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feat(qqbot): add inline-keyboard approvals and update prompts
The QQ Bot v2 API supports inline keyboards on outbound messages. When a
user taps a button, the platform dispatches an INTERACTION_CREATE
gateway event; the bot ACKs it via PUT /interactions/{id} and decodes
the button's data payload to route the click.
This commit adds:
New module gateway/platforms/qqbot/keyboards.py
- Inline-keyboard dataclasses (InlineKeyboard, KeyboardRow, KeyboardButton,
KeyboardButtonAction, KeyboardButtonRenderData, KeyboardButtonPermission)
that serialize to the JSON shape the QQ API expects.
- build_approval_keyboard(session_key) — 3-button layout:
✅ 允许一次 / ⭐ 始终允许 / ❌ 拒绝, all sharing group_id='approval'
so clicking one greys out the rest.
- build_update_prompt_keyboard() — Yes/No keyboard for update confirms.
- parse_approval_button_data() / parse_update_prompt_button_data() —
decode the button_data payload from INTERACTION_CREATE.
approve:<session_key>:<decision> (decision = allow-once|allow-always|deny)
update_prompt:<answer> (answer = y|n)
- build_approval_text(ApprovalRequest) — markdown renderer for the
surrounding message body (exec-approval and plugin-approval variants,
with severity icons 🔴/🔵/🟡).
- parse_interaction_event(raw) → InteractionEvent dataclass — normalizes
the nested raw payload (id / scene / openids / button_data / etc.).
Adapter changes (gateway/platforms/qqbot/adapter.py)
- _dispatch_payload routes INTERACTION_CREATE → _on_interaction.
- _on_interaction parses the event, ACKs via PUT /interactions/{id}, then
invokes a user-registered interaction callback. Exceptions from the
callback are caught and logged (never propagate into the WS loop).
- set_interaction_callback(cb) lets gateway wiring register a routing
handler that inspects button_data and resolves the corresponding
pending approval / update prompt.
- _send_c2c_text / _send_group_text now accept an optional keyboard kwarg
and append it to the outbound body.
- send_with_keyboard(chat_id, content, keyboard, reply_to=None) — public
helper that sends a single short message with a keyboard attached.
Does NOT chunk-split (a keyboard message has one interactive surface).
Guild chats are rejected non-retryably — they don't support keyboards.
- send_approval_request(chat_id, ApprovalRequest, reply_to=None) +
send_update_prompt(chat_id, content, reply_to=None) — convenience
wrappers over send_with_keyboard.
Tests
27 new unit tests under TestApprovalButtonData, TestUpdatePromptButtonData,
TestBuildApprovalKeyboard, TestBuildUpdatePromptKeyboard, TestBuildApprovalText,
TestInteractionEventParsing, and TestAdapterInteractionDispatch. Cover:
- Button-data round-trip (build → parse returns original session/decision)
- Keyboard JSON shape + mutual-exclusion group_id
- Exec vs plugin approval text templates + severity icons
- Interaction event parsing (c2c / group / guild scene codes)
- _on_interaction end-to-end: ACK invoked, callback receives parsed event,
callback exceptions are swallowed, missing id skips ACK, no registered
callback is harmless.
Full qqbot suite: 118 passed (72 existing + 19 chunked + 27 keyboards).
Co-authored-by: WideLee <limkuan24@gmail.com>
This commit is contained in:
parent
9feaeb632b
commit
de584cd1dd
4 changed files with 1067 additions and 5 deletions
473
gateway/platforms/qqbot/keyboards.py
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473
gateway/platforms/qqbot/keyboards.py
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"""QQ Bot inline keyboards + approval / update-prompt senders.
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QQ Bot v2 supports attaching inline keyboards to outbound messages. When a
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user clicks a button, the platform dispatches an ``INTERACTION_CREATE``
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gateway event containing the button's ``data`` payload. The bot must ACK the
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interaction promptly via ``PUT /interactions/{id}`` or the user sees an
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error indicator on the button.
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This module provides:
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- :class:`InlineKeyboard` + button dataclasses — serialized into the
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``keyboard`` field of the outbound message body.
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- :func:`build_approval_keyboard` — 3-button ✅ once / ⭐ always / ❌ deny
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keyboard for tool-approval flows.
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- :func:`build_update_prompt_keyboard` — Yes/No keyboard for update confirms.
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- :func:`parse_approval_button_data` / :func:`parse_update_prompt_button_data`
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— decode the ``button_data`` payload from ``INTERACTION_CREATE``.
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- :class:`ApprovalRequest` + :class:`ApprovalSender` — high-level helper that
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builds an approval message with keyboard and posts it to a c2c / group chat.
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``button_data`` formats::
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approve:<session_key>:<decision> # decision = allow-once|allow-always|deny
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update_prompt:<answer> # answer = y|n
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Ported from WideLee's qqbot-agent-sdk v1.2.2 (``approval.py`` + ``dto.py``
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keyboard types). Authorship preserved via Co-authored-by.
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"""
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from __future__ import annotations
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import logging
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import re
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from dataclasses import dataclass, field
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from typing import Any, Awaitable, Callable, Dict, List, Optional
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logger = logging.getLogger(__name__)
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# ── button_data prefixes + patterns ──────────────────────────────────
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APPROVAL_BUTTON_PREFIX = "approve:"
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UPDATE_PROMPT_PREFIX = "update_prompt:"
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# Pattern: approve:<session_key>:<decision>
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# session_key may itself contain colons (e.g. agent:main:qqbot:c2c:OPENID),
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# so the session_key group is greedy but trails the decision.
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_APPROVAL_DATA_RE = re.compile(
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r"^approve:(.+):(allow-once|allow-always|deny)$"
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)
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# Pattern: update_prompt:y | update_prompt:n
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_UPDATE_PROMPT_RE = re.compile(r"^update_prompt:(y|n)$")
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# ── Keyboard dataclasses ─────────────────────────────────────────────
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@dataclass
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class KeyboardButtonPermission:
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"""Button permission metadata. ``type=2`` means all users can click."""
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type: int = 2
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def to_dict(self) -> Dict[str, Any]:
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return {"type": self.type}
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@dataclass
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class KeyboardButtonAction:
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"""What happens when the button is clicked.
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:param type: ``1`` (Callback — triggers ``INTERACTION_CREATE``) or
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``2`` (Link — opens a URL).
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:param data: Payload delivered in ``data.resolved.button_data`` when
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``type=1``.
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:param permission: :class:`KeyboardButtonPermission`.
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:param click_limit: Max clicks per user (``1`` = single-use).
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"""
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type: int
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data: str
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permission: KeyboardButtonPermission = field(
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default_factory=KeyboardButtonPermission
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)
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click_limit: int = 1
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def to_dict(self) -> Dict[str, Any]:
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return {
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"type": self.type,
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"data": self.data,
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"permission": self.permission.to_dict(),
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"click_limit": self.click_limit,
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}
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@dataclass
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class KeyboardButtonRenderData:
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"""Visual rendering of a button.
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:param label: Pre-click label.
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:param visited_label: Post-click label (button stays greyed in place).
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:param style: ``0`` = grey, ``1`` = blue.
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"""
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label: str
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visited_label: str
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style: int = 1
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def to_dict(self) -> Dict[str, Any]:
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return {
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"label": self.label,
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"visited_label": self.visited_label,
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"style": self.style,
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}
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@dataclass
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class KeyboardButton:
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"""One button in a keyboard.
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:param group_id: Buttons sharing a ``group_id`` are mutually exclusive —
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clicking one greys the rest.
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"""
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id: str
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render_data: KeyboardButtonRenderData
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action: KeyboardButtonAction
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group_id: str = "default"
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def to_dict(self) -> Dict[str, Any]:
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return {
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"id": self.id,
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"render_data": self.render_data.to_dict(),
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"action": self.action.to_dict(),
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"group_id": self.group_id,
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}
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@dataclass
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class KeyboardRow:
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buttons: List[KeyboardButton] = field(default_factory=list)
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def to_dict(self) -> Dict[str, Any]:
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return {"buttons": [b.to_dict() for b in self.buttons]}
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@dataclass
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class KeyboardContent:
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rows: List[KeyboardRow] = field(default_factory=list)
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def to_dict(self) -> Dict[str, Any]:
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return {"rows": [r.to_dict() for r in self.rows]}
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@dataclass
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class InlineKeyboard:
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"""Top-level keyboard payload — goes into ``MessageToCreate.keyboard``."""
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content: KeyboardContent = field(default_factory=KeyboardContent)
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def to_dict(self) -> Dict[str, Any]:
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return {"content": self.content.to_dict()}
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# ── INTERACTION_CREATE parsing ───────────────────────────────────────
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def parse_approval_button_data(button_data: str) -> Optional[tuple[str, str]]:
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"""Parse approval ``button_data`` into ``(session_key, decision)``.
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:param button_data: Raw ``data.resolved.button_data`` from
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``INTERACTION_CREATE``.
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:returns: ``(session_key, decision)`` or ``None`` if not an approval button.
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"""
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m = _APPROVAL_DATA_RE.match(button_data or "")
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if not m:
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return None
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return m.group(1), m.group(2)
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def parse_update_prompt_button_data(button_data: str) -> Optional[str]:
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"""Parse update-prompt ``button_data`` into ``'y'`` or ``'n'``."""
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m = _UPDATE_PROMPT_RE.match(button_data or "")
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if not m:
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return None
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return m.group(1)
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# ── Keyboard builders ────────────────────────────────────────────────
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def _make_callback_button(
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btn_id: str,
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label: str,
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visited_label: str,
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data: str,
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style: int,
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group_id: str,
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) -> KeyboardButton:
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return KeyboardButton(
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id=btn_id,
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render_data=KeyboardButtonRenderData(
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label=label,
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visited_label=visited_label,
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style=style,
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),
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action=KeyboardButtonAction(type=1, data=data),
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group_id=group_id,
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)
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def build_approval_keyboard(session_key: str) -> InlineKeyboard:
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"""Build the 3-button approval keyboard.
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Layout: ``[✅ 允许一次] [⭐ 始终允许] [❌ 拒绝]`` — all three share
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``group_id='approval'`` so clicking one greys out the rest.
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:param session_key: Embedded into ``button_data`` so the decision
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routes back to the right pending approval.
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"""
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return InlineKeyboard(
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content=KeyboardContent(
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rows=[
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KeyboardRow(buttons=[
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_make_callback_button(
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btn_id="allow",
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label="✅ 允许一次",
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visited_label="已允许",
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data=f"{APPROVAL_BUTTON_PREFIX}{session_key}:allow-once",
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style=1,
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group_id="approval",
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),
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_make_callback_button(
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btn_id="always",
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label="⭐ 始终允许",
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visited_label="已始终允许",
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data=f"{APPROVAL_BUTTON_PREFIX}{session_key}:allow-always",
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style=1,
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group_id="approval",
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),
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_make_callback_button(
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btn_id="deny",
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label="❌ 拒绝",
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visited_label="已拒绝",
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data=f"{APPROVAL_BUTTON_PREFIX}{session_key}:deny",
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style=0,
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group_id="approval",
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),
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]),
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]
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)
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)
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def build_update_prompt_keyboard() -> InlineKeyboard:
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"""Build a Yes/No keyboard for update confirmation prompts."""
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return InlineKeyboard(
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content=KeyboardContent(
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rows=[
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KeyboardRow(buttons=[
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_make_callback_button(
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btn_id="yes",
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label="✓ 确认",
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visited_label="已确认",
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data=f"{UPDATE_PROMPT_PREFIX}y",
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style=1,
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group_id="update_prompt",
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),
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_make_callback_button(
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btn_id="no",
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label="✗ 取消",
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visited_label="已取消",
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data=f"{UPDATE_PROMPT_PREFIX}n",
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style=0,
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group_id="update_prompt",
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),
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]),
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]
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)
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)
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# ── ApprovalRequest + text builder ───────────────────────────────────
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@dataclass
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class ApprovalRequest:
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"""Structured approval-request display data.
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:param session_key: Routes the decision back to the waiting caller.
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:param title: Short title at the top.
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:param description: Optional longer description.
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:param command_preview: Command text (exec approvals).
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:param cwd: Working directory (exec approvals).
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:param tool_name: Tool name (plugin approvals).
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:param severity: ``'critical' | 'info' | ''``.
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:param timeout_sec: Seconds until the approval expires.
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"""
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session_key: str
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title: str
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description: str = ""
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command_preview: str = ""
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cwd: str = ""
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tool_name: str = ""
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severity: str = ""
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timeout_sec: int = 120
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def build_approval_text(req: ApprovalRequest) -> str:
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"""Render an :class:`ApprovalRequest` into the message body (markdown)."""
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if req.command_preview or req.cwd:
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return _build_exec_text(req)
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return _build_plugin_text(req)
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def _build_exec_text(req: ApprovalRequest) -> str:
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lines: List[str] = ["🔐 **命令执行审批**", ""]
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if req.command_preview:
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preview = req.command_preview[:300]
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lines.append(f"```\n{preview}\n```")
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if req.cwd:
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lines.append(f"📁 目录: {req.cwd}")
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if req.title and req.title != req.command_preview:
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lines.append(f"📋 {req.title}")
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if req.description:
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lines.append(f"📝 {req.description}")
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lines.append("")
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lines.append(f"⏱️ 超时: {req.timeout_sec} 秒")
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return "\n".join(lines)
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def _build_plugin_text(req: ApprovalRequest) -> str:
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icon = (
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"🔴" if req.severity == "critical"
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else "🔵" if req.severity == "info"
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else "🟡"
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)
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lines: List[str] = [f"{icon} **审批请求**", ""]
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lines.append(f"📋 {req.title}")
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if req.description:
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lines.append(f"📝 {req.description}")
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if req.tool_name:
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lines.append(f"🔧 工具: {req.tool_name}")
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lines.append("")
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lines.append(f"⏱️ 超时: {req.timeout_sec} 秒")
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return "\n".join(lines)
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# ── ApprovalSender ───────────────────────────────────────────────────
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PostMessageFn = Callable[..., Awaitable[Dict[str, Any]]]
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"""Signature of an async POST to ``/v2/{users|groups}/{id}/messages``.
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Implementations accept a body dict and return the raw API response.
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"""
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class ApprovalSender:
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"""Send an approval-request message with an inline keyboard.
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Decoupled from the adapter via callables so it can be unit-tested in
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isolation. Pass the adapter's ``_send_message_with_keyboard`` helper
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(or any equivalent) as ``post_message``.
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"""
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def __init__(
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self,
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post_c2c: PostMessageFn,
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post_group: PostMessageFn,
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log_tag: str = "QQBot",
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) -> None:
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self._post_c2c = post_c2c
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self._post_group = post_group
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self._log_tag = log_tag
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async def send(
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self,
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chat_type: str,
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chat_id: str,
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req: ApprovalRequest,
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msg_id: Optional[str] = None,
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) -> bool:
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"""Send an approval message to *chat_id*.
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:param chat_type: ``'c2c'`` or ``'group'``.
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:param chat_id: User openid or group openid.
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:param req: :class:`ApprovalRequest`.
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:param msg_id: Reply-to message id (required for passive messages).
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:returns: ``True`` on success, ``False`` on failure.
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"""
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text = build_approval_text(req)
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keyboard = build_approval_keyboard(req.session_key)
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logger.info(
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"[%s] Sending approval request to %s:%s (session=%.20s…)",
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self._log_tag, chat_type, chat_id, req.session_key,
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)
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try:
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if chat_type == "c2c":
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await self._post_c2c(chat_id, text, msg_id, keyboard)
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elif chat_type == "group":
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await self._post_group(chat_id, text, msg_id, keyboard)
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else:
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logger.warning(
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"[%s] Approval: unsupported chat_type %r",
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self._log_tag, chat_type,
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)
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return False
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logger.info(
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"[%s] Approval message sent to %s:%s",
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self._log_tag, chat_type, chat_id,
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)
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return True
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except Exception as exc:
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logger.error(
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"[%s] Failed to send approval message to %s:%s: %s",
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self._log_tag, chat_type, chat_id, exc,
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)
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return False
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# ── INTERACTION_CREATE event shape ───────────────────────────────────
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@dataclass
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class InteractionEvent:
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"""Parsed ``INTERACTION_CREATE`` event payload.
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See https://bot.q.qq.com/wiki/develop/api-v2/dev-prepare/interface-framework/event-emit.html
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||||
"""
|
||||
id: str = ""
|
||||
"""Interaction event id — required for the ``PUT /interactions/{id}`` ACK."""
|
||||
|
||||
type: int = 0
|
||||
"""Event type code (``11`` = message button)."""
|
||||
|
||||
chat_type: int = 0
|
||||
"""``0`` = guild, ``1`` = group, ``2`` = c2c."""
|
||||
|
||||
scene: str = ""
|
||||
"""``'guild'`` | ``'group'`` | ``'c2c'`` — human-readable scene."""
|
||||
|
||||
group_openid: str = ""
|
||||
group_member_openid: str = ""
|
||||
user_openid: str = ""
|
||||
channel_id: str = ""
|
||||
guild_id: str = ""
|
||||
|
||||
button_data: str = ""
|
||||
button_id: str = ""
|
||||
resolver_user_id: str = ""
|
||||
|
||||
@property
|
||||
def operator_openid(self) -> str:
|
||||
"""Best available operator openid (group → member; c2c → user)."""
|
||||
return (
|
||||
self.group_member_openid
|
||||
or self.user_openid
|
||||
or self.resolver_user_id
|
||||
)
|
||||
|
||||
|
||||
def parse_interaction_event(raw: Dict[str, Any]) -> InteractionEvent:
|
||||
"""Parse a raw ``INTERACTION_CREATE`` dispatch payload (``d``)."""
|
||||
data_raw = raw.get("data") or {}
|
||||
resolved = data_raw.get("resolved") or {}
|
||||
scene_code = int(raw.get("chat_type", 0) or 0)
|
||||
scene = {0: "guild", 1: "group", 2: "c2c"}.get(scene_code, "")
|
||||
return InteractionEvent(
|
||||
id=str(raw.get("id", "")),
|
||||
type=int(data_raw.get("type", 0) or 0),
|
||||
chat_type=scene_code,
|
||||
scene=scene,
|
||||
group_openid=str(raw.get("group_openid", "")),
|
||||
group_member_openid=str(raw.get("group_member_openid", "")),
|
||||
user_openid=str(raw.get("user_openid", "")),
|
||||
channel_id=str(raw.get("channel_id", "")),
|
||||
guild_id=str(raw.get("guild_id", "")),
|
||||
button_data=str(resolved.get("button_data", "")),
|
||||
button_id=str(resolved.get("button_id", "")),
|
||||
resolver_user_id=str(resolved.get("user_id", "")),
|
||||
)
|
||||
Loading…
Add table
Add a link
Reference in a new issue