mirror of
https://github.com/NousResearch/hermes-agent.git
synced 2026-07-31 19:16:29 +00:00
The process-wide disable-background-timer-throttling / disable-backgrounding-occluded-windows switches plus a static backgroundThrottling: false on every chat window pinned each renderer's document.visibilityState to 'visible' for the life of the window. Every visibility-gated backstop poll and clock tick in the renderer became an always-on timer: an idle, minimized Hermes burned ~20% CPU around the clock, on battery too. Throttling is now a runtime dial. A small controller (stream-throttle.ts) rides the merged hermes:active-work reports the quit guard already receives: while any turn is in flight every chat window gets setBackgroundThrottling(false) — a live answer keeps painting while blurred, occluded, or minimized, exactly as before — and once all turns settle (plus a 5s trailing window so the final flush lands at full cadence) Chromium's default throttling returns and hidden windows go quiet. disable-renderer-backgrounding stays: process priority only, no timer semantics, and it keeps hidden streaming fast.
162 lines
6.2 KiB
TypeScript
162 lines
6.2 KiB
TypeScript
// Secondary "session windows" — one extra OS window per chat so a user can
|
|
// work with multiple chats side by side. The pure, Electron-free pieces live
|
|
// here so they can be unit-tested with node --test (mirroring how the rest of
|
|
// electron/*.ts splits testable logic out of the main.ts monolith).
|
|
|
|
import { pathToFileURL } from 'node:url'
|
|
|
|
// Secondary windows open at the minimum usable size — a compact side panel for
|
|
// subagent watch / cmd-click session pop-out, not a second full desktop.
|
|
const SESSION_WINDOW_MIN_WIDTH = 420
|
|
const SESSION_WINDOW_MIN_HEIGHT = 620
|
|
|
|
// Shared webPreferences for every window that renders the chat transcript — the
|
|
// primary window AND the secondary session windows. Keeping it in one place is
|
|
// the whole point: the two BrowserWindow definitions in main.ts used to be
|
|
// hand-copied, and the secondary windows silently drifted apart (a streamed
|
|
// answer stalled until the window regained focus because one of them lost the
|
|
// throttling opt-out).
|
|
//
|
|
// Background throttling is deliberately NOT set here. It is managed at runtime
|
|
// by main.ts (`setBackgroundThrottling` driven by the merged `hermes:active-work`
|
|
// reports): while any turn is in flight every chat window is unthrottled so the
|
|
// transcript's bounded timer flush keeps painting while blurred, occluded, or
|
|
// minimized — and once all turns finish, Chromium's default throttling returns
|
|
// so an idle hidden window costs ~nothing. A static `backgroundThrottling:
|
|
// false` here would pin `document.visibilityState` to 'visible' forever,
|
|
// turning every visibility-gated poll in the renderer into an always-on timer
|
|
// (the "Hermes idles at 20% CPU while minimized" bug). The preload path is
|
|
// injected because it depends on the Electron entry's __dirname.
|
|
//
|
|
// `autoplayPolicy: 'no-user-gesture-required'` is load-bearing for voice:
|
|
// Chromium's default autoplay policy suspends audio (HTMLAudioElement.play()
|
|
// and AudioContext) until the user has interacted with the frame. A voice
|
|
// conversation started by the "Hey Hermes" wake word has NO preceding click,
|
|
// so the FIRST reply's audio playback was rejected (NotAllowedError, silently
|
|
// swallowed) and only turn 2+ spoke — the very "first message in a new voice
|
|
// session is silent" bug. Manual voice-start worked only because the button
|
|
// click counted as the gesture. This is a native app the user deliberately
|
|
// launched; there is no drive-by-autoplay concern to protect against.
|
|
function chatWindowWebPreferences(preloadPath: string) {
|
|
return {
|
|
preload: preloadPath,
|
|
contextIsolation: true,
|
|
webviewTag: true,
|
|
sandbox: true,
|
|
nodeIntegration: false,
|
|
devTools: true,
|
|
autoplayPolicy: 'no-user-gesture-required' as const
|
|
}
|
|
}
|
|
|
|
// Build the renderer URL for a secondary window. The renderer uses a
|
|
// HashRouter, so the session route lives after the '#'. The `?win=secondary`
|
|
// flag MUST sit in the query string BEFORE the '#': anything after the '#' is
|
|
// treated as the route by HashRouter and would break routeSessionId(). The
|
|
// renderer reads the flag from window.location.search to suppress the install /
|
|
// onboarding overlays and the global session sidebar. `watch=1` marks a
|
|
// spectator window (e.g. a running subagent's session): the renderer resumes it
|
|
// lazily so the gateway never builds an agent just to stream into it.
|
|
function buildSessionWindowUrl(sessionId: string, { devServer, rendererIndexPath, watch }: any = {}) {
|
|
const query = `?win=secondary${watch ? '&watch=1' : ''}`
|
|
const route = `#/${encodeURIComponent(sessionId)}`
|
|
|
|
if (devServer) {
|
|
const base = devServer.endsWith('/') ? devServer.slice(0, -1) : devServer
|
|
|
|
return `${base}/${query}${route}`
|
|
}
|
|
|
|
return `${pathToFileURL(rendererIndexPath).toString()}${query}${route}`
|
|
}
|
|
|
|
// Full "instance" windows (⌘⇧N / the "New Window" command) open a complete app
|
|
// peer, not a compact chat. Cascade each one off its source window's bounds so a
|
|
// new window doesn't land exactly on top of the one it was spawned from. Pure so
|
|
// it's unit-testable; the Electron glue (reading the focused window's bounds,
|
|
// constructing the BrowserWindow) stays in main.ts. `base` is the source
|
|
// window's current bounds, or null when there's no live source window — then the
|
|
// persisted primary geometry (`fallback`) is used as-is.
|
|
const INSTANCE_CASCADE_OFFSET = 32
|
|
|
|
function instanceWindowBounds(base: { x: number; y: number; width: number; height: number } | null, fallback: any) {
|
|
if (!base) {
|
|
return fallback
|
|
}
|
|
|
|
return {
|
|
width: base.width,
|
|
height: base.height,
|
|
x: base.x + INSTANCE_CASCADE_OFFSET,
|
|
y: base.y + INSTANCE_CASCADE_OFFSET
|
|
}
|
|
}
|
|
|
|
// A small registry keyed by sessionId that guarantees one window per chat:
|
|
// opening a session that already has a live window focuses it instead of
|
|
// spawning a duplicate, and a window removes itself from the registry when it
|
|
// closes. The actual BrowserWindow construction is injected (the `factory`) so
|
|
// this module stays free of Electron and is unit-testable.
|
|
function createSessionWindowRegistry() {
|
|
const windows = new Map()
|
|
|
|
function openOrFocus(sessionId, factory) {
|
|
const key = typeof sessionId === 'string' ? sessionId.trim() : ''
|
|
|
|
if (!key) {
|
|
return null
|
|
}
|
|
|
|
const existing = windows.get(key)
|
|
|
|
if (existing && !existing.isDestroyed()) {
|
|
// Focus-or-create: never duplicate a window for the same chat.
|
|
if (typeof existing.isMinimized === 'function' && existing.isMinimized()) {
|
|
existing.restore?.()
|
|
}
|
|
|
|
if (typeof existing.isVisible === 'function' && !existing.isVisible()) {
|
|
existing.show?.()
|
|
}
|
|
|
|
existing.focus?.()
|
|
|
|
return existing
|
|
}
|
|
|
|
const win = factory(key)
|
|
|
|
if (!win) {
|
|
return null
|
|
}
|
|
|
|
windows.set(key, win)
|
|
|
|
// Self-cleanup on close so the registry never holds a destroyed window.
|
|
win.on?.('closed', () => {
|
|
if (windows.get(key) === win) {
|
|
windows.delete(key)
|
|
}
|
|
})
|
|
|
|
return win
|
|
}
|
|
|
|
return {
|
|
openOrFocus,
|
|
get: key => windows.get(key),
|
|
has: key => windows.has(key),
|
|
get size() {
|
|
return windows.size
|
|
}
|
|
}
|
|
}
|
|
|
|
export {
|
|
buildSessionWindowUrl,
|
|
chatWindowWebPreferences,
|
|
createSessionWindowRegistry,
|
|
instanceWindowBounds,
|
|
SESSION_WINDOW_MIN_HEIGHT,
|
|
SESSION_WINDOW_MIN_WIDTH
|
|
}
|