hermes-agent/hermes_cli/goals.py
Teknium ff85af3fc7
feat(goals): /goal wait <pid> — park the loop on a background process (#50503)
* feat(goals): add /goal wait <pid> barrier to park the loop on a background process

The /goal loop re-pokes the agent every turn via the post-turn judge. When a
goal is gated on a long-running background process (CI poller, build, test
matrix, deploy) that produces nothing to judge yet, this spins the agent into
'is it done?' busy-work and burns the turn budget.

/goal wait <pid> [reason] parks the loop: while the PID is alive, the judge is
skipped, no turn is consumed, no continuation fires, and /goal status shows a
parked indicator. The barrier auto-clears the moment the process exits (the
agent's notify_on_complete watcher is the natural wake signal), then the next
turn resumes normal judging. /goal unwait clears it manually; pause/resume/clear
drop it; a dead/stale PID can never wedge the loop.

Wired across CLI, gateway, and the mid-run command guard for parity. Barrier
persists in SessionDB.state_meta (survives /resume); GoalState gains
backward-compatible waiting_on_pid/waiting_reason/waiting_since fields. 12 new
tests; docs updated.

* fix(goals): use gateway.status._pid_exists for liveness, not os.kill(pid,0)

The Windows-footguns CI guard flagged os.kill(pid, 0) in _pid_alive — on
Windows that's not a no-op, it routes to CTRL_C_EVENT and hard-kills the
target's console process group (bpo-14484). Delegate to the canonical
footgun-safe gateway.status._pid_exists (psutil + ctypes/POSIX fallback)
instead, with a direct-psutil last resort.

* feat(goals): judge-driven auto-wait — the loop parks itself, no manual /goal wait

Makes the wait barrier automatic. Every turn the judge is shown the agent's
live background processes (pid, command, uptime, output tail from the
process_registry) alongside the goal + response, and can return a new 'wait'
verdict instead of continue:
  {"verdict":"wait","wait_on_pid":N}      → park until that process exits
  {"verdict":"wait","wait_for_seconds":N} → park until the deadline passes
evaluate_after_turn acts on the directive (sets the barrier, parks the loop)
so the agent isn't re-poked into busy-work while CI/builds/deploys run. Adds a
time-based waiting_until barrier alongside the pid barrier; both auto-clear and
can never wedge the loop. Drivers (CLI, gateway, tui_gateway) feed the live
registry in via gather_background_processes(). Manual /goal wait stays as an
override. Judge verdict contract widened to (verdict, reason, parse_failed,
wait_directive); legacy {"done":bool} shape still accepted.

* test(goals): update kanban _fake_judge to the 4-tuple judge contract

CI test(3) caught it: test_kanban_goal_mode's _fake_judge still returned the
3-tuple (verdict, reason, parse_failed), but the kanban loop now unpacks the
4-tuple (+ wait_directive). Update the fake to return None for the directive
and accept the background_processes kwarg.

* feat(goals): trigger-based wait — park on a process's own signal, not just exit

Addresses two gaps in the judge-driven wait: (1) the judge could only express
'wait until PID exits' or 'wait N seconds', so a long-lived watcher/server that
fires a trigger MID-RUN (and may never exit) couldn't be waited on; (2) the
process's own watch_patterns/notify_on_complete trigger was invisible to the judge.

Adds a session-based barrier (waiting_on_session) that releases on the process's
OWN trigger via process_registry.is_session_waiting(): the session exits, OR (if
started with watch_patterns) its pattern matches — even while the process keeps
running. list_sessions() now surfaces session_id + watch_patterns/watch_hit/
notify_on_complete so the judge sees the trigger and is told to prefer
wait_on_session for trigger processes. Judge verdict gains a {wait_on_session}
directive (preferred over pid). Backward-compatible GoalState field; pid + time
barriers unchanged.

Tests: TestSessionTriggerBarrier (release on mid-run pattern match while alive,
release on exit, unknown-session, full park→trigger→resume, parse, validation,
backcompat load). 105 goal-surface + 85 process_registry tests green.
2026-06-22 06:27:29 -07:00

1385 lines
60 KiB
Python

"""Persistent session goals — the Ralph loop for Hermes.
A goal is a free-form user objective that stays active across turns. After
each turn completes, a small judge call asks an auxiliary model "is this
goal satisfied by the assistant's last response?". If not, Hermes feeds a
continuation prompt back into the same session and keeps working until the
goal is done, turn budget is exhausted, the user pauses/clears it, or the
user sends a new message (which takes priority and pauses the goal loop).
State is persisted in SessionDB's ``state_meta`` table keyed by
``goal:<session_id>`` so ``/resume`` picks it up.
Design notes / invariants:
- The continuation prompt is just a normal user message appended to the
session via ``run_conversation``. No system-prompt mutation, no toolset
swap — prompt caching stays intact.
- Judge failures are fail-OPEN: ``continue``. A broken judge must not wedge
progress; the turn budget is the backstop.
- When a real user message arrives mid-loop it preempts the continuation
prompt and also pauses the goal loop for that turn (we still re-judge
after, so if the user's message happens to complete the goal the judge
will say ``done``).
- This module has zero hard dependency on ``cli.HermesCLI`` or the gateway
runner — both wire the same ``GoalManager`` in.
Nothing in this module touches the agent's system prompt or toolset.
"""
from __future__ import annotations
import json
import logging
import re
import time
from dataclasses import dataclass, field, asdict
from datetime import datetime, timezone
from typing import Any, Dict, List, Optional, Tuple
logger = logging.getLogger(__name__)
# ──────────────────────────────────────────────────────────────────────
# Constants & defaults
# ──────────────────────────────────────────────────────────────────────
DEFAULT_MAX_TURNS = 20
DEFAULT_JUDGE_TIMEOUT = 30.0
# Judge output budget. The freeform judge returns a one-line JSON verdict, but
# reasoning models (deepseek-v4, qwq, etc.) burn tokens on hidden reasoning
# before emitting the visible JSON — and the first /goal turn's prompt is
# larger than later turns, which pushes total reply length past tight caps.
# 200 tokens (the original default) reliably truncated the JSON on reasoning
# models, leaving '{"done": true, "reason": "The agent successfully' and
# triggering the auto-pause. 4096 covers reasoning + verdict on every model
# we've live-tested; override via auxiliary.goal_judge.max_tokens for
# specifically constrained setups.
DEFAULT_JUDGE_MAX_TOKENS = 4096
# Cap how much of the last response + recent messages we send to the judge.
_JUDGE_RESPONSE_SNIPPET_CHARS = 4000
# After this many consecutive judge *parse* failures (empty output / non-JSON),
# the loop auto-pauses and points the user at the goal_judge config. API /
# transport errors do NOT count toward this — those are transient. This guards
# against small models (e.g. deepseek-v4-flash) that cannot follow the strict
# JSON reply contract; without it the loop runs until the turn budget is
# exhausted with every reply shaped like `judge returned empty response` or
# `judge reply was not JSON`.
DEFAULT_MAX_CONSECUTIVE_PARSE_FAILURES = 3
CONTINUATION_PROMPT_TEMPLATE = (
"[Continuing toward your standing goal]\n"
"Goal: {goal}\n\n"
"Continue working toward this goal. Take the next concrete step. "
"If you believe the goal is complete, state so explicitly and stop. "
"If you are blocked and need input from the user, say so clearly and stop."
)
# Used when the user has added one or more /subgoal criteria. Surfaced
# to the agent verbatim so it sees what to target on the next turn,
# and surfaced to the judge so the verdict considers them too.
CONTINUATION_PROMPT_WITH_SUBGOALS_TEMPLATE = (
"[Continuing toward your standing goal]\n"
"Goal: {goal}\n\n"
"Additional criteria the user added mid-loop:\n"
"{subgoals_block}\n\n"
"Continue working toward the goal AND all additional criteria. Take "
"the next concrete step. If you believe the goal and every "
"additional criterion are complete, state so explicitly and stop. "
"If you are blocked and need input from the user, say so clearly "
"and stop."
)
JUDGE_SYSTEM_PROMPT = (
"You are a strict judge evaluating whether an autonomous agent has "
"achieved a user's stated goal. You receive the goal text, the agent's "
"most recent response, and — when present — a list of background "
"processes the agent has running. Decide one of three verdicts.\n\n"
"DONE — the goal is fully satisfied:\n"
"- The response explicitly confirms the goal was completed, OR\n"
"- The response clearly shows the final deliverable was produced, OR\n"
"- The response explains the goal is unachievable / blocked / needs "
"user input (treat this as DONE with reason describing the block).\n\n"
"WAIT — the goal is NOT done, but the next step is to wait for async "
"work to finish rather than act again. Choose this ONLY when the agent's "
"progress is genuinely gated on something running on its own:\n"
"- A background process listed below is still running AND the response "
"shows the agent is waiting on its result (e.g. a CI poller, build, "
"test run, deploy). If the process has a session id, return it in "
"``wait_on_session`` — that releases when the process exits OR its "
"watch_patterns trigger fires (use this for a long-lived watcher that "
"signals mid-run and may never exit). Otherwise return its pid in "
"``wait_on_pid`` (releases on exit only).\n"
"- The agent says it is rate-limited / backing off / must wait a fixed "
"period — return seconds in ``wait_for_seconds``.\n"
"Picking WAIT parks the loop without burning a turn; it resumes "
"automatically when the pid exits or the time elapses. Do NOT pick WAIT "
"just because work remains — only when re-poking now would be pure "
"busy-work because the agent can't progress until the async thing "
"finishes.\n\n"
"CONTINUE — not done, and there is a concrete next step the agent can "
"take right now. This is the default when in doubt.\n\n"
"Reply ONLY with a single JSON object on one line. Shapes:\n"
'{"verdict": "done", "reason": "<one sentence>"}\n'
'{"verdict": "continue", "reason": "<one sentence>"}\n'
'{"verdict": "wait", "wait_on_session": "<id>", "reason": "<one sentence>"}\n'
'{"verdict": "wait", "wait_on_pid": <int>, "reason": "<one sentence>"}\n'
'{"verdict": "wait", "wait_for_seconds": <int>, "reason": "<one sentence>"}\n'
"The legacy shape {\"done\": <true|false>, \"reason\": \"...\"} is still "
"accepted (true=done, false=continue)."
)
# Rendered into the judge prompt when the agent has background processes
# running. Gives the judge the context it needs to decide WAIT vs CONTINUE
# (and which pid to wait on) without it having to probe anything itself.
JUDGE_BACKGROUND_BLOCK_TEMPLATE = (
"Background processes the agent currently has running (it may be waiting "
"on one of these):\n{background_lines}\n\n"
)
JUDGE_USER_PROMPT_TEMPLATE = (
"Goal:\n{goal}\n\n"
"Agent's most recent response:\n{response}\n\n"
"{background_block}"
"Current time: {current_time}\n\n"
"Is the goal satisfied — done, continue, or wait?"
)
# Used when the user has added /subgoal criteria. The judge must
# evaluate ALL of them being met, not just the original goal.
JUDGE_USER_PROMPT_WITH_SUBGOALS_TEMPLATE = (
"Goal:\n{goal}\n\n"
"Additional criteria the user added mid-loop (all must also be "
"satisfied for the goal to be DONE):\n{subgoals_block}\n\n"
"Agent's most recent response:\n{response}\n\n"
"{background_block}"
"Current time: {current_time}\n\n"
"Decision: For each numbered criterion above, find concrete "
"evidence in the agent's response that the criterion is "
"satisfied. Do not accept generic phrases like 'all requirements "
"met' or 'implying it was done' — require specific evidence (a "
"file contents excerpt, an output line, a command result). If "
"ANY criterion lacks specific evidence in the response, the goal "
"is NOT done — return CONTINUE (or WAIT if blocked on a listed "
"background process).\n\n"
"Is the goal AND every additional criterion satisfied?"
)
# ──────────────────────────────────────────────────────────────────────
# Dataclass
# ──────────────────────────────────────────────────────────────────────
@dataclass
class GoalState:
"""Serializable goal state stored per session."""
goal: str
status: str = "active" # active | paused | done | cleared
turns_used: int = 0
max_turns: int = DEFAULT_MAX_TURNS
created_at: float = 0.0
last_turn_at: float = 0.0
last_verdict: Optional[str] = None # "done" | "continue" | "skipped"
last_reason: Optional[str] = None
paused_reason: Optional[str] = None # why we auto-paused (budget, etc.)
consecutive_parse_failures: int = 0 # judge-output parse failures in a row
# User-added criteria appended mid-loop via the /subgoal command.
# When non-empty the judge prompt and continuation prompt both
# include them so the agent works toward them and the judge factors
# them into the verdict. Backwards-compatible: defaults to empty so
# old state_meta rows load unchanged.
subgoals: List[str] = field(default_factory=list)
# Wait barrier: when the agent is blocked on long-running async work
# (CI poller, build, test run, deploy, rate-limit cooldown) the goal loop
# PARKS instead of being re-poked every turn into busy-work. Two barrier
# kinds, set automatically by the judge (which now sees the live
# background-process list and can return a ``wait`` verdict) or manually
# via ``/goal wait``:
# • ``waiting_on_pid`` — park until that process exits.
# • ``waiting_on_session`` — park until that process_registry session's
# OWN trigger fires: it exits, OR (if it has watch_patterns) its
# pattern matches. Covers long-lived watchers/servers that signal
# mid-run via a trigger and may never exit. Preferred over raw pid
# when the agent set up a watch_patterns/notify_on_complete process.
# • ``waiting_until`` — park until this wall-clock epoch (time backoff).
# While ANY is active, ``evaluate_after_turn`` short-circuits to
# should_continue=False without burning a turn or calling the judge. The
# barrier auto-clears when the pid exits / the trigger fires / the deadline
# passes, then the next turn resumes normal judging. Cleared by that,
# ``/goal unwait``, pause, resume, or clear. Backwards-compatible: old
# state_meta rows load with no barrier.
waiting_on_pid: Optional[int] = None
waiting_on_session: Optional[str] = None
waiting_until: float = 0.0
waiting_reason: Optional[str] = None
waiting_since: float = 0.0
def to_json(self) -> str:
return json.dumps(asdict(self), ensure_ascii=False)
@classmethod
def from_json(cls, raw: str) -> "GoalState":
data = json.loads(raw)
raw_subgoals = data.get("subgoals") or []
subgoals: List[str] = []
if isinstance(raw_subgoals, list):
subgoals = [str(s).strip() for s in raw_subgoals if str(s).strip()]
return cls(
goal=data.get("goal", ""),
status=data.get("status", "active"),
turns_used=int(data.get("turns_used", 0) or 0),
max_turns=int(data.get("max_turns", DEFAULT_MAX_TURNS) or DEFAULT_MAX_TURNS),
created_at=float(data.get("created_at", 0.0) or 0.0),
last_turn_at=float(data.get("last_turn_at", 0.0) or 0.0),
last_verdict=data.get("last_verdict"),
last_reason=data.get("last_reason"),
paused_reason=data.get("paused_reason"),
consecutive_parse_failures=int(data.get("consecutive_parse_failures", 0) or 0),
subgoals=subgoals,
waiting_on_pid=(int(data["waiting_on_pid"]) if data.get("waiting_on_pid") else None),
waiting_on_session=(str(data["waiting_on_session"]) if data.get("waiting_on_session") else None),
waiting_until=float(data.get("waiting_until", 0.0) or 0.0),
waiting_reason=data.get("waiting_reason"),
waiting_since=float(data.get("waiting_since", 0.0) or 0.0),
)
# --- subgoals helpers -------------------------------------------------
def render_subgoals_block(self) -> str:
"""Render the subgoals as a numbered ``- N. text`` block. Empty
when no subgoals exist."""
if not self.subgoals:
return ""
return "\n".join(f"- {i}. {text}" for i, text in enumerate(self.subgoals, start=1))
# ──────────────────────────────────────────────────────────────────────
# Persistence (SessionDB state_meta)
# ──────────────────────────────────────────────────────────────────────
def _meta_key(session_id: str) -> str:
return f"goal:{session_id}"
_DB_CACHE: Dict[str, Any] = {}
def _get_session_db() -> Optional[Any]:
"""Return a SessionDB instance for the current HERMES_HOME.
SessionDB has no built-in singleton, but opening a new connection per
/goal call would thrash the file. We cache one instance per
``hermes_home`` path so profile switches still pick up the right DB.
Defensive against import/instantiation failures so tests and
non-standard launchers can still use the GoalManager.
"""
try:
from hermes_constants import get_hermes_home
from hermes_state import SessionDB
home = str(get_hermes_home())
except Exception as exc: # pragma: no cover
logger.debug("GoalManager: SessionDB bootstrap failed (%s)", exc)
return None
cached = _DB_CACHE.get(home)
if cached is not None:
return cached
try:
db = SessionDB()
except Exception as exc: # pragma: no cover
logger.debug("GoalManager: SessionDB() raised (%s)", exc)
return None
_DB_CACHE[home] = db
return db
def load_goal(session_id: str) -> Optional[GoalState]:
"""Load the goal for a session, or None if none exists."""
if not session_id:
return None
db = _get_session_db()
if db is None:
return None
try:
raw = db.get_meta(_meta_key(session_id))
except Exception as exc:
logger.debug("GoalManager: get_meta failed: %s", exc)
return None
if not raw:
return None
try:
return GoalState.from_json(raw)
except Exception as exc:
logger.warning("GoalManager: could not parse stored goal for %s: %s", session_id, exc)
return None
def save_goal(session_id: str, state: GoalState) -> None:
"""Persist a goal to SessionDB. No-op if DB unavailable."""
if not session_id:
return
db = _get_session_db()
if db is None:
return
try:
db.set_meta(_meta_key(session_id), state.to_json())
except Exception as exc:
logger.debug("GoalManager: set_meta failed: %s", exc)
def clear_goal(session_id: str) -> None:
"""Mark a goal cleared in the DB (preserved for audit, status=cleared)."""
state = load_goal(session_id)
if state is None:
return
state.status = "cleared"
save_goal(session_id, state)
def migrate_goal_to_session(old_session_id: str, new_session_id: str, *, reason: str = "") -> bool:
"""Carry a persistent /goal from a parent session to its continuation.
Context compression rotates ``session_id`` to a fresh child session,
but ``load_goal`` does a flat ``goal:<session_id>`` lookup with no
parent-lineage walk — so an active goal silently dies at the
compaction boundary (#33618). Copy the goal onto the new session and
archive the old row as ``cleared`` so exactly one active goal row
exists per logical conversation (avoids the "two active goals"
hazard of a pure copy).
Returns True when a goal was migrated, False when there was nothing
to migrate or the DB was unavailable. Best-effort and never raises —
a failure here must not block compression.
"""
if not old_session_id or not new_session_id or old_session_id == new_session_id:
return False
try:
state = load_goal(old_session_id)
if state is None or getattr(state, "status", None) == "cleared":
return False
# Don't clobber a goal already set on the child (e.g. a resumed
# lineage that re-established its own goal).
if load_goal(new_session_id) is not None:
return False
save_goal(new_session_id, state)
# Archive the parent's row so it isn't double-counted as active.
clear_goal(old_session_id)
logger.debug(
"GoalManager: migrated goal %s -> %s (%s)",
old_session_id, new_session_id, reason or "rotation",
)
return True
except Exception as exc: # pragma: no cover - defensive
logger.debug("GoalManager: goal migration failed: %s", exc)
return False
# ──────────────────────────────────────────────────────────────────────
# Judge
# ──────────────────────────────────────────────────────────────────────
def _truncate(text: str, limit: int) -> str:
if not text:
return ""
if len(text) <= limit:
return text
return text[:limit] + "… [truncated]"
def _pid_alive(pid: int) -> bool:
"""Return True if a process with ``pid`` is currently alive.
Delegates to ``gateway.status._pid_exists`` — the canonical,
cross-platform, footgun-safe liveness check (psutil with a ctypes /
POSIX fallback). Critically this avoids ``os.kill(pid, 0)``, which on
Windows is NOT a no-op: it routes to ``CTRL_C_EVENT`` and hard-kills the
target's console process group (bpo-14484). Any error resolves to False
(treat unknown as dead) so a stale barrier never wedges the loop — the
worst case is the goal resumes one turn early, which is safe.
"""
if not pid or pid <= 0:
return False
try:
from gateway.status import _pid_exists
return bool(_pid_exists(int(pid)))
except Exception:
pass
# Last-resort fallback if gateway.status is unavailable: psutil directly.
try:
import psutil # type: ignore
return bool(psutil.pid_exists(int(pid)))
except Exception:
return False
def _session_waiting(session_id: str) -> bool:
"""Whether a goal parked on a process_registry session should stay parked.
Delegates to ``process_registry.is_session_waiting`` — True while the
session is running and (if it has watch_patterns) its trigger hasn't fired.
Fail-safe: any import/registry error yields False (don't wait) so a stale
barrier can never wedge the loop.
"""
if not session_id:
return False
try:
from tools.process_registry import process_registry
return bool(process_registry.is_session_waiting(session_id))
except Exception:
return False
_JSON_OBJECT_RE = re.compile(r"\{.*?\}", re.DOTALL)
def _goal_judge_max_tokens() -> int:
"""Resolve auxiliary.goal_judge.max_tokens, falling back to the default.
``load_config()`` is cached on the config file's (mtime, size), so calling
this once per judge turn is cheap. A non-positive or non-int value falls
back to the default rather than crashing the goal loop.
"""
try:
from hermes_cli.config import load_config
cfg = load_config()
value = (
(cfg.get("auxiliary") or {})
.get("goal_judge", {})
.get("max_tokens", DEFAULT_JUDGE_MAX_TOKENS)
)
value = int(value)
if value > 0:
return value
except Exception:
pass
return DEFAULT_JUDGE_MAX_TOKENS
def _parse_judge_response(raw: str) -> Tuple[str, str, bool, Optional[Dict[str, Any]]]:
"""Parse the judge's reply. Fail-open on unusable output.
Returns ``(verdict, reason, parse_failed, wait_directive)`` where:
- ``verdict`` is ``"done"``, ``"continue"``, or ``"wait"``.
- ``parse_failed`` is True when the judge returned output that couldn't
be interpreted as the expected JSON verdict (empty body, prose,
malformed JSON). Callers use it to auto-pause after N consecutive
parse failures so a weak judge model doesn't silently burn the budget.
- ``wait_directive`` is set only for ``verdict == "wait"``: a dict with
``{"pid": int}`` or ``{"seconds": int}`` (whichever the judge supplied).
``None`` otherwise. If a wait verdict carries neither a usable pid nor
seconds, it is downgraded to ``continue`` (can't park on nothing).
Accepts both the new ``{"verdict": ...}`` shape and the legacy
``{"done": <bool>}`` shape.
"""
if not raw:
return "continue", "judge returned empty response", True, None
text = raw.strip()
# Strip markdown code fences the model may wrap JSON in.
if text.startswith("```"):
text = text.strip("`")
# Peel off leading json/JSON/etc tag
nl = text.find("\n")
if nl != -1:
text = text[nl + 1:]
# First try: parse the whole blob.
data: Optional[Dict[str, Any]] = None
try:
data = json.loads(text)
except Exception:
# Second try: pull the first JSON object out.
match = _JSON_OBJECT_RE.search(text)
if match:
try:
data = json.loads(match.group(0))
except Exception:
data = None
if not isinstance(data, dict):
return "continue", f"judge reply was not JSON: {_truncate(raw, 200)!r}", True, None
reason = str(data.get("reason") or "").strip() or "no reason provided"
# Determine verdict — prefer the explicit "verdict" field, fall back to
# the legacy "done" boolean.
verdict_raw = data.get("verdict")
if isinstance(verdict_raw, str):
verdict = verdict_raw.strip().lower()
else:
done_val = data.get("done")
if isinstance(done_val, str):
done = done_val.strip().lower() in {"true", "yes", "1", "done"}
else:
done = bool(done_val)
verdict = "done" if done else "continue"
if verdict not in {"done", "continue", "wait"}:
verdict = "continue"
if verdict != "wait":
return verdict, reason, False, None
# Wait verdict: extract a concrete directive (pid or seconds). Accept a
# few key spellings the model might emit.
def _first_int(*keys: str) -> Optional[int]:
for k in keys:
v = data.get(k)
if v is None:
continue
try:
iv = int(v)
if iv > 0:
return iv
except (TypeError, ValueError):
continue
return None
# Prefer a session-id directive (releases on the process's own trigger —
# exit OR watch-pattern match), then pid (exit only), then seconds.
sess = data.get("wait_on_session") or data.get("session_id") or data.get("wait_session")
if isinstance(sess, str) and sess.strip():
return "wait", reason, False, {"session_id": sess.strip()}
pid = _first_int("wait_on_pid", "pid", "wait_pid")
if pid is not None:
return "wait", reason, False, {"pid": pid}
seconds = _first_int("wait_for_seconds", "seconds", "wait_seconds")
if seconds is not None:
return "wait", reason, False, {"seconds": seconds}
# Wait with no usable target — can't park on nothing; treat as continue.
return "continue", f"{reason} (wait verdict had no target — continuing)", False, None
def _render_background_block(background_processes: Optional[List[Dict[str, Any]]]) -> str:
"""Render the live background-process list for the judge prompt.
Each entry is a ``process_registry.list_sessions()`` dict. Only RUNNING
processes are worth showing (an exited one is nothing to wait on). Returns
an empty string when there's nothing running, so the judge prompt is
byte-identical to the no-background case (no behavior change for the
common path).
"""
if not background_processes:
return ""
lines: List[str] = []
for p in background_processes:
if not isinstance(p, dict):
continue
if p.get("status") == "exited":
continue
pid = p.get("pid")
if not pid:
continue
cmd = _truncate(str(p.get("command") or "").replace("\n", " ").strip(), 120)
uptime = p.get("uptime_seconds")
tail = _truncate(str(p.get("output_preview") or "").replace("\n", " ").strip(), 120)
sid = p.get("session_id")
line = f"- pid {pid}"
if sid:
line += f" / session {sid}"
line += f": {cmd}"
if uptime is not None:
line += f" (running {uptime}s)"
# Surface the process's own trigger so the judge can wait on a
# mid-run signal (watch-pattern) or completion, not just exit.
wps = p.get("watch_patterns")
if wps:
hit = " [already matched]" if p.get("watch_hit") else ""
line += f" | watch_patterns={wps}{hit}"
elif p.get("notify_on_complete"):
line += " | notify_on_complete"
if tail:
line += f" | recent output: {tail}"
lines.append(line)
if not lines:
return ""
return JUDGE_BACKGROUND_BLOCK_TEMPLATE.format(background_lines="\n".join(lines))
def judge_goal(
goal: str,
last_response: str,
*,
timeout: float = DEFAULT_JUDGE_TIMEOUT,
subgoals: Optional[List[str]] = None,
background_processes: Optional[List[Dict[str, Any]]] = None,
) -> Tuple[str, str, bool, Optional[Dict[str, Any]]]:
"""Ask the auxiliary model whether the goal is satisfied.
Returns ``(verdict, reason, parse_failed, wait_directive)`` where verdict
is ``"done"``, ``"continue"``, ``"wait"``, or ``"skipped"`` (when the
judge couldn't be reached). ``wait_directive`` is set only for ``"wait"``
(``{"pid": int}`` or ``{"seconds": int}``); ``None`` otherwise.
``parse_failed`` is True only when the judge call succeeded but its output
was unusable (empty or non-JSON). API/transport errors return False — they
are transient and should fail-open silently. Callers use this flag to
auto-pause after N consecutive parse failures (see
``DEFAULT_MAX_CONSECUTIVE_PARSE_FAILURES``).
``subgoals`` is an optional list of user-added criteria (from
``/subgoal``) factored into the verdict. ``background_processes`` is the
live ``process_registry.list_sessions()`` snapshot; when the agent is
waiting on one (a CI poller, build, etc.) the judge can return a ``wait``
verdict naming its pid, parking the loop instead of re-poking.
This is deliberately fail-open: any error returns ``("continue", ..., False, None)``
so a broken judge doesn't wedge progress — the turn budget and the
consecutive-parse-failures auto-pause are the backstops.
"""
if not goal.strip():
return "skipped", "empty goal", False, None
if not last_response.strip():
# No substantive reply this turn — almost certainly not done yet.
return "continue", "empty response (nothing to evaluate)", False, None
try:
from agent.auxiliary_client import get_auxiliary_extra_body, get_text_auxiliary_client
except Exception as exc:
logger.debug("goal judge: auxiliary client import failed: %s", exc)
return "continue", "auxiliary client unavailable", False, None
try:
client, model = get_text_auxiliary_client("goal_judge")
except Exception as exc:
logger.debug("goal judge: get_text_auxiliary_client failed: %s", exc)
return "continue", "auxiliary client unavailable", False, None
if client is None or not model:
return "continue", "no auxiliary client configured", False, None
# Build the prompt — pick the with-subgoals variant when applicable.
clean_subgoals = [s.strip() for s in (subgoals or []) if s and s.strip()]
background_block = _render_background_block(background_processes)
current_time = datetime.now(tz=timezone.utc).astimezone().strftime("%Y-%m-%d %H:%M:%S %Z")
if clean_subgoals:
subgoals_block = "\n".join(
f"- {i}. {text}" for i, text in enumerate(clean_subgoals, start=1)
)
prompt = JUDGE_USER_PROMPT_WITH_SUBGOALS_TEMPLATE.format(
goal=_truncate(goal, 2000),
subgoals_block=_truncate(subgoals_block, 2000),
response=_truncate(last_response, _JUDGE_RESPONSE_SNIPPET_CHARS),
background_block=background_block,
current_time=current_time,
)
else:
prompt = JUDGE_USER_PROMPT_TEMPLATE.format(
goal=_truncate(goal, 2000),
response=_truncate(last_response, _JUDGE_RESPONSE_SNIPPET_CHARS),
background_block=background_block,
current_time=current_time,
)
try:
resp = client.chat.completions.create(
model=model,
messages=[
{"role": "system", "content": JUDGE_SYSTEM_PROMPT},
{"role": "user", "content": prompt},
],
temperature=0,
max_tokens=_goal_judge_max_tokens(),
timeout=timeout,
extra_body=get_auxiliary_extra_body() or None,
)
except Exception as exc:
logger.info("goal judge: API call failed (%s) — falling through to continue", exc)
return "continue", f"judge error: {type(exc).__name__}", False, None
try:
raw = resp.choices[0].message.content or ""
except Exception:
raw = ""
verdict, reason, parse_failed, wait_directive = _parse_judge_response(raw)
logger.info(
"goal judge: verdict=%s reason=%s%s",
verdict, _truncate(reason, 120),
f" wait={wait_directive}" if wait_directive else "",
)
return verdict, reason, parse_failed, wait_directive
def gather_background_processes(task_id: Optional[str] = None) -> List[Dict[str, Any]]:
"""Return the live background-process snapshot for the goal judge.
Thin, fail-safe wrapper over ``process_registry.list_sessions(task_id)``.
Returns only RUNNING processes (an exited one is nothing to wait on) and
never raises — any import/registry failure yields ``[]`` so the goal loop
degrades to its pre-wait-barrier behavior (judge just won't see processes).
The drivers (CLI + gateway) call this and pass the result into
``GoalManager.evaluate_after_turn(background_processes=...)``.
"""
try:
from tools.process_registry import process_registry
sessions = process_registry.list_sessions(task_id=task_id) or []
except Exception as exc:
logger.debug("gather_background_processes failed: %s", exc)
return []
return [s for s in sessions if isinstance(s, dict) and s.get("status") != "exited"]
# ──────────────────────────────────────────────────────────────────────
# GoalManager — the orchestration surface CLI + gateway talk to
# ──────────────────────────────────────────────────────────────────────
class GoalManager:
"""Per-session goal state + continuation decisions.
The CLI and gateway each hold one ``GoalManager`` per live session.
Methods:
- ``set(goal)`` — start a new standing goal.
- ``clear()`` — remove the active goal.
- ``pause()`` / ``resume()`` — explicit user controls.
- ``status()`` — printable one-liner.
- ``evaluate_after_turn(last_response)`` — call the judge, update state,
and return a decision dict the caller uses to drive the next turn.
- ``next_continuation_prompt()`` — the canonical user-role message to
feed back into ``run_conversation``.
"""
def __init__(self, session_id: str, *, default_max_turns: int = DEFAULT_MAX_TURNS):
self.session_id = session_id
self.default_max_turns = int(default_max_turns or DEFAULT_MAX_TURNS)
self._state: Optional[GoalState] = load_goal(session_id)
# --- introspection ------------------------------------------------
@property
def state(self) -> Optional[GoalState]:
return self._state
def is_active(self) -> bool:
return self._state is not None and self._state.status == "active"
def has_goal(self) -> bool:
return self._state is not None and self._state.status in {"active", "paused"}
def status_line(self) -> str:
s = self._state
if s is None or s.status in {"cleared",}:
return "No active goal. Set one with /goal <text>."
turns = f"{s.turns_used}/{s.max_turns} turns"
sub = f", {len(s.subgoals)} subgoal{'s' if len(s.subgoals) != 1 else ''}" if s.subgoals else ""
if s.status == "active":
if s.waiting_on_session and _session_waiting(s.waiting_on_session):
wr = s.waiting_reason or f"session {s.waiting_on_session}"
return f"⏳ Goal (parked on {wr}, {turns}{sub}): {s.goal}"
if s.waiting_on_pid and _pid_alive(s.waiting_on_pid):
wr = s.waiting_reason or f"pid {s.waiting_on_pid}"
return f"⏳ Goal (parked on {wr}, {turns}{sub}): {s.goal}"
if s.waiting_until and time.time() < s.waiting_until:
remaining = int(s.waiting_until - time.time())
wr = s.waiting_reason or f"{remaining}s"
return f"⏳ Goal (parked {remaining}s — {wr}, {turns}{sub}): {s.goal}"
return f"⊙ Goal (active, {turns}{sub}): {s.goal}"
if s.status == "paused":
extra = f"{s.paused_reason}" if s.paused_reason else ""
return f"⏸ Goal (paused, {turns}{sub}{extra}): {s.goal}"
if s.status == "done":
return f"✓ Goal done ({turns}{sub}): {s.goal}"
return f"Goal ({s.status}, {turns}{sub}): {s.goal}"
# --- mutation -----------------------------------------------------
def set(self, goal: str, *, max_turns: Optional[int] = None) -> GoalState:
goal = (goal or "").strip()
if not goal:
raise ValueError("goal text is empty")
state = GoalState(
goal=goal,
status="active",
turns_used=0,
max_turns=int(max_turns) if max_turns else self.default_max_turns,
created_at=time.time(),
last_turn_at=0.0,
)
self._state = state
save_goal(self.session_id, state)
return state
def pause(self, reason: str = "user-paused") -> Optional[GoalState]:
if not self._state:
return None
self._state.status = "paused"
self._state.paused_reason = reason
# A wait barrier is meaningless once paused — drop it.
self._state.waiting_on_pid = None
self._state.waiting_on_session = None
self._state.waiting_until = 0.0
self._state.waiting_reason = None
self._state.waiting_since = 0.0
save_goal(self.session_id, self._state)
return self._state
def resume(self, *, reset_budget: bool = True) -> Optional[GoalState]:
if not self._state:
return None
self._state.status = "active"
self._state.paused_reason = None
# Resuming starts fresh — clear any stale barrier.
self._state.waiting_on_pid = None
self._state.waiting_on_session = None
self._state.waiting_until = 0.0
self._state.waiting_reason = None
self._state.waiting_since = 0.0
if reset_budget:
self._state.turns_used = 0
save_goal(self.session_id, self._state)
return self._state
def clear(self) -> None:
if self._state is None:
return
self._state.status = "cleared"
save_goal(self.session_id, self._state)
self._state = None
def mark_done(self, reason: str) -> None:
if not self._state:
return
self._state.status = "done"
self._state.last_verdict = "done"
self._state.last_reason = reason
save_goal(self.session_id, self._state)
# --- /subgoal user controls ---------------------------------------
def add_subgoal(self, text: str) -> str:
"""Append a user-added criterion to the active goal. Requires
``has_goal()``; raises ``RuntimeError`` otherwise.
Returns the cleaned text so the caller can show it back to the user.
"""
if self._state is None or not self.has_goal():
raise RuntimeError("no active goal")
text = (text or "").strip()
if not text:
raise ValueError("subgoal text is empty")
self._state.subgoals.append(text)
save_goal(self.session_id, self._state)
return text
def remove_subgoal(self, index_1based: int) -> str:
"""Remove a subgoal by 1-based index. Returns the removed text."""
if self._state is None or not self.has_goal():
raise RuntimeError("no active goal")
idx = int(index_1based) - 1
if idx < 0 or idx >= len(self._state.subgoals):
raise IndexError(
f"index out of range (1..{len(self._state.subgoals)})"
)
removed = self._state.subgoals.pop(idx)
save_goal(self.session_id, self._state)
return removed
def clear_subgoals(self) -> int:
"""Wipe all subgoals. Returns the previous count."""
if self._state is None or not self.has_goal():
raise RuntimeError("no active goal")
prev = len(self._state.subgoals)
self._state.subgoals = []
save_goal(self.session_id, self._state)
return prev
def render_subgoals(self) -> str:
"""Public helper for the /subgoal slash command."""
if self._state is None:
return "(no active goal)"
if not self._state.subgoals:
return "(no subgoals — use /subgoal <text> to add criteria)"
return self._state.render_subgoals_block()
# --- /goal wait barrier -------------------------------------------
def wait_on(self, pid: int, reason: str = "") -> GoalState:
"""Park the goal loop on a background process PID.
While the PID is alive, ``evaluate_after_turn`` returns
``should_continue=False`` without burning a turn or calling the
judge — the loop quiesces instead of re-poking the agent into busy
work. The barrier auto-clears when the process exits. Requires an
active goal. For a process with a watch_patterns/notify_on_complete
trigger, prefer ``wait_on_session`` so a mid-run trigger (not just
exit) releases the barrier.
"""
if self._state is None or self._state.status != "active":
raise RuntimeError("no active goal to park")
pid = int(pid)
if pid <= 0:
raise ValueError("pid must be a positive integer")
self._state.waiting_on_pid = pid
self._state.waiting_on_session = None
self._state.waiting_until = 0.0
self._state.waiting_reason = (reason or "").strip() or None
self._state.waiting_since = time.time()
save_goal(self.session_id, self._state)
return self._state
def wait_on_session(self, session_id: str, reason: str = "") -> GoalState:
"""Park the goal loop on a process_registry session's OWN trigger.
Unlike ``wait_on`` (which releases only on PID exit), this releases
when the session's trigger fires: it exits, OR — if it was started
with ``watch_patterns`` — its pattern matches. This is the right
barrier for a long-lived watcher/server/poller that signals mid-run
and may never exit. Requires an active goal.
"""
if self._state is None or self._state.status != "active":
raise RuntimeError("no active goal to park")
session_id = str(session_id or "").strip()
if not session_id:
raise ValueError("session_id must be a non-empty string")
self._state.waiting_on_session = session_id
self._state.waiting_on_pid = None
self._state.waiting_until = 0.0
self._state.waiting_reason = (reason or "").strip() or None
self._state.waiting_since = time.time()
save_goal(self.session_id, self._state)
return self._state
def wait_for_seconds(self, seconds: int, reason: str = "") -> GoalState:
"""Park the goal loop until ``seconds`` from now have elapsed.
Time-based counterpart to ``wait_on`` — for backoff / cooldown waits
where there's no process to track (e.g. the agent is rate-limited).
The barrier auto-clears once the deadline passes. Requires an active
goal.
"""
if self._state is None or self._state.status != "active":
raise RuntimeError("no active goal to park")
seconds = int(seconds)
if seconds <= 0:
raise ValueError("seconds must be a positive integer")
self._state.waiting_on_pid = None
self._state.waiting_on_session = None
self._state.waiting_until = time.time() + seconds
self._state.waiting_reason = (reason or "").strip() or None
self._state.waiting_since = time.time()
save_goal(self.session_id, self._state)
return self._state
def stop_waiting(self) -> bool:
"""Clear any active wait barrier (pid / session / time). Returns True
if one was cleared."""
if self._state is None:
return False
if (
self._state.waiting_on_pid is None
and self._state.waiting_on_session is None
and not self._state.waiting_until
):
return False
self._state.waiting_on_pid = None
self._state.waiting_on_session = None
self._state.waiting_until = 0.0
self._state.waiting_reason = None
self._state.waiting_since = 0.0
save_goal(self.session_id, self._state)
return True
def is_waiting(self) -> bool:
"""True iff a barrier is set AND not yet satisfied.
Session barrier: active until the process exits or its watch-pattern
trigger fires. Pid barrier: active while the process is alive. Time
barrier: active until the deadline passes. Side effect: a satisfied
barrier is cleared here (lazy auto-clear) so the next evaluation
resumes normal judging.
"""
s = self._state
if s is None:
return False
if s.waiting_on_session is not None:
if _session_waiting(s.waiting_on_session):
return True
self.stop_waiting() # session exited or trigger fired
return False
if s.waiting_on_pid is not None:
if _pid_alive(s.waiting_on_pid):
return True
self.stop_waiting() # process gone
return False
if s.waiting_until:
if time.time() < s.waiting_until:
return True
self.stop_waiting() # deadline passed
return False
return False
# --- the main entry point called after every turn -----------------
def evaluate_after_turn(
self,
last_response: str,
*,
user_initiated: bool = True,
background_processes: Optional[List[Dict[str, Any]]] = None,
) -> Dict[str, Any]:
"""Run the judge and update state. Return a decision dict.
``user_initiated`` distinguishes a real user prompt (True) from a
continuation prompt we fed ourselves (False). Both increment
``turns_used`` because both consume model budget.
``background_processes`` is the live ``process_registry.list_sessions()``
snapshot for this session. It's handed to the judge so it can decide
to WAIT on an in-flight process (CI poller, build, ...) instead of
re-poking the agent — the automatic counterpart to ``/goal wait``.
Decision keys:
- ``status``: current goal status after update
- ``should_continue``: bool — caller should fire another turn
- ``continuation_prompt``: str or None
- ``verdict``: "done" | "continue" | "wait" | "skipped" | "inactive"
- ``reason``: str
- ``message``: user-visible one-liner to print/send
"""
state = self._state
if state is None or state.status != "active":
return {
"status": state.status if state else None,
"should_continue": False,
"continuation_prompt": None,
"verdict": "inactive",
"reason": "no active goal",
"message": "",
}
# Wait barrier: if the loop is parked (on a live process OR a time
# deadline that hasn't passed), quiesce — do NOT burn a turn or call
# the judge. Resumes automatically once the barrier clears.
if self.is_waiting():
if state.waiting_on_session is not None:
tgt = f"session {state.waiting_on_session}"
elif state.waiting_on_pid is not None:
tgt = f"pid {state.waiting_on_pid}"
else:
remaining = max(0, int(state.waiting_until - time.time()))
tgt = f"{remaining}s remaining"
reason = state.waiting_reason or tgt
return {
"status": "active",
"should_continue": False,
"continuation_prompt": None,
"verdict": "waiting",
"reason": reason,
"message": f"⏳ Goal parked — waiting on {tgt}: {reason}",
}
# Count the turn that just finished.
state.turns_used += 1
state.last_turn_at = time.time()
verdict, reason, parse_failed, wait_directive = judge_goal(
state.goal,
last_response,
subgoals=state.subgoals or None,
background_processes=background_processes,
)
state.last_verdict = verdict
state.last_reason = reason
# Track consecutive judge parse failures. Reset on any usable reply,
# including API / transport errors (parse_failed=False) so a flaky
# network doesn't trip the auto-pause meant for bad judge models.
if parse_failed:
state.consecutive_parse_failures += 1
else:
state.consecutive_parse_failures = 0
# WAIT verdict: the judge decided the agent is blocked on async work
# and re-poking now would be busy-work. Set the barrier and park —
# the turn we just counted stands (the judge call happened), but no
# continuation fires. The loop resumes automatically when the pid
# exits or the deadline passes (next evaluate_after_turn falls through
# the is_waiting() short-circuit once the barrier clears).
if verdict == "wait" and wait_directive:
if wait_directive.get("session_id"):
self.wait_on_session(str(wait_directive["session_id"]), reason=reason)
tgt = f"session {wait_directive['session_id']}"
elif wait_directive.get("pid"):
self.wait_on(int(wait_directive["pid"]), reason=reason)
tgt = f"pid {wait_directive['pid']}"
else:
self.wait_for_seconds(int(wait_directive["seconds"]), reason=reason)
tgt = f"{wait_directive['seconds']}s"
return {
"status": "active",
"should_continue": False,
"continuation_prompt": None,
"verdict": "wait",
"reason": reason,
"message": f"⏳ Goal parked (judge) — waiting on {tgt}: {reason}",
}
if verdict == "done":
state.status = "done"
save_goal(self.session_id, state)
return {
"status": "done",
"should_continue": False,
"continuation_prompt": None,
"verdict": "done",
"reason": reason,
"message": f"✓ Goal achieved: {reason}",
}
# Auto-pause when the judge model can't produce the expected JSON
# verdict N turns in a row. Points the user at the goal_judge config
# so they can route this side task to a model that follows the
# contract (e.g. google/gemini-3-flash-preview). Without this guard,
# weak judge models burn the entire turn budget returning prose or
# empty strings.
if state.consecutive_parse_failures >= DEFAULT_MAX_CONSECUTIVE_PARSE_FAILURES:
state.status = "paused"
state.paused_reason = (
f"judge model returned unparseable output {state.consecutive_parse_failures} turns in a row"
)
save_goal(self.session_id, state)
return {
"status": "paused",
"should_continue": False,
"continuation_prompt": None,
"verdict": "continue",
"reason": reason,
"message": (
f"⏸ Goal paused — the judge model ({state.consecutive_parse_failures} turns) "
"isn't returning the required JSON verdict. Route the judge to a stricter "
"model in ~/.hermes/config.yaml:\n"
" auxiliary:\n"
" goal_judge:\n"
" provider: openrouter\n"
" model: google/gemini-3-flash-preview\n"
"Then /goal resume to continue."
),
}
if state.turns_used >= state.max_turns:
state.status = "paused"
state.paused_reason = f"turn budget exhausted ({state.turns_used}/{state.max_turns})"
save_goal(self.session_id, state)
return {
"status": "paused",
"should_continue": False,
"continuation_prompt": None,
"verdict": "continue",
"reason": reason,
"message": (
f"⏸ Goal paused — {state.turns_used}/{state.max_turns} turns used. "
"Use /goal resume to keep going, or /goal clear to stop."
),
}
save_goal(self.session_id, state)
return {
"status": "active",
"should_continue": True,
"continuation_prompt": self.next_continuation_prompt(),
"verdict": "continue",
"reason": reason,
"message": (
f"↻ Continuing toward goal ({state.turns_used}/{state.max_turns}): {reason}"
),
}
def next_continuation_prompt(self) -> Optional[str]:
if not self._state or self._state.status != "active":
return None
if self._state.subgoals:
return CONTINUATION_PROMPT_WITH_SUBGOALS_TEMPLATE.format(
goal=self._state.goal,
subgoals_block=self._state.render_subgoals_block(),
)
return CONTINUATION_PROMPT_TEMPLATE.format(goal=self._state.goal)
# ──────────────────────────────────────────────────────────────────────
# Kanban worker goal loop
# ──────────────────────────────────────────────────────────────────────
# Continuation prompt fed back to a kanban goal-mode worker that has not
# yet completed/blocked its task. The card's own acceptance criteria are
# the goal — the worker already has the full task body in its first turn,
# so we keep this short and point it back at the lifecycle contract.
KANBAN_GOAL_CONTINUATION_TEMPLATE = (
"[Continuing toward this kanban task — judge says it is not done yet]\n"
"Reason: {reason}\n\n"
"Take the next concrete step toward completing the task. When the work "
"is genuinely finished, call kanban_complete with a summary. If you are "
"blocked and need human input, call kanban_block with a reason. Do not "
"stop without calling one of them."
)
# Fed when the judge believes the work is done but the worker never called
# kanban_complete / kanban_block. One explicit nudge to terminate the task
# the right way before the loop gives up.
KANBAN_GOAL_FINALIZE_TEMPLATE = (
"[The work looks complete, but the task is still open]\n"
"Reason: {reason}\n\n"
"If the task is genuinely done, call kanban_complete now with a short "
"summary of what you did. If something still blocks completion, call "
"kanban_block with the reason instead."
)
def run_kanban_goal_loop(
*,
task_id: str,
goal_text: str,
run_turn,
task_status_fn,
block_fn,
max_turns: int = DEFAULT_MAX_TURNS,
first_response: str = "",
log=None,
) -> Dict[str, Any]:
"""Drive a kanban worker through a Ralph-style goal loop.
The dispatcher spawns a goal-mode worker exactly like a normal worker
(``hermes -p <profile> chat -q "work kanban task <id>"``). The worker's
first turn has already run by the time this is called; ``first_response``
is that turn's reply. From here we:
1. Check whether the worker already terminated the task (called
``kanban_complete`` / ``kanban_block``). If so, stop — nothing to do.
2. Otherwise judge the latest response against ``goal_text`` (the card's
title + body). ``continue`` → feed a continuation prompt and run
another turn IN THE SAME SESSION via ``run_turn``. ``done`` but the
task is still open → one explicit "call kanban_complete" nudge.
3. When the turn budget is exhausted and the worker still hasn't
terminated the task, ``block_fn`` is invoked so the card lands in a
sticky ``blocked`` state for human review (NOT a silent exit).
This function performs NO SessionDB persistence — a worker process is
ephemeral, so the turn budget lives in a local counter. It is fully
decoupled from the CLI for testability: callers inject ``run_turn``
(str -> str), ``task_status_fn`` (() -> str|None), and ``block_fn``
(reason: str -> None).
Returns a decision dict: ``{"outcome", "turns_used", "reason"}`` where
outcome is one of ``"completed_by_worker"``, ``"blocked_budget"``,
``"blocked_by_worker"``, or ``"stopped"``.
"""
def _log(msg: str) -> None:
if log is not None:
try:
log(msg)
except Exception:
pass
max_turns = int(max_turns or DEFAULT_MAX_TURNS)
if max_turns < 1:
max_turns = DEFAULT_MAX_TURNS
last_response = first_response or ""
# The first turn already consumed one unit of budget.
turns_used = 1
nudged_to_finalize = False
while True:
# Did the worker terminate the task itself this turn?
try:
status = task_status_fn()
except Exception as exc:
_log(f"kanban goal loop: status check failed ({exc}); stopping")
return {"outcome": "stopped", "turns_used": turns_used, "reason": "status check failed"}
if status == "done":
_log(f"kanban goal loop: task {task_id} completed by worker after {turns_used} turn(s)")
return {"outcome": "completed_by_worker", "turns_used": turns_used, "reason": "worker completed the task"}
if status == "blocked":
_log(f"kanban goal loop: task {task_id} blocked by worker after {turns_used} turn(s)")
return {"outcome": "blocked_by_worker", "turns_used": turns_used, "reason": "worker blocked the task"}
if status not in ("running", "ready"):
# Reclaimed / archived / unexpected — let the dispatcher own it.
_log(f"kanban goal loop: task {task_id} status={status!r}; stopping")
return {"outcome": "stopped", "turns_used": turns_used, "reason": f"status={status}"}
# Still open — judge whether the latest response satisfies the card.
# The kanban worker loop has no wait-barrier concept (workers finish
# via kanban_complete / kanban_block, not by parking), so a WAIT
# verdict is treated as CONTINUE here.
verdict, reason, _parse_failed, _wait = judge_goal(goal_text, last_response)
if verdict == "wait":
verdict = "continue"
_log(f"kanban goal loop: turn {turns_used}/{max_turns} verdict={verdict} reason={_truncate(reason, 120)}")
if verdict == "done":
if nudged_to_finalize:
# Already asked once to call kanban_complete and it still
# didn't — block for review rather than spin.
_log(f"kanban goal loop: task {task_id} judged done but worker won't finalize; blocking")
try:
block_fn(
f"Goal-mode worker's output looked complete but it never "
f"called kanban_complete after a finalize nudge ({reason})."
)
except Exception as exc:
_log(f"kanban goal loop: block_fn failed ({exc})")
return {"outcome": "blocked_budget", "turns_used": turns_used, "reason": "judged done, never finalized"}
prompt = KANBAN_GOAL_FINALIZE_TEMPLATE.format(reason=_truncate(reason, 400))
nudged_to_finalize = True
else:
prompt = KANBAN_GOAL_CONTINUATION_TEMPLATE.format(reason=_truncate(reason, 400))
# Budget check BEFORE spending another turn.
if turns_used >= max_turns:
_log(f"kanban goal loop: task {task_id} exhausted {turns_used}/{max_turns} turns; blocking")
try:
block_fn(
f"Goal-mode worker exhausted its turn budget "
f"({turns_used}/{max_turns}) without completing the task. "
f"Last judge verdict: {_truncate(reason, 300)}"
)
except Exception as exc:
_log(f"kanban goal loop: block_fn failed ({exc})")
return {"outcome": "blocked_budget", "turns_used": turns_used, "reason": "turn budget exhausted"}
# Run another turn in the same session.
try:
last_response = run_turn(prompt) or ""
except Exception as exc:
_log(f"kanban goal loop: run_turn failed ({exc}); stopping")
return {"outcome": "stopped", "turns_used": turns_used, "reason": f"run_turn error: {type(exc).__name__}"}
turns_used += 1
__all__ = [
"GoalState",
"GoalManager",
"CONTINUATION_PROMPT_TEMPLATE",
"CONTINUATION_PROMPT_WITH_SUBGOALS_TEMPLATE",
"JUDGE_USER_PROMPT_TEMPLATE",
"JUDGE_USER_PROMPT_WITH_SUBGOALS_TEMPLATE",
"KANBAN_GOAL_CONTINUATION_TEMPLATE",
"KANBAN_GOAL_FINALIZE_TEMPLATE",
"DEFAULT_MAX_TURNS",
"load_goal",
"save_goal",
"clear_goal",
"migrate_goal_to_session",
"judge_goal",
"run_kanban_goal_loop",
]