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Four real issues Copilot flagged:
1. delegate_tool: `_build_child_agent` never passed `toolsets` to the
progress callback, so the event payload's `toolsets` field (wired
through every layer) was always empty and the overlay's toolsets
row never populated. Thread `child_toolsets` through.
2. event handler: the race-protection on subagent.spawn_requested /
subagent.start only preserved `completed`, so a late-arriving queued
event could clobber `failed` / `interrupted` too. Preserve any
terminal status (`completed | failed | interrupted`).
3. SpawnHud: comment claimed concurrency was approximated by "widest
level in the tree" but code used `totals.activeCount` (total across
all parents). `max_concurrent_children` is a per-parent cap, so
activeCount over-warns for multi-orchestrator runs. Switch to
`max(widthByDepth(tree))`; the label now reads `⚡W/cap+extra` where
W is the widest level (drives the ratio) and `+extra` is the rest.
4. spawn_tree.list: comment said "peek header without parsing full list"
but the code json.loads()'d every snapshot. Adds a per-session
`_index.jsonl` sidecar written on save; list() reads only the index
(with a full-scan fallback for pre-index sessions). O(1) per
snapshot now vs O(file-size).
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| .. | ||
| __init__.py | ||
| entry.py | ||
| render.py | ||
| server.py | ||
| slash_worker.py | ||