hermes-agent/apps
Brooklyn Nicholson b7322f946d feat(desktop): calmer, more realistic pet roam + split roam modules
The floating pet wandered almost constantly: every idle beat picked a new
walk and hops fired ~45% of the time, so it read as nervous rather than
alive. Make movement the exception, not the default, and split the
overgrown roam hook into focused modules.

Behavior (per ambient game-AI: GameAIPro ch.36 + idle/wander state
machines):
- Loaf, don't pace: most decision beats just keep resting (REST_CHANCE
  0.62) instead of always re-walking.
- Memoryless dwell: pauses now draw from an exponential distribution
  (mostly short rests, the occasional long loaf) instead of a uniform
  1.8-5.2s window, so the cadence never reads as a metronome.
- Hops dialed back 0.45 -> 0.2 (the jumpiest, noisiest motion).

Structure (no god-file; a hook should own one narrow job):
- roam-behavior.ts - what to do & when (dwellMs, chooseMove,
  pickStrollTarget) + tuning. Pure, rng-injectable.
- roam-geometry.ts - where it can stand (snapshotLedges, overlayLedge,
  resolveLedge, overlapsX, groundTop). DOM measurement + pure ledge math.
- use-pet-roam.ts - the physics/RAF loop only.

Tests: deterministic, rng-seeded unit coverage for the decision + geometry
helpers (behavior contracts, not snapshots).
2026-06-29 22:51:09 -05:00
..
bootstrap-installer fix(desktop/windows): stop in-app update from cascading into a backend restart loop (#50381) 2026-06-21 13:10:32 -07:00
desktop feat(desktop): calmer, more realistic pet roam + split roam modules 2026-06-29 22:51:09 -05:00
shared style(shared): apply workspace formatter to websocket helpers 2026-06-28 21:30:43 -05:00