- add reusable overlay key and help-text helpers for picker-style overlays
- make model, session, skills, and pager hints consistently support Esc/q close behavior
- run the requested ui-tui lint+format pass and include resulting formatting updates
- guard text-measure cache eviction key in hermes-ink so ui-tui type-check stays green
Inline diff segments were anchored relative to assistant narration, but the
turn details pane still rendered after streamSegments. On completion that put
the diff before the tool telemetry that produced it. When a turn has anchored
diff segments, commit the accumulated thinking/tool trail as a pre-diff trail
message, then render the diff and final summary.
Recovers the manual click on the details accordion: with #14968's new
SECTION_DEFAULTS (thinking/tools start `expanded`), every panel render
was OR-ing the local open toggle against `visible.X === 'expanded'`.
That pinned `open=true` for the default-expanded sections, so clicking
the chevron flipped the local state but the panel never collapsed.
Local toggle is now the sole source of truth at render time; the
useState init still seeds from the resolved visibility (so first paint
is correct) and the existing useEffect still re-syncs when the user
mutates visibility at runtime via `/details`.
Same OR-lock cleared inside SubagentAccordion (`showChildren ||
openX`) — pre-existing but the same shape, so expand-all on the
spawn tree no longer makes inner sections un-collapsible either.
Round-2 Copilot review on #14968 caught two leftover spots that didn't
fully respect per-section overrides:
- messageLine.tsx (trail branch): the previous fix gated on
`SECTION_NAMES.some(...)`, which stayed true whenever any section was
visible. With `thinking: 'expanded'` as the new built-in default,
that meant `display.sections.tools: hidden` left an empty wrapper Box
alive for trail messages. Now gates on the actual content-bearing
sections for a trail message — `tools` OR `activity` — so a
tools-hidden config drops the wrapper cleanly.
- messageLine.tsx (showDetails): still keyed off the global
`detailsMode !== 'hidden'`, so per-section overrides like
`sections.thinking: expanded` couldn't escape global hidden for
assistant messages with reasoning + tool metadata. Recomputed via
resolved per-section modes (`thinkingMode`/`toolsMode`).
- types.ts: rewrote the SectionVisibility doc comment to reflect the
actual resolution order (explicit override → SECTION_DEFAULTS →
global), so the docstring stops claiming "missing keys fall back to
the global mode" when SECTION_DEFAULTS now layers in between.
All three lookups (thinking/tools/activity) are computed once at the
top of MessageLine and shared by every branch.
Copilot review on #14968 caught that the early returns gated on the
global `detailsMode === 'hidden'` short-circuited every render path
before sectionMode() got a chance to apply per-section overrides — so
`details_mode: hidden` + `sections.tools: expanded` was silently a no-op.
Three call sites had the same bug shape; all now key off the resolved
section modes:
- ToolTrail: replace the `detailsMode === 'hidden'` early return with
an `allHidden = every section resolved to hidden` check. When that's
true, fall back to the floating-alert backstop (errors/warnings) so
quiet-mode users aren't blind to ambient failures, and update the
comment block to match the actual condition.
- messageLine.tsx: drop the same `detailsMode === 'hidden'` pre-check
on `msg.kind === 'trail'`; only skip rendering the wrapper when every
section resolves to hidden (`SECTION_NAMES.some(...) !== 'hidden'`).
- useMainApp.ts: rebuild `showProgressArea` around `anyPanelVisible`
instead of branching on the global mode. This also fixes the
suppressed Copilot concern about an empty wrapper Box rendering above
the streaming area when ToolTrail returns null.
Regression test in details.test.ts pins the override-escapes-hidden
behaviour for tools/thinking/activity. 271/271 vitest, lints clean.
- domain/details: extract `norm()`, fold parseDetailsMode + resolveSections
into terser functional form, reject array values for resolveSections
- slash /details: destructure tokens, factor reset/mode into one dispatch,
drop DETAIL_MODES set + DetailsMode/SectionName imports (parseDetailsMode
+ isSectionName narrow + return), centralize usage strings
- ToolTrail: collapse 4 separate xxxSection vars into one memoized
`visible` map; effect deps stabilize on the memo identity instead of
4 primitives
FloatingOverlays (SessionPicker, ModelPicker, SkillsHub, pager,
completions) was nested inside the !isBlocked guard in ComposerPane.
When any overlay opened, isBlocked became true, which removed the
entire composer box from the tree — including the overlay that was
trying to render. This made /resume with no args appear to do nothing
(the input line vanished and no picker appeared).
Since 99d859ce (feat: refactor by splitting up app and doing proper
state), isBlocked gated only the text input lines so that
approval/clarify prompts and pickers rendered above a hidden composer.
The regression happened in 408fc893 (fix(tui): tighten composer — status
sits directly above input, overlays anchor to input) when
FloatingOverlays was moved into the input row for anchoring but
accidentally kept inside the !isBlocked guard.
so here, we render FloatingOverlays outside the !isBlocked guard inside
the same position:relative Box, so overlays
stay visible even when text input is hidden. Only the actual input
buffer lines and TextInput are gated now.
Fixes: /resume, /history, /logs, /model, /skills, and completion
dropdowns when blocked overlays are active.
Visual polish on top of the segment-anchor change: diff blocks were
butting up against the narration around them. Tag diff-only segments
with `kind: 'diff'` (extended on Msg) and give them `marginTop={1}` +
`marginBottom={1}` in MessageLine, matching the spacing we already
use for user messages. Also swaps the regex-based `diffSegmentBody`
check for an explicit `kind === 'diff'` guard so the dedupe path is
clearer.
TTS feedback loop (hermes_cli/voice.py)
The VAD loop kept the microphone live while speak_text played the
agent's reply over the speakers, so the reply itself was picked up,
transcribed, and submitted — the agent then replied to its own echo
("Ha, looks like we're in a loop").
Ported cli.py:_voice_tts_done synchronisation:
- _tts_playing: threading.Event (initially set = "not playing").
- speak_text cancels the active recorder before opening the speakers,
clears _tts_playing, and on exit waits 300 ms before re-starting the
recorder — long enough for the OS audio device to settle so afplay
and sounddevice don't race for it.
- _continuous_on_silence now waits on _tts_playing (up to 60 s) before
re-arming the mic with another 300 ms gap, mirroring
cli.py:10619-10621. If the user flips voice off during the wait the
loop exits cleanly instead of fighting for the device.
Without both halves the loop races: if the silence callback fires
before TTS starts it re-arms immediately; if TTS is already playing
the pause-and-resume path catches it.
Red REC badge (ui-tui appChrome + useMainApp)
Classic CLI (cli.py:_get_voice_status_fragments) renders "● REC" in
red and "◉ STT" in amber. TUI was showing a dim "REC" with no dot,
making it hard to spot at a glance. voiceLabel now emits the same
glyphs and appChrome colours them via t.color.error / t.color.warn,
falling back to dim for the idle label.
When the user runs /voice and then presses Ctrl+B in the TUI, three
handlers collaborate to consume the chord and none of them dispatch
voice.record:
- isAction() is platform-aware — on macOS it requires Cmd (meta/super),
so Ctrl+B fails the match in useInputHandlers and never triggers
voiceStart/voiceStop.
- TextInput's Ctrl+B pass-through list doesn't include 'b', so the
keystroke falls through to the wordMod backward-word branch on Linux
and to the printable-char insertion branch on macOS — the latter is
exactly what timmie reported ("enters a b into the tui").
- /voice emits "voice: on" with no hint, so the user has no way to
know Ctrl+B is the recording toggle.
Introduces isVoiceToggleKey(key, ch) in lib/platform.ts that matches
raw Ctrl+B on every platform (mirrors tips.py and config.yaml's
voice.record_key default) and additionally accepts Cmd+B on macOS so
existing muscle memory keeps working. Wires it into useInputHandlers,
adds Ctrl+B to TextInput's pass-through list so the global handler
actually receives the chord, and appends "press Ctrl+B to record" to
the /voice on message.
Empirically verified with hermes --tui: Ctrl+B no longer leaks 'b'
into the composer and now dispatches the voice.record RPC (the
downstream ImportError for hermes_cli.voice is a separate upstream
bug — follow-up patch).
Trim comment noise, remove redundant typing, normalize sticky prompt viewport args to top→bottom order, and reuse one sticky viewport helper instead of duplicating the math.
Sticky prompt selection only considered the top edge of the viewport, so it could keep showing an older user prompt even when a newer one was already visible lower down. Suppress sticky output whenever a user message is visible in the viewport and cover it with a regression test.
Renderer-driven follow-to-bottom was restoring the viewport to the tail without notifying ScrollBox subscribers, so StickyPromptTracker could stay stale-visible. Notify on render-time scroll/sticky changes and treat near-bottom as bottom for prompt hiding.
- appLayout.tsx: restore the 1-row placeholder when `showStickyPrompt`
is false. Dropping it saved a row but the composer height shifted by
one as the prompt appeared/disappeared, jumping the input vertically
on scroll.
- useInputHandlers: gateway.rpc (from useMainApp) already catches errors
with its own sys() message and resolves to null. The previous `.catch`
was dead code and on RPC failures the user saw both 'error: ...' (from
rpc) and 'failed to toggle yolo'. Drop the catch and gate 'failed to
toggle yolo' on a non-null response so null (= rpc already spoke)
stays silent.
- normalizeStatusBar collapses to one ternary expression
- /statusbar slash hoists the toggle value and flattens the branch tree
- shift-tab yolo comment reduced to one line
- cursorLayout/offsetFromPosition lose paragraph-length comments
- appLayout collapses the three {!overlay.agents && …} into one fragment
- StatusRule drops redundant flexShrink={0} (Yoga default)
- server.py uses a walrus + frozenset and trims the compat helper
Net -43 LoC. 237 vitest + 46 pytest green, layouts unchanged.
The heart was rendered as a literal space when inactive. Because it's
absolutely positioned at right:0 inside the composer row, that blank
still overpainted the rightmost input cell. On wrapped 2-line drafts,
editing near the boundary made the final visible character appear to
jump in/out as it crossed the overpainted column.
When inactive, render nothing; only mount the heart while it's actually
animating.
The 'columns' prop passed to TextInput was cols - pw, but the actual
render width is cols - pw - 2 (NoSelect's paddingX={1} on each side
subtracts two cols from the composer area). cursorLayout thought it
had two extra cols, so wrap-ansi wrapped at render col N while the
declared cursor sat at col N+2 on the same row. The render and the
declared cursor disagreed right at the wrap boundary — the last
letter of a sentence spanning two lines flickered in/out as each
keystroke flipped which cell the cursor claimed.
Also polish the /help hotkeys panel — the !cmd / {!cmd} placeholders
read as literal commands to type, so show them with angle-bracket
syntax and a concrete example (blitz row 5 sub-item 4).
Previous revision added marginTop={1} to the input which stacked as a
phantom gap BETWEEN status and input. The breathing row should sit
ABOVE the status-in-top cluster, not inside it.
- StatusRulePane at="top" now carries its own marginTop={1} so it
always has a one-row gap above (separating it from transcript or,
when queue is present, from the last queue item)
- Input Box marginTop flips: 0 in top mode (status is the separator),
1 in bottom/off mode (input itself caps the composer cluster)
- Net: status and input are tight together in 'top'; input and status
are tight together at the bottom in 'bottom'; one-row breathing room
above whichever element sits on top of the cluster
Three bugs rolled together, all in the composer area:
- StatusRule was measuring as 2 rows in Yoga due to a quirk with the
complex nested <Text wrap="truncate-end"> content. Lock the outer box
to height={1} so 'top' mode actually abuts the input instead of
leaving a phantom blank row between them
- FloatingOverlays (slash completions, /model picker, /resume, /skills
browser, pager) was anchored to the status box. In 'bottom' mode the
status box moved away, so overlays vanished. Move the overlays into
the input row (which is position:relative) so they always pop up
above the input regardless of status position
- Drop the <Text> </Text> fallback in the sticky-prompt slot (only
render a row when there's an actual sticky prompt to show) and
collapse the now-unused Box column wrapping the input. Saves two
rows of dead vertical space in the default layout
'top' and 'bottom' are positions relative to the input row, not the alt
screen viewport:
- top (default) → inline above the input, where the bar originally lived
(what 'on' used to mean)
- bottom → below the input, pinned to the last row
- off → hidden
Drops the literal top-of-screen placement; 'on' is kept as a backward-
compat alias that resolves to 'top' at both the config layer
(normalizeStatusBar, _coerce_statusbar) and the slash command.
Default is back to 'on' (inline, above the input) — bottom was too far
from the input and felt disconnected. Users who want it pinned can
opt in explicitly.
- UiState.statusBar: boolean → 'on' | 'off' | 'bottom' | 'top'
- /statusbar [on|off|bottom|top|toggle]; no-arg still binary-toggles
between off and on (preserves muscle memory)
- appLayout renders StatusRulePane in three slots (inline inside
ComposerPane for 'on', above transcript row for 'top', after
ComposerPane for 'bottom'); only the slot matching ui.statusBar
actually mounts
- drop the input's marginBottom when 'bottom' so the rule sits tight
against the input instead of floating a row below
- useConfigSync.normalizeStatusBar coerces legacy bool (true→on,
false→off) and unknown shapes to 'on' for forward-compat reads
- tui_gateway: split compact from statusbar config handlers; persist
string enum with _coerce_statusbar helper for legacy bool configs
- input wrap: add <Text wrap="wrap-char"> mode that drives wrap-ansi with
wordWrap:false, and align cursorLayout/offsetFromPosition to that same
boundary (w=cols, trailing-cell overflow). Word-wrap's whitespace
reshuffle was causing the cursor to jump a word left/right on each
keystroke near the right edge — blitz row 9
- shift-tab: toggle per-session yolo without submitting a turn (mirrors
Claude Code's in-place dangerously-approve); slash /yolo still works
for discoverability — blitz row 5 sub-item 11
- statusline: lift StatusRule out of ComposerPane to a new StatusRulePane
anchored at the bottom of AppLayout, below the input — blitz row 5
sub-item 12
Pull duplicated rules into ui-tui/src/lib/subagentTree so the live overlay,
disk snapshot label, and diff pane all speak one dialect:
- export fmtDuration(seconds) — was a private helper in subagentTree;
agentsOverlay's local secLabel/fmtDur/fmtElapsedLabel now wrap the same
core (with UI-only empty-string policy).
- export topLevelSubagents(items) — matches buildSubagentTree's orphan
semantics (no parent OR parent not in snapshot). Replaces three hand-
rolled copies across createGatewayEventHandler (disk label), agentsOverlay
DiffPane, and prior inline filters.
Also collapse agentsOverlay boilerplate:
- replace IIFE title + inner `delta` helper with straight expressions;
- introduce module-level diffMetricLine for replay-diff rows;
- tighten OverlayScrollbar (single thumbColor expression, vBar/thumbBody).
Adds unit coverage for the new exports (fmtDuration + topLevelSubagents).
No behaviour change; 221 tests pass.
- List rows: pad the status dot with space before (heat-marker gap or
matching 2-space filler) and after (3 spaces to goal) so `●` / `○` /
`✓` / `■` / `✗` don't read glued to the heat bar or the goal text.
- Gantt rows: bump id→bar separator from 1 to 2 spaces; widen the id
gutter from 4 to 5 cols and re-align the ruler lead to match.
Four real issues Copilot flagged:
1. delegate_tool: `_build_child_agent` never passed `toolsets` to the
progress callback, so the event payload's `toolsets` field (wired
through every layer) was always empty and the overlay's toolsets
row never populated. Thread `child_toolsets` through.
2. event handler: the race-protection on subagent.spawn_requested /
subagent.start only preserved `completed`, so a late-arriving queued
event could clobber `failed` / `interrupted` too. Preserve any
terminal status (`completed | failed | interrupted`).
3. SpawnHud: comment claimed concurrency was approximated by "widest
level in the tree" but code used `totals.activeCount` (total across
all parents). `max_concurrent_children` is a per-parent cap, so
activeCount over-warns for multi-orchestrator runs. Switch to
`max(widthByDepth(tree))`; the label now reads `⚡W/cap+extra` where
W is the widest level (drives the ratio) and `+extra` is the rest.
4. spawn_tree.list: comment said "peek header without parsing full list"
but the code json.loads()'d every snapshot. Adds a per-session
`_index.jsonl` sidecar written on save; list() reads only the index
(with a full-scan fallback for pre-index sessions). O(1) per
snapshot now vs O(file-size).
- createGatewayEventHandler: remove dead `return` after a block that
always returns (tool.complete case). The inner block exits via
both branches so the outer statement was never reachable. Was
pre-existing on main; fixed here because it was the only thing
blocking `npm run fix` on this branch.
- agentsOverlay + ops: prettier reformatting.
`npm run fix` / `npm run type-check` / `npm test` all clean.
The Write tool that wrote the cleaned overlay split the `if` keyword
across two lines in 9 places (` i\nf (cond) {`), which silently
passed one typecheck run but actually left the handler as broken
JS — every keystroke threw. Input froze in the /agents overlay
(j/k/arrows/q/etc. all no-ops) while the 500ms now-tick kept
rendering, so the UI looked "frozen but the timeline moves".
Reflows the handler as-intended with no behaviour change.
Adds a live + post-hoc audit surface for recursive delegate_task fan-out.
None of cc/oc/oclaw tackle nested subagent trees inside an Ink overlay;
this ships a view-switched dashboard that handles arbitrary depth + width.
Python
- delegate_tool: every subagent event now carries subagent_id, parent_id,
depth, model, tool_count; subagent.complete also ships input/output/
reasoning tokens, cost, api_calls, files_read/files_written, and a
tail of tool-call outputs
- delegate_tool: new subagent.spawn_requested event + _active_subagents
registry so the overlay can kill a branch by id and pause new spawns
- tui_gateway: new RPCs delegation.status, delegation.pause,
subagent.interrupt, spawn_tree.save/list/load (disk under
\$HERMES_HOME/spawn-trees/<session>/<ts>.json)
TUI
- /agents overlay: full-width list mode (gantt strip + row picker) and
Enter-to-drill full-width scrollable detail mode; inverse+amber
selection, heat-coloured branch markers, wall-clock gantt with tick
ruler, per-branch rollups
- Detail pane: collapsible accordions (Budget, Files, Tool calls, Output,
Progress, Summary); open-state persists across agents + mode switches
via a shared atom
- /replay [N|last|list|load <path>] for in-memory + disk history;
/replay-diff <a> <b> for side-by-side tree comparison
- Status-bar SpawnHud warns as depth/concurrency approaches caps;
overlay auto-follows the just-finished turn onto history[1]
- Theme: bump DARK dim #B8860B → #CC9B1F for readable secondary text
globally; keep LIGHT untouched
Tests: +29 new subagentTree unit tests; 215/215 passing.
Reverts the auto-expand-on-new-error effect added in 93b47d96. The
effect overrode the user's chosen detailsMode and visually interrupted
every turn. Red/yellow chevron tint remains as the passive signal —
click to read, just like Thinking and Tool calls.
Follow-up on #13726 from blitz feedback: Up/Down history cycling should only trigger when the caret is at the start/end boundary (or the input is empty).\n\nPreviously useInputHandlers intercepted arrows whenever inputBuf was empty, which still stole Up/Down from normal multiline editing. textInput now publishes caret position through inputSelectionStore even with no active selection, and useInputHandlers gates history/queue cycling on those boundaries.
Reported during TUI v2 blitz retest: typing a multi-line message with
shift-Enter and then pressing Up to edit an earlier line swapped the
whole buffer for the previous history entry instead of moving the
cursor up a line. Down then restored the draft → the buffer appeared
to "flip" between the draft and a prior prompt.
`useInputHandlers` cycles history on Up/Down, but textInput only
checked `inputBuf.length` — that only counts lines committed with a
trailing backslash, not shift-Enter newlines inside `input` itself.
Fix: detect logical lines inside the input string and move the cursor
one line up/down preserving column offset (clamp to line end when the
destination is shorter, standard editor behavior). Only fall through
to history cycling when the cursor is already on the first line (Up)
or last line (Down).
Adds unit coverage for the new `lineNav` helper.
- Drop the outer no-op capture group from INLINE_RE and restructure the
source as an ordered list of patterns-with-index-comments so each
alternative is individually greppable. Shift group indices in MdInline
down by one accordingly.
- Inline single-use helpers (parseFence, isFenceClose, isMarkdownFence,
trimBareUrl) and intermediate variables (path, lang, raw, prefix, body,
depth, task body, setext match, etc.).
- Hoist block-level regexes used inside MdImpl (FENCE_CLOSE_RE, SETEXT_RE,
BULLET_RE, TASK_RE, NUMBERED_RE, QUOTE_RE) to top-level consts so
they're compiled once instead of per-line.
- Collapse the duplicate compact-vs-normal blank-line branches into one
if/!compact gap call.
- Move Fence and MdProps types to the bottom per house style.
- Shorten splitTableRow → splitRow and use optional chaining in a few
match sites.
No behavior change; 162/162 tests pass. Net -22 LoC.
The inline markdown regex had `~([^~\s][^~]*?)~` for Pandoc-style subscript
(H~2~O, CO~2~). On models that decorate prose with kaomoji like `thing ~!`
and `cool ~?` — Kimi especially — the opener `~!` paired with the next
stray `~` on the line and dim-formatted everything between them with a
leading `_` character, mangling markdown output.
Tighten the pattern to short alphanumeric-only content (`~[A-Za-z0-9]{1,8}~`)
since real subscript never contains punctuation, spaces, or long runs.
Same tightening applied to stripInlineMarkup so width measurement stays
consistent. Classic CLI was unaffected because it renders these literally.
Models frequently emit bare codepoints like U+26A0 (⚠), U+2139 (ℹ),
U+2764 (❤), U+2714 (✔), U+2600 (☀), U+263A (☺) which, per Unicode, have
Emoji_Presentation=No and render as monochrome text-style glyphs in
terminals unless followed by VS16 (U+FE0F). Agent output leaked through
the TUI like `⚠ careful` instead of `⚠️ careful`.
Added `ensureEmojiPresentation` (lib/emoji.ts): scans for the curated
set of text-default codepoints and appends VS16 when the next char is
not already VS16, ZWJ, or a keycap-enclosing mark. Idempotent and
fast-pathed by a Unicode-range regex so ASCII-heavy text is untouched.
Applied once at the top of `Md`'s line parse. Hermes-ink's stringWidth
already accounts for VS16, so cursor/layout stays correct.
The pager overlay backing /history, /toolsets, /help and any paged slash
output only advanced with Enter/Space and closed at the end. Could not
scroll back, scroll line-by-line, or jump to endpoints.
Adds Up/Down (↑↓, j/k), PgUp (b), g/G for top/bottom, keeps existing
Enter/Space/PgDn forward-and-auto-close, and clamps offset so
over-scrolling past the last page is a no-op.
The completion popup (e.g. typing `/model`) grew from 8 rows at
compIdx=0 up to 16 rows at compIdx≥8 — the slice end was `compIdx + 8`
so every arrow-down added another rendered row until the window filled.
Reported during TUI v2 retest: "as i scroll and more options appear,
for some reason more options appear and it expands the height".
Fixed viewport (`COMPLETION_WINDOW = 16`) centered on compIdx, clamped
so it never slides past the array bounds. Renders exactly
`min(WINDOW, completions.length)` rows every frame.
A6 added a fixed-height grid (Array.from({length: VISIBLE})), but the
row <Text> itself had no wrap prop so Ink defaulted to wrap="wrap".
A sufficiently long model or provider name would wrap to a second
visual line and bounce the overall picker height right back — which
is exactly what reappeared during the TUI v2 blitz retest on /model.
Pin every picker row (and the empty-state / padding rows) to
wrap="truncate-end" so each slot is guaranteed one line. Applies
across modelPicker, sessionPicker, and skillsHub.