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The time-window gate felt wrong — users would hit /clear, read the prompt, retype, and consistently blow past the window. Swapping to a real yes/no overlay that blocks input like the existing Approval and Clarify prompts. - add ConfirmReq type + OverlayState.confirm + $isBlocked coverage - ConfirmPrompt component (prompts.tsx): cancel row on top as the default, danger-coloured confirm row on the bottom, Y/N hotkeys, Enter on default = cancel, Esc/Ctrl+C cancel - wire into PromptZone (appOverlays.tsx) - /clear + /new now push onto the overlay instead of arming a timer - HERMES_TUI_NO_CONFIRM=1 still skips the prompt for scripting - drop the destructiveGate + createSlashHandler reset wiring (destructive.ts and its tests removed) Refs #4069.
30 lines
991 B
TypeScript
30 lines
991 B
TypeScript
import { atom, computed } from 'nanostores'
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import type { OverlayState } from './interfaces.js'
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const buildOverlayState = (): OverlayState => ({
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approval: null,
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clarify: null,
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confirm: null,
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modelPicker: false,
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pager: null,
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picker: false,
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secret: null,
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skillsHub: false,
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sudo: null
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})
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export const $overlayState = atom<OverlayState>(buildOverlayState())
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export const $isBlocked = computed(
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$overlayState,
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({ approval, clarify, confirm, modelPicker, pager, picker, secret, skillsHub, sudo }) =>
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Boolean(approval || clarify || confirm || modelPicker || pager || picker || secret || skillsHub || sudo)
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)
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export const getOverlayState = () => $overlayState.get()
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export const patchOverlayState = (next: Partial<OverlayState> | ((state: OverlayState) => OverlayState)) =>
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$overlayState.set(typeof next === 'function' ? next($overlayState.get()) : { ...$overlayState.get(), ...next })
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export const resetOverlayState = () => $overlayState.set(buildOverlayState())
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