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Post-hoc sprite removal is a losing battle (three inpainting strategies failed QC on letter-edge overlap frames). The production answer: sprites are BillboardComponent/SpriteComponent/ArrowComponent subobjects — set bVisible:false via ObjectTools (remove_component fails on default subobjects), swept scene-wide in one ProgrammaticToolset script (148 actors, 13 sprites, one round-trip, verified). |
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| .. | ||
| baoyu-article-illustrator | ||
| baoyu-comic | ||
| blender-mcp | ||
| concept-diagrams | ||
| creative-ideation | ||
| hyperframes | ||
| kanban-video-orchestrator | ||
| meme-generation | ||
| pixel-art | ||
| unreal-mcp | ||