# Panel & UI Reference Interactive control surfaces inside TouchDesigner — buttons, sliders, fields, custom parameter pages, panel callbacks. For HUD overlays (rendered text on visuals) see `layout-compositor.md`. Use cases: - VJ control rack (master fader, scene buttons, FX toggles) - Installation operator console - Self-contained TOX components with their own parameter UIs - Phone-style touch interfaces displayed on a tablet --- ## Two Layers of UI | Layer | What it is | Use for | |---|---|---| | **Custom Parameters** | Params on any COMP, edited like built-in TD params | Configurable components, presets, "settings" panels | | **Panel COMPs** | Visible widgets (button, slider, field) inside a containerCOMP | Interactive control surfaces, real-time UIs | Combine both: build a containerCOMP with panel widgets that read/write custom parameters on a parent component. --- ## Custom Parameters Add user-editable params to any COMP. Params persist with the COMP, drive expressions, and survive save/reload. ```python # Add a custom page to a baseCOMP comp = op('/project1/my_component') page = comp.appendCustomPage('Controls') # Add typed params page.appendFloat('Intensity', label='Intensity')[0] # returns a Par page.appendInt('Count', label='Count')[0] page.appendToggle('Enabled', label='Enabled')[0] page.appendMenu('Mode', menuNames=['off', 'soft', 'hard'], menuLabels=['Off', 'Soft', 'Hard'])[0] page.appendStr('Title', label='Title')[0] page.appendRGB('Color', label='Color') # returns 3 pars page.appendXY('Offset', label='Offset') # returns 2 pars page.appendPulse('Reset', label='Reset')[0] page.appendFile('TextureFile', label='Texture')[0] ``` **Read/write from anywhere:** ```python val = op('/project1/my_component').par.Intensity.eval() op('/project1/my_component').par.Intensity = 0.7 ``` **Drive other params via expression:** ```python op('bloom1').par.threshold.mode = ParMode.EXPRESSION op('bloom1').par.threshold.expr = "op('/project1/my_component').par.Intensity" ``` **Pulse handler (Reset button):** Use a `parameterExecuteDAT` watching the COMP's pulse params. See `dat-scripting.md`. --- ## Panel COMPs — The Widgets Each is a COMP that renders as a clickable/draggable widget inside a `containerCOMP`. | Type | Type Name | Use | |---|---|---| | Button | `buttonCOMP` | Click action — momentary or toggle | | Slider | `sliderCOMP` | Drag to set 0-1 value (1D or 2D) | | Field | `fieldCOMP` | Text input | | Container | `containerCOMP` | Layout + visual styling, holds children | | Select | `selectCOMP` | Reference and display content from another COMP | | List | `listCOMP` | Scrollable list with row callbacks | ### Button ```python btn = root.create(buttonCOMP, 'play_btn') btn.par.w = 120; btn.par.h = 40 btn.par.buttontype = 'momentary' # 'momentary' | 'toggleup' | 'togglepress' | 'radio' btn.par.bgcolorr = 0.1; btn.par.bgcolorg = 0.1; btn.par.bgcolorb = 0.1 btn.par.text = 'Play' # Read state state = btn.panel.state # 1 when active ``` ### Slider ```python sld = root.create(sliderCOMP, 'master_fader') sld.par.w = 60; sld.par.h = 300 sld.par.style = 'vertical' # 'vertical' | 'horizontal' | 'xy' sld.par.value0min = 0.0 sld.par.value0max = 1.0 # Drive a parameter via expression (always-on, no callback needed) op('/project1/master_level').par.opacity.mode = ParMode.EXPRESSION op('/project1/master_level').par.opacity.expr = "op('master_fader').panel.u" ``` `panel.u` and `panel.v` give the 0-1 normalized values. For 2D sliders both are populated. ### Field (Text Input) ```python fld = root.create(fieldCOMP, 'scene_name') fld.par.w = 200; fld.par.h = 30 fld.par.fieldtype = 'string' # 'string' | 'integer' | 'float' # Read current text text = fld.panel.field # the text content ``` ### List For scrollable lists with selectable rows, use the docked `list1_callbacks` DAT to handle row interactions. Set up cells via the `list_definition` table DAT. --- ## Container COMP — Layout & Styling `containerCOMP` is the primary parent for grouping widgets and arranging layouts. ```python panel = root.create(containerCOMP, 'control_panel') panel.par.w = 400; panel.par.h = 600 panel.par.bgcolorr = 0.05 panel.par.bgcolorg = 0.05 panel.par.bgcolorb = 0.05 panel.par.bgalpha = 1.0 # Layout child panels in vertical stack panel.par.align = 'lefttoright' # 'lefttoright' | 'toptobottom' | etc. ``` Children are positioned automatically based on `par.align`. For absolute positioning use `par.align = 'fillresize'` and set each child's `par.x` / `par.y`. ### Layout Strategies | `par.align` | Behavior | |---|---| | `lefttoright` | Children stacked horizontally | | `toptobottom` | Children stacked vertically | | `righttoleft` / `bottomtotop` | Reversed stacks | | `fillresize` | Children sized to fill, manual positioning | | `top` / `bottom` / `left` / `right` | Fixed positioning | For complex grids: nest containers — vertical container holding horizontal containers. --- ## Panel Callbacks — Reacting to Events `panelExecuteDAT` watches a panel and fires Python callbacks on user interaction. ```python pe = root.create(panelExecuteDAT, 'btn_handler') pe.par.panel = '/project1/play_btn' pe.par.click = True # respond to clicks pe.par.value = True # respond to value changes ``` In its docked DAT: ```python def onOffToOn(panelValue): # Click pressed op('/project1/scene_timer').par.start.pulse() return def onOnToOff(panelValue): # Click released return def onValueChange(panelValue): # Slider drag, field change, etc. new_val = panelValue.eval() op('/project1/master').par.opacity = new_val return ``` For pulse params on custom-parameter pages, use a `parameterExecuteDAT` instead. --- ## Building a Complete VJ Control Panel End-to-end pattern: ```python # 1. Top-level container panel = root.create(containerCOMP, 'vj_control') panel.par.w = 800; panel.par.h = 200 panel.par.align = 'lefttoright' # 2. Master fader column master_col = panel.create(containerCOMP, 'master') master_col.par.w = 120; master_col.par.h = 200 master_col.par.align = 'toptobottom' master_label = master_col.create(textTOP, 'lbl') master_label.par.text = 'MASTER' master_sld = master_col.create(sliderCOMP, 'fader') master_sld.par.w = 60; master_sld.par.h = 150 master_sld.par.style = 'vertical' # 3. Scene buttons row scene_col = panel.create(containerCOMP, 'scenes') scene_col.par.w = 400; scene_col.par.h = 200 scene_col.par.align = 'lefttoright' for i in range(8): b = scene_col.create(buttonCOMP, f'scene_{i+1}') b.par.w = 50; b.par.h = 50 b.par.text = str(i+1) b.par.buttontype = 'radio' # only one active at a time # 4. FX toggle column fx_col = panel.create(containerCOMP, 'fx') fx_col.par.w = 280; fx_col.par.h = 200 fx_col.par.align = 'toptobottom' for fx in ['Bloom', 'CRT', 'Glitch', 'Strobe']: t = fx_col.create(buttonCOMP, fx.lower()) t.par.w = 220; t.par.h = 35 t.par.text = fx t.par.buttontype = 'toggleup' # 5. Display in a window win = root.create(windowCOMP, 'control_win') win.par.winop = panel.path win.par.winw = 800; win.par.winh = 200 win.par.borders = True win.par.winopen.pulse() ``` Then wire panel values to ops via expressions or panelExecuteDATs. --- ## Showing the Panel — Window or Embedded | Approach | When | |---|---| | `windowCOMP` pointing at panel | Standalone control surface, separate display | | Render the containerCOMP via `renderTOP` | Composite UI over visuals (HUD-style) | | Use a `panelCOMP` directly inside a network editor pane | Designer/dev preview only — panel is fully interactive | For a touch-screen tablet, use a `windowCOMP` on a second display routed to the tablet's HDMI input. --- ## Pitfalls 1. **Panel won't respond to clicks** — likely `par.disabled = True` or the parent container has `par.disableinputs = True`. Check the panel hierarchy. 2. **Slider value not updating** — `panel.u/v` reads the visual position. If you set `par.value0` directly, the visual lags. Use `par.value0` AS the source of truth and let the slider follow. 3. **Custom param won't appear** — must call `appendCustomPage` first, then append params. Pages with no params don't show. 4. **Custom param disappears on reload** — params added via Python at runtime persist only if the COMP is saved AFTER. Use a `tox` save (`comp.save('mycomp.tox')`) or commit via `td_execute_python` then save the project. 5. **Event callback fires twice** — both `onOffToOn` and `onValueChange` may fire on a single button press. Pick one to handle the action; don't double-trigger. 6. **Pulse params need `.pulse()`** — setting `par.X = True` on a pulse param does nothing. Always use `.pulse()`. 7. **Field text doesn't commit until Tab/Enter** — fields don't fire callbacks while typing. Use `par.committemode = 'all'` to fire on every keystroke (heavy). 8. **`par.text` vs panel content** — `buttonCOMP.par.text` is the LABEL on the button. The button's STATE is `panel.state` (0/1). Don't confuse them. 9. **Touch input on macOS** — multi-touch via direct touch panels works but TD's gesture handling is rudimentary. For complex multi-touch (pinch/rotate), use TouchOSC on a tablet instead. 10. **Layout doesn't update** — changing `par.align` requires the container to re-cook. Touch a child or pulse the container to trigger. --- ## Quick Recipes | Goal | Setup | |---|---| | Master fader | `sliderCOMP` (vertical) → expression on `level.par.opacity` | | Scene picker | 8 `buttonCOMP` (radio) → `selectCHOP` on their state → drive `switchTOP.par.index` | | FX toggle | `buttonCOMP` (toggleup) → expression on `bypass` of an FX op | | Numeric input | `fieldCOMP` (float) → expression on target par | | Component settings | Custom params on the component COMP, panel widgets inside drive them | | Touch tablet UI | `containerCOMP` with widgets → `windowCOMP` to second display | | Status display | `textTOP` rendered into the panel via `selectCOMP` |