mirror of
https://github.com/NousResearch/hermes-agent.git
synced 2026-07-27 17:58:07 +00:00
Optional skill for driving the tldraw offline desktop app via its local
HTTP control API (the same curl-based path the app's own agent skills use
for Codex/Claude Code/Cursor/Gemini) — read the canvas, make live edits,
and write embedded document scripts.
Grounded in the app's bundled script-context.d.ts and agent playbook, and
in the real tldraw SDK v5 shape schema:
- document-script contract: export default function ({ editor, helpers, signal })
- HTTP API: /api/search, /api/doc/:id/exec, /api/doc/:id/script-workspace,
/api/doc/:id/script-status (bearer token from server.json, re-read per call)
- shape schema table validated against @tldraw/tlschema (scripts/validate_shapes.mjs, 3/3)
- interactive-UI example (scripts/counter.js) + diagram-generation (scripts/main.js)
- honest verification boundary: click->state logic verified via /exec dispatch
(0->1->2->1->0), with documented host caveats (inotify watcher, Electron
background-click rejection)
Tests: tests/skills/test_tldraw_offline_skill.py (15 passing).
78 lines
2.9 KiB
JavaScript
78 lines
2.9 KiB
JavaScript
// tldraw offline — document script (script/main.js)
|
|
//
|
|
// A document script's default export receives a ctx object and runs whenever the
|
|
// document loads (and reruns when you save the script). Contract, verified against
|
|
// the app's bundled script-context.d.ts:
|
|
//
|
|
// export default function ({ editor, helpers, signal }) { ... }
|
|
//
|
|
// editor — the live tldraw Editor for this document
|
|
// helpers — editor-bound conveniences: createShapeIfMissing, createShapesIfMissing,
|
|
// createArrowBetweenShapes, translateShapes, onShapeTranslate,
|
|
// richTextToPlainText, boxShapes, getLints
|
|
// signal — an AbortSignal fired before the script reruns and when the board
|
|
// closes. Register ALL cleanup on it (this is how you avoid leaks).
|
|
//
|
|
// Pure tldraw primitives (createShapeId, toRichText, Vec, ...) are imported from
|
|
// the `tldraw` app module — NOT globals. react / react-dom are also importable.
|
|
// It is not a Node project; only those modules are available.
|
|
|
|
import { createShapeId, toRichText } from 'tldraw'
|
|
|
|
export default function ({ editor, helpers, signal }) {
|
|
const { createShapeIfMissing, createArrowBetweenShapes } = helpers
|
|
|
|
// --- 1. Build durable "furniture" idempotently (stable ids, create-if-missing).
|
|
// Re-running the script must NOT duplicate or clobber user edits.
|
|
const nodes = [
|
|
{ id: createShapeId('node-ui'), x: 0, y: 0, color: 'blue', label: 'CLI / Gateway' },
|
|
{ id: createShapeId('node-core'), x: 280, y: 0, color: 'violet', label: 'Agent Core' },
|
|
{ id: createShapeId('node-tools'), x: 560, y: 0, color: 'green', label: 'Tools' },
|
|
]
|
|
|
|
editor.run(() => {
|
|
for (const n of nodes) {
|
|
createShapeIfMissing({
|
|
id: n.id,
|
|
type: 'geo',
|
|
x: n.x,
|
|
y: n.y,
|
|
props: {
|
|
geo: 'rectangle',
|
|
w: 220,
|
|
h: 110,
|
|
color: n.color,
|
|
fill: 'solid',
|
|
richText: toRichText(n.label),
|
|
},
|
|
})
|
|
}
|
|
})
|
|
|
|
// Connect them (arrows bind to the shapes, so they follow when moved).
|
|
createArrowBetweenShapes(nodes[0].id, nodes[1].id, { arrowheadEnd: 'arrow' })
|
|
createArrowBetweenShapes(nodes[1].id, nodes[2].id, { arrowheadEnd: 'arrow' })
|
|
|
|
// --- 2. Add reactive behavior: recolor the last node based on arrow count.
|
|
// store.listen fires on the tick AFTER a commit — never read state you just
|
|
// wrote synchronously and expect the listener to have run yet.
|
|
const targetId = nodes[2].id
|
|
function update() {
|
|
const hasArrows = editor.getCurrentPageShapes().some((s) => s.type === 'arrow')
|
|
editor.run(
|
|
() =>
|
|
editor.updateShape({
|
|
id: targetId,
|
|
type: 'geo',
|
|
props: { fill: hasArrows ? 'solid' : 'none' },
|
|
}),
|
|
{ history: 'ignore' } // keep script-owned writes out of the user's undo stack
|
|
)
|
|
}
|
|
|
|
const stop = editor.store.listen(update)
|
|
signal.addEventListener('abort', () => stop()) // <-- the one required cleanup
|
|
update() // run once on load
|
|
|
|
editor.zoomToFit({ animation: { duration: 200 } })
|
|
}
|