# Pólya's Heuristics George Pólya, *How to Solve It* (Princeton UP, 1945). Four-phase problem-solving framework + dictionary of heuristic moves. Written for math but applies to any well-defined "find X such that..." problem. ## When to use - Math, physics, theoretical problems - Algorithm design, debugging - Any problem with a clear target (find X such that...) - Teaching problem-solving ## Don't use when - Open-ended creative problems with no defined target - Difficulty is *understanding the problem space*, not solving within it (use dérive or compression-progress first) - Solution is more about taste than analysis - Real-world problems where data is incomplete and conditions vague ## The four phases ### 1. Understand the problem - What is the **unknown**? - What are the **data**? - What is the **condition** linking them? - Is the condition sufficient? Insufficient? Redundant? Contradictory? - State in your own words. - Draw a figure. Introduce notation. This phase is most often skipped. **Most problem-solving failures are upstream of method** — they're failures to understand the problem precisely. ### 2. Devise a plan Find the connection between data and unknown. Heuristic moves: - **Have you seen this problem before?** Or in slightly different form? - **Do you know a related problem?** - **Look at the unknown** — find a familiar problem with the same or similar unknown. - **Could you use a related problem's result? Its method?** - **Restate.** - If you can't solve the proposed problem, solve a related one: - More general - More specific - Analogous - A part of the problem - With a condition relaxed - **Did you use all the data?** All the conditions? ### 3. Carry out the plan - Can you see clearly that each step is correct? - Can you prove it? ### 4. Look back - Check the result. Check the argument. - Can you derive it differently? See it at a glance? - Can you use the result, or the method, for some other problem? The looking-back phase is the *learning* phase — what makes Pólya's method an *educational* method, not just a problem-solving one. ## Key heuristics from the dictionary - **Decompose and recombine.** Break into parts; solve each; combine. - **Generalization.** The general case is sometimes easier than the specific because it forces you to identify essential structure. - **Specialization.** Try the smallest case, the simplest case, the case where one parameter is zero. Look for pattern. - **Analogy.** Find a related problem with same structure, different surface. - **Auxiliary problem.** Solve a related problem first; use its result. - **Working backwards.** Start from the unknown and work back. Forward direction often has too many branches; backward is more constrained. - **Setting up an equation.** Most word-problem failure is in translation, not algebra. - **Reductio ad absurdum.** Assume the conclusion is false; derive contradiction. - **Pattern recognition.** Small cases → conjecture → prove. - **Symmetry.** Where there's symmetry in the problem, there's usually symmetry in the solution. ## Anti-slop notes - Reciting the four phases without doing them = slop. The structure is fine; the value is in actually executing each phase. - Don't pretend you've understood when you haven't. State the unknown, the data, the condition concretely. - Don't claim "Pólya'd it" without consulting specific heuristics. - Don't apply to fuzzy problems. Pólya assumes clear problem statements. Source: Pólya, *How to Solve It* (Princeton UP, 1945; current edition 2014).