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refactor(ui-tui): clean touched resize and sticky prompt paths
Trim comment noise, remove redundant typing, normalize sticky prompt viewport args to top→bottom order, and reuse one sticky viewport helper instead of duplicating the math.
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5 changed files with 23 additions and 32 deletions
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@ -22,7 +22,7 @@ import type { Msg, PanelSection, SlashCatalog } from '../types.js'
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import { createGatewayEventHandler } from './createGatewayEventHandler.js'
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import { createSlashHandler } from './createSlashHandler.js'
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import { type AppLayoutProgressProps, type GatewayRpc, type TranscriptRow } from './interfaces.js'
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import { type GatewayRpc, type TranscriptRow } from './interfaces.js'
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import { $overlayState, patchOverlayState } from './overlayStore.js'
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import { turnController } from './turnController.js'
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import { $turnState, patchTurnState } from './turnStore.js'
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@ -672,16 +672,11 @@ export function useMainApp(gw: GatewayClient) {
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return top + vp >= total - 3
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})()
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const liveProgress = useMemo<AppLayoutProgressProps>(
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() => ({ ...turn, showProgressArea, showStreamingArea: Boolean(turn.streaming) }),
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[turn, showProgressArea]
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)
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const liveProgress = useMemo(() => ({ ...turn, showProgressArea, showStreamingArea: Boolean(turn.streaming) }), [turn, showProgressArea])
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const frozenProgressRef = useRef(liveProgress)
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// When the live tail is offscreen, freeze its snapshot so scroll work doesn't
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// keep rebuilding the streaming/thinking subtree the user can't see. Thaw as
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// soon as the viewport comes back near the bottom or the turn finishes.
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// Freeze the offscreen live tail so scroll doesn't rebuild unseen streaming UI.
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if (liveTailVisible || !ui.busy) {
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frozenProgressRef.current = liveProgress
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}
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