---
name: sketch
description: "Throwaway HTML mockups: 2-3 design variants to compare."
version: 1.0.0
author: Hermes Agent (adapted from gsd-build/get-shit-done)
license: MIT
metadata:
hermes:
tags: [sketch, mockup, design, ui, prototype, html, variants, exploration, wireframe, comparison]
related_skills: [spike, claude-design, popular-web-designs, excalidraw]
---
# Sketch
Use this skill when the user wants to **see a design direction before committing** to one — exploring a UI/UX idea as disposable HTML mockups. The point is to generate 2-3 interactive variants so the user can compare visual directions side-by-side, not to produce shippable code.
Load this when the user says things like "sketch this screen", "show me what X could look like", "compare layout A vs B", "give me 2-3 takes on this UI", "let me see some variants", "mockup this before I build".
## When NOT to use this
- User wants a production component — use `claude-design` or build it properly
- User wants a polished one-off HTML artifact (landing page, deck) — `claude-design`
- User wants a diagram — `excalidraw`, `architecture-diagram`
- The design is already locked — just build it
## If the user has the full GSD system installed
If `gsd-sketch` shows up as a sibling skill (installed via `npx get-shit-done-cc --hermes`), prefer **`gsd-sketch`** for the full workflow: persistent `.planning/sketches/` with MANIFEST, frontier mode analysis, consistency audits across past sketches, and integration with the rest of GSD. This skill is the lightweight standalone version — one-off sketching without the state machinery.
## Core method
```
intake → variants → head-to-head → pick winner (or iterate)
```
### 1. Intake (skip if the user already gave you enough)
Before generating variants, get three things — one question at a time, not all at once:
1. **Feel.** "What should this feel like? Adjectives, emotions, a vibe." — *"calm, editorial, like Linear"* tells you more than *"minimal"*.
2. **References.** "What apps, sites, or products capture the feel you're imagining?" — actual references beat abstract descriptions.
3. **Core action.** "What's the single most important thing a user does on this screen?" — the variants should all serve this well; if they don't, they're just decoration.
Reflect each answer briefly before the next question. If the user already gave you all three upfront, skip straight to variants.
### 2. Variants (2-3, never 1, rarely 4+)
Produce **2-3 variants** in one go. Each variant is a complete, standalone HTML file. Don't describe variants — build them. The point is comparison.
Each variant should take a **different design stance**, not different pixel values. Three good variant axes:
- **Density:** compact / airy / ultra-dense (pick two contrasting poles)
- **Emphasis:** content-first / action-first / tool-first
- **Aesthetic:** editorial / utilitarian / playful
- **Layout:** single-column / sidebar / split-pane
- **Grounding:** card-based / bare-content / document-style
Pick one axis and pull apart from it. Two variants that differ only in accent color are wasted effort — the user can't distinguish them.
**Variant naming:** describe the stance, not the number.
```
sketches/
├── 001-calm-editorial/
│ ├── index.html
│ └── README.md
├── 001-utilitarian-dense/
│ ├── index.html
│ └── README.md
└── 001-playful-split/
├── index.html
└── README.md
```
### 3. Make them real HTML
Each variant is a **single self-contained HTML file**:
- Inline `
```
### 4. Variant README
Each variant's `README.md` answers:
```markdown
## Variant: {stance name}
### Design stance
One sentence on the principle driving this variant.
### Key choices
- Layout: ...
- Typography: ...
- Color: ...
- Interaction: ...
### Trade-offs
- Strong at: ...
- Weak at: ...
### Best for
- The kind of user or use case this variant actually serves
```
### 5. Head-to-head
After all variants are built, present them as a comparison. Don't just list — **opinionate**:
```markdown
## Three takes on the home screen
| Dimension | Calm editorial | Utilitarian dense | Playful split |
|-----------|----------------|-------------------|---------------|
| Density | Low | High | Medium |
| Primary action visibility | Low | High | Medium |
| Scan-ability | High | Medium | Low |
| Feel | Calm, trusted | Sharp, tool-like | Inviting, energetic |
**My take:** Utilitarian dense for power users, calm editorial for content-forward audiences. Playful split is weakest — tries to do both and commits to neither.
```
Let the user pick a winner, or combine two into a hybrid, or ask for another round.
## Theming (when the project has a visual identity)
If the user has an existing theme (colors, fonts, tokens), put shared tokens in `sketches/themes/tokens.css` and `@import` them in each variant. Keep tokens minimal:
```css
/* sketches/themes/tokens.css */
:root {
--color-bg: #fafafa;
--color-fg: #1a1a1a;
--color-accent: #0066ff;
--color-muted: #666;
--radius: 8px;
--font-display: "Inter", sans-serif;
--font-body: -apple-system, BlinkMacSystemFont, sans-serif;
}
```
Don't over-tokenize a throwaway sketch — three colors and one font is usually enough.
## Interactivity bar
A sketch is interactive enough when the user can:
1. **Click a primary action** and something visible happens (state change, modal, toast, navigation feint)
2. **See one meaningful state transition** (filter a list, toggle a mode, open/close a panel)
3. **Hover recognizable affordances** (buttons, rows, tabs)
More than that is over-engineering a throwaway. Less than that is a screenshot.
## Frontier mode (picking what to sketch next)
If sketches already exist and the user says "what should I sketch next?":
- **Consistency gaps** — two winning variants from different sketches made independent choices that haven't been composed together yet
- **Unsketched screens** — referenced but never explored
- **State coverage** — happy path sketched, but not empty / loading / error / 1000-items
- **Responsive gaps** — validated at one viewport; does it hold at mobile / ultrawide?
- **Interaction patterns** — static layouts exist; transitions, drag, scroll behavior don't
Propose 2-4 named candidates. Let the user pick.
## Output
- Create `sketches/` (or `.planning/sketches/` if the user is using GSD conventions) in the repo root
- One subdir per variant: `NNN-stance-name/index.html` + `README.md`
- Tell the user how to open them: `open sketches/001-calm-editorial/index.html` on macOS, `xdg-open` on Linux, `start` on Windows
- Keep variants disposable — a sketch that you felt the need to preserve should be promoted into real project code, not curated as an asset
**Typical tool sequence for one variant:**
```
terminal("mkdir -p sketches/001-calm-editorial")
write_file("sketches/001-calm-editorial/index.html", "...")
write_file("sketches/001-calm-editorial/README.md", "## Variant: Calm editorial\n...")
browser_navigate(url="file://$(pwd)/sketches/001-calm-editorial/index.html")
browser_vision(question="How does this look? Any obvious layout issues?")
```
Repeat for each variant, then present the comparison table.
## Attribution
Adapted from the GSD (Get Shit Done) project's `/gsd-sketch` workflow — MIT © 2025 Lex Christopherson ([gsd-build/get-shit-done](https://github.com/gsd-build/get-shit-done)). The full GSD system ships persistent sketch state, theme/variant pattern references, and consistency-audit workflows; install with `npx get-shit-done-cc --hermes --global`.