Python (tui_gateway/server.py):
- hoist `_wait_agent` next to `_sess` so `_sess` no longer forward-refs
- simplify `_wait_agent`: `ready.wait()` already returns True when set,
no separate `.is_set()` check, collapse two returns into one expr
- factor `_sess_nowait` for handlers that don't need the agent (currently
`terminal.resize` + `input.detect_drop`) — DRY up the duplicated
`_sessions.get` + "session not found" dance
- inline `session = _sessions[sid]` in the session.create build thread so
agent/worker writes don't re-look-up the dict each time
- rename inline `ready_event` → `ready` (it's never ambiguous)
TS:
- `useSessionLifecycle.newSession`: hoist `r.info ?? null` into `info`
so it's one lookup, drop ceremonial `{ … }` blocks around single-line
bodies
- `createGatewayEventHandler.session.info`: wrap the case in a block,
hoist `ev.payload` into `info`, tighten comments
- `useMainApp` flush effect: collapse two guard returns into one
- `bootBanner.ts`: lift `TAGLINE` + `FALLBACK` to module constants, make
`GRADIENT` readonly, one-liner return via template literal
- `theme.ts`: group `selectionBg` inside the status* block (it's a UI
surface bg, same family), trim the comment
Post-async-session.create, `session.create` returns in ~1ms with partial
info and the real agent fires `session.info` ~1s later. Previously the
status bar went straight to 'ready' right after the instant RPC return,
which was misleading — `prompt.submit` would block server-side waiting
for the agent to finish building.
Now:
- `newSession`: status = 'starting agent…' when info has no `version`,
else 'ready' (covers the fast resume path too)
- `session.info` event: flips status to 'ready' only if it was
'starting agent…', preserving running/interrupted/error states
Previously `session.create` blocked for ~1.2s on `_make_agent` (mostly
`run_agent` transitive imports + AIAgent constructor). The UI waited
through that whole window before sid became known and the banner/panel
could render.
Now `session.create` returns immediately with `{session_id, info:
{model, cwd, tools:{}, skills:{}}}` and spawns a background thread that
does the real `_make_agent` + `_init_session`. When the agent is live,
the thread emits `session.info` with the full payload.
Python side:
- `_sessions[sid]` gets a placeholder dict with `agent=None` and a
`threading.Event()` named `agent_ready`
- `_wait_agent(session, rid, timeout=30)` blocks until the event is set
(no-op when already set or absent, e.g. for `session.resume`)
- `_sess()` now calls `_wait_agent` — so every handler routed through it
(prompt.submit, session.usage, session.compress, session.branch,
rollback.*, tools.configure, etc.) automatically holds until the agent
is live, but only during the ~1s startup window
- `terminal.resize` and `input.detect_drop` bypass the wait via direct
dict lookup — they don't touch the agent and would otherwise block
the first post-startup RPCs unnecessarily
TS side:
- `session.info` event handler now patches the intro message's `info`
in-place so the seeded banner upgrades to the full session panel when
the agent finishes initializing
- `appLayout` gates `SessionPanel` on `info.version` being present
(only set by `_session_info(agent)`, not by the partial payload from
`session.create`) — so the panel only appears when real data arrives
Net effect on cold start:
T=~400ms banner paints (seeded intro)
T=~245ms ui.sid set (session.create responds in ~1ms after ready)
T=~1400ms session panel fills in (real session.info event)
Pre-session keystrokes queue as before (already handled by the flush
effect); `prompt.submit` will wait on `agent_ready` on the Python side
when the flush tries to send before the agent is live.
Hoist turn state from a 286-line hook into $turnState atom + turnController
singleton. createGatewayEventHandler becomes a typed dispatch over the
controller; its ctx shrinks from 30 fields to 5. Event-handler refs and 16
threaded actions are gone.
Fold three createSlash*Handler factories into a data-driven SlashCommand[]
registry under slash/commands/{core,session,ops}.ts. Aliases are data;
findSlashCommand does name+alias lookup. Shared guarded/guardedErr combinator
in slash/guarded.ts.
Split constants.ts + app/helpers.ts into config/ (timing/limits/env),
content/ (faces/placeholders/hotkeys/verbs/charms/fortunes), domain/ (roles/
details/messages/paths/slash/viewport/usage), protocol/ (interpolation/paste).
Type every RPC response in gatewayTypes.ts (26 new interfaces); drop all
`(r: any)` across slash + main app.
Shrink useMainApp from 1216 -> 646 lines by extracting useSessionLifecycle,
useSubmission, useConfigSync. Add <Fg> themed primitive and strip ~50
`as any` color casts.
Tests: 50 passing. Build + type-check clean.