--- name: sketch description: "Throwaway HTML mockups: 2-3 design variants to compare." version: 1.0.0 author: Hermes Agent (adapted from gsd-build/get-shit-done) license: MIT metadata: hermes: tags: [sketch, mockup, design, ui, prototype, html, variants, exploration, wireframe, comparison] related_skills: [spike, claude-design, popular-web-designs, excalidraw] --- # Sketch Use this skill when the user wants to **see a design direction before committing** to one — exploring a UI/UX idea as disposable HTML mockups. The point is to generate 2-3 interactive variants so the user can compare visual directions side-by-side, not to produce shippable code. Load this when the user says things like "sketch this screen", "show me what X could look like", "compare layout A vs B", "give me 2-3 takes on this UI", "let me see some variants", "mockup this before I build". ## When NOT to use this - User wants a production component — use `claude-design` or build it properly - User wants a polished one-off HTML artifact (landing page, deck) — `claude-design` - User wants a diagram — `excalidraw`, `architecture-diagram` - The design is already locked — just build it ## If the user has the full GSD system installed If `gsd-sketch` shows up as a sibling skill (installed via `npx get-shit-done-cc --hermes`), prefer **`gsd-sketch`** for the full workflow: persistent `.planning/sketches/` with MANIFEST, frontier mode analysis, consistency audits across past sketches, and integration with the rest of GSD. This skill is the lightweight standalone version — one-off sketching without the state machinery. ## Core method ``` intake → variants → head-to-head → pick winner (or iterate) ``` ### 1. Intake (skip if the user already gave you enough) Before generating variants, get three things — one question at a time, not all at once: 1. **Feel.** "What should this feel like? Adjectives, emotions, a vibe." — *"calm, editorial, like Linear"* tells you more than *"minimal"*. 2. **References.** "What apps, sites, or products capture the feel you're imagining?" — actual references beat abstract descriptions. 3. **Core action.** "What's the single most important thing a user does on this screen?" — the variants should all serve this well; if they don't, they're just decoration. Reflect each answer briefly before the next question. If the user already gave you all three upfront, skip straight to variants. ### 2. Variants (2-3, never 1, rarely 4+) Produce **2-3 variants** in one go. Each variant is a complete, standalone HTML file. Don't describe variants — build them. The point is comparison. Each variant should take a **different design stance**, not different pixel values. Three good variant axes: - **Density:** compact / airy / ultra-dense (pick two contrasting poles) - **Emphasis:** content-first / action-first / tool-first - **Aesthetic:** editorial / utilitarian / playful - **Layout:** single-column / sidebar / split-pane - **Grounding:** card-based / bare-content / document-style Pick one axis and pull apart from it. Two variants that differ only in accent color are wasted effort — the user can't distinguish them. **Variant naming:** describe the stance, not the number. ``` sketches/ ├── 001-calm-editorial/ │ ├── index.html │ └── README.md ├── 001-utilitarian-dense/ │ ├── index.html │ └── README.md └── 001-playful-split/ ├── index.html └── README.md ``` ### 3. Make them real HTML Each variant is a **single self-contained HTML file**: - Inline ` ``` ### 4. Variant README Each variant's `README.md` answers: ```markdown ## Variant: {stance name} ### Design stance One sentence on the principle driving this variant. ### Key choices - Layout: ... - Typography: ... - Color: ... - Interaction: ... ### Trade-offs - Strong at: ... - Weak at: ... ### Best for - The kind of user or use case this variant actually serves ``` ### 5. Head-to-head After all variants are built, present them as a comparison. Don't just list — **opinionate**: ```markdown ## Three takes on the home screen | Dimension | Calm editorial | Utilitarian dense | Playful split | |-----------|----------------|-------------------|---------------| | Density | Low | High | Medium | | Primary action visibility | Low | High | Medium | | Scan-ability | High | Medium | Low | | Feel | Calm, trusted | Sharp, tool-like | Inviting, energetic | **My take:** Utilitarian dense for power users, calm editorial for content-forward audiences. Playful split is weakest — tries to do both and commits to neither. ``` Let the user pick a winner, or combine two into a hybrid, or ask for another round. ## Theming (when the project has a visual identity) If the user has an existing theme (colors, fonts, tokens), put shared tokens in `sketches/themes/tokens.css` and `@import` them in each variant. Keep tokens minimal: ```css /* sketches/themes/tokens.css */ :root { --color-bg: #fafafa; --color-fg: #1a1a1a; --color-accent: #0066ff; --color-muted: #666; --radius: 8px; --font-display: "Inter", sans-serif; --font-body: -apple-system, BlinkMacSystemFont, sans-serif; } ``` Don't over-tokenize a throwaway sketch — three colors and one font is usually enough. ## Interactivity bar A sketch is interactive enough when the user can: 1. **Click a primary action** and something visible happens (state change, modal, toast, navigation feint) 2. **See one meaningful state transition** (filter a list, toggle a mode, open/close a panel) 3. **Hover recognizable affordances** (buttons, rows, tabs) More than that is over-engineering a throwaway. Less than that is a screenshot. ## Frontier mode (picking what to sketch next) If sketches already exist and the user says "what should I sketch next?": - **Consistency gaps** — two winning variants from different sketches made independent choices that haven't been composed together yet - **Unsketched screens** — referenced but never explored - **State coverage** — happy path sketched, but not empty / loading / error / 1000-items - **Responsive gaps** — validated at one viewport; does it hold at mobile / ultrawide? - **Interaction patterns** — static layouts exist; transitions, drag, scroll behavior don't Propose 2-4 named candidates. Let the user pick. ## Output - Create `sketches/` (or `.planning/sketches/` if the user is using GSD conventions) in the repo root - One subdir per variant: `NNN-stance-name/index.html` + `README.md` - Tell the user how to open them: `open sketches/001-calm-editorial/index.html` on macOS, `xdg-open` on Linux, `start` on Windows - Keep variants disposable — a sketch that you felt the need to preserve should be promoted into real project code, not curated as an asset **Typical tool sequence for one variant:** ``` terminal("mkdir -p sketches/001-calm-editorial") write_file("sketches/001-calm-editorial/index.html", "...") write_file("sketches/001-calm-editorial/README.md", "## Variant: Calm editorial\n...") browser_navigate(url="file://$(pwd)/sketches/001-calm-editorial/index.html") browser_vision(question="How does this look? Any obvious layout issues?") ``` Repeat for each variant, then present the comparison table. ## Attribution Adapted from the GSD (Get Shit Done) project's `/gsd-sketch` workflow — MIT © 2025 Lex Christopherson ([gsd-build/get-shit-done](https://github.com/gsd-build/get-shit-done)). The full GSD system ships persistent sketch state, theme/variant pattern references, and consistency-audit workflows; install with `npx get-shit-done-cc --hermes --global`.