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Merges pixel-art-arcade and pixel-art-snes into one pixel-art skill with named presets (arcade, snes) + parametric overrides. The underlying pipeline was already identical across both variants — only palette size, block size, and enhancement strength differed. A single preset-based function is easier to discover, maintain, and extend (adding a new era like gameboy or nes is just another preset dict). Contributor authorship preserved on original additive commit. |
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| .. | ||
| blender-mcp | ||
| concept-diagrams | ||
| meme-generation | ||
| pixel-art | ||
| touchdesigner-mcp | ||