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A top-down Memory Graph panel: memories and skills on a radial time axis (core = oldest, outer rings = newer) with a playable / scrubbable timeline that builds the map up over time. - Reveal lives off the React tree (a ref drives the canvas, a nanostore atom drives the timeline + legend), so a play-through or scrub never re-renders the panel; paint is coalesced to one rAF and playback is abortable, so even frantic scrubbing stays responsive. - Adaptive dated rings: one equal-width ring per POPULATED calendar bucket, a "nice-tick" count scaled to the span. Constant (orthographic) core/band scale — more data grows the disk outward (more rings), never thinner. - A bucket's nodes fill the band inside their ring and ignite staggered by real timestamp across it (no end-dump), with an EVE-style warp-in; the camera steps out band-by-band as rings are reached. - ASCII "computing" core, theme-aware palette with a distinct memory hue, shared trackpad-gesture primitives. - Shareable WoW-style "loadout" codes on a generic, reusable codec (@/lib/loadout: bitstream + DEFLATE + version/checksum frame + base64url). - Opens from the statusbar and command palette; i18n across all locales. Deps: d3-force, fflate (drops unused react-force-graph-2d). |
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