format_date() at line 76 still used %-d, which raises ValueError on
Windows strftime. Same class as the axis-label site fixed by #56640;
use dt.day directly. Credit also to @x7peeps (#58480) who flagged both
sites.
`_period_label()` in `learning_graph_render.py` used `%-d %b`
strftime, which is a Linux-only format — the `%-` prefix for
zero-padding suppression doesn't exist on Windows `strftime`, causing
`ValueError: Invalid format string` on `hermes journey`.
Fix by using `dt.day` directly (an integer, no zero-padding by
default) combined with `strftime('%b')` for the month. This is
cross-platform and produces identical output.
Reproduced and tested on Windows 10 with Hermes v0.18.0.
Memories are the only drillable rows, so give them the primary "clickable"
ink and demote skills (dead-ends) to the muted complement — previously the
non-openable skills wore the link-looking primary color. Flipped in both
the TUI and CLI palettes for parity.
The renderer kept a braille canvas, char-field scene, star-glyph/orbital
helpers, and seed/links params from earlier visual iterations that the
final timeline bar chart never uses. Remove them (~190 lines), simplify
the empty-state placeholder, and refresh the module + RPC docstrings to
describe what actually ships.
Collapse the two-step slice list → detail page into one scrollable tree:
each timeline slice is a parent header with its skills + memories nested
under ├─/└─ branch chars, ordered oldest → newest (children now sorted
chronologically in the renderer). One cursor walks the whole tree; Enter
still opens a memory's body. Drops the separate detail mode.
Terminal rendition of the desktop Star Map / Memory Graph: learned skills
and memories on a timeline, shared by `hermes journey` and the TUI
`/journey` overlay via one size-aware Python renderer
(agent/learning_graph_render.py).
- TUI overlay mirrors /agents: static chart overview + selectable slice
list → slice detail → single skill/memory body, with the shared
inverse-row selection treatment and a pinned footer.
- Reuse primitives: extract OverlayScrollbar into its own module (now
shared with agentsOverlay), scroll the item body via ScrollBox, and
unify both lists through one table-driven ListRow.
- No animation/playback in the TUI — pure data; the renderer's reveal
scrubber stays available in the CLI (`--play`, `--reveal`).