Mirror the picker dropdown's provider collapse into the Edit Models dialog so
curating is one click per provider instead of scrolling through 30 models.
Each provider header is a full-width clickable label (same style as the
composer context-menu labels) with a DisclosureCaret next to the text and a
select-all Checkbox (indeterminate when partial). Model rows stay Switches.
The dropdown's collapse is fixed too: the current provider is now
collapsible (was forced open), and the label style matches the rest of the app.
Adds a search icon to the dialog input matching every other search field.
Add data-[state=indeterminate] styling (same primary fill as checked) and a
dash glyph that shows when the root is in the indeterminate state, so a
partial select-all reads as a dash rather than a full check.
expandProviderDefaults prefers a provider's featured_models when present and
falls back to the existing top-N for providers that ship none (single-lab,
local, custom). Only aggregators get curated, so exactly the providers with
the everything-under-the-sun problem are trimmed; the rest are unchanged.
Every non-featured model stays one search or Edit Models toggle away.
Fresh installs now default to ~91%, but Playwright hit-testing and
visual baselines still assume 100%. Seed zoom-state.json so isolated
E2E profiles don't inherit the product default.
The composer re-asked the gateway for the command catalog on every open
and for complete.slash on every keystroke. Both scan the skills dir on
the backend, so opening the menu cost a round trip against data that
only moves when a skill is added, removed, or toggled.
Hold both behind a one-hour cache keyed per query, and invalidate it
where the skill set actually changes: hub install/uninstall/update, a
Capabilities toggle, bulk toggle, archive, the agent's own skill_manage
call, and a profile switch. A cached query also skips the debounce and
the spinner, so a warm menu opens in the same frame.
The bare-slash list showed no skills at all: the backend categorizes
registry commands but appends skills to the flat pairs list only, and
the popover prefers the categorized layout. Re-add the uncategorized
leftovers under a Skills header, so /clean and /work are visible on /
and not just after typing enough of the name to match.
A list of short rows — goal, model, timer — reads better narrow than stretched across the full reading column. Scoped in styles.css rather than as a utility: the rule above it sets width on every tool block and wins over one.
A fan-out showed up in the transcript as one grey row and a JSON blob, so the several agents it started were invisible until they finished. Give the call its own card: one line per child with the goal, the model running it, and a live timer, over a single ticking line of that child's relayed activity.
⌘1…⌘9 resolves its tab strip through $activeTreeGroup (the interacted
zone), but ⌘W, ⌘T, ⌘⇧T and the strip's "+" all hardcoded the workspace
pane's group. In a layout with a second chat zone the number keys worked
and every other tab verb acted on main instead — and that zone's strip
had no "+" at all.
Adds focusedSessionGroup() to the tree store, resolving the same zone
$activeTreeGroup names when it hosts a chat strip and falling back to
the workspace otherwise, so focus parked in files/terminal can't make ⌘W
close the file tree. ⌘W closes through it, unanchored openSessionTile()
(⌘T / ⌘⇧T) docks into it, and the "+" renders on any chat strip, noting
its zone on pointerdown so the tab lands where it was clicked.
Chromium 121+ prefers scrollbar-width over ::-webkit-scrollbar and
ignores the latter when both are set, so our themed thumb never painted
and mac got the chunky platform "thin" bar. Gate standard scrollbar-*
for non-webkit engines only; ship a 4px webkit thumb on .scrollbar-dt
and portal menus.
The dock target is the docked composer at the bottom-center of its own
surface. In a split, the viewport's bottom-center is somewhere else, so
dragging onto the real dock never registered.
Pop-out was one flag and one position for the whole window, and every
keep-alive-mounted tab re-clamped that position against its own rect and
wrote it back. So floating the composer in one pane floated it in every
pane, and N surfaces raced for one value with the last writer winning — a
drag in one tab was lost in the next.
State is now keyed by layout group, the scope users actually mean: tabs in
a zone share a float, a split zone beside them keeps its own. Within a
zone the stored position is intent, and each surface derives what it
renders through the pure clampPopoutPosition against its own rect.
Re-placing is gated on pane visibility so a live drag can't force a reflow
in every background tab, and runs pre-paint so a revealed tab never shows
a stale frame. Storage is written on release rather than per drag frame,
dead zones are pruned against the live tree, and the pre-zone value seeds
one first read so an existing float survives the upgrade without leaking
into zones split later.
popoutAllowed was hardcoded false for session tiles, so only the primary
thread could pop out — a tab or a split had no way to undock its composer.
Secondary windows stay docked; that gate was the load-bearing one.
PaneGroupContext, alongside PaneVisibleContext: the zone hands each pane
the group id it's rendered in, so state that belongs to a stack of tabs
rather than to a pane can key off it — and follows a pane dragged between
zones, since the provider is whichever zone renders it.
Picking a model closed the menu and then flashed the pill's tooltip over
the fresh selection. The existing focus guard gated on `:focus-visible`
alone, which does not separate a mouse pick from a Tab: the dropdown
autofocuses its search field and keyboard-navigates its rows, so Chromium
is already in keyboard modality when the menu restores focus to the
trigger, and the guard never fired.
Track the device behind the last real interaction and use it to qualify
`:focus-visible`. A mouse pick reports `pointer` and stays silent; Tab
focus still opens the tip.
A repeated id in the transcript reached assistant-ui's MessageRepository,
which throws on the second link and takes the whole workspace pane down to
the contribution error boundary — the pane the user is actually working in.
Dedupe where the repository export is built, so no upstream transcript bug
can crash the pane, and close the journal merge path that produced one: a
resume that replays a still-journaled turn appended rows the base already
held by id.
The desktop's queue promises "run this AFTER the current turn", but the
promise broke on a race the user can't see: a drain that fired when the
client observed idle while the server was still unwinding the turn landed
in _handle_busy_submit, which applied busy_input_mode — redirecting or
interrupting the live turn with text the user explicitly queued. That's
why force-sending the queue felt like a dice roll: the same gesture
steered, interrupted, or queued depending on a millisecond settle race.
prompt.submit now carries queued:true on every fromQueue drain (composer
auto-drain, send-now, background drain), and the gateway's busy path
honors it by forcing queue semantics — never steer, never redirect,
never interrupt. Lose the race and the text simply waits its turn, which
is what queueing meant all along.
Covered on both sides: a gateway test proving a queued drain cannot touch
redirect/steer/interrupt on the live agent, and the desktop drain tests
now assert the flag rides every prompt.submit shape (direct, background,
resume-retry).
Filtering pins out of the project tree was deleting the lane along with
its last row, so pinning your only chat on a branch made the worktree
vanish from the sidebar — and a project whose sessions were all pinned
fell through to the "no sessions" empty state.
A lane is structure: it exists on disk and you can still start work in
it, which is why the git-worktree enhancer injects lanes that never had
a session at all. Keep emptied lanes, count a lane (not a row) as
project content, and teach the live overlay's prune to drop only the
lanes IT emptied.
A pin belongs to the Pinned section and nowhere else, but only the flat
recents list filtered them — the project overview, an entered project's
lanes, and the messaging platform sections all still rendered a pinned
row a second time.
Filter every unpinned group on a shared predicate that matches the live
id AND the durable lineage-root pin id, so a compression tip rotation
can't leak the row back in. A platform's "load more" count discounts its
pinned rows too, or it promises rows that never appear.
Ship Ctrl/Cmd+- ×5 from Chromium 0 as DEFAULT_ZOOM_LEVEL so fresh
installs open tighter. Actual Size / Ctrl+0 and mandatory garbage
fallbacks all land on the same level; existing zoom-state.json is
left alone.
Notifications, ⌘K, switcher, session picker, cron/command-center, artifacts,
and @session refs all go through openSession. Plain click/Enter focuses the
existing tile or main; ⌘-click/⌘-Enter opens a new tab; ⇧⌘ still pops a window.
Focus layout keeps `files` in the workspace group's panes while chrome-
hidden. Slot keys walked that raw array, so ⌘2 landed on the first session
chip and every later number was off-by-one (especially after a ⌘W main-tab
shift). Index the same shown filter the strip paints, and cycle the same.
Adoption: a floating contribution stays out of the tree while a docked
sibling in the same pass is adopted, so the exclusion is specific rather
than a broken run.
Live DOM: mounts FloatingPanes and drives real pointer + resize events —
anchored spawn, drag, persistence across remount, edge-riding on resize,
the titlebar floor, collapse, and the no-drag button opt-out.
Plugins previously had to fake a floating pane by registering into a
chrome slot and rendering position:fixed themselves, which broke inside
any transformed ancestor and reimplemented drag, clamping, and
persistence each time.
Adds placement: 'floating' — the one non-tiling pane role. Adoption skips
those contributions so one can never become a track that steals width
from a zone; the tree renders them as fixed cards instead, draggable by
the header, with position and collapse persisted per pane id.
The card reuses HUD_SURFACE (command palette, session switcher) rather
than hand-rolling a second float surface.
Pure clamping/anchoring rules for a pane that lives outside the layout
tree: keep 48px grabbable at either horizontal edge, hard-bound the top
below the titlebar so the drag handle stays reachable, pin top-left
rather than invert when the card outgrows the viewport, and let an
edge-anchored card ride its edge as the window resizes.
No DOM, so the rules are testable directly.