
copy of the tui_gateway JSON-RPC WebSocket client plus near-identical
auth'd WS-URL construction. The dashboard's copy was the historical
source of the "is the dashboard required to run the desktop app?"
confusion, since the two surfaces looked coupled.
Consolidate the genuinely shared transport into the existing
framework-agnostic `@hermes/shared` package so both surfaces consume it
independently — neither app depends on the other:
- Move `resolveGatewayWsUrl` + `GatewayReauthRequiredError` (single-use
OAuth ticket re-mint vs long-lived token fallback) into
`@hermes/shared`; desktop now imports them directly.
- Add `buildHermesWebSocketUrl`, one base-path/scheme/auth-aware URL
builder, and route every dashboard WS endpoint through it
(`/api/ws`, `/api/events`, `/api/pty`, plugin WS URLs).
- Reduce the dashboard `GatewayClient` to a thin subclass of the shared
`JsonRpcGatewayClient`, deleting ~210 lines of duplicated pending-call
/event-dispatch/connect plumbing while keeping its dashboard-specific
ticket-vs-token auth selection.
- Drop the stale "start it with --tui" chat banner, which implied the
dashboard flag was required.
Behavior is preserved on both surfaces; the dashboard additionally
inherits the shared client's 15s connect timeout (previously
desktop-only), so a hung connect now fails fast instead of pinning the
composer in "connecting".