Commit graph

170 commits

Author SHA1 Message Date
Brooklyn Nicholson
db4e4acca0 perf(tui): stabilize long-session scrolling 2026-04-26 01:47:05 -05:00
Brooklyn Nicholson
919274b60e fix(tui): align overlay q shortcut casing
Keep shared overlay close behavior consistent with pager and agents overlays by binding lowercase q only.
2026-04-25 14:26:35 -05:00
Brooklyn Nicholson
6e83d90eb4 refactor(tui): tighten overlay helpers
- rename overlay help text component to match its role
- share picker window math across model, session, and skills overlays
2026-04-25 14:23:45 -05:00
Brooklyn Nicholson
a046483e86 fix(tui): share overlay close controls
- add reusable overlay key and help-text helpers for picker-style overlays
- make model, session, skills, and pager hints consistently support Esc/q close behavior
2026-04-25 14:17:04 -05:00
Brooklyn Nicholson
48bdd2445e fix(tui): apply ui-tui fix pass and restore type-check
- run the requested ui-tui lint+format pass and include resulting formatting updates
- guard text-measure cache eviction key in hermes-ink so ui-tui type-check stays green
2026-04-25 14:08:54 -05:00
Brooklyn Nicholson
de596aca1c fix(tui): render tool trail before anchored inline diffs
Inline diff segments were anchored relative to assistant narration, but the
turn details pane still rendered after streamSegments. On completion that put
the diff before the tool telemetry that produced it. When a turn has anchored
diff segments, commit the accumulated thinking/tool trail as a pre-diff trail
message, then render the diff and final summary.
2026-04-24 15:07:02 -05:00
Brooklyn Nicholson
f5e2a77a80 fix(tui): chevrons re-toggle even when section default is expanded
Recovers the manual click on the details accordion: with #14968's new
SECTION_DEFAULTS (thinking/tools start `expanded`), every panel render
was OR-ing the local open toggle against `visible.X === 'expanded'`.
That pinned `open=true` for the default-expanded sections, so clicking
the chevron flipped the local state but the panel never collapsed.

Local toggle is now the sole source of truth at render time; the
useState init still seeds from the resolved visibility (so first paint
is correct) and the existing useEffect still re-syncs when the user
mutates visibility at runtime via `/details`.

Same OR-lock cleared inside SubagentAccordion (`showChildren ||
openX`) — pre-existing but the same shape, so expand-all on the
spawn tree no longer makes inner sections un-collapsible either.
2026-04-24 12:22:20 -05:00
Brooklyn Nicholson
6604e94c75 fix(tui): gate messageLine on content-bearing sections, not all sections
Round-2 Copilot review on #14968 caught two leftover spots that didn't
fully respect per-section overrides:

- messageLine.tsx (trail branch): the previous fix gated on
  `SECTION_NAMES.some(...)`, which stayed true whenever any section was
  visible.  With `thinking: 'expanded'` as the new built-in default,
  that meant `display.sections.tools: hidden` left an empty wrapper Box
  alive for trail messages.  Now gates on the actual content-bearing
  sections for a trail message — `tools` OR `activity` — so a
  tools-hidden config drops the wrapper cleanly.

- messageLine.tsx (showDetails): still keyed off the global
  `detailsMode !== 'hidden'`, so per-section overrides like
  `sections.thinking: expanded` couldn't escape global hidden for
  assistant messages with reasoning + tool metadata.  Recomputed via
  resolved per-section modes (`thinkingMode`/`toolsMode`).

- types.ts: rewrote the SectionVisibility doc comment to reflect the
  actual resolution order (explicit override → SECTION_DEFAULTS →
  global), so the docstring stops claiming "missing keys fall back to
  the global mode" when SECTION_DEFAULTS now layers in between.

All three lookups (thinking/tools/activity) are computed once at the
top of MessageLine and shared by every branch.
2026-04-24 03:01:06 -05:00
Brooklyn Nicholson
70925363b6 fix(tui): per-section overrides escape global details_mode: hidden
Copilot review on #14968 caught that the early returns gated on the
global `detailsMode === 'hidden'` short-circuited every render path
before sectionMode() got a chance to apply per-section overrides — so
`details_mode: hidden` + `sections.tools: expanded` was silently a no-op.

Three call sites had the same bug shape; all now key off the resolved
section modes:

- ToolTrail: replace the `detailsMode === 'hidden'` early return with
  an `allHidden = every section resolved to hidden` check.  When that's
  true, fall back to the floating-alert backstop (errors/warnings) so
  quiet-mode users aren't blind to ambient failures, and update the
  comment block to match the actual condition.

- messageLine.tsx: drop the same `detailsMode === 'hidden'` pre-check
  on `msg.kind === 'trail'`; only skip rendering the wrapper when every
  section resolves to hidden (`SECTION_NAMES.some(...) !== 'hidden'`).

- useMainApp.ts: rebuild `showProgressArea` around `anyPanelVisible`
  instead of branching on the global mode.  This also fixes the
  suppressed Copilot concern about an empty wrapper Box rendering above
  the streaming area when ToolTrail returns null.

Regression test in details.test.ts pins the override-escapes-hidden
behaviour for tools/thinking/activity.  271/271 vitest, lints clean.
2026-04-24 02:49:58 -05:00
Brooklyn Nicholson
005cc29e98 refactor(tui): /clean pass on per-section visibility plumbing
- domain/details: extract `norm()`, fold parseDetailsMode + resolveSections
  into terser functional form, reject array values for resolveSections
- slash /details: destructure tokens, factor reset/mode into one dispatch,
  drop DETAIL_MODES set + DetailsMode/SectionName imports (parseDetailsMode
  + isSectionName narrow + return), centralize usage strings
- ToolTrail: collapse 4 separate xxxSection vars into one memoized
  `visible` map; effect deps stabilize on the memo identity instead of
  4 primitives
2026-04-24 02:42:03 -05:00
Brooklyn Nicholson
78481ac124 feat(tui): per-section visibility for the details accordion
Adds optional per-section overrides on top of the existing global
details_mode (hidden | collapsed | expanded).  Lets users keep the
accordion collapsed by default while auto-expanding tools, or hide the
activity panel entirely without touching thinking/tools/subagents.

Config (~/.hermes/config.yaml):

    display:
      details_mode: collapsed
      sections:
        thinking: expanded
        tools:    expanded
        activity: hidden

Slash command:

  /details                              show current global + overrides
  /details [hidden|collapsed|expanded]  set global mode (existing)
  /details <section> <mode|reset>       per-section override (new)
  /details <section> reset              clear override

Sections: thinking, tools, subagents, activity.

Implementation:

- ui-tui/src/types.ts             SectionName + SectionVisibility
- ui-tui/src/domain/details.ts    parseSectionMode / resolveSections /
                                  sectionMode + SECTION_NAMES
- ui-tui/src/app/uiStore.ts +
  app/interfaces.ts +
  app/useConfigSync.ts            sections threaded into UiState
- ui-tui/src/components/
  thinking.tsx                    ToolTrail consults per-section mode for
                                  hidden/expanded behaviour; expandAll
                                  skips hidden sections; floating-alert
                                  fallback respects activity:hidden
- ui-tui/src/components/
  messageLine.tsx + appLayout.tsx pass sections through render tree
- ui-tui/src/app/slash/
  commands/core.ts                /details <section> <mode|reset> syntax
- tui_gateway/server.py           config.set details_mode.<section>
                                  writes to display.sections.<section>
                                  (empty value clears the override)
- website/docs/user-guide/tui.md  documented

Tests: 14 new (4 domain, 4 useConfigSync, 3 slash, 3 gateway).
Total: 269/269 vitest, all gateway tests pass.
2026-04-24 02:34:32 -05:00
Ari Lotter
7c59e1a871 fix(tui): keep FloatingOverlays visible when input is blocked
FloatingOverlays (SessionPicker, ModelPicker, SkillsHub, pager,
completions) was nested inside the !isBlocked guard in ComposerPane.
When any overlay opened, isBlocked became true, which removed the
entire composer box from the tree — including the overlay that was
trying to render. This made /resume with no args appear to do nothing
(the input line vanished and no picker appeared).

Since 99d859ce (feat: refactor by splitting up app and doing proper
state), isBlocked gated only the text input lines so that
approval/clarify prompts and pickers rendered above a hidden composer.

The regression happened in 408fc893 (fix(tui): tighten composer — status
sits directly above input, overlays anchor to input) when
FloatingOverlays was moved into the input row for anchoring but
accidentally kept inside the !isBlocked guard.

so here, we render FloatingOverlays outside the !isBlocked guard inside
the same position:relative Box, so overlays
stay visible even when text input is hidden. Only the actual input
buffer lines and TextInput are gated now.

Fixes: /resume, /history, /logs, /model, /skills, and completion
dropdowns when blocked overlays are active.
2026-04-23 23:44:52 -04:00
Brooklyn Nicholson
2258a181f0 fix(tui): give inline_diff segments blank-line breathing room
Visual polish on top of the segment-anchor change: diff blocks were
butting up against the narration around them. Tag diff-only segments
with `kind: 'diff'` (extended on Msg) and give them `marginTop={1}` +
`marginBottom={1}` in MessageLine, matching the spacing we already
use for user messages. Also swaps the regex-based `diffSegmentBody`
check for an explicit `kind === 'diff'` guard so the dedupe path is
clearer.
2026-04-23 19:11:59 -05:00
0xbyt4
98418afd5d fix(tui): break TTS→STT feedback loop + colorize REC badge
TTS feedback loop (hermes_cli/voice.py)

The VAD loop kept the microphone live while speak_text played the
agent's reply over the speakers, so the reply itself was picked up,
transcribed, and submitted — the agent then replied to its own echo
("Ha, looks like we're in a loop").

Ported cli.py:_voice_tts_done synchronisation:

- _tts_playing: threading.Event (initially set = "not playing").
- speak_text cancels the active recorder before opening the speakers,
  clears _tts_playing, and on exit waits 300 ms before re-starting the
  recorder — long enough for the OS audio device to settle so afplay
  and sounddevice don't race for it.
- _continuous_on_silence now waits on _tts_playing (up to 60 s) before
  re-arming the mic with another 300 ms gap, mirroring
  cli.py:10619-10621.  If the user flips voice off during the wait the
  loop exits cleanly instead of fighting for the device.

Without both halves the loop races: if the silence callback fires
before TTS starts it re-arms immediately; if TTS is already playing
the pause-and-resume path catches it.

Red REC badge (ui-tui appChrome + useMainApp)

Classic CLI (cli.py:_get_voice_status_fragments) renders "● REC" in
red and "◉ STT" in amber.  TUI was showing a dim "REC" with no dot,
making it hard to spot at a glance.  voiceLabel now emits the same
glyphs and appChrome colours them via t.color.error / t.color.warn,
falling back to dim for the idle label.
2026-04-23 16:18:15 -07:00
0xbyt4
3504bd401b fix(tui): route Ctrl+B to voice toggle, not composer input
When the user runs /voice and then presses Ctrl+B in the TUI, three
handlers collaborate to consume the chord and none of them dispatch
voice.record:

- isAction() is platform-aware — on macOS it requires Cmd (meta/super),
  so Ctrl+B fails the match in useInputHandlers and never triggers
  voiceStart/voiceStop.
- TextInput's Ctrl+B pass-through list doesn't include 'b', so the
  keystroke falls through to the wordMod backward-word branch on Linux
  and to the printable-char insertion branch on macOS — the latter is
  exactly what timmie reported ("enters a b into the tui").
- /voice emits "voice: on" with no hint, so the user has no way to
  know Ctrl+B is the recording toggle.

Introduces isVoiceToggleKey(key, ch) in lib/platform.ts that matches
raw Ctrl+B on every platform (mirrors tips.py and config.yaml's
voice.record_key default) and additionally accepts Cmd+B on macOS so
existing muscle memory keeps working. Wires it into useInputHandlers,
adds Ctrl+B to TextInput's pass-through list so the global handler
actually receives the chord, and appends "press Ctrl+B to record" to
the /voice on message.

Empirically verified with hermes --tui: Ctrl+B no longer leaks 'b'
into the composer and now dispatches the voice.record RPC (the
downstream ImportError for hermes_cli.voice is a separate upstream
bug — follow-up patch).
2026-04-23 16:18:15 -07:00
Brooklyn Nicholson
9bf6e1cd6e refactor(ui-tui): clean touched resize and sticky prompt paths
Trim comment noise, remove redundant typing, normalize sticky prompt viewport args to top→bottom order, and reuse one sticky viewport helper instead of duplicating the math.
2026-04-23 14:37:00 -05:00
Brooklyn Nicholson
9a885fba31 fix(ui-tui): hide stale sticky prompt when newer prompt is visible
Sticky prompt selection only considered the top edge of the viewport, so it could keep showing an older user prompt even when a newer one was already visible lower down. Suppress sticky output whenever a user message is visible in the viewport and cover it with a regression test.
2026-04-23 14:32:29 -05:00
Brooklyn Nicholson
aa47812edf fix(ui-tui): clear sticky prompt when follow snaps to bottom
Renderer-driven follow-to-bottom was restoring the viewport to the tail without notifying ScrollBox subscribers, so StickyPromptTracker could stay stale-visible. Notify on render-time scroll/sticky changes and treat near-bottom as bottom for prompt hiding.
2026-04-23 14:19:32 -05:00
Brooklyn Nicholson
60d1edc38a fix(ui-tui): keep bottom statusbar in composer layout
Render the bottom status bar inside the composer pane so aggressive resize + streaming churn cannot cull the input row via sibling overlap.
2026-04-23 12:44:56 -05:00
brooklyn!
a1d57292af
Merge pull request #14145 from NousResearch/bb/tui-polish
fix(tui): input wrap, shift-tab yolo, statusline, clean boot
2026-04-22 16:48:37 -05:00
Brooklyn Nicholson
83efea661f fix(tui): address copilot round 3 on #14145
- appLayout.tsx: restore the 1-row placeholder when `showStickyPrompt`
  is false. Dropping it saved a row but the composer height shifted by
  one as the prompt appeared/disappeared, jumping the input vertically
  on scroll.
- useInputHandlers: gateway.rpc (from useMainApp) already catches errors
  with its own sys() message and resolves to null. The previous `.catch`
  was dead code and on RPC failures the user saw both 'error: ...' (from
  rpc) and 'failed to toggle yolo'. Drop the catch and gate 'failed to
  toggle yolo' on a non-null response so null (= rpc already spoke)
  stays silent.
2026-04-22 16:48:03 -05:00
Dylan Socolobsky
ea9ddecc72 fix(tui): route Ctrl+K and Ctrl+W through macOS readline fallback
Makes Ctrl+K and Ctrl+W work in hermes --tui mode in macOS
2026-04-22 14:38:17 -07:00
Brooklyn Nicholson
4107538da8 style(debug): add missing blank line between LogSnapshot and helpers
Copilot on #14145 flagged PEP 8 / Black convention — two blank lines
between top-level class and next top-level function.
2026-04-22 16:34:05 -05:00
Brooklyn Nicholson
48f2ac3352 refactor(tui): /clean pass on blitz closeout — trim comments, flatten logic
- normalizeStatusBar collapses to one ternary expression
- /statusbar slash hoists the toggle value and flattens the branch tree
- shift-tab yolo comment reduced to one line
- cursorLayout/offsetFromPosition lose paragraph-length comments
- appLayout collapses the three {!overlay.agents && …} into one fragment
- StatusRule drops redundant flexShrink={0} (Yoga default)
- server.py uses a walrus + frozenset and trims the compat helper

Net -43 LoC. 237 vitest + 46 pytest green, layouts unchanged.
2026-04-22 15:27:54 -05:00
Brooklyn Nicholson
1e8cfa9092 fix(tui): idle good-vibes heart no longer blanks the input's last cell
The heart was rendered as a literal space when inactive. Because it's
absolutely positioned at right:0 inside the composer row, that blank
still overpainted the rightmost input cell. On wrapped 2-line drafts,
editing near the boundary made the final visible character appear to
jump in/out as it crossed the overpainted column.

When inactive, render nothing; only mount the heart while it's actually
animating.
2026-04-22 15:27:54 -05:00
Brooklyn Nicholson
88993a468f fix(tui): input wrap width mismatch — last letter no longer flickers
The 'columns' prop passed to TextInput was cols - pw, but the actual
render width is cols - pw - 2 (NoSelect's paddingX={1} on each side
subtracts two cols from the composer area). cursorLayout thought it
had two extra cols, so wrap-ansi wrapped at render col N while the
declared cursor sat at col N+2 on the same row. The render and the
declared cursor disagreed right at the wrap boundary — the last
letter of a sentence spanning two lines flickered in/out as each
keystroke flipped which cell the cursor claimed.

Also polish the /help hotkeys panel — the !cmd / {!cmd} placeholders
read as literal commands to type, so show them with angle-bracket
syntax and a concrete example (blitz row 5 sub-item 4).
2026-04-22 15:27:54 -05:00
Brooklyn Nicholson
a7cc903bf5 fix(tui): breathing room above the composer cluster, status tight to input
Previous revision added marginTop={1} to the input which stacked as a
phantom gap BETWEEN status and input. The breathing row should sit
ABOVE the status-in-top cluster, not inside it.

- StatusRulePane at="top" now carries its own marginTop={1} so it
  always has a one-row gap above (separating it from transcript or,
  when queue is present, from the last queue item)
- Input Box marginTop flips: 0 in top mode (status is the separator),
  1 in bottom/off mode (input itself caps the composer cluster)
- Net: status and input are tight together in 'top'; input and status
  are tight together at the bottom in 'bottom'; one-row breathing room
  above whichever element sits on top of the cluster
2026-04-22 15:27:54 -05:00
Brooklyn Nicholson
408fc893e9 fix(tui): tighten composer — status sits directly above input, overlays anchor to input
Three bugs rolled together, all in the composer area:

- StatusRule was measuring as 2 rows in Yoga due to a quirk with the
  complex nested <Text wrap="truncate-end"> content. Lock the outer box
  to height={1} so 'top' mode actually abuts the input instead of
  leaving a phantom blank row between them
- FloatingOverlays (slash completions, /model picker, /resume, /skills
  browser, pager) was anchored to the status box. In 'bottom' mode the
  status box moved away, so overlays vanished. Move the overlays into
  the input row (which is position:relative) so they always pop up
  above the input regardless of status position
- Drop the <Text> </Text> fallback in the sticky-prompt slot (only
  render a row when there's an actual sticky prompt to show) and
  collapse the now-unused Box column wrapping the input. Saves two
  rows of dead vertical space in the default layout
2026-04-22 15:27:54 -05:00
Brooklyn Nicholson
ea32364c96 fix(tui): /statusbar top = inline above input, not row 0 of the screen
'top' and 'bottom' are positions relative to the input row, not the alt
screen viewport:

- top (default) → inline above the input, where the bar originally lived
  (what 'on' used to mean)
- bottom → below the input, pinned to the last row
- off → hidden

Drops the literal top-of-screen placement; 'on' is kept as a backward-
compat alias that resolves to 'top' at both the config layer
(normalizeStatusBar, _coerce_statusbar) and the slash command.
2026-04-22 15:27:54 -05:00
Brooklyn Nicholson
d55a17bd82 refactor(tui): statusbar as 4-mode position (on|off|bottom|top)
Default is back to 'on' (inline, above the input) — bottom was too far
from the input and felt disconnected. Users who want it pinned can
opt in explicitly.

- UiState.statusBar: boolean → 'on' | 'off' | 'bottom' | 'top'
- /statusbar [on|off|bottom|top|toggle]; no-arg still binary-toggles
  between off and on (preserves muscle memory)
- appLayout renders StatusRulePane in three slots (inline inside
  ComposerPane for 'on', above transcript row for 'top', after
  ComposerPane for 'bottom'); only the slot matching ui.statusBar
  actually mounts
- drop the input's marginBottom when 'bottom' so the rule sits tight
  against the input instead of floating a row below
- useConfigSync.normalizeStatusBar coerces legacy bool (true→on,
  false→off) and unknown shapes to 'on' for forward-compat reads
- tui_gateway: split compact from statusbar config handlers; persist
  string enum with _coerce_statusbar helper for legacy bool configs
2026-04-22 15:27:54 -05:00
Brooklyn Nicholson
7027ce42ef fix(tui): blitz closeout — input wrap parity, shift-tab yolo, bottom statusline
- input wrap: add <Text wrap="wrap-char"> mode that drives wrap-ansi with
  wordWrap:false, and align cursorLayout/offsetFromPosition to that same
  boundary (w=cols, trailing-cell overflow). Word-wrap's whitespace
  reshuffle was causing the cursor to jump a word left/right on each
  keystroke near the right edge — blitz row 9
- shift-tab: toggle per-session yolo without submitting a turn (mirrors
  Claude Code's in-place dangerously-approve); slash /yolo still works
  for discoverability — blitz row 5 sub-item 11
- statusline: lift StatusRule out of ComposerPane to a new StatusRulePane
  anchored at the bottom of AppLayout, below the input — blitz row 5
  sub-item 12
2026-04-22 15:27:54 -05:00
Brooklyn Nicholson
5b0741e986 refactor(tui): consolidate agents overlay — share duration/root helpers via lib
Pull duplicated rules into ui-tui/src/lib/subagentTree so the live overlay,
disk snapshot label, and diff pane all speak one dialect:

- export fmtDuration(seconds) — was a private helper in subagentTree;
  agentsOverlay's local secLabel/fmtDur/fmtElapsedLabel now wrap the same
  core (with UI-only empty-string policy).
- export topLevelSubagents(items) — matches buildSubagentTree's orphan
  semantics (no parent OR parent not in snapshot). Replaces three hand-
  rolled copies across createGatewayEventHandler (disk label), agentsOverlay
  DiffPane, and prior inline filters.

Also collapse agentsOverlay boilerplate:
- replace IIFE title + inner `delta` helper with straight expressions;
- introduce module-level diffMetricLine for replay-diff rows;
- tighten OverlayScrollbar (single thumbColor expression, vBar/thumbBody).

Adds unit coverage for the new exports (fmtDuration + topLevelSubagents).
No behaviour change; 221 tests pass.
2026-04-22 12:10:21 -05:00
Brooklyn Nicholson
9e1f606f7f fix: scroll in agents detail view 2026-04-22 12:03:14 -05:00
Brooklyn Nicholson
eda400d8a5 chore: uptick 2026-04-22 11:32:17 -05:00
Brooklyn Nicholson
82197a87dc style(tui): breathing room around status glyphs in agents overlay
- List rows: pad the status dot with space before (heat-marker gap or
  matching 2-space filler) and after (3 spaces to goal) so `●` / `○` /
  `✓` / `■` / `✗` don't read glued to the heat bar or the goal text.
- Gantt rows: bump id→bar separator from 1 to 2 spaces; widen the id
  gutter from 4 to 5 cols and re-align the ruler lead to match.
2026-04-22 11:01:22 -05:00
Brooklyn Nicholson
dee51c1607 fix(tui): address Copilot review on #14045
Four real issues Copilot flagged:

1. delegate_tool: `_build_child_agent` never passed `toolsets` to the
   progress callback, so the event payload's `toolsets` field (wired
   through every layer) was always empty and the overlay's toolsets
   row never populated.  Thread `child_toolsets` through.

2. event handler: the race-protection on subagent.spawn_requested /
   subagent.start only preserved `completed`, so a late-arriving queued
   event could clobber `failed` / `interrupted` too.  Preserve any
   terminal status (`completed | failed | interrupted`).

3. SpawnHud: comment claimed concurrency was approximated by "widest
   level in the tree" but code used `totals.activeCount` (total across
   all parents).  `max_concurrent_children` is a per-parent cap, so
   activeCount over-warns for multi-orchestrator runs.  Switch to
   `max(widthByDepth(tree))`; the label now reads `W/cap+extra` where
   W is the widest level (drives the ratio) and `+extra` is the rest.

4. spawn_tree.list: comment said "peek header without parsing full list"
   but the code json.loads()'d every snapshot.  Adds a per-session
   `_index.jsonl` sidecar written on save; list() reads only the index
   (with a full-scan fallback for pre-index sessions).  O(1) per
   snapshot now vs O(file-size).
2026-04-22 10:56:32 -05:00
Brooklyn Nicholson
f06adcc1ae chore(tui): drop unreachable return + prettier pass
- createGatewayEventHandler: remove dead `return` after a block that
  always returns (tool.complete case).  The inner block exits via
  both branches so the outer statement was never reachable.  Was
  pre-existing on main; fixed here because it was the only thing
  blocking `npm run fix` on this branch.
- agentsOverlay + ops: prettier reformatting.

`npm run fix` / `npm run type-check` / `npm test` all clean.
2026-04-22 10:43:59 -05:00
Brooklyn Nicholson
06ebe34b40 fix(tui): repair useInput handler in agents overlay
The Write tool that wrote the cleaned overlay split the `if` keyword
across two lines in 9 places (`    i\nf (cond) {`), which silently
passed one typecheck run but actually left the handler as broken
JS — every keystroke threw.  Input froze in the /agents overlay
(j/k/arrows/q/etc. all no-ops) while the 500ms now-tick kept
rendering, so the UI looked "frozen but the timeline moves".

Reflows the handler as-intended with no behaviour change.
2026-04-22 10:41:13 -05:00
Brooklyn Nicholson
7785654ad5 feat(tui): subagent spawn observability overlay
Adds a live + post-hoc audit surface for recursive delegate_task fan-out.
None of cc/oc/oclaw tackle nested subagent trees inside an Ink overlay;
this ships a view-switched dashboard that handles arbitrary depth + width.

Python
- delegate_tool: every subagent event now carries subagent_id, parent_id,
  depth, model, tool_count; subagent.complete also ships input/output/
  reasoning tokens, cost, api_calls, files_read/files_written, and a
  tail of tool-call outputs
- delegate_tool: new subagent.spawn_requested event + _active_subagents
  registry so the overlay can kill a branch by id and pause new spawns
- tui_gateway: new RPCs delegation.status, delegation.pause,
  subagent.interrupt, spawn_tree.save/list/load (disk under
  \$HERMES_HOME/spawn-trees/<session>/<ts>.json)

TUI
- /agents overlay: full-width list mode (gantt strip + row picker) and
  Enter-to-drill full-width scrollable detail mode; inverse+amber
  selection, heat-coloured branch markers, wall-clock gantt with tick
  ruler, per-branch rollups
- Detail pane: collapsible accordions (Budget, Files, Tool calls, Output,
  Progress, Summary); open-state persists across agents + mode switches
  via a shared atom
- /replay [N|last|list|load <path>] for in-memory + disk history;
  /replay-diff <a> <b> for side-by-side tree comparison
- Status-bar SpawnHud warns as depth/concurrency approaches caps;
  overlay auto-follows the just-finished turn onto history[1]
- Theme: bump DARK dim #B8860B → #CC9B1F for readable secondary text
  globally; keep LIGHT untouched

Tests: +29 new subagentTree unit tests; 215/215 passing.
2026-04-22 10:38:17 -05:00
Brooklyn Nicholson
76ad697dcb fix(tui): don't force-open Activity on every error
Reverts the auto-expand-on-new-error effect added in 93b47d96. The
effect overrode the user's chosen detailsMode and visually interrupted
every turn. Red/yellow chevron tint remains as the passive signal —
click to read, just like Thinking and Tool calls.
2026-04-21 20:57:40 -07:00
Brooklyn Nicholson
95fd023eeb fix(tui): only cycle history at input boundaries on arrows
Follow-up on #13726 from blitz feedback: Up/Down history cycling should only trigger when the caret is at the start/end boundary (or the input is empty).\n\nPreviously useInputHandlers intercepted arrows whenever inputBuf was empty, which still stole Up/Down from normal multiline editing. textInput now publishes caret position through inputSelectionStore even with no active selection, and useInputHandlers gates history/queue cycling on those boundaries.
2026-04-21 18:48:35 -05:00
Brooklyn Nicholson
d30f6ac44e fix(tui): up-arrow inside a multi-line buffer moves cursor, not history
Reported during TUI v2 blitz retest: typing a multi-line message with
shift-Enter and then pressing Up to edit an earlier line swapped the
whole buffer for the previous history entry instead of moving the
cursor up a line.  Down then restored the draft → the buffer appeared
to "flip" between the draft and a prior prompt.

`useInputHandlers` cycles history on Up/Down, but textInput only
checked `inputBuf.length` — that only counts lines committed with a
trailing backslash, not shift-Enter newlines inside `input` itself.

Fix: detect logical lines inside the input string and move the cursor
one line up/down preserving column offset (clamp to line end when the
destination is shorter, standard editor behavior).  Only fall through
to history cycling when the cursor is already on the first line (Up)
or last line (Down).

Adds unit coverage for the new `lineNav` helper.
2026-04-21 18:31:35 -05:00
Brooklyn Nicholson
b97b4c4981 refactor(tui): clean markdown.tsx per KISS/DRY
- Drop the outer no-op capture group from INLINE_RE and restructure the
  source as an ordered list of patterns-with-index-comments so each
  alternative is individually greppable. Shift group indices in MdInline
  down by one accordingly.
- Inline single-use helpers (parseFence, isFenceClose, isMarkdownFence,
  trimBareUrl) and intermediate variables (path, lang, raw, prefix, body,
  depth, task body, setext match, etc.).
- Hoist block-level regexes used inside MdImpl (FENCE_CLOSE_RE, SETEXT_RE,
  BULLET_RE, TASK_RE, NUMBERED_RE, QUOTE_RE) to top-level consts so
  they're compiled once instead of per-line.
- Collapse the duplicate compact-vs-normal blank-line branches into one
  if/!compact gap call.
- Move Fence and MdProps types to the bottom per house style.
- Shorten splitTableRow → splitRow and use optional chaining in a few
  match sites.

No behavior change; 162/162 tests pass. Net -22 LoC.
2026-04-21 18:11:12 -05:00
Brooklyn Nicholson
43eb1153e9 fix(tui): don't swallow Kimi/Qwen ~! ~? kaomoji as subscript spans
The inline markdown regex had `~([^~\s][^~]*?)~` for Pandoc-style subscript
(H~2~O, CO~2~). On models that decorate prose with kaomoji like `thing ~!`
and `cool ~?` — Kimi especially — the opener `~!` paired with the next
stray `~` on the line and dim-formatted everything between them with a
leading `_` character, mangling markdown output.

Tighten the pattern to short alphanumeric-only content (`~[A-Za-z0-9]{1,8}~`)
since real subscript never contains punctuation, spaces, or long runs.
Same tightening applied to stripInlineMarkup so width measurement stays
consistent. Classic CLI was unaffected because it renders these literally.
2026-04-21 17:34:48 -05:00
brooklyn!
5b60ef8058
Merge pull request #13594 from NousResearch/bb/tui-readline-parity-linux
fix(tui): readline parity on Linux — Ctrl+A = home, Alt+B/F word nav
2026-04-21 16:40:15 -05:00
brooklyn!
e7f8a5fea3
Merge pull request #13591 from NousResearch/bb/tui-pager-scroll
fix(tui): pager supports scrolling (up/down/page/top/bottom)
2026-04-21 15:54:45 -05:00
Brooklyn Nicholson
136519a2c9 fix(tui): inject VS16 so text-default emoji render as color glyphs
Models frequently emit bare codepoints like U+26A0 (⚠), U+2139 (ℹ),
U+2764 (❤), U+2714 (✔), U+2600 (☀), U+263A (☺) which, per Unicode, have
Emoji_Presentation=No and render as monochrome text-style glyphs in
terminals unless followed by VS16 (U+FE0F). Agent output leaked through
the TUI like `⚠ careful` instead of `⚠️ careful`.

Added `ensureEmojiPresentation` (lib/emoji.ts): scans for the curated
set of text-default codepoints and appends VS16 when the next char is
not already VS16, ZWJ, or a keycap-enclosing mark. Idempotent and
fast-pathed by a Unicode-range regex so ASCII-heavy text is untouched.

Applied once at the top of `Md`'s line parse. Hermes-ink's stringWidth
already accounts for VS16, so cursor/layout stays correct.
2026-04-21 15:52:39 -05:00
Brooklyn Nicholson
887dfc4067 fix(tui): pager supports scrolling (up/down/page/top/bottom)
The pager overlay backing /history, /toolsets, /help and any paged slash
output only advanced with Enter/Space and closed at the end. Could not
scroll back, scroll line-by-line, or jump to endpoints.

Adds Up/Down (↑↓, j/k), PgUp (b), g/G for top/bottom, keeps existing
Enter/Space/PgDn forward-and-auto-close, and clamps offset so
over-scrolling past the last page is a no-op.
2026-04-21 14:48:26 -05:00
Brooklyn Nicholson
34f24daa8d fix(tui): stabilize slash-completion dropdown height
The completion popup (e.g. typing `/model`) grew from 8 rows at
compIdx=0 up to 16 rows at compIdx≥8 — the slice end was `compIdx + 8`
so every arrow-down added another rendered row until the window filled.
Reported during TUI v2 retest: "as i scroll and more options appear,
for some reason more options appear and it expands the height".

Fixed viewport (`COMPLETION_WINDOW = 16`) centered on compIdx, clamped
so it never slides past the array bounds.  Renders exactly
`min(WINDOW, completions.length)` rows every frame.
2026-04-21 14:43:18 -05:00
Brooklyn Nicholson
4ada76b6ed fix(tui): truncate long picker rows so the height stays stable
A6 added a fixed-height grid (Array.from({length: VISIBLE})), but the
row <Text> itself had no wrap prop so Ink defaulted to wrap="wrap".
A sufficiently long model or provider name would wrap to a second
visual line and bounce the overall picker height right back — which
is exactly what reappeared during the TUI v2 blitz retest on /model.

Pin every picker row (and the empty-state / padding rows) to
wrap="truncate-end" so each slot is guaranteed one line.  Applies
across modelPicker, sessionPicker, and skillsHub.
2026-04-21 14:43:18 -05:00