Commit graph

3 commits

Author SHA1 Message Date
Teknium
e418605450 test(24996): freeze monotonic clock to de-flake fallback cooldown timing
The exhaustion-cooldown timing assertions relied on a wall-clock budget
(before + window + 1.0s). On loaded CI runners the activation calls could
exceed the 1s slack, flaking 'Run tests slice 4/8'. Freeze
chat_completion_helpers.time.monotonic so the cooldown math is exact and
load-independent across all four tests.
2026-06-27 21:07:53 -07:00
Hermes Agent
88b3d8638e test: de-flake SIGKILL-tree, compression-tip resume, and fallback-cooldown tests
Three CI flakes hit while landing the credential-pool restore fix; all three
were timing/wall-clock races in the tests, not product bugs (each passes
locally and the assertions are correct):

- test_entire_tree_is_sigkilled_not_just_parent: _terminate_host_pid SIGKILLs
  synchronously, but the test's 4s budget after a 1s in-function SIGTERM grace
  left almost no slack for the kernel to tear down 3 processes + reparent the
  children to zombies under loaded-CI scheduling. Widen the wait to 15s and
  make the liveness predicate tolerant of vanished-pid / zombie races. The
  assertion never weakens: every tree member must end up dead or zombie.

- test_session_resume_follows_compression_tip: appended messages got
  time.time() timestamps (~now) while the test forced session started_at into
  the past, so the get_compression_tip MAX(m.timestamp) tiebreaker depended on
  wall-clock ordering. Pass explicit, well-separated message timestamps so the
  chain resolution is deterministic by construction.

- test_non_retryable_exhaustion_arms_cooldown: asserted the short (5s)
  exhaustion cooldown with a tight +1.0s slack, which false-fails when
  wall-clock jitter between the 'before' snapshot and the cooldown computation
  exceeds a second on a loaded runner. Widen to +30s — still cleanly below the
  60s rate-limit window it must distinguish from.
2026-06-27 20:04:45 -07:00
Teknium
fae920642a
fix(agent): throttle cross-turn fallback-switch replay storm (#24996) (#53909)
When every provider in the fallback chain fails non-retryably back-to-back
(e.g. HTTP 400/402/429 across distinct providers), the within-turn walk is
already bounded — _fallback_index advances monotonically and the loop aborts
when the chain exhausts. The damaging mode is cross-turn: restore_primary_
runtime resets _fallback_index=0 every turn, so a client that re-submits
immediately replays the entire chain, re-marshaling the full (potentially
80k-token) context once per provider every turn with no throttle on the
non-rate-limit path. On constrained hosts this exhausts memory/swap.

Rate-limit/billing failures already arm a 60s cooldown via _rate_limited_until;
the gap was the non-rate-limit case. Now, when the chain exhausts on a non-
rate-limit failure with a non-empty chain, arm a short (5s) cooldown on the
same _rate_limited_until gate (max(), never shrinking an existing window).
The next turn's restore stays gated and does NOT reset the index, so the
chain isn't replayed until the cooldown clears. No new state, no thread sleep,
no false-trip on legitimately long chains (those walk normally within a turn).

Tests: tests/run_agent/test_24996_fallback_exhaustion_cooldown.py
2026-06-27 19:15:40 -07:00