Additional TUI fixes discovered in the same audit:
1. /plan slash command was silently lost — process_command() queues the
plan skill invocation onto _pending_input which nobody reads in the
slash worker subprocess. Now intercepted in slash.exec and routed
through command.dispatch with a new 'send' dispatch type.
Same interception added for /retry, /queue, /steer as safety nets
(these already have correct TUI-local handlers in core.ts, but the
server-side guard prevents regressions if the local handler is
bypassed).
2. Tool results were stripping ANSI escape codes — the messageLine
component used stripAnsi() + plain <Text> for tool role messages,
losing all color/styling from terminal, search_files, etc. Now
uses <Ansi> component (already imported) when ANSI is detected.
3. Terminal tab title now shows model + busy status via useTerminalTitle
hook from @hermes/ink (was never used). Users can identify Hermes
tabs and see at a glance whether the agent is busy or ready.
4. Added 'send' variant to CommandDispatchResponse type + asCommandDispatch
parser + createSlashHandler handler for commands that need to inject
a message into the conversation (plan, queue fallback, steer fallback).
Two TUI fixes:
1. Hyperlinks are now clickable (Cmd+Click / Ctrl+Click) in terminals
that support OSC 8. The markdown renderer was rendering links as
plain colored text — now wraps them in the existing <Link> component
from @hermes/ink which emits OSC 8 escape sequences.
2. Skill slash commands (e.g. /hermes-agent-dev) now work in the TUI.
The slash.exec handler was delegating to the _SlashWorker subprocess
which calls cli.process_command(). For skills, process_command()
queues the invocation message onto _pending_input — a Queue that
nobody reads in the worker subprocess. The skill message was lost.
Now slash.exec detects skill commands early and rejects them so
the TUI falls through to command.dispatch, which correctly builds
and returns the skill payload for the client to send().
/skills install, inspect, search, browse, list now call the typed skills.manage RPC
and render results via panel/page. Previously they fell through to slash.exec which
invokes v1's curses code path — that hangs or crashes inside the Ink worker per the
§2 parity-audit finding.
Also drop Enter-as-install from the Skills Hub action stage since the Hub lists
locally installed skills; primary action is inspect-and-close. x still triggers a
manual reinstall for power users.
Intercept bare /skills locally and flip overlay.skillsHub, so the
overlay opens instantly without waiting on slash.exec. /skills <args>
still forwards to slash.exec and paginates any output. Tests cover
both branches.
The status bar was showing stale lifecycle text ("running…") while the
face+verb stream flickered through the thinking panel as Python pushed
thinking.delta events. That's backwards — the face ticker is the
primary "I'm alive" signal, it belongs in the status bar; the thinking
panel is for substantive reasoning and tool activity.
Status bar now reads `ui.busy`: when true, renders a local `<FaceTicker>`
cycling FACES × VERBS on a 2.5s interval, unaffected by server events.
When false, the bar shows the actual status string (ready, starting
agent…, interrupted, etc.).
Side effect: `scheduleThinkingStatus` still patches `ui.status` with
Python's face text, but while busy the bar ignores that string and uses
the ticker instead. No server-side changes needed — Python keeps
emitting thinking.delta as a liveness heartbeat, the TUI just doesn't
let it fight the status bar.