hermes-agent/skills/creative/pixel-art/scripts/pixel_art_video.py
Teknium d40a828a8b
feat(pixel-art): add hardware palettes and video animation (#12725)
Expand the pixel-art skill from 2 presets (arcade, snes) to 14 presets
with hardware-accurate palettes (NES, Game Boy, PICO-8, C64, Apple II,
MS Paint, CRT mono), plus a procedural video overlay pipeline.

Ported from Synero/pixel-art-studio (MIT). Full attribution in
ATTRIBUTION.md.

What's in:
- scripts/palettes.py — 28 named RGB palettes (hardware + artistic)
- scripts/pixel_art.py — 14 presets, named palette support, CLI
- scripts/pixel_art_video.py — 12 animation scenes (stars, rain,
  fireflies, snow, embers, lightning, etc.) → MP4/GIF via ffmpeg
- references/palettes.md — palette catalog
- SKILL.md — clarify-tool workflow (offer style, then optional scene)

What's out (intentional):
- Wu's quantizer (PIL's built-in quantize suffices)
- Sobel edge-aware downsample (scipy dep not worth it)
- Atkinson/Bayer dither (would need numpy reimpl)
- Pollinations text-to-image (Hermes uses image_generate instead)

Video pipeline uses subprocess.run with check=True (replaces os.system)
and tempfile.TemporaryDirectory (replaces manual cleanup).
2026-04-19 16:59:20 -07:00

345 lines
12 KiB
Python

"""Pixel art video — overlay procedural animations onto a source image.
Takes any image (typically pre-processed with pixel_art()) and overlays
animated pixel effects (stars, rain, fireflies, etc.), then encodes to MP4
(and optionally GIF) via ffmpeg.
Scene animations ported from pixel-art-studio (MIT) — see ATTRIBUTION.md.
The generative/Pollinations code is intentionally dropped — Hermes uses
`image_generate` + `pixel_art()` for base frames instead.
Usage (import):
from pixel_art_video import pixel_art_video
pixel_art_video("frame.png", "out.mp4", scene="night", duration=6)
Usage (CLI):
python pixel_art_video.py frame.png out.mp4 --scene night --duration 6 --gif
"""
import math
import os
import random
import shutil
import subprocess
import tempfile
from PIL import Image, ImageDraw
# ── Pixel drawing helpers ──────────────────────────────────────────────
def _px(draw, x, y, color, size=2):
x, y = int(x), int(y)
W, H = draw.im.size
if 0 <= x < W and 0 <= y < H:
draw.rectangle([x, y, x + size - 1, y + size - 1], fill=color)
def _pixel_cross(draw, x, y, color, arm=2):
x, y = int(x), int(y)
for i in range(-arm, arm + 1):
_px(draw, x + i, y, color, 1)
_px(draw, x, y + i, color, 1)
# ── Animation init/draw pairs ──────────────────────────────────────────
def init_stars(rng, W, H):
return [(rng.randint(0, W), rng.randint(0, H // 2)) for _ in range(15)]
def draw_stars(draw, stars, t, W, H):
for i, (sx, sy) in enumerate(stars):
if math.sin(t * 2.0 + i * 0.7) > 0.65:
_pixel_cross(draw, sx, sy, (255, 255, 220), arm=2)
def init_fireflies(rng, W, H):
return [{"x": rng.randint(20, W - 20), "y": rng.randint(H // 4, H - 20),
"phase": rng.uniform(0, 6.28), "speed": rng.uniform(0.3, 0.8)}
for _ in range(10)]
def draw_fireflies(draw, ff, t, W, H):
for f in ff:
if math.sin(t * 1.5 + f["phase"]) < 0.15:
continue
_px(draw,
f["x"] + math.sin(t * f["speed"] + f["phase"]) * 3,
f["y"] + math.cos(t * f["speed"] * 0.7) * 2,
(200, 255, 100), 2)
def init_leaves(rng, W, H):
return [{"x": rng.randint(0, W), "y": rng.randint(-H, 0),
"speed": rng.uniform(0.5, 1.5), "wobble": rng.uniform(0.02, 0.05),
"phase": rng.uniform(0, 6.28),
"color": rng.choice([(180, 120, 50), (160, 100, 40), (200, 140, 60)])}
for _ in range(12)]
def draw_leaves(draw, leaves, t, W, H):
for leaf in leaves:
_px(draw,
leaf["x"] + math.sin(t * leaf["wobble"] + leaf["phase"]) * 15,
(leaf["y"] + t * leaf["speed"] * 20) % (H + 40) - 20,
leaf["color"], 2)
def init_dust_motes(rng, W, H):
return [{"x": rng.randint(30, W - 30), "y": rng.randint(30, H - 30),
"phase": rng.uniform(0, 6.28), "speed": rng.uniform(0.2, 0.5),
"amp": rng.uniform(2, 6)} for _ in range(20)]
def draw_dust_motes(draw, motes, t, W, H):
for m in motes:
if math.sin(t * 2.0 + m["phase"]) > 0.3:
_px(draw,
m["x"] + math.sin(t * 0.3 + m["phase"]) * m["amp"],
m["y"] - (m["speed"] * t * 15) % H,
(255, 210, 100), 1)
def init_sparkles(rng, W, H):
return [(rng.randint(W // 4, 3 * W // 4), rng.randint(H // 4, 3 * H // 4),
rng.uniform(0, 6.28),
rng.choice([(180, 200, 255), (255, 220, 150), (200, 180, 255)]))
for _ in range(10)]
def draw_sparkles(draw, sparkles, t, W, H):
for sx, sy, phase, color in sparkles:
if math.sin(t * 1.8 + phase) > 0.6:
_pixel_cross(draw, sx, sy, color, arm=2)
def init_rain(rng, W, H):
return [{"x": rng.randint(0, W), "y": rng.randint(0, H),
"speed": rng.uniform(4, 8)} for _ in range(30)]
def draw_rain(draw, rain, t, W, H):
for r in rain:
y = (r["y"] + t * r["speed"] * 20) % H
_px(draw, r["x"], y, (120, 150, 200), 1)
_px(draw, r["x"], y + 4, (100, 130, 180), 1)
def init_lightning(rng, W, H):
return {"timer": 0, "flash": False, "rng": rng}
def draw_lightning(draw, state, t, W, H):
state["timer"] += 1
if state["timer"] > 45 and state["rng"].random() < 0.04:
state["flash"] = True
state["timer"] = 0
if state["flash"]:
for x in range(0, W, 4):
for y in range(0, H // 3, 3):
if state["rng"].random() < 0.12:
_px(draw, x, y, (255, 255, 240), 2)
state["flash"] = False
def init_bubbles(rng, W, H):
return [{"x": rng.randint(20, W - 20), "y": rng.randint(H, H * 2),
"speed": rng.uniform(0.3, 0.8), "size": rng.choice([1, 2, 2])}
for _ in range(15)]
def draw_bubbles(draw, bubbles, t, W, H):
for b in bubbles:
x = b["x"] + math.sin(t * 0.5 + b["x"]) * 3
y = b["y"] - (t * b["speed"] * 20) % (H + 40)
if 0 < y < H:
_px(draw, x, y, (150, 200, 255), b["size"])
def init_embers(rng, W, H):
return [{"x": rng.randint(0, W), "y": rng.randint(0, H),
"speed": rng.uniform(0.3, 0.9), "phase": rng.uniform(0, 6.28),
"color": rng.choice([(255, 150, 30), (255, 100, 20), (255, 200, 50)])}
for _ in range(18)]
def draw_embers(draw, embers, t, W, H):
for e in embers:
x = e["x"] + math.sin(t * 0.4 + e["phase"]) * 5
y = e["y"] - (t * e["speed"] * 15) % H
if math.sin(t * 2.5 + e["phase"]) > 0.2:
_px(draw, x, y, e["color"], 2)
def init_snowflakes(rng, W, H):
return [{"x": rng.randint(0, W), "y": rng.randint(-H, 0),
"speed": rng.uniform(0.3, 0.6), "wobble": rng.uniform(0.04, 0.09),
"size": rng.choice([2, 2, 3])}
for _ in range(40)]
def draw_snowflakes(draw, flakes, t, W, H):
for f in flakes:
x = f["x"] + math.sin(t * f["wobble"] + f["x"]) * 20
y = (f["y"] + t * f["speed"] * 8) % (H + 20) - 10
if f["size"] >= 3:
_pixel_cross(draw, x, y, (230, 235, 255), arm=1)
else:
_px(draw, x, y, (230, 235, 255), 2)
def init_neon_pulse(rng, W, H):
return [(rng.randint(0, W), rng.randint(0, H), rng.uniform(0, 6.28),
rng.choice([(255, 0, 200), (0, 255, 255), (255, 50, 150)]))
for _ in range(8)]
def draw_neon_pulse(draw, points, t, W, H):
for x, y, phase, color in points:
if math.sin(t * 2.5 + phase) > 0.5:
_pixel_cross(draw, x, y, color, arm=3)
def init_heat_shimmer(rng, W, H):
return [{"x": rng.randint(0, W), "y": rng.randint(H // 2, H),
"phase": rng.uniform(0, 6.28)} for _ in range(12)]
def draw_heat_shimmer(draw, points, t, W, H):
for p in points:
x = p["x"] + math.sin(t * 0.8 + p["phase"]) * 2
y = p["y"] + math.sin(t * 1.2 + p["phase"]) * 1
if abs(math.sin(t * 1.5 + p["phase"])) > 0.6:
_px(draw, x, y, (255, 200, 100), 1)
# ── Scene → animation mapping ──────────────────────────────────────────
SCENES = {
"night": ["stars", "fireflies", "leaves"],
"dusk": ["fireflies", "sparkles"],
"tavern": ["dust_motes", "sparkles"],
"indoor": ["dust_motes"],
"urban": ["rain", "neon_pulse"],
"nature": ["leaves", "fireflies"],
"magic": ["sparkles", "fireflies"],
"storm": ["rain", "lightning"],
"underwater": ["bubbles", "sparkles"],
"fire": ["embers", "sparkles"],
"snow": ["snowflakes", "sparkles"],
"desert": ["heat_shimmer", "dust_motes"],
}
# Map scene layer name to (init_fn, draw_fn).
_LAYERS = {
"stars": (init_stars, draw_stars),
"fireflies": (init_fireflies, draw_fireflies),
"leaves": (init_leaves, draw_leaves),
"dust_motes": (init_dust_motes, draw_dust_motes),
"sparkles": (init_sparkles, draw_sparkles),
"rain": (init_rain, draw_rain),
"lightning": (init_lightning, draw_lightning),
"bubbles": (init_bubbles, draw_bubbles),
"embers": (init_embers, draw_embers),
"snowflakes": (init_snowflakes, draw_snowflakes),
"neon_pulse": (init_neon_pulse, draw_neon_pulse),
"heat_shimmer": (init_heat_shimmer, draw_heat_shimmer),
}
def _ensure_ffmpeg():
if shutil.which("ffmpeg") is None:
raise RuntimeError(
"ffmpeg not found on PATH. Install via your package manager or "
"download from https://ffmpeg.org/"
)
def pixel_art_video(
base_image,
output_path,
scene="night",
duration=6,
fps=15,
seed=None,
export_gif=False,
):
"""Overlay pixel animations onto a base image and encode to MP4.
Args:
base_image: path to source image (ideally already pixel-art styled)
output_path: path to MP4 output (GIF sibling written if export_gif=True)
scene: key from SCENES (night, urban, storm, snow, fire, ...)
duration: seconds of animation
fps: frames per second (default 15 for retro feel)
seed: optional int for reproducible animation placement
export_gif: also write a GIF alongside the MP4
Returns:
(mp4_path, gif_path_or_None)
"""
if scene not in SCENES:
raise ValueError(
f"Unknown scene {scene!r}. Choose from: {sorted(SCENES)}"
)
_ensure_ffmpeg()
base = Image.open(base_image).convert("RGB")
W, H = base.size
rng = random.Random(seed if seed is not None else 42)
layers = []
for name in SCENES[scene]:
init_fn, draw_fn = _LAYERS[name]
layers.append((draw_fn, init_fn(rng, W, H)))
n_frames = fps * duration
os.makedirs(os.path.dirname(os.path.abspath(output_path)) or ".", exist_ok=True)
with tempfile.TemporaryDirectory(prefix="pixelart_frames_") as frames_dir:
for frame_idx in range(n_frames):
canvas = base.copy()
draw = ImageDraw.Draw(canvas)
t = frame_idx / fps
for draw_fn, state in layers:
draw_fn(draw, state, t, W, H)
canvas.save(os.path.join(frames_dir, f"frame_{frame_idx:04d}.png"))
subprocess.run(
["ffmpeg", "-y", "-loglevel", "error",
"-framerate", str(fps),
"-i", os.path.join(frames_dir, "frame_%04d.png"),
"-c:v", "libx264", "-pix_fmt", "yuv420p", "-crf", "18",
output_path],
check=True,
)
gif_path = None
if export_gif:
gif_path = output_path.rsplit(".", 1)[0] + ".gif"
subprocess.run(
["ffmpeg", "-y", "-loglevel", "error",
"-framerate", str(fps),
"-i", os.path.join(frames_dir, "frame_%04d.png"),
"-vf",
"scale=320:-1:flags=neighbor,split[s0][s1];[s0]palettegen[p];[s1][p]paletteuse",
"-loop", "0",
gif_path],
check=True,
)
return output_path, gif_path
def main():
import argparse
p = argparse.ArgumentParser(description="Overlay pixel animations onto an image → MP4.")
p.add_argument("base_image")
p.add_argument("output")
p.add_argument("--scene", default="night", choices=sorted(SCENES))
p.add_argument("--duration", type=int, default=6)
p.add_argument("--fps", type=int, default=15)
p.add_argument("--seed", type=int, default=None)
p.add_argument("--gif", action="store_true")
args = p.parse_args()
mp4, gif = pixel_art_video(
args.base_image, args.output,
scene=args.scene, duration=args.duration,
fps=args.fps, seed=args.seed, export_gif=args.gif,
)
print(f"Wrote {mp4}")
if gif:
print(f"Wrote {gif}")
if __name__ == "__main__":
main()