# Animation Reference Patterns for time-based motion — keyframes, LFOs, timers, easing, expression-driven animation. Always call `td_get_par_info` for the op type before setting params. Param names below reflect TD 2025.32 but verify if errors fire. --- ## Time Sources TD has three time references — pick the right one. | Expression | Behavior | Use for | |---|---|---| | `absTime.seconds` | Wall-clock seconds since TD started. Never resets. | Continuous motion, GLSL `uTime`, infinite loops | | `absTime.frame` | Wall-clock frame count. | Frame-accurate triggers | | `me.time.frame` | Local component frame count (resets on play/stop). | Per-COMP animation timeline | | `me.time.seconds` | Local component seconds. | Same, in seconds | **Rule:** for shaders and continuous motion use `absTime.seconds`. For triggered/looping animations inside a COMP use `me.time.*`. --- ## LFO CHOP — Cyclic Motion The simplest periodic driver. Fast, GPU-cheap, expression-friendly. ```python lfo = root.create(lfoCHOP, 'rot_driver') lfo.par.type = 'sin' # 'sin' | 'cos' | 'ramp' | 'square' | 'triangle' | 'pulse' lfo.par.frequency = 0.25 # cycles per second lfo.par.amplitude = 1.0 lfo.par.offset = 0.0 lfo.par.phase = 0.0 # 0-1, useful for offsetting parallel LFOs ``` **Drive a parameter via export:** ```python op('/project1/geo1').par.rx.mode = ParMode.EXPRESSION op('/project1/geo1').par.rx.expr = "op('rot_driver')['chan1'] * 360" ``` **Multiple synced LFOs (X/Y/Z rotation with phase offsets):** Create one LFO with three channels and phase-offset each, or use three LFOs and offset their `phase` params (0.0, 0.33, 0.66). --- ## Timer CHOP — Triggered Sequences For run-once animations, beat-locked sequences, or stage-based logic. ```python timer = root.create(timerCHOP, 'fade_timer') timer.par.length = 4.0 # cycle length in seconds timer.par.cycle = False # run once vs. loop timer.par.outputseconds = True ``` Output channels: `timer_fraction` (0→1 across the cycle), `running`, `done`, `cycles`. **Start the timer:** ```python timer.par.start.pulse() ``` **Drive a fade:** ```python op('/project1/level1').par.opacity.mode = ParMode.EXPRESSION op('/project1/level1').par.opacity.expr = "op('fade_timer')['timer_fraction']" ``` **Easing on the timer fraction** — apply in the expression itself: ```python # Smoothstep: ease in/out expr = "smoothstep(0, 1, op('fade_timer')['timer_fraction'])" # Cubic ease-out: 1 - (1-t)^3 expr = "1 - pow(1 - op('fade_timer')['timer_fraction'], 3)" ``` --- ## Pattern CHOP — Custom Curves For arbitrary waveforms (saw ramps, easing curves, custom envelopes). ```python pat = root.create(patternCHOP, 'envelope') pat.par.type = 'gaussian' # 'gaussian' | 'ramp' | 'square' | 'sin' | etc. pat.par.length = 60 # samples pat.par.cyclelength = 1.0 # seconds at TD framerate ``` Combine with `lookupCHOP` to remap a 0-1 driver through a custom curve. --- ## Animation COMP — Keyframe-Based For multi-keyframe motion graphics. Each animationCOMP holds channels with keyframes editable in the Animation Editor. ```python anim = root.create(animationCOMP, 'intro_anim') # By default has channels chan1..chanN; access via: # op('intro_anim').par.length, .par.play, .par.cue, etc. # Drive a parameter from a channel op('/project1/text1').par.tx.mode = ParMode.EXPRESSION op('/project1/text1').par.tx.expr = "op('intro_anim/out1')['chan1']" ``` **Keyframes are typically edited in the UI** (Animation Editor), but can be set via `keyframes` table internally. For programmatic keyframe creation, use `td_execute_python`: ```python # Get the channel CHOP inside an animationCOMP ch = op('/project1/intro_anim/chans') # Insert a key (advanced API — verify with td_get_par_info(op_type='animationCOMP')) ch.appendKey('chan1', frame=0, value=0.0, expression=None) ch.appendKey('chan1', frame=120, value=1.0) ``` For most use cases, drive params with LFO/Timer/Pattern CHOPs instead — simpler and scriptable. --- ## Easing in Expressions TD's expression evaluator supports Python math. Common easing forms: ```python # Linear "t" # Smoothstep (classic ease-in-out) "smoothstep(0, 1, t)" # Ease-out cubic "1 - pow(1 - t, 3)" # Ease-in cubic "pow(t, 3)" # Ease-in-out cubic "3*t*t - 2*t*t*t" # Bounce (manual, simplified) "abs(sin(t * 6.28 * 3) * (1 - t))" ``` Where `t` is `op('fade_timer')['timer_fraction']` or any 0-1 driver. --- ## Filter CHOP — Smoothing Existing Channels Smooth out jittery values (e.g., audio analysis, sensor data) before driving visuals. ```python filt = root.create(filterCHOP, 'smooth') filt.par.filter = 'gaussian' # or 'lowpass' filt.par.width = 0.5 # smoothing window in seconds filt.inputConnectors[0].connect(op('raw_signal')) ``` **WARNING:** Do NOT use Filter CHOP on AudioSpectrum output in timeslice mode — it expands the sample count and averages bins to near-zero. See `audio-reactive.md`. --- ## Lag CHOP — Asymmetric Attack/Release Different speeds for rising vs. falling values. Standard for visualizing audio envelopes. ```python lag = root.create(lagCHOP, 'env_smooth') lag.par.lag1 = 0.02 # attack (rise time, seconds) lag.par.lag2 = 0.30 # release (fall time, seconds) lag.inputConnectors[0].connect(op('raw_envelope')) ``` Fast attack, slow release = classic VU-meter feel. --- ## Per-Frame Driving via Script DAT For complex per-frame logic that doesn't fit expressions, use a `executeDAT` (`onFrameStart` callback) or a `chopExecuteDAT`. ```python # In an executeDAT (frameStart): def onFrameStart(frame): t = absTime.seconds op('/project1/circle').par.tx = math.sin(t * 2.0) * 3.0 op('/project1/circle').par.ty = math.cos(t * 2.0) * 3.0 return ``` Heavy logic should still be in CHOPs (CPU-cheap, deterministic). Reserve scripts for one-shots or non-realtime branching. --- ## Pitfalls 1. **Frame rate dependency** — `me.time.frame` is in TD project frames (default 60). If your project rate changes, motion speed changes. Use `seconds` for rate-independent timing. 2. **Cooking budget** — every CHOP that drives a parameter cooks every frame. Consolidate drivers (one big mathCHOP > many small ones). 3. **Expression mode** — params default to `CONSTANT`. `par.X.expr = ...` is ignored unless `par.X.mode = ParMode.EXPRESSION`. 4. **Animation editor edits** — keyframes set via UI live in the animationCOMP's internal keyframe table. They survive save/reopen. Programmatic keys via `appendKey()` work but verify the API with `td_get_docs(topic='animation')` first. 5. **Looping animations** — for seamless loops, `length` must equal `cyclelength` and the start/end values must match. Otherwise expect a visible jump. --- ## Quick Recipes | Goal | Simplest path | |---|---| | Continuous rotation | LFO CHOP `type='ramp'`, expr → `geo.par.rx` | | Fade in over 2s | Timer CHOP `length=2`, smoothstep expr → `level.par.opacity` | | Pulse on every beat | `triggerCHOP` from audio → drive scale via expression | | 3D Lissajous orbit | Two LFOs with different freq, drive `tx`/`ty`/`tz` | | Random jitter | `noiseCHOP` (low-freq) added to position | | Timed scene switch | Timer CHOP → switchTOP/CHOP `index` |