hermes-agent/apps/desktop/electron/window-state.ts
2026-07-08 16:24:16 -07:00

138 lines
4.2 KiB
TypeScript

/**
* Pure geometry helpers for window-state.json — restoring the main window's
* size, position, and maximized flag across launches. Side-effect-free so the
* part that actually matters (rejecting garbage + off-screen bounds) is
* unit-testable without booting Electron; main.ts owns the file I/O and the
* live `screen` displays.
*/
// Defaults mirror the historical hardcoded BrowserWindow size; MIN_* mirror its
// minWidth/minHeight so a restored size never undershoots what the live window
// allows. A fresh install (no saved state) is byte-identical to before.
const DEFAULT_WIDTH = 1220
const DEFAULT_HEIGHT = 800
const MIN_WIDTH = 400
const MIN_HEIGHT = 620
// Keep at least this much of the window over a display work area before we trust
// a saved position, so the title bar stays grabbable after a monitor unplugs.
const MIN_VISIBLE = 48
const finite = v => typeof v === 'number' && Number.isFinite(v)
const clamp = (v, lo, hi) => Math.max(lo, Math.min(v, hi))
interface SanitizedWindowState{
width: number, height: number, isMaximized: boolean, x?: number,y?: number
}
// Parse raw JSON → clean state, or null if garbage. width/height are required
// and floored; x/y survive only as a finite pair; isMaximized is strict.
function sanitizeWindowState(raw?: any): SanitizedWindowState | null
{
if (!raw || typeof raw !== 'object' || !finite(raw.width) || !finite(raw.height)) {return null}
const state: SanitizedWindowState = {
width: Math.max(MIN_WIDTH, Math.round(raw.width)),
height: Math.max(MIN_HEIGHT, Math.round(raw.height)),
isMaximized: raw.isMaximized === true,
}
if (finite(raw.x) && finite(raw.y)) {
state.x = Math.round(raw.x);
state.y = Math.round(raw.y)
}
return state
}
// True when `bounds` overlaps some display's work area by ≥ MIN_VISIBLE on both
// axes. `displays` is Electron's screen.getAllDisplays() shape.
function onScreen(bounds, displays) {
if (!Array.isArray(displays)) {return false}
return displays.some(({ workArea: a } = {}) => {
if (!a) {return false}
const x = Math.min(bounds.x + bounds.width, a.x + a.width) - Math.max(bounds.x, a.x)
const y = Math.min(bounds.y + bounds.height, a.y + a.height) - Math.max(bounds.y, a.y)
return x >= MIN_VISIBLE && y >= MIN_VISIBLE
})
}
interface WindowOptions {
width: number
height: number
x?: number
y?: number
}
// Sanitized state (or null) → BrowserWindow size/position options. Always sets
// width/height, capped to the largest current display so a size saved on a
// since-disconnected bigger monitor can't exceed any screen the user now has.
// Sets x/y only when still on-screen; otherwise Electron centers the window.
function computeWindowOptions(state, displays): WindowOptions {
const opts: WindowOptions = {
width: finite(state?.width) ? state.width : DEFAULT_WIDTH,
height: finite(state?.height) ? state.height : DEFAULT_HEIGHT
}
const cap = (Array.isArray(displays) ? displays : []).reduce(
(m, { workArea: a } = {}) =>
a && finite(a.width) && finite(a.height)
? { width: Math.max(m.width, a.width), height: Math.max(m.height, a.height) }
: m,
{ width: 0, height: 0 }
)
if (cap.width && cap.height) {
opts.width = clamp(opts.width, MIN_WIDTH, cap.width)
opts.height = clamp(opts.height, MIN_HEIGHT, cap.height)
}
if (
state &&
finite(state.x) &&
finite(state.y) &&
onScreen({ x: state.x, y: state.y, width: opts.width, height: opts.height }, displays)
) {
opts.x = state.x;
opts.y = state.y
}
return opts
}
// Trailing debounce: collapse a burst of resize/move events (Linux fires many
// mid-drag) into a single run `delayMs` after the last. `.flush()` runs now and
// cancels the pending timer — used on close, before the window is gone.
function debounce(fn, delayMs) {
let timer = null
const debounced = () => {
clearTimeout(timer)
timer = setTimeout(() => {
timer = null
fn()
}, delayMs)
}
debounced.flush = () => {
clearTimeout(timer)
timer = null
fn()
}
return debounced
}
export { computeWindowOptions,
debounce,
DEFAULT_HEIGHT,
DEFAULT_WIDTH,
MIN_HEIGHT,
MIN_VISIBLE,
MIN_WIDTH,
onScreen,
sanitizeWindowState }