hermes-agent/gateway/platforms/qqbot/keyboards.py
WideLee de584cd1dd feat(qqbot): add inline-keyboard approvals and update prompts
The QQ Bot v2 API supports inline keyboards on outbound messages. When a
user taps a button, the platform dispatches an INTERACTION_CREATE
gateway event; the bot ACKs it via PUT /interactions/{id} and decodes
the button's data payload to route the click.

This commit adds:

New module gateway/platforms/qqbot/keyboards.py

- Inline-keyboard dataclasses (InlineKeyboard, KeyboardRow, KeyboardButton,
  KeyboardButtonAction, KeyboardButtonRenderData, KeyboardButtonPermission)
  that serialize to the JSON shape the QQ API expects.
- build_approval_keyboard(session_key) — 3-button layout:
   允许一次 /  始终允许 /  拒绝, all sharing group_id='approval'
  so clicking one greys out the rest.
- build_update_prompt_keyboard() — Yes/No keyboard for update confirms.
- parse_approval_button_data() / parse_update_prompt_button_data() —
  decode the button_data payload from INTERACTION_CREATE.
  approve:<session_key>:<decision>  (decision = allow-once|allow-always|deny)
  update_prompt:<answer>            (answer = y|n)
- build_approval_text(ApprovalRequest) — markdown renderer for the
  surrounding message body (exec-approval and plugin-approval variants,
  with severity icons 🔴/🔵/🟡).
- parse_interaction_event(raw) → InteractionEvent dataclass — normalizes
  the nested raw payload (id / scene / openids / button_data / etc.).

Adapter changes (gateway/platforms/qqbot/adapter.py)

- _dispatch_payload routes INTERACTION_CREATE → _on_interaction.
- _on_interaction parses the event, ACKs via PUT /interactions/{id}, then
  invokes a user-registered interaction callback. Exceptions from the
  callback are caught and logged (never propagate into the WS loop).
- set_interaction_callback(cb) lets gateway wiring register a routing
  handler that inspects button_data and resolves the corresponding
  pending approval / update prompt.
- _send_c2c_text / _send_group_text now accept an optional keyboard kwarg
  and append it to the outbound body.
- send_with_keyboard(chat_id, content, keyboard, reply_to=None) — public
  helper that sends a single short message with a keyboard attached.
  Does NOT chunk-split (a keyboard message has one interactive surface).
  Guild chats are rejected non-retryably — they don't support keyboards.
- send_approval_request(chat_id, ApprovalRequest, reply_to=None) +
  send_update_prompt(chat_id, content, reply_to=None) — convenience
  wrappers over send_with_keyboard.

Tests

27 new unit tests under TestApprovalButtonData, TestUpdatePromptButtonData,
TestBuildApprovalKeyboard, TestBuildUpdatePromptKeyboard, TestBuildApprovalText,
TestInteractionEventParsing, and TestAdapterInteractionDispatch. Cover:

- Button-data round-trip (build → parse returns original session/decision)
- Keyboard JSON shape + mutual-exclusion group_id
- Exec vs plugin approval text templates + severity icons
- Interaction event parsing (c2c / group / guild scene codes)
- _on_interaction end-to-end: ACK invoked, callback receives parsed event,
  callback exceptions are swallowed, missing id skips ACK, no registered
  callback is harmless.

Full qqbot suite: 118 passed (72 existing + 19 chunked + 27 keyboards).

Co-authored-by: WideLee <limkuan24@gmail.com>
2026-05-07 07:36:30 -07:00

473 lines
16 KiB
Python

"""QQ Bot inline keyboards + approval / update-prompt senders.
QQ Bot v2 supports attaching inline keyboards to outbound messages. When a
user clicks a button, the platform dispatches an ``INTERACTION_CREATE``
gateway event containing the button's ``data`` payload. The bot must ACK the
interaction promptly via ``PUT /interactions/{id}`` or the user sees an
error indicator on the button.
This module provides:
- :class:`InlineKeyboard` + button dataclasses — serialized into the
``keyboard`` field of the outbound message body.
- :func:`build_approval_keyboard` — 3-button ✅ once / ⭐ always / ❌ deny
keyboard for tool-approval flows.
- :func:`build_update_prompt_keyboard` — Yes/No keyboard for update confirms.
- :func:`parse_approval_button_data` / :func:`parse_update_prompt_button_data`
— decode the ``button_data`` payload from ``INTERACTION_CREATE``.
- :class:`ApprovalRequest` + :class:`ApprovalSender` — high-level helper that
builds an approval message with keyboard and posts it to a c2c / group chat.
``button_data`` formats::
approve:<session_key>:<decision> # decision = allow-once|allow-always|deny
update_prompt:<answer> # answer = y|n
Ported from WideLee's qqbot-agent-sdk v1.2.2 (``approval.py`` + ``dto.py``
keyboard types). Authorship preserved via Co-authored-by.
"""
from __future__ import annotations
import logging
import re
from dataclasses import dataclass, field
from typing import Any, Awaitable, Callable, Dict, List, Optional
logger = logging.getLogger(__name__)
# ── button_data prefixes + patterns ──────────────────────────────────
APPROVAL_BUTTON_PREFIX = "approve:"
UPDATE_PROMPT_PREFIX = "update_prompt:"
# Pattern: approve:<session_key>:<decision>
# session_key may itself contain colons (e.g. agent:main:qqbot:c2c:OPENID),
# so the session_key group is greedy but trails the decision.
_APPROVAL_DATA_RE = re.compile(
r"^approve:(.+):(allow-once|allow-always|deny)$"
)
# Pattern: update_prompt:y | update_prompt:n
_UPDATE_PROMPT_RE = re.compile(r"^update_prompt:(y|n)$")
# ── Keyboard dataclasses ─────────────────────────────────────────────
@dataclass
class KeyboardButtonPermission:
"""Button permission metadata. ``type=2`` means all users can click."""
type: int = 2
def to_dict(self) -> Dict[str, Any]:
return {"type": self.type}
@dataclass
class KeyboardButtonAction:
"""What happens when the button is clicked.
:param type: ``1`` (Callback — triggers ``INTERACTION_CREATE``) or
``2`` (Link — opens a URL).
:param data: Payload delivered in ``data.resolved.button_data`` when
``type=1``.
:param permission: :class:`KeyboardButtonPermission`.
:param click_limit: Max clicks per user (``1`` = single-use).
"""
type: int
data: str
permission: KeyboardButtonPermission = field(
default_factory=KeyboardButtonPermission
)
click_limit: int = 1
def to_dict(self) -> Dict[str, Any]:
return {
"type": self.type,
"data": self.data,
"permission": self.permission.to_dict(),
"click_limit": self.click_limit,
}
@dataclass
class KeyboardButtonRenderData:
"""Visual rendering of a button.
:param label: Pre-click label.
:param visited_label: Post-click label (button stays greyed in place).
:param style: ``0`` = grey, ``1`` = blue.
"""
label: str
visited_label: str
style: int = 1
def to_dict(self) -> Dict[str, Any]:
return {
"label": self.label,
"visited_label": self.visited_label,
"style": self.style,
}
@dataclass
class KeyboardButton:
"""One button in a keyboard.
:param group_id: Buttons sharing a ``group_id`` are mutually exclusive —
clicking one greys the rest.
"""
id: str
render_data: KeyboardButtonRenderData
action: KeyboardButtonAction
group_id: str = "default"
def to_dict(self) -> Dict[str, Any]:
return {
"id": self.id,
"render_data": self.render_data.to_dict(),
"action": self.action.to_dict(),
"group_id": self.group_id,
}
@dataclass
class KeyboardRow:
buttons: List[KeyboardButton] = field(default_factory=list)
def to_dict(self) -> Dict[str, Any]:
return {"buttons": [b.to_dict() for b in self.buttons]}
@dataclass
class KeyboardContent:
rows: List[KeyboardRow] = field(default_factory=list)
def to_dict(self) -> Dict[str, Any]:
return {"rows": [r.to_dict() for r in self.rows]}
@dataclass
class InlineKeyboard:
"""Top-level keyboard payload — goes into ``MessageToCreate.keyboard``."""
content: KeyboardContent = field(default_factory=KeyboardContent)
def to_dict(self) -> Dict[str, Any]:
return {"content": self.content.to_dict()}
# ── INTERACTION_CREATE parsing ───────────────────────────────────────
def parse_approval_button_data(button_data: str) -> Optional[tuple[str, str]]:
"""Parse approval ``button_data`` into ``(session_key, decision)``.
:param button_data: Raw ``data.resolved.button_data`` from
``INTERACTION_CREATE``.
:returns: ``(session_key, decision)`` or ``None`` if not an approval button.
"""
m = _APPROVAL_DATA_RE.match(button_data or "")
if not m:
return None
return m.group(1), m.group(2)
def parse_update_prompt_button_data(button_data: str) -> Optional[str]:
"""Parse update-prompt ``button_data`` into ``'y'`` or ``'n'``."""
m = _UPDATE_PROMPT_RE.match(button_data or "")
if not m:
return None
return m.group(1)
# ── Keyboard builders ────────────────────────────────────────────────
def _make_callback_button(
btn_id: str,
label: str,
visited_label: str,
data: str,
style: int,
group_id: str,
) -> KeyboardButton:
return KeyboardButton(
id=btn_id,
render_data=KeyboardButtonRenderData(
label=label,
visited_label=visited_label,
style=style,
),
action=KeyboardButtonAction(type=1, data=data),
group_id=group_id,
)
def build_approval_keyboard(session_key: str) -> InlineKeyboard:
"""Build the 3-button approval keyboard.
Layout: ``[✅ 允许一次] [⭐ 始终允许] [❌ 拒绝]`` — all three share
``group_id='approval'`` so clicking one greys out the rest.
:param session_key: Embedded into ``button_data`` so the decision
routes back to the right pending approval.
"""
return InlineKeyboard(
content=KeyboardContent(
rows=[
KeyboardRow(buttons=[
_make_callback_button(
btn_id="allow",
label="✅ 允许一次",
visited_label="已允许",
data=f"{APPROVAL_BUTTON_PREFIX}{session_key}:allow-once",
style=1,
group_id="approval",
),
_make_callback_button(
btn_id="always",
label="⭐ 始终允许",
visited_label="已始终允许",
data=f"{APPROVAL_BUTTON_PREFIX}{session_key}:allow-always",
style=1,
group_id="approval",
),
_make_callback_button(
btn_id="deny",
label="❌ 拒绝",
visited_label="已拒绝",
data=f"{APPROVAL_BUTTON_PREFIX}{session_key}:deny",
style=0,
group_id="approval",
),
]),
]
)
)
def build_update_prompt_keyboard() -> InlineKeyboard:
"""Build a Yes/No keyboard for update confirmation prompts."""
return InlineKeyboard(
content=KeyboardContent(
rows=[
KeyboardRow(buttons=[
_make_callback_button(
btn_id="yes",
label="✓ 确认",
visited_label="已确认",
data=f"{UPDATE_PROMPT_PREFIX}y",
style=1,
group_id="update_prompt",
),
_make_callback_button(
btn_id="no",
label="✗ 取消",
visited_label="已取消",
data=f"{UPDATE_PROMPT_PREFIX}n",
style=0,
group_id="update_prompt",
),
]),
]
)
)
# ── ApprovalRequest + text builder ───────────────────────────────────
@dataclass
class ApprovalRequest:
"""Structured approval-request display data.
:param session_key: Routes the decision back to the waiting caller.
:param title: Short title at the top.
:param description: Optional longer description.
:param command_preview: Command text (exec approvals).
:param cwd: Working directory (exec approvals).
:param tool_name: Tool name (plugin approvals).
:param severity: ``'critical' | 'info' | ''``.
:param timeout_sec: Seconds until the approval expires.
"""
session_key: str
title: str
description: str = ""
command_preview: str = ""
cwd: str = ""
tool_name: str = ""
severity: str = ""
timeout_sec: int = 120
def build_approval_text(req: ApprovalRequest) -> str:
"""Render an :class:`ApprovalRequest` into the message body (markdown)."""
if req.command_preview or req.cwd:
return _build_exec_text(req)
return _build_plugin_text(req)
def _build_exec_text(req: ApprovalRequest) -> str:
lines: List[str] = ["🔐 **命令执行审批**", ""]
if req.command_preview:
preview = req.command_preview[:300]
lines.append(f"```\n{preview}\n```")
if req.cwd:
lines.append(f"📁 目录: {req.cwd}")
if req.title and req.title != req.command_preview:
lines.append(f"📋 {req.title}")
if req.description:
lines.append(f"📝 {req.description}")
lines.append("")
lines.append(f"⏱️ 超时: {req.timeout_sec}")
return "\n".join(lines)
def _build_plugin_text(req: ApprovalRequest) -> str:
icon = (
"🔴" if req.severity == "critical"
else "🔵" if req.severity == "info"
else "🟡"
)
lines: List[str] = [f"{icon} **审批请求**", ""]
lines.append(f"📋 {req.title}")
if req.description:
lines.append(f"📝 {req.description}")
if req.tool_name:
lines.append(f"🔧 工具: {req.tool_name}")
lines.append("")
lines.append(f"⏱️ 超时: {req.timeout_sec}")
return "\n".join(lines)
# ── ApprovalSender ───────────────────────────────────────────────────
PostMessageFn = Callable[..., Awaitable[Dict[str, Any]]]
"""Signature of an async POST to ``/v2/{users|groups}/{id}/messages``.
Implementations accept a body dict and return the raw API response.
"""
class ApprovalSender:
"""Send an approval-request message with an inline keyboard.
Decoupled from the adapter via callables so it can be unit-tested in
isolation. Pass the adapter's ``_send_message_with_keyboard`` helper
(or any equivalent) as ``post_message``.
"""
def __init__(
self,
post_c2c: PostMessageFn,
post_group: PostMessageFn,
log_tag: str = "QQBot",
) -> None:
self._post_c2c = post_c2c
self._post_group = post_group
self._log_tag = log_tag
async def send(
self,
chat_type: str,
chat_id: str,
req: ApprovalRequest,
msg_id: Optional[str] = None,
) -> bool:
"""Send an approval message to *chat_id*.
:param chat_type: ``'c2c'`` or ``'group'``.
:param chat_id: User openid or group openid.
:param req: :class:`ApprovalRequest`.
:param msg_id: Reply-to message id (required for passive messages).
:returns: ``True`` on success, ``False`` on failure.
"""
text = build_approval_text(req)
keyboard = build_approval_keyboard(req.session_key)
logger.info(
"[%s] Sending approval request to %s:%s (session=%.20s…)",
self._log_tag, chat_type, chat_id, req.session_key,
)
try:
if chat_type == "c2c":
await self._post_c2c(chat_id, text, msg_id, keyboard)
elif chat_type == "group":
await self._post_group(chat_id, text, msg_id, keyboard)
else:
logger.warning(
"[%s] Approval: unsupported chat_type %r",
self._log_tag, chat_type,
)
return False
logger.info(
"[%s] Approval message sent to %s:%s",
self._log_tag, chat_type, chat_id,
)
return True
except Exception as exc:
logger.error(
"[%s] Failed to send approval message to %s:%s: %s",
self._log_tag, chat_type, chat_id, exc,
)
return False
# ── INTERACTION_CREATE event shape ───────────────────────────────────
@dataclass
class InteractionEvent:
"""Parsed ``INTERACTION_CREATE`` event payload.
See https://bot.q.qq.com/wiki/develop/api-v2/dev-prepare/interface-framework/event-emit.html
"""
id: str = ""
"""Interaction event id — required for the ``PUT /interactions/{id}`` ACK."""
type: int = 0
"""Event type code (``11`` = message button)."""
chat_type: int = 0
"""``0`` = guild, ``1`` = group, ``2`` = c2c."""
scene: str = ""
"""``'guild'`` | ``'group'`` | ``'c2c'`` — human-readable scene."""
group_openid: str = ""
group_member_openid: str = ""
user_openid: str = ""
channel_id: str = ""
guild_id: str = ""
button_data: str = ""
button_id: str = ""
resolver_user_id: str = ""
@property
def operator_openid(self) -> str:
"""Best available operator openid (group → member; c2c → user)."""
return (
self.group_member_openid
or self.user_openid
or self.resolver_user_id
)
def parse_interaction_event(raw: Dict[str, Any]) -> InteractionEvent:
"""Parse a raw ``INTERACTION_CREATE`` dispatch payload (``d``)."""
data_raw = raw.get("data") or {}
resolved = data_raw.get("resolved") or {}
scene_code = int(raw.get("chat_type", 0) or 0)
scene = {0: "guild", 1: "group", 2: "c2c"}.get(scene_code, "")
return InteractionEvent(
id=str(raw.get("id", "")),
type=int(data_raw.get("type", 0) or 0),
chat_type=scene_code,
scene=scene,
group_openid=str(raw.get("group_openid", "")),
group_member_openid=str(raw.get("group_member_openid", "")),
user_openid=str(raw.get("user_openid", "")),
channel_id=str(raw.get("channel_id", "")),
guild_id=str(raw.get("guild_id", "")),
button_data=str(resolved.get("button_data", "")),
button_id=str(resolved.get("button_id", "")),
resolver_user_id=str(resolved.get("user_id", "")),
)