hermes-agent/ui-opentui/scripts/mem-bench.tsx
alt-glitch ae11a636dc feat(tui): run on Node 26 (one runtime), finalize copy UX, rename to ui-opentui
Ports the engine off the second JS runtime onto Node 26.3 (node:ffi) so the
repo ships a single JavaScript runtime: child_process for the gateway, vitest
for tests, an esbuild + Solid build step. Mouse selection copies the rendered
text you highlight, and the clipboard path is crash-proofed (a broken copy
pipe no longer quits the UI). Renames the engine dir ui-tui-opentui-v2/ ->
ui-opentui/ and updates the launcher/installer/Docker references.
2026-06-09 16:16:48 +00:00

177 lines
7.3 KiB
TypeScript

/**
* DEV BENCH — NOT a test, NOT production code. Throwaway memory-measurement
* harness for tuning the rolling `HERMES_TUI_MAX_MESSAGES` cap. Mounts the
* production `<App store={createSessionStore()}>` under the `@opentui/solid` test
* renderer and samples `process.memoryUsage()` + the mounted-renderable count +
* `getAllocatorStats().activeAllocations`, forcing `global.gc()` before each
* sample. Excluded from the test run (not a *.test.ts) and lint-clean.
*
* It pushes a REALISTIC heavy-session fixture (scripts/fixture.ts) — varied user
* turns + fat multi-part assistant turns (markdown + reasoning + several tool
* headers) — because per-message size varies hugely, so message-count is only a
* LOOSE memory proxy and we're choosing a cap default.
*
* node scripts/build.mjs scripts/mem-bench.tsx .bench # build once (Solid+TS → JS)
* Uncapped: MEM_BENCH_TOTAL=8000 HERMES_TUI_MAX_MESSAGES=100000 \
* node --experimental-ffi --expose-gc --no-warnings .bench/mem-bench.js
* Capped: MEM_BENCH_TOTAL=8000 HERMES_TUI_MAX_MESSAGES=1500 \
* node --experimental-ffi --expose-gc --no-warnings .bench/mem-bench.js
*
* Run each cap as a SEPARATE node invocation so the WASM/native heap starts fresh.
* The matrix loop:
* for cap in 400 1500 3000 6000 100000; do \
* MEM_BENCH_TOTAL=8000 HERMES_TUI_MAX_MESSAGES=$cap \
* node --experimental-ffi --expose-gc --no-warnings .bench/mem-bench.js; done
*
* Signal: native `getAllocatorStats().activeAllocations` (the Zig-side allocator
* count — every live renderable/Yoga subtree contributes) and the recursive
* renderable descendant count under `renderer.root`. RSS is reported too but is
* noisy and grow-only (WASM linear memory never returns to the OS), so the
* meaningful comparison is the STEADY-STATE plateau: capped should flatten after
* ~CAP messages; uncapped should keep climbing.
*
* GC: forces `global.gc()` (synchronous) before each sample to measure RETAINED
* memory, not garbage — run Node with `--expose-gc` or the GC call is a no-op.
*
* RESUME PATH: after the live push matrix, builds the full fixture as a settled
* Message[] and `commitSnapshot`s it (the resume path), reporting mounted nodes +
* RSS — verifying the slice-before-set fix bounds resume mounting to ≤ cap.
*/
import { resolveRenderLib } from '@opentui/core'
import type { Renderable } from '@opentui/core'
import { testRender } from '@opentui/solid'
import { createSessionStore } from '../src/logic/store.ts'
import { App } from '../src/view/App.tsx'
import { ThemeProvider } from '../src/view/theme.tsx'
import { applyTurn, materialize, rowsPerTurn } from './fixture.ts'
const lib = resolveRenderLib()
const TOTAL = Number.parseInt(process.env.MEM_BENCH_TOTAL ?? '8000', 10)
const SAMPLE_EVERY = Number.parseInt(process.env.MEM_BENCH_SAMPLE ?? '500', 10)
const cap = process.env.HERMES_TUI_MAX_MESSAGES ?? '(default 400)'
const MB = (bytes: number) => (bytes / 1024 / 1024).toFixed(1)
/** Force a synchronous full GC to measure RETAINED memory. No-op without `node --expose-gc`. */
const forceGc = (): void => {
const gc = (globalThis as { gc?: () => void }).gc
if (gc) gc()
}
/** Recursively count every Renderable under root (a proxy for live Yoga nodes). */
function descendantCount(node: Renderable): number {
let n = 0
for (const child of node.getChildren()) n += 1 + descendantCount(child)
return n
}
async function main(): Promise<void> {
const store = createSessionStore()
store.apply({ type: 'gateway.ready' })
const setup = await testRender(
() => (
<ThemeProvider theme={() => store.state.theme}>
<App store={store} />
</ThemeProvider>
),
{ width: 100, height: 40, exitOnCtrlC: false }
)
await setup.renderOnce()
await setup.flush()
process.stdout.write(
`\n=== mem-bench (REALISTIC fixture) cap=${cap} total=${TOTAL} sampleEvery=${SAMPLE_EVERY} ===\n`
)
process.stdout.write(
'pushes | msgs | rss(MB) | heapUsed(MB) | external(MB) | arrayBuf(MB) | activeAllocs | renderables\n'
)
process.stdout.write(
'-------+------+---------+--------------+--------------+--------------+--------------+------------\n'
)
async function sample(pushes: number): Promise<void> {
await setup.renderOnce()
await setup.flush()
forceGc() // synchronous, full GC — measure retained, not garbage
const m = process.memoryUsage()
const alloc = lib.getAllocatorStats()
const renderables = descendantCount(setup.renderer.root)
const cols = [
String(pushes).padStart(6),
String(store.state.messages.length).padStart(4),
MB(m.rss).padStart(7),
MB(m.heapUsed).padStart(12),
MB(m.external).padStart(12),
MB(m.arrayBuffers).padStart(12),
String(alloc.activeAllocations).padStart(12),
String(renderables).padStart(11)
]
process.stdout.write(cols.join(' | ') + '\n')
}
await sample(0)
// Pump turns inline, sampling each time the cumulative produced-row count crosses
// a SAMPLE_EVERY boundary. Sampling is async (renderOnce/flush/gc), so it lives
// in the loop rather than a sync callback. Mounting is synchronous in Solid, so a
// render pass at the boundary reflects the just-pushed turns.
let pushed = 0
let nextSample = SAMPLE_EVERY
let turn = 0
while (pushed < TOTAL) {
applyTurn(store, turn)
pushed += rowsPerTurn(turn)
turn++
if (pushed >= nextSample) {
await sample(Math.min(pushed, TOTAL))
while (nextSample <= pushed) nextSample += SAMPLE_EVERY
}
}
// Tear down the live push tree BEFORE the resume path so its mounted nodes don't
// pollute the process-wide RSS the resume sample reads. (The renderable COUNT is
// already isolated per-renderer-root, but RSS is process-global.)
store.clearTranscript()
setup.renderer.destroy()
forceGc()
// ── RESUME PATH: build the full settled fixture and commitSnapshot it (the
// resume hydrate path). Verifies the slice-before-set fix bounds resume mounting
// to ≤ cap — mounting 8000 settled msgs at cap=1500 should mount ~1500-worth of
// rows, NOT 8000-worth. Done on a FRESH store + renderer so the live-push history
// above doesn't skew the count.
const resumeStore = createSessionStore()
resumeStore.apply({ type: 'gateway.ready' })
const resumeSetup = await testRender(
() => (
<ThemeProvider theme={() => resumeStore.state.theme}>
<App store={resumeStore} />
</ThemeProvider>
),
{ width: 100, height: 40, exitOnCtrlC: false }
)
await resumeSetup.renderOnce()
await resumeSetup.flush()
const fullFixture = materialize(TOTAL)
resumeStore.beginBuffer()
resumeStore.commitSnapshot(fullFixture)
await resumeSetup.renderOnce()
await resumeSetup.flush()
forceGc()
const rm = process.memoryUsage()
const ralloc = lib.getAllocatorStats()
const rrenderables = descendantCount(resumeSetup.renderer.root)
process.stdout.write('\n--- resume path (commitSnapshot of the full fixture) ---\n')
process.stdout.write(`fixture msgs built : ${fullFixture.length}\n`)
process.stdout.write(`mounted msgs (cap) : ${resumeStore.state.messages.length}\n`)
process.stdout.write(`mounted renderables: ${rrenderables}\n`)
process.stdout.write(`activeAllocations : ${ralloc.activeAllocations}\n`)
process.stdout.write(`rss(MB) : ${MB(rm.rss)}\n`)
resumeSetup.renderer.destroy()
}
await main()