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docs: add Persistent Goals (/goal) feature page (#18275)
Adds a proper feature page at user-guide/features/goals.md covering the /goal slash command — Hermes' take on the Ralph loop shipped in PR #18262. The slash-commands reference table had two table rows but no narrative doc walking through the judge model, fail-open semantics, turn budget, persistence, user-message preemption, or the aux-model config override. Adds a walkthrough example showing a multi-turn goal running to completion, covers the two judge failure modes with how to recover, and credits Codex CLI 0.128.0 / Eric Traut as prior art. Also cross-links both slash-commands.md rows to the new page so readers discovering /goal from the command reference can dive in.
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@ -34,7 +34,7 @@ Type `/` in the CLI to open the autocomplete menu. Built-in commands are case-in
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| `/stop` | Kill all running background processes |
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| `/queue <prompt>` (alias: `/q`) | Queue a prompt for the next turn (doesn't interrupt the current agent response). |
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| `/steer <prompt>` | Inject a mid-run note that arrives at the agent **after the next tool call** — no interrupt, no new user turn. The text is appended to the last tool result's content once the current tool completes, giving the agent new context without breaking the current tool-calling loop. Use this to nudge direction mid-task (e.g. "focus on the auth module" while the agent is running tests). |
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| `/goal <text>` | Set a standing goal Hermes works toward across turns. After each turn an auxiliary model judges whether the goal is satisfied by the agent's last response; if not, Hermes automatically feeds a continuation prompt back into the same session and keeps working. Subcommands: `/goal` (status), `/goal status`, `/goal pause`, `/goal resume`, `/goal clear`. Budget defaults to 20 turns (`goals.max_turns` in `config.yaml`); any real user message preempts the continuation loop. Our take on the Ralph loop — state survives `/resume` because it's stored in `state_meta` keyed by session ID. |
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| `/goal <text>` | Set a standing goal Hermes works toward across turns — our take on the Ralph loop. After each turn an auxiliary judge model decides whether the goal is done; if not, Hermes auto-continues. Subcommands: `/goal status`, `/goal pause`, `/goal resume`, `/goal clear`. Budget defaults to 20 turns (`goals.max_turns`); any real user message preempts the continuation loop, and state survives `/resume`. See [Persistent Goals](/docs/user-guide/features/goals) for the full walkthrough. |
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| `/resume [name]` | Resume a previously-named session |
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| `/redraw` | Force a full UI repaint (recovers from terminal drift after tmux resize, mouse selection artifacts, etc.) |
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| `/status` | Show session info |
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@ -154,7 +154,7 @@ The messaging gateway supports the following built-in commands inside Telegram,
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| `/background <prompt>` | Run a prompt in a separate background session. Results are delivered back to the same chat when the task finishes. See [Messaging Background Sessions](/docs/user-guide/messaging/#background-sessions). |
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| `/queue <prompt>` (alias: `/q`) | Queue a prompt for the next turn without interrupting the current one. |
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| `/steer <prompt>` | Inject a message after the next tool call without interrupting — the model picks it up on its next iteration rather than as a new turn. |
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| `/goal <text>` | Set a standing goal Hermes works toward across turns. A judge model checks after each turn whether the goal is satisfied; if not, Hermes auto-continues until it is, you pause/clear it, or the turn budget (default 20) is hit. Subcommands: `/goal status`, `/goal pause`, `/goal resume`, `/goal clear`. Safe to run mid-agent for status/pause/clear; setting a new goal requires `/stop` first. |
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| `/goal <text>` | Set a standing goal Hermes works toward across turns — our take on the Ralph loop. A judge model checks after each turn; if not done, Hermes auto-continues until it is, you pause/clear it, or the turn budget (default 20) is hit. Subcommands: `/goal status`, `/goal pause`, `/goal resume`, `/goal clear`. Safe to run mid-agent for status/pause/clear; setting a new goal requires `/stop` first. See [Persistent Goals](/docs/user-guide/features/goals). |
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| `/footer [on\|off\|status]` | Toggle the runtime-metadata footer on final replies (shows model, tool counts, timing). |
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| `/curator [status\|run\|pin\|archive]` | Background skill maintenance controls. |
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| `/reload-mcp` (alias: `/reload_mcp`) | Reload MCP servers from config. |
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165
website/docs/user-guide/features/goals.md
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165
website/docs/user-guide/features/goals.md
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@ -0,0 +1,165 @@
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---
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sidebar_position: 16
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title: "Persistent Goals (`/goal`)"
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description: "Set a standing goal and let Hermes keep working across turns until it's done. Our take on the Ralph loop."
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---
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# Persistent Goals (`/goal`)
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`/goal` gives Hermes a standing objective that survives across turns. After every turn a lightweight judge model checks whether the goal is satisfied by the assistant's last response. If not, Hermes automatically feeds a continuation prompt back into the same session and keeps working — until the goal is achieved, you pause or clear it, or the turn budget runs out.
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It's our take on the **Ralph loop**, directly inspired by [Codex CLI 0.128.0's `/goal`](https://github.com/openai/codex) by Eric Traut (OpenAI). The core idea — keep a goal alive across turns and don't stop until it's achieved — is theirs. The implementation here is independent and adapted to Hermes' architecture.
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## When to use it
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Use `/goal` for tasks where you want Hermes to iterate on its own without you re-prompting every turn:
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- "Fix every lint error in `src/` and verify `ruff check` passes"
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- "Port feature X from repo Y, including tests, and get CI green"
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- "Investigate why session IDs sometimes drift on mid-run compression and write up a report"
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- "Build a small CLI to rename files by their EXIF dates, then test it against the photos/ folder"
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Tasks where the agent does one turn and stops don't need `/goal`. Tasks where *you'd otherwise have to say "keep going" three times* are where this shines.
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## Quick start
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```
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/goal Fix every failing test in tests/hermes_cli/ and make sure scripts/run_tests.sh passes for that directory
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```
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What you'll see:
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1. **Goal accepted** — `⊙ Goal set (20-turn budget): <your goal>`
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2. **Turn 1 runs** — Hermes starts working as if you'd sent the goal as a normal message.
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3. **Judge runs** — after the turn, the judge model decides `done` or `continue`.
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4. **Loop fires if needed** — if `continue`, you'll see `↻ Continuing toward goal (1/20): <judge's reason>` and Hermes takes the next step automatically.
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5. **Terminates** — eventually you see either `✓ Goal achieved: <reason>` or `⏸ Goal paused — N/20 turns used`.
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## Commands
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| Command | What it does |
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|---|---|
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| `/goal <text>` | Set (or replace) the standing goal. Kicks off the first turn immediately so you don't need to send a separate message. |
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| `/goal` or `/goal status` | Show the current goal, its status, and turns used. |
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| `/goal pause` | Stop the auto-continuation loop without clearing the goal. |
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| `/goal resume` | Resume the loop (resets the turn counter back to zero). |
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| `/goal clear` | Drop the goal entirely. |
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Works identically on the CLI and every gateway platform (Telegram, Discord, Slack, Matrix, Signal, WhatsApp, SMS, iMessage, Webhook, API server, and the web dashboard).
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## Behavior details
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### The judge
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After every turn, Hermes calls an auxiliary model with:
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- The standing goal text
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- The agent's most recent final response (last ~4 KB of text)
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- A system prompt telling the judge to reply with strict JSON: `{"done": <bool>, "reason": "<one-sentence rationale>"}`
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The judge is deliberately conservative: it marks a goal `done` only when the response **explicitly** confirms the goal is complete, when the final deliverable is clearly produced, or when the goal is unachievable/blocked (treated as DONE with a block reason so we don't burn budget on impossible tasks).
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### Fail-open semantics
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If the judge errors (network blip, malformed response, unavailable aux client), Hermes treats the verdict as `continue` — a broken judge never wedges progress. The **turn budget** is the real backstop.
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### Turn budget
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Default is 20 continuation turns (`goals.max_turns` in `config.yaml`). When the budget is hit, Hermes auto-pauses and tells you exactly how to proceed:
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```
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⏸ Goal paused — 20/20 turns used. Use /goal resume to keep going, or /goal clear to stop.
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```
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`/goal resume` resets the counter to zero, so you can keep going in measured chunks.
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### User messages always preempt
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Any real message you send while a goal is active takes priority over the continuation loop. On the CLI your message lands in `_pending_input` ahead of the queued continuation; on the gateway it goes through the adapter FIFO the same way. The judge runs again after your turn — so if your message happens to complete the goal, the judge will catch it and stop.
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### Mid-run safety (gateway)
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While an agent is already running, `/goal status`, `/goal pause`, and `/goal clear` are safe to run — they only touch control-plane state and don't interrupt the current turn. Setting a **new** goal mid-run (`/goal <new text>`) is rejected with a message telling you to `/stop` first, so the old continuation can't race the new one.
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### Persistence
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Goal state lives in `SessionDB.state_meta` keyed by `goal:<session_id>`. That means `/resume` picks up right where you left off — set a goal, close your laptop, come back tomorrow, `/resume`, and the goal is still standing exactly as you left it (active, paused, or done).
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### Prompt cache
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The continuation prompt is a plain user-role message appended to history. It does **not** mutate the system prompt, swap toolsets, or touch the conversation in any way that invalidates Hermes' prompt cache. Running a 20-turn goal costs the same cache-wise as 20 turns of normal conversation.
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## Configuration
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Add to `~/.hermes/config.yaml`:
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```yaml
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goals:
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# Max continuation turns before Hermes auto-pauses and asks you to
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# /goal resume. Default 20. Lower this if you want tighter loops;
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# raise it for long-running refactors.
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max_turns: 20
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```
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### Choosing the judge model
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The judge uses the `goal_judge` auxiliary task. By default it resolves to your main model (see [Auxiliary Models](/docs/user-guide/configuration#auxiliary-models)). If you want to route the judge to a cheap fast model to keep costs down, add an override:
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```yaml
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auxiliary:
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goal_judge:
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provider: openrouter
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model: google/gemini-3-flash-preview
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```
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The judge call is small (~200 output tokens) and runs once per turn, so a cheap fast model is usually the right call.
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## Example walkthrough
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```
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You: /goal Create four files /tmp/note_{1..4}.txt, one per turn, each containing its number as text
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⊙ Goal set (20-turn budget): Create four files /tmp/note_{1..4}.txt, one per turn, each containing its number as text
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Hermes: Creating /tmp/note_1.txt now.
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💻 echo "1" > /tmp/note_1.txt (0.1s)
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I've created /tmp/note_1.txt with the content "1". I'll continue with the remaining files on the next turn as you specified.
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↻ Continuing toward goal (1/20): Only 1 of 4 files has been created; 3 files remain.
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Hermes: [Continuing toward your standing goal]
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💻 echo "2" > /tmp/note_2.txt (0.1s)
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Created /tmp/note_2.txt. Two more to go.
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↻ Continuing toward goal (2/20): 2 of 4 files created; 2 remain.
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Hermes: [Continuing toward your standing goal]
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💻 echo "3" > /tmp/note_3.txt (0.1s)
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Created /tmp/note_3.txt.
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↻ Continuing toward goal (3/20): 3 of 4 files created; 1 remains.
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Hermes: [Continuing toward your standing goal]
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💻 echo "4" > /tmp/note_4.txt (0.1s)
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All four files have been created: /tmp/note_1.txt through /tmp/note_4.txt, each containing its number.
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✓ Goal achieved: All four files were created with the specified content, completing the goal.
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You: _
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```
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Four turns, one `/goal` invocation, zero "keep going" prompts from you.
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## When the judge gets it wrong
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No judge is perfect. Two failure modes to watch for:
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**False negative — judge says continue when the goal is actually done.** The turn budget catches this. You'll see `⏸ Goal paused` and can `/goal clear` or just send a new message.
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**False positive — judge says done when work remains.** You'll see `✓ Goal achieved` but you know better. Send a follow-up message to continue, or re-set the goal more precisely: `/goal <more specific text>`. The judge's system prompt is deliberately conservative to make false positives rarer than false negatives.
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If you find a judge verdict unconvincing, the reason text in the `↻ Continuing toward goal` or `✓ Goal achieved` line tells you exactly what the judge saw. That's usually enough to diagnose whether the goal text was ambiguous or the model's response was.
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## Attribution
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`/goal` is Hermes' take on the **Ralph loop** pattern. The user-facing design — keep a goal alive across turns, don't stop until it's achieved, with create/pause/resume/clear controls — was popularised and shipped in [Codex CLI 0.128.0](https://github.com/openai/codex) by Eric Traut on OpenAI's Codex team. Our implementation is independent (central `CommandDef` registry, `SessionDB.state_meta` persistence, auxiliary-client judge, adapter-FIFO continuation on the gateway side) but the idea is theirs. Credit where credit's due.
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