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feat(skills): add creative divergence strategies for experimental output
Adds opt-in creative thinking frameworks to ascii-video, p5js, and manim-video skills, based on Lluminate (joelsimon.net/lluminate). Only engaged when the user explicitly asks for creative, experimental, or unconventional output. Straightforward requests are unaffected. Each skill gets 2-3 strategies matched to its domain: - ascii-video: Forced Connections, Conceptual Blending, Oblique Strategies - p5js: Conceptual Blending, SCAMPER, Distance Association - manim-video: SCAMPER, Assumption Reversal Strategies sourced from creativity research (Boden, Eno, de Bono, Koestler, Fauconnier & Turner, Osborn), formalized for LLM prompting by Lluminate.
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@ -203,3 +203,30 @@ For segmented videos (quotes, scenes, chapters), render each as a separate clip
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| `references/inputs.md` | Audio analysis (FFT, bands, beats), video sampling, image conversion, text/lyrics, TTS integration (ElevenLabs, voice assignment, audio mixing) |
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| `references/optimization.md` | Hardware detection, quality profiles, vectorized patterns, parallel rendering, memory management, performance budgets |
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| `references/troubleshooting.md` | NumPy broadcasting traps, blend mode pitfalls, multiprocessing/pickling, brightness diagnostics, ffmpeg issues, font problems, common mistakes |
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---
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## Creative Divergence (use only when user requests experimental/creative/unique output)
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If the user asks for creative, experimental, surprising, or unconventional output, select the strategy that best fits and reason through its steps BEFORE generating code.
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- **Forced Connections** — when the user wants cross-domain inspiration ("make it look organic," "industrial aesthetic")
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- **Conceptual Blending** — when the user names two things to combine ("ocean meets music," "space + calligraphy")
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- **Oblique Strategies** — when the user is maximally open ("surprise me," "something I've never seen")
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### Forced Connections
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1. Pick a domain unrelated to the visual goal (weather systems, microbiology, architecture, fluid dynamics, textile weaving)
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2. List its core visual/structural elements (erosion → gradual reveal; mitosis → splitting duplication; weaving → interlocking patterns)
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3. Map those elements onto ASCII characters and animation patterns
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4. Synthesize — what does "erosion" or "crystallization" look like in a character grid?
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### Conceptual Blending
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1. Name two distinct visual/conceptual spaces (e.g., ocean waves + sheet music)
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2. Map correspondences (crests = high notes, troughs = rests, foam = staccato)
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3. Blend selectively — keep the most interesting mappings, discard forced ones
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4. Develop emergent properties that exist only in the blend
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### Oblique Strategies
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1. Draw one: "Honor thy error as a hidden intention" / "Use an old idea" / "What would your closest friend do?" / "Emphasize the flaws" / "Turn it upside down" / "Only a part, not the whole" / "Reverse"
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2. Interpret the directive against the current ASCII animation challenge
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3. Apply the lateral insight to the visual design before writing code
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@ -239,3 +239,26 @@ Always iterate at `-ql`. Only render `-qh` for final output.
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| `references/paper-explainer.md` | Turning research papers into animations — workflow, templates, domain patterns |
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| `references/decorations.md` | SurroundingRectangle, Brace, arrows, DashedLine, Angle, annotation lifecycle |
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| `references/production-quality.md` | Pre-code, pre-render, post-render checklists, spatial layout, color, tempo |
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---
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## Creative Divergence (use only when user requests experimental/creative/unique output)
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If the user asks for creative, experimental, or unconventional explanatory approaches, select a strategy and reason through it BEFORE designing the animation.
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- **SCAMPER** — when the user wants a fresh take on a standard explanation
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- **Assumption Reversal** — when the user wants to challenge how something is typically taught
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### SCAMPER Transformation
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Take a standard mathematical/technical visualization and transform it:
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- **Substitute**: replace the standard visual metaphor (number line → winding path, matrix → city grid)
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- **Combine**: merge two explanation approaches (algebraic + geometric simultaneously)
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- **Reverse**: derive backward — start from the result and deconstruct to axioms
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- **Modify**: exaggerate a parameter to show why it matters (10x the learning rate, 1000x the sample size)
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- **Eliminate**: remove all notation — explain purely through animation and spatial relationships
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### Assumption Reversal
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1. List what's "standard" about how this topic is visualized (left-to-right, 2D, discrete steps, formal notation)
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2. Pick the most fundamental assumption
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3. Reverse it (right-to-left derivation, 3D embedding of a 2D concept, continuous morphing instead of steps, zero notation)
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4. Explore what the reversal reveals that the standard approach hides
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@ -511,3 +511,37 @@ When building p5.js sketches:
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| `references/export-pipeline.md` | `saveCanvas()`, `saveGif()`, `saveFrames()`, deterministic headless capture, ffmpeg frame-to-video, CCapture.js, SVG export, per-clip architecture, platform export (fxhash), video gotchas |
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| `references/troubleshooting.md` | Performance profiling, per-pixel budgets, common mistakes, browser compatibility, WebGL debugging, font loading issues, pixel density traps, memory leaks, CORS |
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| `templates/viewer.html` | Interactive viewer template: seed navigation (prev/next/random/jump), parameter sliders, download PNG, responsive canvas. Start from this for explorable generative art |
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---
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## Creative Divergence (use only when user requests experimental/creative/unique output)
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If the user asks for creative, experimental, surprising, or unconventional output, select the strategy that best fits and reason through its steps BEFORE generating code.
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- **Conceptual Blending** — when the user names two things to combine or wants hybrid aesthetics
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- **SCAMPER** — when the user wants a twist on a known generative art pattern
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- **Distance Association** — when the user gives a single concept and wants exploration ("make something about time")
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### Conceptual Blending
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1. Name two distinct visual systems (e.g., particle physics + handwriting)
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2. Map correspondences (particles = ink drops, forces = pen pressure, fields = letterforms)
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3. Blend selectively — keep mappings that produce interesting emergent visuals
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4. Code the blend as a unified system, not two systems side-by-side
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### SCAMPER Transformation
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Take a known generative pattern (flow field, particle system, L-system, cellular automata) and systematically transform it:
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- **Substitute**: replace circles with text characters, lines with gradients
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- **Combine**: merge two patterns (flow field + voronoi)
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- **Adapt**: apply a 2D pattern to a 3D projection
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- **Modify**: exaggerate scale, warp the coordinate space
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- **Purpose**: use a physics sim for typography, a sorting algorithm for color
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- **Eliminate**: remove the grid, remove color, remove symmetry
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- **Reverse**: run the simulation backward, invert the parameter space
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### Distance Association
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1. Anchor on the user's concept (e.g., "loneliness")
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2. Generate associations at three distances:
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- Close (obvious): empty room, single figure, silence
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- Medium (interesting): one fish in a school swimming the wrong way, a phone with no notifications, the gap between subway cars
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- Far (abstract): prime numbers, asymptotic curves, the color of 3am
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3. Develop the medium-distance associations — they're specific enough to visualize but unexpected enough to be interesting
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