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feat(tui): replace /clear double-press gate with a proper confirm overlay
The time-window gate felt wrong — users would hit /clear, read the prompt, retype, and consistently blow past the window. Swapping to a real yes/no overlay that blocks input like the existing Approval and Clarify prompts. - add ConfirmReq type + OverlayState.confirm + $isBlocked coverage - ConfirmPrompt component (prompts.tsx): cancel row on top as the default, danger-coloured confirm row on the bottom, Y/N hotkeys, Enter on default = cancel, Esc/Ctrl+C cancel - wire into PromptZone (appOverlays.tsx) - /clear + /new now push onto the overlay instead of arming a timer - HERMES_TUI_NO_CONFIRM=1 still skips the prompt for scripting - drop the destructiveGate + createSlashHandler reset wiring (destructive.ts and its tests removed) Refs #4069.
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9 changed files with 132 additions and 115 deletions
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@ -1,7 +1,6 @@
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import { NO_CONFIRM_DESTRUCTIVE } from '../../../config/env.js'
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import { dailyFortune, randomFortune } from '../../../content/fortunes.js'
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import { HOTKEYS } from '../../../content/hotkeys.js'
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import { createDestructiveGate } from '../../../domain/destructive.js'
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import { nextDetailsMode, parseDetailsMode } from '../../../domain/details.js'
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import type {
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ConfigGetValueResponse,
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@ -15,12 +14,6 @@ import { patchOverlayState } from '../../overlayStore.js'
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import { patchUiState } from '../../uiStore.js'
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import type { SlashCommand } from '../types.js'
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export const destructiveGate = createDestructiveGate()
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const DESTRUCTIVE_COMMANDS = new Set(['clear', 'new'])
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export const isDestructiveCommand = (name: string) => DESTRUCTIVE_COMMANDS.has(name)
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const flagFromArg = (arg: string, current: boolean): boolean | null => {
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if (!arg) {
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return !current
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@ -90,14 +83,27 @@ export const coreCommands: SlashCommand[] = [
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return
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}
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const label = cmd.startsWith('/new') ? '/new' : '/clear'
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const isNew = cmd.startsWith('/new')
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if (!NO_CONFIRM_DESTRUCTIVE && !destructiveGate.request('clear')) {
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return ctx.transcript.sys(`press ${label} again to confirm — starts a new session`)
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const commit = () => {
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patchUiState({ status: 'forging session…' })
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ctx.session.newSession(isNew ? 'new session started' : undefined)
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}
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patchUiState({ status: 'forging session…' })
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ctx.session.newSession(cmd.startsWith('/new') ? 'new session started' : undefined)
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if (NO_CONFIRM_DESTRUCTIVE) {
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return commit()
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}
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patchOverlayState({
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confirm: {
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cancelLabel: 'No, keep going',
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confirmLabel: isNew ? 'Yes, start a new session' : 'Yes, clear the session',
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danger: true,
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detail: 'This ends the current conversation and clears the transcript.',
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onConfirm: commit,
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title: isNew ? 'Start a new session?' : 'Clear the current session?'
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}
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})
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}
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},
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