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fix(journey): swap skill/memory inks so drillable rows read as clickable
Memories are the only drillable rows, so give them the primary "clickable" ink and demote skills (dead-ends) to the muted complement — previously the non-openable skills wore the link-looking primary color. Flipped in both the TUI and CLI palettes for parity.
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3 changed files with 9 additions and 5 deletions
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@ -178,7 +178,7 @@ def test_format_date_handles_missing():
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def test_derive_palette_distinct_memory_hue():
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pal = render.derive_palette("#FFD700", dark=True)
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assert pal["skill"].startswith("#") and pal["memory"].startswith("#")
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# Memory is a complement of the gold primary → clearly different ink.
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# Skills wear the muted complement, memories the primary ink → distinct.
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assert pal["memory"].lower() != pal["skill"].lower()
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