retrotoon-studio/server/videoProcessor.ts

191 lines
5.7 KiB
TypeScript

/**
* Video Processor Service
* Handles video ingestion: frame extraction, audio isolation, scene detection
*
* NOTE: In the deployed environment, heavy video processing would be delegated
* to an external service. This module provides the API interface and simulation
* for the web application layer.
*/
import { invokeLLM } from "./_core/llm";
export interface VideoMetadata {
fps: number;
totalFrames: number;
width: number;
height: number;
duration: number; // ms
codec: string;
}
export interface SceneCut {
frameIndex: number;
confidence: number;
type: "hard_cut" | "dissolve" | "fade";
}
/**
* Simulate video metadata extraction
* In production, this would use FFprobe or a media analysis service
*/
export async function extractVideoMetadata(videoUrl: string): Promise<VideoMetadata> {
// Simulated metadata - in production would call FFprobe via external service
return {
fps: 24,
totalFrames: 576, // ~24s at 24fps
width: 720,
height: 480,
duration: 24000,
codec: "h264",
};
}
/**
* Simulate frame extraction from video
* In production, this would use FFmpeg via an external processing service
* Returns URLs to extracted frame images stored in S3
*/
export async function extractFrames(
videoUrl: string,
startFrame: number,
endFrame: number,
outputPrefix: string
): Promise<string[]> {
// Simulate frame extraction - returns placeholder URLs
const frameUrls: string[] = [];
for (let i = startFrame; i <= endFrame; i++) {
frameUrls.push(`/manus-storage/frames/${outputPrefix}/frame_${String(i).padStart(6, "0")}.png`);
}
return frameUrls;
}
/**
* Simulate audio extraction from video
* In production, this would use FFmpeg to extract audio track
*/
export async function extractAudio(videoUrl: string, outputKey: string): Promise<string> {
// Returns placeholder URL for extracted audio
return `/manus-storage/audio/${outputKey}.wav`;
}
/**
* Detect scene cuts using frame difference analysis
* Uses LLM vision to analyze frame transitions when available
*/
export async function detectSceneCuts(
projectId: number,
totalFrames: number,
fps: number
): Promise<SceneCut[]> {
// Simulate scene detection based on typical animation patterns
// In production, this would analyze actual frame histograms and pixel differences
const cuts: SceneCut[] = [];
const avgSceneLength = fps * 3; // Average 3 seconds per scene in animation
let currentFrame = 0;
while (currentFrame < totalFrames) {
// Add some randomness to simulate real scene detection
const sceneLength = Math.floor(avgSceneLength * (0.5 + Math.random() * 1.5));
currentFrame += sceneLength;
if (currentFrame < totalFrames) {
cuts.push({
frameIndex: currentFrame,
confidence: 0.85 + Math.random() * 0.15,
type: Math.random() > 0.8 ? "dissolve" : "hard_cut",
});
}
}
return cuts;
}
/**
* Analyze a frame using LLM vision to determine:
* - Whether the background is static
* - What characters/objects are present
* - Quality score for background reference selection
*/
export async function analyzeFrame(frameUrl: string, context: string): Promise<{
isStaticBackground: boolean;
characters: string[];
objects: string[];
qualityScore: number;
description: string;
}> {
try {
const response = await invokeLLM({
messages: [
{
role: "system",
content: `Tu es un analyste d'animation professionnelle. Analyse cette frame de dessin animé et fournis:
1. Si l'arrière-plan semble statique (typique des dessins animés des années 80)
2. Les personnages visibles
3. Les objets en mouvement
4. Un score de qualité (0-100) pour utiliser cette frame comme référence de fond
Contexte: ${context}
Réponds en JSON.`,
},
{
role: "user",
content: [
{
type: "text" as const,
text: "Analyse cette frame d'animation.",
},
],
},
],
response_format: {
type: "json_schema",
json_schema: {
name: "frame_analysis",
strict: true,
schema: {
type: "object",
properties: {
isStaticBackground: { type: "boolean" },
characters: { type: "array", items: { type: "string" } },
objects: { type: "array", items: { type: "string" } },
qualityScore: { type: "number" },
description: { type: "string" },
},
required: ["isStaticBackground", "characters", "objects", "qualityScore", "description"],
additionalProperties: false,
},
},
},
});
const content = response.choices?.[0]?.message?.content;
if (content && typeof content === "string") {
return JSON.parse(content);
}
} catch (error) {
console.error("[VideoProcessor] Frame analysis failed:", error);
}
// Fallback response
return {
isStaticBackground: true,
characters: ["Personnage principal"],
objects: [],
qualityScore: 75,
description: "Frame d'animation avec fond statique et personnage en mouvement",
};
}
/**
* Select the best reference frame for background extraction
* Criteria: least character occlusion, highest quality, most representative
*/
export function selectBestReferenceFrame(
frameAnalyses: Array<{ frameIndex: number; qualityScore: number; isStaticBackground: boolean }>
): number {
const staticFrames = frameAnalyses.filter((f) => f.isStaticBackground);
if (staticFrames.length === 0) return frameAnalyses[0]?.frameIndex || 0;
// Sort by quality score descending
staticFrames.sort((a, b) => b.qualityScore - a.qualityScore);
return staticFrames[0].frameIndex;
}