- createGatewayEventHandler: remove dead `return` after a block that
always returns (tool.complete case). The inner block exits via
both branches so the outer statement was never reachable. Was
pre-existing on main; fixed here because it was the only thing
blocking `npm run fix` on this branch.
- agentsOverlay + ops: prettier reformatting.
`npm run fix` / `npm run type-check` / `npm test` all clean.
Adds a live + post-hoc audit surface for recursive delegate_task fan-out.
None of cc/oc/oclaw tackle nested subagent trees inside an Ink overlay;
this ships a view-switched dashboard that handles arbitrary depth + width.
Python
- delegate_tool: every subagent event now carries subagent_id, parent_id,
depth, model, tool_count; subagent.complete also ships input/output/
reasoning tokens, cost, api_calls, files_read/files_written, and a
tail of tool-call outputs
- delegate_tool: new subagent.spawn_requested event + _active_subagents
registry so the overlay can kill a branch by id and pause new spawns
- tui_gateway: new RPCs delegation.status, delegation.pause,
subagent.interrupt, spawn_tree.save/list/load (disk under
\$HERMES_HOME/spawn-trees/<session>/<ts>.json)
TUI
- /agents overlay: full-width list mode (gantt strip + row picker) and
Enter-to-drill full-width scrollable detail mode; inverse+amber
selection, heat-coloured branch markers, wall-clock gantt with tick
ruler, per-branch rollups
- Detail pane: collapsible accordions (Budget, Files, Tool calls, Output,
Progress, Summary); open-state persists across agents + mode switches
via a shared atom
- /replay [N|last|list|load <path>] for in-memory + disk history;
/replay-diff <a> <b> for side-by-side tree comparison
- Status-bar SpawnHud warns as depth/concurrency approaches caps;
overlay auto-follows the just-finished turn onto history[1]
- Theme: bump DARK dim #B8860B → #CC9B1F for readable secondary text
globally; keep LIGHT untouched
Tests: +29 new subagentTree unit tests; 215/215 passing.
Restore the old-CLI contract where only complete failures tint Activity
red. Everything else is still visible for debugging but no longer
commandeers attention.
- gateway.stderr: always tone='info' (drops the ERRLIKE_RE regex)
- gateway.protocol_error: both pushes demoted to 'info'
- commands.catalog cold-start failure: demoted to 'info'
- approval.request: no longer duplicates the overlay into Activity
Kept as 'error': terminal `error` event, gateway.start_timeout,
gateway-exited, explicit status.update kinds.
When tool.complete already carries inline_diff, the assistant message owns the full diff block. Suppress the tool-row summary/detail in that case so the turn shows one detailed diff surface instead of a rich diff plus a duplicated tool-detail payload.
Follow-up for #13729: segment-level system artifacts still looked detached in real flow.\n\nInstead of appending inline_diff as a standalone segment/system row, queue sanitized diffs during tool.complete and append them as a fenced diff block to the assistant completion text on message.complete. This keeps the diff in the same message flow as the assistant response.
Follow-up on #13729 from blitz screenshot feedback.\n\n- When tool.complete carried inline_diff but no buffered assistant text existed, pending tool rows were still in streamPendingTools, so diff rendered above the tool row section. appendSegmentMessage now emits pending tool rows as a trail segment before appending the diff artifact.\n- Strip ANSI color escapes from inline_diff payloads so we don't render loud red/green terminal palettes in the transcript.
Reported during TUI v2 blitz retest: code-review diffs from tool.complete
appeared at the top of the current interaction thread, out of sequence
with the agent's messages and tool rows below them.
Root cause — `sys(inline_diff)` appends to `historyItems`, which sits
above the `StreamingAssistant` pane that renders the active turn.
Until the turn closed, the diff visually floated above everything
else happening in the same turn.
Route the diff through `turnController.appendSegmentMessage` instead
so it flushes any pending streaming text first, then lands in the
segment stream beside assistant output and tool calls. On
`message.complete` the segment list is committed to history in emit
order (diff → final text), matching what the gateway sent.
Adds a regression test that exercises tool.complete → message.complete
with an inline_diff payload and asserts both the streaming and final
placement.
Previously the queue only drained inside the message.complete event
handler, so anything enqueued while a shell.exec (!sleep, !cmd) or a
failed agent turn was running would stay stuck forever — neither of
those paths emits message.complete. After Ctrl+C an interrupted
session would also orphan the queue because idle() flips busy=false
locally without going through message.complete.
Single source of truth: a useEffect that watches ui.busy. When the
session is settled (sid present, busy false, not editing a queue
item), pull one message and send it. Covers agent turn end,
interrupt, shell.exec completion, error recovery, and the original
startup hydration (first-sid case) all at once.
Dropped the now-redundant dequeue/sendQueued from
createGatewayEventHandler.message.complete and the accompanying
GatewayEventHandlerContext.composer field — the effect handles it.
- turnController gates scheduleStreaming / reasoning recorders on
streaming + showReasoning so disabling them keeps the buffer silent
until message.complete flushes
- createGatewayEventHandler only surfaces inline_diff previews when
inlineDiffs is on
- StatusRule takes a showCost prop and renders `· $X.XXXX` with the
same toFixed(4) formatting as /usage when usage.cost_usd is present
- Usage grows cost_usd?: number to match the gateway payload
- Existing handler tests flip showReasoning on in beforeEach so
reasoning-flow assertions keep their meaning
Live turn rendering used to show the streaming assistant text as one
blob with tool calls pooled in a separate section below, so the live
view drifted from the reload view (which threads tool rows inline via
toTranscriptMessages). Model now mirrors reload:
- turnStore gains streamSegments (completed assistant chunks, each
with any tool rows that landed between its predecessor and itself)
and streamPendingTools (tool rows waiting for the next chunk)
- turnController.flushStreamingSegment() seals the current bufRef into
a segment when a new tool.start fires; pending tools get attached to
that next chunk so order matches reload hydration
- recordMessageComplete returns finalMessages instead of one payload,
so appendMessage gets the same shape for live-ending turns as for
reloaded ones
- appLayout renders segments before the progress/streaming area, and
the streaming message + pending-tools fallback carry whatever tools
arrived after the last assistant chunk
- tui_gateway: new `setup.status` RPC that reuses CLI's
`_has_any_provider_configured()`, so the TUI can ask the same question
the CLI bootstrap asks before launching a session
- useSessionLifecycle: preflight `setup.status` before both `newSession`
and `resumeById`, and render a clear "Setup Required" panel when no
provider is configured instead of booting a session that immediately
fails with `agent init failed`
- createGatewayEventHandler: drop duplicate startup resume logic in
favor of the preflighted `resumeById`, and special-case the
no-provider agent-init error as a last-mile fallback to the same
setup panel
- add regression tests for both paths
- tui_gateway: route approvals through gateway callback (HERMES_GATEWAY_SESSION/
HERMES_EXEC_ASK) so dangerous commands emit approval.request instead of
silently falling through the CLI input() path and auto-denying
- approval UX: dedicated PromptZone between transcript and composer, safer
defaults (sel=0, numeric quick-picks, no Esc=deny), activity trail line,
outcome footer under the cost row
- text input: Ctrl+A select-all, real forward Delete, Ctrl+W always consumed
(fixes Ctrl+Backspace at cursor 0 inserting literal w)
- hermes-ink selection: swap synchronous onRender() for throttled
scheduleRender() on drag, and only notify React subscribers on presence
change — no more per-cell paint/subscribe spam
- useConfigSync: silence config.get polling failures instead of surfacing
'error: timeout: config.get' in the transcript
The status bar was showing stale lifecycle text ("running…") while the
face+verb stream flickered through the thinking panel as Python pushed
thinking.delta events. That's backwards — the face ticker is the
primary "I'm alive" signal, it belongs in the status bar; the thinking
panel is for substantive reasoning and tool activity.
Status bar now reads `ui.busy`: when true, renders a local `<FaceTicker>`
cycling FACES × VERBS on a 2.5s interval, unaffected by server events.
When false, the bar shows the actual status string (ready, starting
agent…, interrupted, etc.).
Side effect: `scheduleThinkingStatus` still patches `ui.status` with
Python's face text, but while busy the bar ignores that string and uses
the ticker instead. No server-side changes needed — Python keeps
emitting thinking.delta as a liveness heartbeat, the TUI just doesn't
let it fight the status bar.
Python (tui_gateway/server.py):
- hoist `_wait_agent` next to `_sess` so `_sess` no longer forward-refs
- simplify `_wait_agent`: `ready.wait()` already returns True when set,
no separate `.is_set()` check, collapse two returns into one expr
- factor `_sess_nowait` for handlers that don't need the agent (currently
`terminal.resize` + `input.detect_drop`) — DRY up the duplicated
`_sessions.get` + "session not found" dance
- inline `session = _sessions[sid]` in the session.create build thread so
agent/worker writes don't re-look-up the dict each time
- rename inline `ready_event` → `ready` (it's never ambiguous)
TS:
- `useSessionLifecycle.newSession`: hoist `r.info ?? null` into `info`
so it's one lookup, drop ceremonial `{ … }` blocks around single-line
bodies
- `createGatewayEventHandler.session.info`: wrap the case in a block,
hoist `ev.payload` into `info`, tighten comments
- `useMainApp` flush effect: collapse two guard returns into one
- `bootBanner.ts`: lift `TAGLINE` + `FALLBACK` to module constants, make
`GRADIENT` readonly, one-liner return via template literal
- `theme.ts`: group `selectionBg` inside the status* block (it's a UI
surface bg, same family), trim the comment
Post-async-session.create, `session.create` returns in ~1ms with partial
info and the real agent fires `session.info` ~1s later. Previously the
status bar went straight to 'ready' right after the instant RPC return,
which was misleading — `prompt.submit` would block server-side waiting
for the agent to finish building.
Now:
- `newSession`: status = 'starting agent…' when info has no `version`,
else 'ready' (covers the fast resume path too)
- `session.info` event: flips status to 'ready' only if it was
'starting agent…', preserving running/interrupted/error states
Previously `session.create` blocked for ~1.2s on `_make_agent` (mostly
`run_agent` transitive imports + AIAgent constructor). The UI waited
through that whole window before sid became known and the banner/panel
could render.
Now `session.create` returns immediately with `{session_id, info:
{model, cwd, tools:{}, skills:{}}}` and spawns a background thread that
does the real `_make_agent` + `_init_session`. When the agent is live,
the thread emits `session.info` with the full payload.
Python side:
- `_sessions[sid]` gets a placeholder dict with `agent=None` and a
`threading.Event()` named `agent_ready`
- `_wait_agent(session, rid, timeout=30)` blocks until the event is set
(no-op when already set or absent, e.g. for `session.resume`)
- `_sess()` now calls `_wait_agent` — so every handler routed through it
(prompt.submit, session.usage, session.compress, session.branch,
rollback.*, tools.configure, etc.) automatically holds until the agent
is live, but only during the ~1s startup window
- `terminal.resize` and `input.detect_drop` bypass the wait via direct
dict lookup — they don't touch the agent and would otherwise block
the first post-startup RPCs unnecessarily
TS side:
- `session.info` event handler now patches the intro message's `info`
in-place so the seeded banner upgrades to the full session panel when
the agent finishes initializing
- `appLayout` gates `SessionPanel` on `info.version` being present
(only set by `_session_info(agent)`, not by the partial payload from
`session.create`) — so the panel only appears when real data arrives
Net effect on cold start:
T=~400ms banner paints (seeded intro)
T=~245ms ui.sid set (session.create responds in ~1ms after ready)
T=~1400ms session panel fills in (real session.info event)
Pre-session keystrokes queue as before (already handled by the flush
effect); `prompt.submit` will wait on `agent_ready` on the Python side
when the flush tries to send before the agent is live.
Hoist turn state from a 286-line hook into $turnState atom + turnController
singleton. createGatewayEventHandler becomes a typed dispatch over the
controller; its ctx shrinks from 30 fields to 5. Event-handler refs and 16
threaded actions are gone.
Fold three createSlash*Handler factories into a data-driven SlashCommand[]
registry under slash/commands/{core,session,ops}.ts. Aliases are data;
findSlashCommand does name+alias lookup. Shared guarded/guardedErr combinator
in slash/guarded.ts.
Split constants.ts + app/helpers.ts into config/ (timing/limits/env),
content/ (faces/placeholders/hotkeys/verbs/charms/fortunes), domain/ (roles/
details/messages/paths/slash/viewport/usage), protocol/ (interpolation/paste).
Type every RPC response in gatewayTypes.ts (26 new interfaces); drop all
`(r: any)` across slash + main app.
Shrink useMainApp from 1216 -> 646 lines by extracting useSessionLifecycle,
useSubmission, useConfigSync. Add <Fg> themed primitive and strip ~50
`as any` color casts.
Tests: 50 passing. Build + type-check clean.