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`submit` measures the scroll jump when a turn is appended; nothing measured the jump when a session is opened, which is the prepend/settle path. Clicks sidebar rows and tracks how far the bottom turn moves after first paint.
37 lines
1.3 KiB
JavaScript
37 lines
1.3 KiB
JavaScript
// Scenario registry. Add a scenario module here and it's automatically
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// available to the runner, the default suite (tier 'ci'), and the baseline gate.
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import coldStart from './cold-start.mjs'
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import firstToken from './first-token.mjs'
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import idleCost from './idle-cost.mjs'
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import keystroke from './keystroke.mjs'
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import multitab from './multitab.mjs'
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import profileSwitch from './profile-switch.mjs'
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import renderChurn from './render-churn.mjs'
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import sessionLoad from './session-load.mjs'
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import sessionSwitch from './session-switch.mjs'
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import stream from './stream.mjs'
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import streamHistory from './stream-history.mjs'
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import submit from './submit.mjs'
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import transcript from './transcript.mjs'
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export const SCENARIOS = {
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[stream.name]: stream,
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[streamHistory.name]: streamHistory,
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[keystroke.name]: keystroke,
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[transcript.name]: transcript,
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[multitab.name]: multitab,
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[renderChurn.name]: renderChurn,
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[idleCost.name]: idleCost,
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[coldStart.name]: coldStart,
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[firstToken.name]: firstToken,
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[submit.name]: submit,
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[sessionLoad.name]: sessionLoad,
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[sessionSwitch.name]: sessionSwitch,
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[profileSwitch.name]: profileSwitch
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}
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/** Scenarios safe to run with no LLM credits / no live backend — the default suite. */
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export const CI_SCENARIOS = Object.values(SCENARIOS)
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.filter(s => s.tier === 'ci')
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.map(s => s.name)
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