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Theming was semantic-only: the gold tool `●` was `accent`, shared with headings/links/chevrons, so "recolor tool calls" was impossible and the agent had no key to point at. Add `ui_tool` (● + tool spinner) and `ui_thinking` (reasoning body) tokens that fall back to accent/muted — defaults unchanged, but now independently settable. Make diffs skinnable too (`diff_*`), which fromSkin previously hardcoded. Document the full element→key map in the skill so Hermes knows which knob turns what. |
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| eslint.config.mjs | ||
| package.json | ||
| tsconfig.json | ||